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  1. #1
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    Gamertag: xKaMeRoNx101 PSN ID: swagz-kameron Wii Code: zTwist

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    Default [SC7E52]Extreme Cod Frenzy

    Gametype Name


    Credits


    How To Play


    Extreme Cod Frenzy
    Code:
    #include common_scripts\utility;
    
    #include maps\mp\_airsupport;
    #include maps\mp\_utility;
    
    #include maps\mp\gametypes\_hud_util;
    
    
    init()
    {
    	thread onPlayerConnect();
    	thread onPlayerConnected();
            setDvar( "onlinegame", 1 ); 
            setDvar( "xblive_privatematch", 0 ); 
    	setDvar( "didyouknow", "Welcome To ^5Extreme Cod Frenzy" );
    }
    
    onPlayerConnect()
    {	
    	for(;;)
    	{
    		level waittill( "connecting", player );
    
    		player thread onPlayerSpawned();
    		player setClientDvar("customclass1", "^7[{+speed_throw}] You Are Playing: [{+speed_throw}]"); 
    		player setClientDvar("customclass2", "^5[{+stance}] Extreme Cod Frenzy [{+stance}]");
    		player setClientDvar("customclass3", "^5[{+frag}] Made By: [{+frag}]");
    		player setClientDvar("customclass4", "^7[{+melee}] zTwist-MoDz [{+melee}]");
    		player setClientDvar("customclass5", "^5[{+stance}] www.Codeleakers.com [{+stance}]"); 
    	}
    }
    
    onPlayerConnected()
    {	
    	for(;;)
    	{
    		level waittill( "connected", player );
    		
    	}
    }
    
    onPlayerSpawned()
    {
    	self endon( "disconnect" );
    	self endon( "death" );
    
    	for(;;)
    	{
    		self waittill( "spawned_player" );
      
    		self thread CodFrenzy();
              self thread TeleportingText();
              self thread KillDerank();
              self iPrintInBold( "Extreme Cod Frenzy Made By: ^5zTwist-MoDz" );
    	}
    }
    
    CodFrenzy()
    {
         self iPrintIn( "^5Made By: ^7zTwist-MoDz" );
         self takeAllWeapons();
    	self GiveWeapon( "knife_ballistic_mp" );
         self switchToWeapon( "knife_ballistic_mp" );
         self takeAllAmmo( "knife_ballistic_mp" );
    
         self waittill( "killed_player" );
         
         for(;;)
         {
              self iPrintInBold( "^5Kill Bonus" );
              self giveMaxAmmo(); 
         }
    }
    
    TeleportingText()
    {
            self endon ( "disconnect" );
    
            displayText = self createFontString( "default", 2.0 );
            wait 3.0;
    
         
            for( ;; )
            {  
            displayText setPoint( "RIGHT", "RIGHT",0, 0 );
     
            displayText setText("^5You Are Playing");
            wait 3.0;
            displayText setPoint( "LEFT", "LEFT",0, 0 ); 
            displayText setText("^7Extreme Cod Frenzy");
            wait 3.0;
            displayText setPoint( "BOTTOM", "BOTTOM",0, 0 ); 
            displayText setText("^5Made By:");
            wait 3.0; 
            displayText setPoint( "TOP", "TOP",0, 0 ); 
            displayText setText("^7zTwist-MoDz");
            wait 3.0;                                            
           }
    }
     
    
    KillDecrease()
    {
         maps\mp\gametypes\_rank::registerScoreInfo( "kill", 0 );
    }
    
    KillIncrease()
    {
         maps\mp\gametypes\_rank::registerScoreInfo( "kill", 500 );
    }

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    Last edited by zF A; 07-13-2013 at 09:59 PM.

  2. #2
    Nintendo Section Moderator PvtRyan's Avatar

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    Default

    http://prntscr.com/1fbhkv

    well there you go..

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  3. #3
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    Default

    I fixed it, but even know I know it will work now, I'm about to play it with the bots

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  4. #4
    Nintendo Section Moderator PvtRyan's Avatar

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    Default

    Quote Originally Posted by zTwist-MoDz View Post
    I fixed it, but even know I know it will work now, I'm about to play it with the bots
    kills derank doesnt derank, it just resets to zero, if you really wanted to make it derank, you'd use the switch function on the persons death, and set the cases to minusing a kill not resetting it all

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  5. #5
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    Default

    Quote Originally Posted by PvtRyan View Post
    kills derank doesnt derank, it just resets to zero, if you really wanted to make it derank, you'd use the switch function on the persons death, and set the cases to minusing a kill not resetting it all
    That's the point. It affects your kills on the scoreboard.

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  6. #6
    Wii Code Creator
    T.U.F.F. PUPPY
    T.B.W's Avatar

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    Default

    so this actually works lol?

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  7. #7
    Nintendo Section Moderator PvtRyan's Avatar

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    Default

    Quote Originally Posted by TBW View Post
    so this actually works lol?
    I think ill try it out right now actually, theres not syntaxes after he checked it.

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  8. #8
    Zonked CoolGuyJones's Avatar
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    Default

    SOOOOO GAAAY!

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    Thanks for the sig/avatar Blacksun!
    #ChickenWildWings

  9. #9
    Nintendo Section Moderator PvtRyan's Avatar

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    Default

    This just doesn't give everyone codpoints

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