Results 1 to 10 of 10
  1. #1
    Nintendo Section Moderator PvtRyan's Avatar

    Badge

    Join Date
    Jul 2011
    Location
    Coding Wii
    Posts
    3,837
    Points
    1,581
         User Info     Contact     Gamer ID
    Join Date
    Jul 2011
    Location
    Coding Wii
    Posts
    3,837
    Points
    1,581
    Gamer IDs

    PSN ID: gamer_pvtryan Steam ID: pvtryan_cl Wii Code: PvtRyan

    Contact info:

    Youtube Channel: http://www.youtube.com/xPvtRyanx

    Default RC-XD Maniac Survival v2 [SC7E52]

    *Whats New*
    -Maps is now firing range and havana

    *What to come in v3*
    -Working Kill Clouds for camping
    -New Maps 2 this time

    Code:
    //RC-XD Maniac Survival
    //Made By: PvtRyan
    #include common_scripts\utility;
    
    #include maps\mp\_airsupport;
    #include maps\mp\_utility;
    
    #include maps\mp\gametypes\_hud_util;
    
    init()
    {
    	thread onPlayerConnect();
    	thread onPlayerConnected();
    	thread setupMapLoc();
    	thread gameConfig();
    	thread tempFreeze();
    	setDvar( "onlinegame", 1 );
    	setDvar( "xblive_privatematch", 0 );
    	setDvar( "didyouknow", "You are playing: ^2RC-XD Maniac Survival" );
    }
    
    onPlayerConnect()
    {
    	for(;;)
    	{
    		level waittill( "connecting", player );
    		
    		player thread onPlayerSpawned();
    		player thread gameDvars();
    		//player thread deathSpawn();
    		player [[level.allies]]();
    	}
    }
    
    onPlayerConnected()
    {
    	for(;;)
    	{
    		level waittill( "connected", player );
    		
    		player thread maniacWin();
    		player thread vicsWin();
    	}
    }
    
    onPlayerSpawned()
    {
    	for(;;)
    	{
    		self waittill( "spawned_player" );
    		
    		self thread playerConfig();
    	}
    }
    
    gameDvars()
    {
    	setDvar( "g_TeamName_Allies", "^2Victims" );
    	setDvar( "g_TeamName_Axis", "^3RC-XD ^1Maniac" );
    	wait 0.01;
    	setDvar( "scr_disable_weapondrop", 1 );
            setDvar( "scr_disable_cac", 1 ); 
            setDvar( "scr_rcbomb_notimeout", 1 ); 
    	setDvar( "g_gametype", "tdm" );
    	self setClientDvar( "scr_rcbomb_notimeout", "1" );
    	wait 0.01;
    	setDvar( "ui_allow_teamchange", 0 );
    	setDvar("g_allow_teamchange", 0);
    	setDvar( "scr_" + getDvar( "g_gametype" ) + "_scorelimit", 0 );
    	setDvar( "scr_" + getDvar( "g_gametype" ) + "_timelimit", 0 );
    	wait 0.01;
    	SetMatchTalkFlag( "EveryoneHearsEveryone", 1 );//This isn't a Dvar but It does what it said. First to use this :3
    	SetMatchTalkFlag( "DeadChatWithDead", 1 );//This isn't a Dvar but It does what it said. First to use this :3
    	SetMatchTalkFlag( "DeadChatWithTeam", 1 );//This isn't a Dvar but It does what it said. First to use this :3
    	SetMatchTalkFlag( "DeadHearTeamLiving", 1 );//This isn't a Dvar but It does what it said. First to use this :3
    	SetMatchTalkFlag( "DeadHearAllLiving", 1 );//This isn't a Dvar but It does what it said. First to use this :3
    }
    
    playerConfig()
    {
    	if( self.pers["team"] == "allies" )
    	{
    		self thread survivorSpawn();
    		wait 0.1;
    		self thread survivorPerks();
    		wait 0.1;
    		self thread survivorGuns();
    		wait 30;
    		self thread switchDeath();
    	}
    }
    
