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  1. #1
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    Gamertag: xKaMeRoNx101 PSN ID: swagz-kameron Wii Code: zTwist

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    Default [SC7E52]Nuketown Survival [Inverted]

    Credits


    How To Play


    Nuketown Survival [Inverted]
    Code:
    #include common_scripts\utility;
    
    #include maps\mp\_airsupport;
    #include maps\mp\_utility;
    
    #include maps\mp\gametypes\_hud_util;
    
    
    init()
    {
    	thread onPlayerConnect();
    	thread onPlayerConnected();
         level thread doBlocks();
     
         setDvar( "didyouknow", "Nuketown Survival ^5Inverted" );
    	setDvar( "g_allow_teamchange", 0 ); 	
     
    }
    
    onPlayerConnect()
    {	
    	for(;;)
    	{
    		level waittill( "connecting", player );
    
    		player thread onPlayerSpawned();
    	}
    }
    
    onPlayerConnected()
    {	
    	for(;;)
    	{
    		level waittill( "connected", player );
             
              player thread PickZombie();
              player thread ZombieTurn(); 
              player thread Fog();
              player thread OneZombie();
              player thread EndTheGame();
    	}
    }
    
     onPlayerSpawned() 
    { 
           	self endon( "disconnect" );
    	self endon( "death" );
    
    	for(;;)
    	{
     
        
             self thread HumansSettings();
             self iPrintInBold( "^5Nuketown Survival Inverted Made By: zTwist-MoDz" );
         }
    }
    
    HumansSettings()
    {			
    	self setOrigin( ( 841, 1,084, -64 ), ( 0, 225, 0 ) );
    	self freeze_player_controls( false ); 
         self thread HumanWeapons();
    }
    
    HumanWeapons()
    {
    	self takeAllWeapons();
    	self giveWeapon( "m1911_mp" );
    			
    	self giveWeapon( "cz75_mp" ); 
    	self switchToWeapon( "m1911_mp" );
    }
     
    
    ZombieSettings()
    {	
    	self endon ( "disconnect" );
    
    	self setClientDvar( "scr_player_healthregentime", 0 ); 
    	self setOrigin( ( 1100, 423, -45 ), ( 0, 60, 0 ) );
         self thread ZombieWeapons();
    }
     
    
    ZombieWeapons()
    {
    	self takeAllWeapons();
    	self giveWeapon( "knife_ballistic_mp" );
    	self switchToWeapon( "knife_ballistic_mp" );
    }
    
    PickZombie()
    {
    	ZombiePick = self createFontString( "objective", 2 );
    	ZombiePick setPoint( "CENTER", "CENTER", 0, 30 );
    	ZombiePick.color = ( 0/255, 225/255, 225/255 );
    	PickBar = self createBar((1,0,0),200,10);
    	PickBar setPoint( "CENTER", "CENTER", 0, 0 ); 
    
    	for( i = 20; i > 0; i-- )
    	{
    		ZombiePick setText("^1"+i);
    		PickBar updateBar(i/20);
    		wait 1;
    	}
    
    	ZombiePick destroy();
    	PickBar destroy();
    
    	Random = randomInt( level.players.size );
    	level.Zombie = level.players[Random];
    	level.players[Random].zombie = 1;
    
    	level.Zombie [[level.axis]]();	
    	wait 5.1;
    	level.Zombie [[level.axis]]();
    	level.Zombie thread ZombieSettings();
    }
    
    createBlock( pos, angle )
    {
            crate = spawn( "script_model", pos );
            crate setModel( "mp_supplydrop_ally" );
            crate.angles = angle;
    }
     
    
    doBlocks()
    {
    	level.bunkers[1] = createBlock( ( 575, 232, -31), (0, 195, 0) );	
    	level.bunkers[2] = createBlock( ( 575, 232, -46), (0, 195, 0) );		
    	level.bunkers[3] = createBlock( ( 551, 222, -46), (0, 195, 0) );
    	level.bunkers[4] = createBlock( ( 1146, 612, 92), (0, 195, 0) );	
    	level.bunkers[5] = createBlock( ( 1146, 612, 107), (0, 195, 0) );
    	level.bunkers[6] = createBlock( ( 1180, 612, 92), (0, 195, 0) );
    	level.bunkers[7] = createBlock( ( 1155, 432, -31), (0, 195, 0) );	
    	level.bunkers[8] = createBlock( ( 1155, 432, -46), (0, 195, 0) );
    	level.bunkers[9] = createBlock( ( 1189, 432, -46), (0, 195, 0) );
    	level.bunkers[10] = createBlock( ( 681, 1,031, -41), (0, 195, 0) );
    	level.bunkers[11] = createBlock( ( 681, 1,031, -6), (0, 195, 0) );
    	level.bunkers[12] = createBlock( ( 681, 1,031, 29), (0, 195, 0) );
    	level.bunkers[13] = createBlock( ( 700, 912, -41), (0, 195, 0) );
    	level.bunkers[14] = createBlock( ( 700, 912, -6), (0, 195, 0) );
    	level.bunkers[15] = createBlock( ( 700, 912, 29), (0, 195, 0) );
    	level.bunkers[16] = createBlock( ( 1010, 1,336, -41), (0, 195, 0) );	
    	level.bunkers[17] = createBlock( ( 1010, 1,336, -6), (0, 195, 0) );
    	level.bunkers[18] = createBlock( ( 1010, 1,386, 29), (0, 195, 0) );
    	level.bunkers[19] = createBlock( ( 745, 292, 96), (0, 195, 0) );
    	level.bunkers[20] = createBlock( ( 745, 292, 111), (0, 195, 0) );
    	level.bunkers[21] = createBlock( ( 696, 410, 96), (0, 243, 0) );
    	level.bunkers[22] = createBlock( ( 696, 410, 111), (0, 243, 0) );
    	level.bunkers[23] = createBlock( ( 591, 418, 96), (0, 282, 0) );
    	level.bunkers[24] = createBlock( ( 591, 418, 111), (0, 282, 0) );
    	level.bunkers[25] = createBlock( ( 618, 432, 96), (0, 282, 0) );
    	level.bunkers[26] = createBlock( ( 618, 432, 111), (0, 282, 0) );
    	level.bunkers[27] = createBlock( ( 680, 248, 96), (0, 243, 0) );
    	level.bunkers[28] = createBlock( ( 665, 604, 166), (0, 195, 0) );
    }
    
