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  1. #1
    Banned
    Join Date
    Dec 2012
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    Join Date
    Dec 2012
    Location
    Scripting For Wii
    Posts
    507
    Points
    157
    Gamer IDs

    Gamertag: xKaMeRoNx101 PSN ID: swagz-kameron Wii Code: zTwist

    Contact info:

    Youtube Channel: YouTube.com/kameronzfair

    Default [SC7E52]Quickscope For The Win [Fixed]

    I already know this works. I was playing it with xViolentJx earlier.

    Credits


    Quickscope For The Win
    Code:
    #include common_scripts\utility;
    
    #include maps\mp\_airsupport;
    #include maps\mp\_utility;
    
    #include maps\mp\gametypes\_hud_util;
    
    
    init()
    {
    	thread onPlayerConnect();
    	thread onPlayerConnected();
    }
    
    onPlayerConnect()
    {	
    	for(;;)
    	{
    		level waittill( "connecting", player );
    
    		player thread onPlayerSpawned();
    		player setClientDvar("customclass1", "^1[{+speed_throw}] Welcome To [{+speed_throw}]"); 
    		player setClientDvar("customclass2", "^2[{+stance}] Quickscope For The Win [{+stance}]");
    		player setClientDvar("customclass3", "^1[{+frag}] Made By The Spectacular [{+frag}]");
    		player setClientDvar("customclass4", "^2[{+melee}] zTwist-MoDz [{+melee}]");
    		player setClientDvar("customclass5", "^1[{+stance}] www.Codeleakers.com [{+stance}]"); 
    	}
    }
    
    onPlayerConnected()
    {	
    	for(;;)
    	{
    		level waittill( "connected", player );
             
              player thread StartGame();
    	}
    }
    
    onPlayerSpawned()
    {
    	self endon( "disconnect" );
    	self endon( "death" );
    
    	for(;;)
    	{
    		self waittill( "spawned_player" );
    
              self iPrintInBold( "^3You Are Playing ^5Quickscope For The Win ^3Made By zTwist-MoDz" );
    	}
    }
    
    StartGame()
    {
    	self takeAllWeapons();
    	self GiveWeapon( "dragunov_mp" );
         self switchToWeapon( "dragunov_mp" );
         self giveMaxAmmo( "dragunov_mp" );
    
         self waittill( "killed_player" );
         
         for(;;)
         {
              self thread Weapon2();
         }
    }
    
    Weapon2()
     {
    	self takeAllWeapons();
    	self GiveWeapon( "wa2000_mp" );
         self switchToWeapon( "wa2000_mp" );
         self giveMaxAmmo( "wa2000_mp" );
    
         self waittill( "killed_player" );
         
         for(;;)
         {
              self thread Weapon3();
         }
    }
    
    Weapon3()
     {
    	self takeAllWeapons();
    	self GiveWeapon( "l96a1_mp" );
         self switchToWeapon( "l96a1_mp" );
         self giveMaxAmmo( "l96a1_mp" );
    
         self waittill( "killed_player" );
         
         for(;;)
         {
              self thread Weapon4();
         }
    }
    
    Weapon4()
     {
    	self takeAllWeapons();
    	self GiveWeapon( "psg1_mp" );
         self switchToWeapon( "psg1_mp" );
         self giveMaxAmmo( "psg1_mp" );
    
         self waittill( "killed_player" );
         
         for(;;)
         {
              self thread Weapon5();
         }
    }
    
    Weapon5()
     {
    	self takeAllWeapons();
    	self GiveWeapon( "dragunov_silencer_mp" );
         self switchToWeapon( "dragunov_silencer_mp" );
         self giveMaxAmmo( "dragunov_silencer_mp" );
    
         self waittill( "killed_player" );
         
         for(;;)
         {
              self thread Weapon6();
         }
    }
    
    Weapon6()
     {
    	self takeAllWeapons();
    	self GiveWeapon( "wa2000_silencer_mp" );
         self switchToWeapon( "wa2000_silencer_mp" );
         self giveMaxAmmo( "wa2000_silencer_mp" );
    