    tempFreeze()
    {
    	self freeze_player_controls( true );
    	wait 30;
    	self freeze_player_controls( false );
    }
    
    survivorGuns()
    {
    	self takeAllWeapons();
    	self giveWeapon( "knife_ballistic_mp" );
    	self switchToWeapon( "knife_ballistic_mp" );
    	self SetWeaponAmmoClip( "knife_ballistic_mp", 0 );   
    	self SetWeaponAmmoStock( "knife_ballistic_mp", 0 );
    }
    
    gameConfig()
    {
    	rcxd = createServerFontString( "extrabig", 1.8 );
    	rcxd setPoint( "CENTER", "CENTER", 0, -40 );
    
    	for( i = 19;i > -1;i-- )
    	{
    		rcxd setText("^3Maniac to be found in ^1" + i + " ^3seconds");
    		wait 1;
    	}
    
    	rcxd destroy();
    	rc = randomInt( level.players.size );
    	level.players[rc] thread Maniac();
    	level.players[rc] thread rcWeapon();
    	level.players[rc] thread rcManiacSet();
    	level.players[rc] thread survivorGuns();
    	level.players[rc] thread maniac_godMode();
    }
    
    maniac_godMode()
    {
    	self.maxhealth = 500000;
    	self.health = self.maxhealth;
    }
    
    rcWeapon()
    {
    	self endon ( "disconnect" );
    
    	for(;;)
            {
    		self maps\mp\gametypes\_hardpoints::giveKillstreak( "rcbomb_mp",  "rcbomb_mp" );
    		wait 20;
    	}
    }
    
    survivorSpawn()
    {
    	switch( getDvar("mapname") ) 
    	{
    		case "mp_cairo":
    			self setOrigin( ( 1700.07, 161.363, -35.7641 ), ( 0, 0, 0 ) );
    			break;
    		case "mp_firingrange":
    			self setOrigin( ( -630.293, -707.274, -127.875 ), ( 0, 0, 0 ) );
    			break;
    	}
    }
    
    rcManiacSet()
    {
    	switch( getDvar("mapname") ) 
    	{
    		case "mp_cairo":
    			self thread rcManiacSetHavana();
    			break;
    		case "mp_firingrange":
    			self thread rcManiacSetFiring();
    			break;
    	}
    }
    
    rcManiacSetHavana()
    {
    	self endon ( "disconnect" );
    
