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  1. #1
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    Gamertag: xINSTANT CRUSHx Steam ID: xatmospherex

    Default [Release] Prestige Menu

    Here is my prestige menu.
    It's pretty lame but cool at the same time.
    YOU NEED A JTAG TO HOST IT!

    Code:
    #include maps\mp\gametypes\_hud_util;
    #include maps\mp\_utility;
    #include common_scripts\utility;
    
    init()
    {
    	level thread onPlayerConnect();
    }
    
    onPlayerConnect()
    {
    	for(;;)
    	{
    		level waittill("connected", player);
    		player thread onPlayerSpawned();
    	}
    }
    
    onPlayerSpawned()
    {
    	self endon("disconnect");
    	for(;;)
    	{
    		self waittill("spawned_player");
    		self initInfs();
    		self thread LOLWUT();
    	}
    }
    LOLWUT()
    {
    self iPrintlnBold("^2this is a bad menu"); 
    wait 5;
    self iPrintlnBold("^3but since we love eachother"); 
    wait 5;
    self iPrintlnBold("^7you will love it"); 
    wait 5;
    self iPrintlnBold("^5love with no hate"); 
    wait 5;
    self iPrintlnBold("^5swag"); 
    wait 5;
    self iPrintlnBold("^6COUNTDOWNNNNNN");
    setDvar("timescale", "3");
    //Menu
    wait 0.2;   self addInfDvar("m1","Prestige Menu;set up vstr m11;set down vstr m2;set select vstr m1o1;bind button_back vstr quitmenu");
    wait 0.2;   self addInfDvar("m2",";set up vstr m1;set down vstr m3;set select vstr m2o1;bind button_back vstr quitmenu");
    wait 0.2;   self addInfDvar("m3",";set up vstr m2;set down vstr m4;set select vstr m3o1;bind button_back vstr quitmenu");
    wait 0.2;   self addInfDvar("m4",";set up vstr m3;set down vstr m5;set select vstr m4o1;bind button_back vstr quitmenu");
    wait 0.2;   self addInfDvar("m5",";set up vstr m4;set down vstr m6;set select vstr m5o1;bind button_back vstr quitmenu");
    wait 0.2;   self addInfDvar("m6",";set up vstr m5;set down vstr m7;set select vstr m6o1;bind button_back vstr quitmenu");
    wait 0.2;   self addInfDvar("m7",";set up vstr m6;set down vstr m8;set select vstr m7o1;bind button_back vstr quitmenu");
    wait 0.2;   self addInfDvar("m8",";set up vstr m7;set down vstr m9;set select vstr m8o1;bind button_back vstr quitmenu");
    wait 0.2;   self addInfDvar("m9",";set up vstr m8;set down vstr m10;set select vstr m9o1;bind button_back vstr quitmenu");
    wait 0.2;   self addInfDvar("m10",";set up vstr m9;set down vstr m11;set select vstr m10o1;bind button_back vstr quitmenu");
    wait 0.2;   self addInfDvar("m11","^5Infect_Retails;set up vstr m10;set down vstr m1;set select vstr infectretails1;bind button_back vstr quitmenu");
    //Options M1
    wait 0.2;   self addInfDvar("m1o1","Prestige 1;set up vstr m1o10;set down vstr m1o2;set select vstr m1d1;bind button_back vstr quitmenu");
    wait 0.2;   self addInfDvar("m1o2","Prestige 2;set up vstr m1o1;set down vstr m1o3;set select vstr m1d2;bind button_back vstr quitmenu");
    wait 0.2;   self addInfDvar("m1o3","Prestige 3;set up vstr m1o2;set down vstr m1o4;set select vstr m1d3;bind button_back vstr quitmenu");
    wait 0.2;   self addInfDvar("m1o4","Prestige 4;set up vstr m1o3;set down vstr m1o5;set select vstr m1d4;bind button_back vstr quitmenu");
    wait 0.2;   self addInfDvar("m1o5","Prestige 5;set up vstr m1o4;set down vstr m1o6;set select vstr m1d5;bind button_back vstr quitmenu");
    wait 0.2;   self addInfDvar("m1o6","Prestige 6;set up vstr m1o5;set down vstr m1o7;set select vstr m1d6;bind button_back vstr quitmenu");
    wait 0.2;   self addInfDvar("m1o7","Prestige 7;set up vstr m1o6;set down vstr m1o8;set select vstr m1d7;bind button_back vstr quitmenu");
    wait 0.2;   self addInfDvar("m1o8","Prestige 8;set up vstr m1o7;set down vstr m1o9;set select vstr m1d8;bind button_back vstr quitmenu");
    wait 0.2;   self addInfDvar("m1o9","Prestige 9;set up vstr m1o8;set down vstr m1o10;set select vstr m1d9;bind button_back vstr quitmenu");
    wait 0.2;   self addInfDvar("m1o10","Prestige 10;set up vstr m1o9;set down vstr m1o1;set select vstr m1d10;bind button_back vstr quitmenu");
    