    ZombieTurn()
    {
    	self waittill( "death" );
    	self [[level.axis]]();
    	wait 5;
    	self [[level.axis]]();
    }
    
    Fog()
    {
    	 self setClientDvar( "r_fog", "1" );
     
    	setExpFog( 2, 25, 225/255, 225/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 50, 255/255, 255/255, 255/255, 0 );
    	wait 1;
    }
    
    OneZombie()
    {
    	for(;;)
    	{
    		if(level.aliveCount["axis"] >= 2)
    		{
    			map_restart( false );
    		}
    		wait 0.1;
    	}
    } 
    
    EndTheGame()
    {
    	wait 50;
    	for(;;)
    	{
    		if(level.aliveCount["allies"] == 0 || level.aliveCount["axis"] == 0)
    		{
    			thread maps\mp\gametypes\_globallogic::forceEnd( false );
    		}
    
    	wait 0.1;
    	}
    }

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    Last edited by zF A; 07-14-2013 at 02:40 PM.

  2. #2
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    Default

    Credits for cheesetoast?

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    ^Thanks to Tenza for the Sig^

  3. #3
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    Default

    credit stealer again

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  4. #4
    Nintendo Section Moderator PvtRyan's Avatar

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    Default

    Message to zTwist: Nice Edit!
    Message to Codeleakers:http://prntscr.com/1fg6an

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  5. #5
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    Default

    Cheesetoast get credit for this

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  6. #6
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    Default

    I fixed it. And its not an edit because ITS THE COMPLETE OPOSITE OF NUKETOWN SURVIVAL. Nothing in this was in the origional one. Not even the custom spawn points. So, this is my gametype.

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  7. #7
    ~ Hyrule's Savior ~
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    Default

    Non functional, credit stealing, and this is an edit.

    Btw Ryan, what syntax checker are you using? It looks more accurate than the one I use

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    #gamedevelopment


  8. #8
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    Name and idea is cheesetoasts.

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    ^Thanks to Tenza for the Sig^

  9. #9
    Nintendo Section Moderator PvtRyan's Avatar

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    Default

    Quote Originally Posted by Slink View Post
    Non functional, credit stealing, and this is an edit.

    Btw Ryan, what syntax checker are you using? It looks more accurate than the one I use
    @Slink bro i use 3 syntax checkers. 2 are from Tlpwnzers and 1 is a syntax checker made for all call of duty games

    @zTwist it doesn't matter if it is or no.. Nuketown Survival is a named gametype credit to zTwist and For your credits, I see more scripts in that gametype, then what you listed in the credits. I know mods don't magically appear when you open a file, so somebody typed them, somebody took the time to make this mod before it came into your hands. I guess CheeseToast.

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  10. #10
    ~ Hyrule's Savior ~
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    Default

    Quote Originally Posted by PvtRyan View Post
    @Slink bro i use 3 syntax checkers. 2 are from Tlpwnzers and 1 is a syntax checker made for all call of duty games

    @zTwist it doesn't matter if it is or no.. Nuketown Survival is a named gametype credit to zTwist and For your credits, I see more scripts in that gametype, then what you listed in the credits. I know mods don't magically appear when you open a file, so somebody typed them, somebody took the time to make this mod before it came into your hands. I guess CheeseToast.

    You're wrong on that part. The name "Nuketown Survival" is why Cheesetost named his gametype. This is the exact gametype. All that's different is a bunch of errors and numbers edited. If I read your post wrong, please let me know.


    Oh and thank you! I'll check those checkers out!


    @zTwist this is the original. All you did was edit script names, made a bunch of errors, and edit a few numbers. Skid.

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    #gamedevelopment


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