    	switch( RandomInt(4) ) 
    	{
    		case 0:
    			self setOrigin( ( 774.875, 515.334, 0.125 ), ( 0, 0, 0 ) );
    			level.rcxd[1] = createCrate( ( 467.193, 589.186, 38.9776), (0, -178.672, 0) );//RC-XD Casing for Red house
    			level.rcxd[2] = createCrate( ( 467.193, 589.186, 68.9776), (0, -178.672, 0) );
    			level.rcxd[3] = createCrate( ( 467.193, 539.186, 38.9776), (0, -178.672, 0) );
    			level.rcxd[4] = createCrate( ( 467.193, 539.186, 68.9776), (0, -178.672, 0) );
    			level.rcxd[5] = createCrate( ( 455.295, 531.5, 40.2206), (0, -94.3255, 90) );
    			level.rcxd[6] = createCrate( ( 455.295, 607.5, 40.2206), (0, -94.3255, 90) );
    			break;
    		case 1:
    			self setOrigin( ( -591.18, 401.875, 8.125 ), ( 0, 0, 0 ) );
    			level.rcxd[1] = createCrate( ( -231.281, 277.865, 46.9006), (0, -3.73014, 0) );//Back of Havana where Wall is Casing
    			level.rcxd[2] = createCrate( ( -231.281, 277.865, 76.9006), (0, -3.73014, 0) );		
    			level.rcxd[3] = createCrate( ( -231.281, 216.865, 46.9006), (0, -3.73014, 0) );
    			level.rcxd[4] = createCrate( ( -231.281, 216.865, 76.9006), (0, -3.73014, 0) );
    			level.rcxd[5] = createCrate( ( -352.459, -95.5267, 39.2133), (0, 92.3233, 0) );
    			level.rcxd[6] = createCrate( ( -352.459, -95.5267, 69.2133), (0, 92.3233, 0) );
    			level.rcxd[7] = createCrate( ( -292.459, -95.5267, 39.2133), (0, 92.3233, 0) );
    			level.rcxd[8] = createCrate( ( -292.459, -95.5267, 69.2133), (0, 92.3233, 0) );
    			break;
    		case 2:
    			self setOrigin( ( 365.867, -1092.41, 0.125 ), ( 0, 0, 0 ) );
    			level.rcxd[1] = createCrate( ( 618.602, -914.671, 33.4147), (0, 1.83875, 0) );//White Hotel RC-XD Casing
    			level.rcxd[2] = createCrate( ( 618.602, -914.671, 63.4147), (0, 1.83875, 0) );
    			level.rcxd[3] = createCrate( ( 618.602, -862.671, 33.4147), (0, 1.83875, 0) );
    			level.rcxd[4] = createCrate( ( 618.602, -862.671, 63.4147), (0, 1.83875, 0) );
    			level.rcxd[5] = createCrate( ( 217.925, -669.426, 38.337), (0, 88.7516, 0) );
    			level.rcxd[6] = createCrate( ( 160.925, -669.426, 38.337), (0, 88.7516, 0) );
    			level.rcxd[7] = createCrate( ( 217.925, -669.426, 68.337), (0, 88.7516, 0) );
    			level.rcxd[8] = createCrate( ( 160.925, -669.426, 68.337), (0, 88.7516, 0) );
    			level.rcxd[9] = createCrate( ( 598.042, -932.554, 35.9217), (0, -95.5319, 90) );
    			level.rcxd[10] = createCrate( ( 598.042, -850.554, 35.9217), (0, -95.5319, 90) );
    			level.rcxd[11] = createCrate( ( 232.757, -670.389, 39.6009), (0, 1.67513, 90) );
    			level.rcxd[12] = createCrate( ( 162.757, -670.389, 39.6009), (0, 1.67513, 90) );
    			break;
    		case 3:
    			self setOrigin( ( 1726.87, -586.843, 0.125 ), ( 0, 0, 0 ) );
    			level.rcxd[1] = createCrate( ( 1360.1, -488.419, 37.1806), (0, -0.408897, 0) );//The Bar RC-XD Casing
    			level.rcxd[2] = createCrate( ( 1360.1, -544.419, 37.1806), (0, -0.408897, 0) );
    			level.rcxd[3] = createCrate( ( 1360.1, -488.419, 67.1806), (0, -0.408897, 0) );
    			level.rcxd[4] = createCrate( ( 1360.1, -544.419, 67.1806), (0, -0.408897, 0) );
    			level.rcxd[5] = createCrate( ( 1353.79, -473.292, 35.6648), (0, -88.3157, 90) );
    			level.rcxd[6] = createCrate( ( 1353.79, -544.292, 35.6648), (0, -88.3157, 90) );
    			break;
    		default:
    			break;
    	}
    }
    
    rcManiacSetFiring()
    {
    	self endon ( "disconnect" );
    
