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  1. #1
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    Gamertag: xKaMeRoNx101 PSN ID: swagz-kameron Wii Code: zTwist

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    Youtube Channel: YouTube.com/kameronzfair

    Default [SC7E52] Protect & Swerve

    Gametype Name - Protect In Swerve
    This Gametype Is For - Nuketown
    Game Mode - Team Deathmatch
    Credits - zTwist-MoDz
    How To Play - In the yellow house, there is a care package downstairs. Both teams have to fight over the care package (AKA The Base). Whichever team is near the care package for 120 seconds ( 2 minutes) wins. If you die, the time restarts. The protectors get L96A1's With Extended Mags and the Terrorists get Ballistic Knifes.

    Protect & Swerve
    Code:
    #include common_scripts\utility;
    
    #include maps\mp\_airsupport;
    #include maps\mp\_utility;
    
    #include maps\mp\gametypes\_hud_util;
    
    init()
    {
    	thread onPlayerConnect();
    	thread onPlayerConnected();
            level thread doPoint();
    	setDvar( "didyouknow", "Welcome To ^1Protect ^2& ^3Swerve" );
            setDvar( "ui_motd", "^1You Are Playing: Protect & Swerve Made By: zTwist-MoDz. Please Go To: www.Codeleakers.com" );
    }
    
    onPlayerConnect()
    {	
    	for(;;)
    	{
    		level waittill( "connecting", player );
    
    		player thread onPlayerSpawned();
                    player setClientDvar("customclass1", "^1[{+speed_throw}] You Are Playing: [{+speed_throw}]"); 
    		player setClientDvar("customclass2", "^2[{+stance}] Protect & Swerve [{+stance}]");
    		player setClientDvar("customclass3", "^3[{+frag}] Made By: [{+frag}]");
    		player setClientDvar("customclass4", "^4[{+melee}] zTwist-MoDz [{+melee}]");
    		player setClientDvar("customclass5", "^5[{+stance}] www.Codeleakers.com [{+stance}]"); 
    	}
    }
    
    onPlayerConnected()
    {	
    	for(;;)
    	{
    		level waittill( "connected", player );
    
                    player [[level.autoassign]]();
                    player thread doDvars();
    	}
    }
    
    onPlayerSpawned()
    {
    	self endon( "disconnect" );
    	self endon( "death" );
    
    	for(;;)
    	{
    		self waittill( "spawned_player" );
                    self thread doCredits();
                    self thread doProtect();
                    self thread doTerrorist(); 
         } 
    }
    
    doDvars()
    {
            setDvar( "g_TeamName_Allies", "^1Protectors" );
            setDvar( "g_TeamName_Axis", "^5Terrorists" );         
            setDvar( "scr_teambalance", 1 );
    }
     
    doProtect()
    {
            if( self.pers["team"] == "allies" )
            {
                    self thread protectWeapons();
                    self iPrintIn( "^1Defend The Base" );
    	     }
    } 
    
    doTerrorist()
     {
            if( self.pers["team"] == "axis" )
            {
                    self thread terroristWeapons();
                    self iPrintIn( "^2Take Over The Base" );
    	     }
    } 
    
    protectWeapons()
    {
    	     self GiveWeapon( "l96a1_extclip_mp" );
    	     self switchToWeapon( "l96a1_extclip_mp" );
    }
     
    terroristWeapons()
    {
    	     self GiveWeapon( "knife_ballistic_mp" );
    	     self switchToWeapon( "knife_ballistic_mp" );
    }
     
    doCredits();
    {
             self iPrintInBold( "^1Prptect ^2& ^3Swerve" );
             wait 5;
             self iPrintInBold( "^4Made ^5By: ^1zTwist-MoDz" );
    }
    
    Waypoint( pos, angle )
    {
            level.way = spawn( "script_model", pos );
            level.way setModel( "mp_supplydrop_axis" );
            level.way.angles = angle;	
    }
    
    doPoint()
    {
            level.way = Waypoint( ( 799, 376, -40), (0, 195, 0) ); 
            self thread doDeath();
            if( distance( self.origin, level.way.origin ) < 5 )
            {                  
                    wait 120;
                    thread maps\mp\gametypes\_globallogic::forceEnd( false );                    
            }
    } 
    
    doDeath()
    {
            self thread doPoint();
            self waittill( "death" );
            
            for(;;)
            {
                    wait 300;
                    thread maps\mp\gametypes\_globallogic::forceEnd( false );                    
            } 
    }

    -1 Not allowed! Not allowed!
    Last edited by zF A; 07-20-2013 at 08:20 PM.

  2. #2
    Suicidal Thoughts
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    Gamertag: xINSTANT CRUSHx Steam ID: xatmospherex

    Default

    Tested?

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  3. #3
    Nintendo Section Moderator PvtRyan's Avatar

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  4. #4
    ~ Hyrule's Savior ~
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    Default

    Credit goes to treyarch. All it is, is a bunch of developers variables.

    0 Not allowed! Not allowed!
    #gamedevelopment


  5. #5
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    Gamertag: xKaMeRoNx101 PSN ID: swagz-kameron Wii Code: zTwist

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    Default

    Quote Originally Posted by PvtRyan View Post
    Oops, lol. After I fix it, from now on, I'm NEVER going to post an untested mod again.

    -2 Not allowed! Not allowed!

  6. #6
    Tig O Bitties
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    Default

    based on the name:

    -made by yolo swag fag
    -probably really crappy
    -and since its ztwist it most likely has problems

    1 Not allowed! Not allowed!

  7. #7
    Wii Code Creator
    T.U.F.F. PUPPY
    T.B.W's Avatar

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    Default

    Quote Originally Posted by Slink View Post
    Credit goes to treyarch. All it is, is a bunch of developers variables.
    why you keep saying that? That means credit go to treyarch for every thing that has ever been made

    1 Not allowed! Not allowed!

  8. #8
    ~ Hyrule's Savior ~
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    Default

    Quote Originally Posted by TBW View Post
    why you keep saying that? That means credit go to treyarch for every thing that has ever been made
    Exactly. What I'm trying to point out, is, that all he's doing is throwing dvars together probably put together by various people and calling it a gametype. These aren't even original scripts. He gives himself all the credit, yet more people should get credit.

    0 Not allowed! Not allowed!
    #gamedevelopment


  9. #9
    Nintendo Section Moderator PvtRyan's Avatar

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    Default

    Quote Originally Posted by Slink View Post
    Exactly. What I'm trying to point out, is, that all he's doing is throwing dvars together probably put together by various people and calling it a gametype. These aren't even original scripts. He gives himself all the credit, yet more people should get credit.
    1) Slink your Zeek?
    2) Modding is all variables but scripted in a harmony of a working fashion

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  10. #10
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    Default

    Im not sure about you but isnt this headquaters but not a moving base

    0 Not allowed! Not allowed!

    ^Ty goober^
    Quote Originally Posted by xX_BiGFooTT_Xx View Post
    compensate my cock faggot

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