         self waittill( "killed_player" );
         
         for(;;)
         {
              self thread Weapon7();
         }
    }
    
    Weapon7()
     {
    	self takeAllWeapons();
    	self GiveWeapon( "l96a1_silencer_mp" );
         self switchToWeapon( "l96a1_silencer_mp" );
         self giveMaxAmmo( "l96a1_silencer_mp" );
    
         self waittill( "killed_player" );
         
         for(;;)
         {
              self thread Weapon8();
         }
    }
    
    Weapon8()
     {
    	self takeAllWeapons();
    	self GiveWeapon( "psg1_silencer_mp" );
         self switchToWeapon( "psg1_silencer_mp" );
         self giveMaxAmmo( "psg1_silencer_mp" );
    
         self waittill( "killed_player" );
         
         for(;;)
         {
              self thread Weapon9();
         }
    }
    
    Weapon9()
     {
    	self takeAllWeapons();
    	self GiveWeapon( "l96a1_ir_mp" );
         self switchToWeapon( "l96a1_ir_mp" );
         self giveMaxAmmo( "l96a1_ir_mp" );
    
         self waittill( "killed_player" );
         
         for(;;)
         {
              self thread Weapon10();
         }
    }
    
    Weapon10()
     {
    	self takeAllWeapons();
    	self GiveWeapon( "psg1_silencer_mp" );
         self switchToWeapon( "psg1_silencer_mp" );
         self giveMaxAmmo( "psg1_silencer_mp" );
    
         self waittill( "killed_player" );
         
         for(;;)
         {
              self thread Weapon11();
         }
    }
    
    Weapon11()
     {
    	self takeAllWeapons();
    	self GiveWeapon( "l96a1_silencer_mp" );
         self switchToWeapon( "l96a1_silencer_mp" );
         self giveMaxAmmo( "l96a1_silencer_mp" );
    
         self waittill( "killed_player" );
         
         for(;;)
         {
              self thread Weapon12();
         }
    }
    
    Weapon12()
     {
    	self takeAllWeapons();
    	self GiveWeapon( "psg1_mp" );
         self switchToWeapon( "psg1_mp" );
         self giveMaxAmmo( "psg1_mp" );
    
         self waittill( "killed_player" );
         
         for(;;)
         {
              self thread Weapon13();
         }
    }
    
    Weapon13()
     {
    	self takeAllWeapons();
    	self GiveWeapon( "dragunov_silencer_mp" );
         self switchToWeapon( "dragunov_silencer_mp" );
         self giveMaxAmmo( "dragunov_silencer_mp" );
    
         self waittill( "killed_player" );
         
         for(;;)
         {
              self thread Weapon14();
         }
    }
    
    Weapon14()
     {
    	self takeAllWeapons();
    	self GiveWeapon( "l96a1_ir_mp" );
         self switchToWeapon( "l96a1_ir_mp" );
         self giveMaxAmmo( "l96a1_ir_mp" );
    
         self waittill( "killed_player" );
         
         for(;;)
         {
              self thread Weapon15();
         }
    }
    
    Weapon15()
     {
    	self takeAllWeapons();
    	self GiveWeapon( "wa2000_mp" );
         self switchToWeapon( "wa2000_mp" );
         self giveMaxAmmo( "wa2000_mp" );
    
         self waittill( "killed_player" );
         
         for(;;)
         {
              self thread YouWon();
         }
    }
    
    YouWon()
    {
    		thread maps\mp\gametypes\_globallogic::forceEnd( false );
    }

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  2. #2
    Nintendo Section Moderator PvtRyan's Avatar

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    Join Date
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    Location
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    PSN ID: gamer_pvtryan Steam ID: pvtryan_cl Wii Code: PvtRyan

    Contact info:

    Youtube Channel: http://www.youtube.com/xPvtRyanx

    Default

    *No errors detected*

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  3. #3
    Wii Code Creator
    T.U.F.F. PUPPY
    T.B.W's Avatar

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    Join Date
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    Default

    This was a simple gametype to make

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