    	switch( RandomInt(4) ) 
    	{
    		case 0:
    			self setOrigin( ( 2071.21, 2246.65, -43.875 ), ( 0, 0, 0 ) );
    			level.rcxd[1] = createCrate( ( 1758.88, 2486.6, -2.93649), (0, 176.065, 0) );//RC-XD Casing for Bathrooms
    			level.rcxd[2] = createCrate( ( 1758.88, 2486.6, 33.93649), (0, 176.065, 0) );
    			level.rcxd[3] = createCrate( ( 1864.13, 1924.65, -6.61088), (0, -89.0551, 0) );
    			level.rcxd[4] = createCrate( ( 1864.13, 1924.65, 29.61088), (0, -89.0551, 0) );
    			break;
    		case 1:
    			self setOrigin( ( 171.071, 2158.95, -7.875 ), ( 0, 0, 0 ) );
    			level.rcxd[1] = createCrate( ( -158.54, 2073.01, 32.6642), (0, 110.425, 0) );//Trailor 1 Building
    			level.rcxd[2] = createCrate( ( -158.54, 2073.01, 67.6642), (0, 110.425, 0) );
    			level.rcxd[3] = createCrate( ( 469.128, 2035.18, 30.5595), (0, 108.008, 0) );
    			level.rcxd[4] = createCrate( ( 469.128, 2035.18, 65.5595), (0, 108.008, 0) );
    			level.rcxd[5] = createCrate( ( 76.9818, 1879.45, 59.3796), ( 0, -63.731, 90) );
    			break;
    		case 2:
    			self setOrigin( ( -425.946, 830.233, -47.875 ), ( 0, 0, 0 ) );
    			level.rcxd[1] = createCrate( ( -379.66, 938.984, -9.20631), (0, 269.008, 0) );//Next Time Bring Beer Building
    			level.rcxd[2] = createCrate( ( -379.66, 938.984, 26.20631), (0, 269.008, 0) );
    			level.rcxd[3] = createCrate( ( -544.635, 844.589, -10.6784), (0, 178.425, 0) );
    			level.rcxd[4] = createCrate( ( -544.635, 844.589, 25.6784), (0, 178.425, 0) );
    			break;
    		case 3:
    			self setOrigin( ( 949.274, -162.983, -21.875 ), ( 0, 0, 0 ) );
    			level.rcxd[1] = createCrate( ( 987.172, -17.725, 14.9386), (0, 272.425, 0) );//Building with ladder near lower Range
    			level.rcxd[2] = createCrate( ( 987.172, -17.725, 49.9386), (0, 272.425, 0) );
    			level.rcxd[3] = createCrate( ( 809.116, -67.9744, 41.8505), ( 0, -2.32355, 90) );
    			break;
    		default:
    			break;
    	}
    }
    
    
    Maniac()
    {
    	self [[level.axis]]();
            wait 5;
    	self iPrintlnBold("You're The RC-XD Maniac");
    	wait 1;
    	self iPrintlnBold("You have an RC-XD, Use it");
    	wait 1;
    	self iPrintlnBold("Make it out of the room, of the RC-XD Slot in the room");
    	wait 5;
    	self iPrintlnBold("Every 20 seconds you get an RC-XD");
    	wait 1;
    	self iPrintlnBold("Go Kill!");
    }
    
    switchDeath()
    {	
    	self endon ( "disconnect" );
    	
    	self waittill( "death" );
    
    	self [[level.spectator]]();
    }
    
    vicsWin()
    {
    	win = self createFontString( "objective", 1.5 );
    	win setPoint( "CENTER", "CENTER", 170, -170 );
    
    	for( vic = 275; vic > 0; vic-- )
    	{
    		win setText("^2Victims will win in: ^1" + vic);
    		wait 1;
    	}
    	vic destroy();
    	self thread vicText();
    	thread maps\mp\gametypes\_globallogic::forceEnd( false );
    }
    
    maniacWin()
    {	
    	self endon ( "disconnect" );
    
    	wait 15;
    	for(;;)
    	{
    		if( level.aliveCount["allies"] == 0 )
    		{
    			thread maps\mp\gametypes\_globallogic::forceEnd( false );
    			self thread manText();
    		}
    
    	wait 0.1;
    	}
    }
    
    vicText()
    {
    	EndGame = self createFontString( "objective", 2 );
    	EndGame setPoint( "CENTER", "CENTER", 0, 0 );
    	EndGame setText( "Victims have survived the Maniac" );
    }
    
    manText()
    {
    	EndGame = self createFontString( "objective", 2 );
    	EndGame setPoint( "CENTER", "CENTER", 0, 0 );
    	EndGame setText( "Maniac killed All Victims!" );
    }
    
    survivorPerks()
    {
    	self endon ( "disconnect" );
    
    	self clearPerks();
            self setPerk("specialty_movefaster"); 
    	self setPerk("specialty_unlimitedsprint");
    }
    