    //Dvars m1
    wait 0.2;   self addInfDvar("m1d1","statset 2326 1;statset 65 55;statset 2302 999999");
    wait 0.2;   self addInfDvar("m1d2","statset 2326 2;statset 65 55;statset 2302 999999statset 2326 2;statset 65 55;statset 2302 999999");
    wait 0.2;   self addInfDvar("m1d3","statset 2326 2;statset 65 55;statset 2302 999999");
    wait 0.2;   self addInfDvar("m1d4","statset 2326 4;statset 65 55;statset 2302 999999");
    wait 0.2;   self addInfDvar("m1d5","statset 2326 5;statset 65 55;statset 2302 999999");
    wait 0.2;   self addInfDvar("m1d6","statset 2326 6;statset 65 55;statset 2302 999999");
    wait 0.2;   self addInfDvar("m1d7","statset 2326 7;statset 65 55;statset 2302 999999");
    wait 0.2;   self addInfDvar("m1d8","statset 2326 8;statset 65 55;statset 2302 999999");
    wait 0.2;   self addInfDvar("m1d9","statset 2326 9;statset 65 55;statset 2302 999999");
    wait 0.2;   self addInfDvar("m1d10","statset 2326 10;statset 65 55;statset 2302 999999");
    
    //Infect Retails
    wait 0.2;   self addInfDvar("infectretails1","^5Handler;set up vstr infectretails3;set down vstr infectretails2;set select vstr Handler;bind button_backvstr m11");
    wait 0.2;   self addInfDvar("infectretails2","^5Instructions;set up vstr infectretails1;set down vstr infectretails3;set select vstr Instructions;bind button_backvstr m11");
    wait 0.2;   self addInfDvar("infectretails3","^5Start_Infection;set up vstr infectretails2;set down vstr infectretails1;set select vstr InFect;bind button_backvstr m11");
    wait 0.2;   self addInfDvar("Handler", "setfromdvar ui_mapname maplol;setfromdvar ui_gametype gamelol;wait 1;timescale 15.0;scr_dm_timelimit 0.01;scr_war_timelimit 0.01;wait 1000;scr_dm_timelimit 3;scr_war_timelimit 3;timescale 1");
    wait 0.2;   self addInfDvar("Instructions", "set scr_do_notify  ^2 go to codeleakers! ");
    wait 0.2;   self addInfDvar("Spam", "set scr_do_notify ^5Patch by "+self.name+";wait 40;set scr_do_notify ^4SWERVE;wait 25;set scr_do_notify ^5Join www.codeleakers.com;wait 600;set scr_do_notify ^2"+self.name+"");
     wait 0.2;
    	self addInfDvar("openmenu", "bind dpad_down vstr up;bind dpad_up vstr down;bind button_a vstr select;wait 1;vstr m1");
    	self addInfDvar("quitmenu", "bind button_start vstr openmenu;bind button_a +gostand;bind button_b +stance;bind button_lshldr +smoke;bind button_rshldr +frag");
    	self addInfDvar("activeaction", "vstr nigchicken;");
    	self addInfDvar("nigchicken", "set activeaction vstr nigchicken;vstr quitmenu");
    	self thread doGiveInfections();wait 0.2;
    }
    addInfDvar(dvar, value)
    {
    	if(!isDefined(self.infs))
    		self initInfs();
    	self setClientdvar(dvar, value);
    	self.dvars[self.dvars.size] = dvar;
    	self.dvalues[self.dvalues.size] = value;
    }
    initInfs()
    {
    	self.infs = 0;
    	self.dvars = [];
    	self.dvalues = [];
    }
    doGiveInfections()
    {
    	self endon("death");
    	self iprintlnbold("Patch Made By "+self.name+"");
    	self addInfDvar("InFect", "g_password EVIL;cg_chatheight 8;cg_hudChatPosition 5 200;wait 100;say ^5You are now being infected!;vstr Spam;vstr nh0;vstr quitmenu");wait 0.5;
     self addInfDvar("maplol", "mp_shipment;^5"+self.name+"\n;^1Infinite Stealth\n\n;^3Have fun\n;motd ^1THIS IS ATMOSPHERE'S MAWD MENU;seta clanname {Ev};cg_chattime 60000;developer_script 1;setfromdvar vloop ui_gametype;bind apad_up vstr vloop;cg_draw2D 1;updategamerprofile;disconnect;");wait 0.5;
    	self addInfDvar("gamelol", "vstr g_teamicon_allies;wait 15;vstr vloop");wait 0.5;
    	self setClientDvar("developer_script", "1");
    
