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  1. #1
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    yMAKEMEFAMOUSz's Avatar
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    Default [SC7E52] Dropzone Gametype

    I am making a gametype called Dropzone (From MW3 If you didnt know)
    Its where you go to a location marked on the map and hold it for a moment and then carepackages Drop for you.
    Im not attention whoring here, i just need a few things
    1.The Nova gas FX; i never much messed with FX's in my past.
    2.The Dvar to mark location on minimap; Like on S&D where it shows to destroy or defend

    Thanks guys, i need those As soon as possible

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  2. #2
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    T.U.F.F. PUPPY
    T.B.W's Avatar

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    Good luck in making this nigga

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  3. #3
    Zonked CoolGuyJones's Avatar
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    The fx can be found on the smoke trail script aka fart trail, then the 'Dvar' you want isn't a Dvar N it can be found on my King Of The Hill game-type.

    Also I'm surprised you are still working in this, didn't you start like a week ago?

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    Last edited by CoolGuyJones; 07-15-2013 at 08:54 AM.

    Thanks for the sig/avatar Blacksun!
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  4. #4
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    Default

    Quote Originally Posted by TBW View Post
    Good luck in making this nigga
    Thx. Only little trouble i havin is the FX's. i got the carepacks dropping working hopfully i dunno gotta test

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  5. #5
    Nintendo Section Moderator PvtRyan's Avatar

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    Default

    Quote Originally Posted by yMAKEMEFAMOUSz View Post
    I am making a gametype called Dropzone (From MW3 If you didnt know)
    Its where you go to a location marked on the map and hold it for a moment and then carepackages Drop for you.
    Im not attention whoring here, i just need a few things
    1.The Nova gas FX; i never much messed with FX's in my past.
    2.The Dvar to mark location on minimap; Like on S&D where it shows to destroy or defend

    Thanks guys, i need those As soon as possible
    Here you go:

    1)
    Code:
    SpawnTimedFX(level.fx_tabun_1, self.origin);
    2)
    Code:
    precacheShader("waypoint_bomb");
    precacheShader("hud_suitcase_bomb");
    precacheShader("waypoint_target");
    precacheShader("waypoint_target_a");
    precacheShader("waypoint_target_b");
    precacheShader("waypoint_defend");
    precacheShader("waypoint_defend_a");
    precacheShader("waypoint_defend_b");
    precacheShader("waypoint_defuse");
    precacheShader("waypoint_defuse_a");
    precacheShader("waypoint_defuse_b");
    precacheShader("compass_waypoint_target");
    precacheShader("compass_waypoint_target_a");
    precacheShader("compass_waypoint_target_b");
    precacheShader("compass_waypoint_defend");
    precacheShader("compass_waypoint_defend_a");
    precacheShader("compass_waypoint_defend_b");
    precacheShader("compass_waypoint_defuse");
    precacheShader("compass_waypoint_defuse_a");
    precacheShader("compass_waypoint_defuse_b");

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    Last edited by PvtRyan; 07-15-2013 at 09:10 AM.


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  6. #6
    Frozenbit.io Vintage's Avatar
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    Wouldn't the nova gas kill the people holding the spot? Try the smokescreen.

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  7. #7
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    Default

    I would just add what PrvtRyan said. But.iwould also add the red grid from dodgeball remove the death barrier and makeit circular, and make red fog come out of it by using an origin point. Then I would put a flag in the middle and make care packages fall out of the sky every 5 seconds until the zone is captured.

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  8. #8
    Nintendo Section Moderator PvtRyan's Avatar

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    Default

    Quote Originally Posted by Vintage View Post
    Wouldn't the nova gas kill the people holding the spot? Try the smokescreen.
    No it would just trail the nova gas smoke as you walk, it won't kill you since its just an fx its not the actual tactical grenade.

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  9. #9
    Tig O Bitties
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    lol you mean like the xbox360 gametype dropzone? infinity ward credit

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  10. #10
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    Quote Originally Posted by Grey View Post
    infinity ward credit
    this.

    be a little creative

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