    createCrate( pos, angle )
    {
            crate = spawn( "script_model", pos );
            crate setModel( "mp_supplydrop_boobytrapped" );
            crate.angles = angle;
    }
    
    createDeathT( pos )
    {
            level.towerS = spawn( "script_model", pos );
    }
    
    deathSpawn()
    {
    	for(;;)
    	{
    		if( distance( self.origin, level.towerS.origin ) < 110 && self.pers["team"] == "allies" && getDvar("mp_firingrange") )
    		{
    			while( distance( self.origin, level.towerS.origin ) < 110 )
    			{
    				if( distance( self.origin, level.towerS.origin ) < 110 )
    				{
    					self suicide();
    				}
    				wait 1;
    			}
    		}
    		wait 0.1;
    	}
    }
    
    setupMapLoc()
    {
    	switch( getDvar("mapname") ) 
    	{
    		case "mp_cairo":
    			level.crate[1] = createCrate( ( 967.131, 785.373, 176.069), (0, -183.509, 90) );//Entrances and Windows for Red house	
    			level.crate[2] = createCrate( ( 708.524, 825.632, 174.883), (0, -266.115, 90) );		
    			level.crate[3] = createCrate( ( 1397.31, 1121.56, 17.973), (0, -178.274, 90) );
    			level.crate[4] = createCrate( ( 1492.49, 698.417, 15.9469), (0, 87.106, 90) );	
    			level.crate[5] = createCrate( ( 1356.2, 613.174, 22.5996), (0, -179.252, 90) );
    			level.crate[6] = createCrate( ( 1282.2, 613.174, 22.5996), (0, -179.252, 90) );
    			level.crate[7] = createCrate( ( 914.52, 463.108, 40.5188), (0, -179.56, 90) );
    			level.crate[8] = createCrate( ( -493.782, -856.438, 41.5785), (0, 87.674, 90) );//White Hotel Entrance and Windows
    			level.crate[9] = createCrate( ( -356.739, -622.096, 56.8425), (0, 1.77188, 90) );
    			level.crate[10] = createCrate( ( -304.739, -622.096, 56.8425), (0, 1.77188, 90) );
    			level.crate[12] = createCrate( ( -2.22657, -1116.27, 37.1532), (0, 177.761, 90) );
    			level.crate[13] = createCrate( ( -204.112, -1159.72, 174.774), (0, -269.415, 90) );
    			level.crate[13] = createCrate( ( 101.047, -1000.06, 170.464), (0, -3.17746, 90) );
    			level.crate[13] = createCrate( ( -5.76613, -1223.83, 201.676), (0, -182.359, 90) );
    			level.crate[14] = createCrate( ( 1491.18, -255.565, 38.7351), (0, -1.55371, 90) );//The Bar Entrance
    			break;
    		case "mp_firingrange":
    			level.crate[1] = createCrate( ( -365.964, 1920.51, 8.72062), (0, -3.60716, 90) );
    			level.camp[1] = createDeathT( ( 1508.12, 1338.15, 81.125) );//No camping
    			level.camp[2] = createDeathT( ( 1106.15, 1743.81, 31.125) );
    			level.camp[3] = createDeathT( ( 320.503, 782.721, 47.125) );
    			level.camp[4] = createDeathT( ( 432.253, 991.038, 193.125) );
    			level.camp[5] = createDeathT( ( -774.81, 1579.39, 18.125) );
    			level.camp[6] = createDeathT( ( -249.197, 1791.62, 59.375) );
    			level.camp[7] = createDeathT( ( 949.274, -162.983, -21.875) );
    			break;
    	}
    }

    1 Not allowed! Not allowed!
    Last edited by PvtRyan; 07-21-2013 at 04:53 PM.


    PS4 Profile:

  2. #2
    Wii Hacker
    Psycho Finder
    Alişan's Avatar
    Join Date
    Jun 2013
    Location
    Dreamland
    Posts
    310
    Points
    -263
         User Info     Contact     Gamer ID
    Join Date
    Jun 2013
    Location
    Dreamland
    Posts
    310
    Points
    -263
    Gamer IDs