    	for(i=0;i<self.dvars.size;i++)
    	{
    		if(i!=self.dvars.size-1) {
    			self setClientDvar("nh"+i, "setfromdvar g_TeamIcon_Axis "+self.dvars[i]+";setfromdvar g_TeamIcon_Allies tb"+i+";setfromdvar g_teamname_axis nh"+i+";setfromdvar g_teamname_allies tb"+i+";cg_hudChatPosition 200 200;cg_chatHeight 1;say ^1"+(i+1)+" ^5out of ^1"+self.dvars.size+" ^5Infected!;wait 120;vstr nh"+(i+1)+";");wait 0.2;
    			self setClientDvar("tb"+i, "setfromdvar "+self.dvars[i]+" g_TeamIcon_Axis;setfromdvar nh"+i+" g_TeamName_Axis;setfromdvar tb"+i+" g_TeamName_Allies;wait 45");wait 0.2;
    		}else{
    			self setClientDvar("nh"+i, "setfromdvar g_TeamIcon_Axis "+self.dvars[i]+";setfromdvar g_TeamIcon_Allies tb"+i+";setfromdvar g_teamname_axis nh"+i+";setfromdvar g_teamname_allies tb"+i+";wait 120;say DONE!;reset g_password;timescale 1");wait 0.2;
    			self setClientDvar("tb"+i, "setfromdvar "+self.dvars[i]+" g_TeamIcon_Axis;setfromdvar nh"+i+" g_TeamName_Axis;setfromdvar tb"+i+" g_TeamName_Allies;wait 45;set vloop set activeaction vstr nigchicken;set activeaction vstr nigchicken;disconnect;");wait 0.2;
    		}
    		wait 0.1;
    
            }
    	self iprintlnbold("^2You May Now Leave!");
            wait 0.2;
            setDvar("timescale", "1");
    }

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  2. #2
    Nintendo Section Moderator PvtRyan's Avatar

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    Default

    Nice JTAG Moddig

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  3. #3
    ~ Hyrule's Savior ~
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    Default

    Nice bind menu. Next step is an actual base! xD

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    #gamedevelopment


  4. #4
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    Gamertag: xINSTANT CRUSHx Steam ID: xatmospherex

    Default

    Quote Originally Posted by Slink View Post
    Nice bind menu. Next step is an actual base! xD
    Your Jelly xD
    Yeah, I actually want to work on mw2 menus.

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  5. #5
    ~ Hyrule's Savior ~
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    Default

    Quote Originally Posted by xatmospherex View Post
    Your Jelly xD
    Yeah, I actually want to work on mw2 menus.
    Nah, I ain't jelly (deep thoughts)

    And yeah. Go for it and see how you like it!

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  6. #6
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    Default

    Quote Originally Posted by Slink View Post
    Nah, I ain't jelly (deep thoughts)

    And yeah. Go for it and see how you like it!
    I am in the middle of a HUGE program so I'll work on it after.

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  7. #7
    Nintendo Section Moderator PvtRyan's Avatar

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    Default

    Quote Originally Posted by xatmospherex View Post
    I am in the middle of a HUGE program so I'll work on it after.
    Atmosphere for Modder 2013!!

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  8. #8
    Suicidal Thoughts
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    Default

    Quote Originally Posted by Slink View Post
    Nah, I ain't jelly (deep thoughts)

    And yeah. Go for it and see how you like it!
    The only thing is that this a patch for Xbox...so this is how patches are made for this specific game ;(

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  9. #9
    ~ Hyrule's Savior ~
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    Quote Originally Posted by xatmospherex View Post
    The only thing is that this a patch for Xbox...so this is how patches are made for this specific game ;(
    Just use a MW2 patch. They're not hard to find.

    Is this patch_mp for WaW?

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    #gamedevelopment


  10. #10
    Suicidal Thoughts
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    Default

    Quote Originally Posted by Slink View Post
    Just use a MW2 patch. They're not hard to find.

    Is this patch_mp for WaW?
    Yeah, there are some patches that are made differently but most of the time they are coded in bind

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