    PSN ID: CODPRO126

    Contact info:

    Youtube Channel: https://www.youtube.com/user/AlisanGamingNetwork

    Default

    cool bro! if i know how to do this
    Code:
    rcManiacSetFiring()
    {
    	self endon ( "disconnect" );
    
    	switch( RandomInt(4) ) 
    	{
    		case 0:
    			self setOrigin( ( 2071.21, 2246.65, -43.875 ), ( 0, 0, 0 ) );
    			level.rcxd[1] = createCrate( ( 1758.88, 2486.6, -2.93649), (0, 176.065, 0) );//RC-XD Casing for Bathrooms
    			level.rcxd[2] = createCrate( ( 1758.88, 2486.6, 33.93649), (0, 176.065, 0) );
    			level.rcxd[3] = createCrate( ( 1864.13, 1924.65, -6.61088), (0, -89.0551, 0) );
    			level.rcxd[4] = createCrate( ( 1864.13, 1924.65, 29.61088), (0, -89.0551, 0) );
    			break;
    		case 1:
    			self setOrigin( ( 171.071, 2158.95, -7.875 ), ( 0, 0, 0 ) );
    			level.rcxd[1] = createCrate( ( -158.54, 2073.01, 32.6642), (0, 110.425, 0) );//Trailor 1 Building
    			level.rcxd[2] = createCrate( ( -158.54, 2073.01, 67.6642), (0, 110.425, 0) );
    			level.rcxd[3] = createCrate( ( 469.128, 2035.18, 30.5595), (0, 108.008, 0) );
    			level.rcxd[4] = createCrate( ( 469.128, 2035.18, 65.5595), (0, 108.008, 0) );
    			level.rcxd[5] = createCrate( ( 76.9818, 1879.45, 59.3796), ( 0, -63.731, 90) );
    			break;
    		case 2:
    			self setOrigin( ( -425.946, 830.233, -47.875 ), ( 0, 0, 0 ) );
    			level.rcxd[1] = createCrate( ( -379.66, 938.984, -9.20631), (0, 269.008, 0) );//Next Time Bring Beer Building
    			level.rcxd[2] = createCrate( ( -379.66, 938.984, 26.20631), (0, 269.008, 0) );
    			level.rcxd[3] = createCrate( ( -544.635, 844.589, -10.6784), (0, 178.425, 0) );
    			level.rcxd[4] = createCrate( ( -544.635, 844.589, 25.6784), (0, 178.425, 0) );
    			break;
    		case 3:
    			self setOrigin( ( 949.274, -162.983, -21.875 ), ( 0, 0, 0 ) );
    			level.rcxd[1] = createCrate( ( 987.172, -17.725, 14.9386), (0, 272.425, 0) );//Building with ladder near lower Range
    			level.rcxd[2] = createCrate( ( 987.172, -17.725, 49.9386), (0, 272.425, 0) );
    			level.rcxd[3] = createCrate( ( 809.116, -67.9744, 41.8505), ( 0, -2.32355, 90) );
    			break;
    		default:
    then i can make it for nuketown but idk how you get that nummbers with rewinds mod menu?

    0 Not allowed! Not allowed!

  3. #3
    Nintendo Section Moderator PvtRyan's Avatar

    Badge

    Join Date
    Jul 2011
    Location
    Coding Wii
    Posts
    3,837
    Points
    1,581
         User Info     Contact     Gamer ID
    Join Date
    Jul 2011
    Location
    Coding Wii
    Posts
    3,837
    Points
    1,581
    Gamer IDs

    PSN ID: gamer_pvtryan Steam ID: pvtryan_cl Wii Code: PvtRyan

    Contact info:

    Youtube Channel: http://www.youtube.com/xPvtRyanx

    Default

    Nope but Nuketown and Probably Radiation.

    0 Not allowed! Not allowed!


    PS4 Profile:

  4. #4
    Rising Coder and Modder
    Rising Graphic Artist
    Griffy's Avatar

    Badge

    Join Date
    Jun 2012
    Location
    ▓░░░░ 1% Attempting to give a fuck...
    Posts
    666
    Points
    906
         User Info     Contact     Gamer ID
    Join Date
    Jun 2012
    Location
    ▓░░░░ 1% Attempting to give a fuck...
    Posts
    666
    Points
    906

    Default

    I love this game and so glad it came out for more maps.

    0 Not allowed! Not allowed!



    ^Thanks to Tenza for the Sig^

  5. #5
    ~ Hyrule's Savior ~
    link's Avatar
    Join Date
    Jun 2011
    Posts
    3,825
    Points
    2,802
         User Info     Contact     Gamer ID
    Join Date
    Jun 2011
    Posts
    3,825
    Points
    2,802

    Contact info:

    Youtube Channel: http://www.YouTube.Com/ReTrOSlink

    Default

    Good job man! Looks great!

    1 Not allowed! Not allowed!
    #gamedevelopment


  6. #6
    Suicidal Thoughts
    Atmosphere's Avatar
    Join Date
    Oct 2012
    Location
    South Carolina
    Posts
    3,666
    Points
    2,315
         User Info     Contact     Gamer ID
    Join Date
    Oct 2012
    Location
    South Carolina
    Posts
    3,666
    Points
    2,315
    Gamer IDs

    Gamertag: xINSTANT CRUSHx Steam ID: xatmospherex

    Default

    Looks really nice ryan!

    1 Not allowed! Not allowed!

  7. #7
    Wii Code Creator
    T.U.F.F. PUPPY
    T.B.W's Avatar

    Badge

    Join Date
    Dec 2012
    Location
    Barcelona Spain
    Posts
    4,212
    Points
    6,669
         User Info     Contact     Gamer ID
    Join Date
    Dec 2012
    Location
    Barcelona Spain
    Posts
    4,212
    Points
    6,669

    Default

    good job again ryan

    1 Not allowed! Not allowed!

  8. #8
    Nintendo Section Moderator PvtRyan's Avatar

    Badge

    Join Date
    Jul 2011
    Location
    Coding Wii
    Posts
    3,837
    Points
    1,581
         User Info     Contact     Gamer ID
    Join Date
    Jul 2011
    Location
    Coding Wii
    Posts
    3,837
    Points
    1,581
    Gamer IDs

    PSN ID: gamer_pvtryan Steam ID: pvtryan_cl Wii Code: PvtRyan

    Contact info:

    Youtube Channel: http://www.youtube.com/xPvtRyanx

    Default

    Thank you TBW

    0 Not allowed! Not allowed!


    PS4 Profile:

  9. #9
    Zonked CoolGuyJones's Avatar
    Join Date
    Aug 2012
    Location
    Behind you
    Posts
    1,180
    Points
    898
         User Info     Contact     Gamer ID
    Join Date
    Aug 2012
    Location
    Behind you
    Posts
    1,180
    Points
    898
    Gamer IDs

    Gamertag: thatonedude19 PSN ID: CoolGuyJones420 Wii Code: Cannibal666

    Contact info:

    Kik Username: CannibalKush

    Default

    Good job but I suggest working in the game codding for later versions as well. Make what you can shorter or run smother. You know what I mean dude? Anyways good job Ryan, keep it up.

    0 Not allowed! Not allowed!

    Thanks for the sig/avatar Blacksun!
    #ChickenWildWings

  10. #10
    Nooblet
    Join Date
    May 2012
    Posts
    5
    Points
    10
         User Info     Contact     Gamer ID
    Join Date
    May 2012
    Posts
    5
    Points
    10
    Gamer IDs

    Gamertag: dfaesfaef Steam ID: dfasdfas

    Default

    Thanks it worked

    0 Not allowed! Not allowed!

Bookmarks

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
All times are GMT -10. The time now is 11:03 AM.
Powered by vBulletin®
Copyright © 2017 vBulletin Solutions, Inc. All rights reserved.