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         User Info     Contact     Gamer ID
    Join Date
    Jul 2011
    Location
    Coding Wii
    Posts
    3,837
    Points
    1,581
    Gamer IDs

    PSN ID: gamer_pvtryan Steam ID: pvtryan_cl Wii Code: PvtRyan

    Contact info:

    Youtube Channel: http://www.youtube.com/xPvtRyanx

    Default [SC7E52]Nintendo Mario for Black Ops

    Maps: All
    Mode: Team Deathmatch
    Description: Must get the shroom first like in real mario to get other power ups.
    *You cannot get leaf and fire power at the same time*
    *When star power runs out, you can get leaf or fire*

    Code:
    //Nintendo Mario for Black Ops
    //Power Ups:
    //Shroom/Mega Shroom
    //One Life
    //Leaf/Fire Power
    //Star Power
    #include common_scripts\utility;
    #include maps\mp\_airsupport;
    #include maps\mp\_utility;
    #include maps\mp\gametypes\_hud_util;
    
    init()
    {
    	thread onPlayerConnect();
    	thread onPlayerConnected();
    	thread marioItems();
    	setDvar( "onlinegame", 1 );
    	setDvar( "xblive_privatematch", 0 );
    	preCacheShader( "waypoint_target" );
    	setDvar( "didyouknow", "You are playing: ^1Nintendo Mario for Black Ops" );
    }
    
    onPlayerConnect()
    {
    	for(;;)
    	{
    		level waittill( "connecting", player );
    		
    		player thread onPlayerSpawned();
    		player thread Dvars();
    		player thread shroomStart();
    		player thread resetGame();
    		player thread shrooms();
    		player [[level.autoassign]]();
    	}
    }
    
    onPlayerConnected()
    {
    	for(;;)
    	{
    		level waittill( "connected", player );
    		player thread startText();
    		player thread randomVision();
    		player thread colorBoard();
    		player thread objective_all();
    	}
    }
    
    onPlayerSpawned()
    {
    	for(;;)
    	{
    		self waittill( "spawned_player" );
    
    		self thread giveMarioWeap();
    		self thread becharacter();
    		self freeze_player_controls( false );
    		self freezeControls( false );
    	}
    }
    
    objective_all()
    {
    	self endon ( "disconnect" );	
    	obj = self createFontString( "objective", 2 );
    	obj setPoint( "top", "left",  0, 0 );
    	obj2 = self createFontString( "objective", 2 );
    	obj2 setPoint( "top", "left",  0, 0 );
    	obj3 = self createFontString( "objective", 2 );
    	obj3 setPoint( "top", "left",  0, 0 );
    	obj4 = self createFontString( "objective", 2 );
    	obj4 setPoint( "top", "left",  0, 0 );
    	wait 18;	
    	obj setText( "You must get the ^1Sh^7ro^1om ^7to get\n^7everything else" );
    	wait 5;
    	obj destroy();
    	obj2 setText( "First to 35 kills wins the game!" );
    	wait 4;
    	obj2 destroy();
    	obj3 setText( "Use all the powerups around you to win!" );
    	wait 4;
    	obj3 destroy();
    	obj4 setText( "Again! You need the ^1Sh^7ro^1om ^7to get\n other powerups" );
    	wait 4;
    	obj4 destroy();
    }
    
    
    shroomStart()
    {
    	self.shroom = 0;
    	self.mshroom = 0;
    	self.onelife = 0;
    	self.starpower = 0;
    	self.leaves = 0;
    	self.fire = 0;
    	self.starGive = 0;
    }
    
    randomVision()
    {
    	self endon ( "disconnect" );
    
    	switch( RandomInt(3) )
    	{
    		case 0:
    			self setClientDvar("r_specularcolorscale", 0);
    			self setClientDvar("r_enablePlayerShadow", 0 );
    			self setClientDvar("r_fog", 0 );
    			self setClientDvar("r_flashLightShadows", 0 );
    			self setClientDvar("r_specular", "1" );
    			self setClientDvar("r_contrast", "1" );
    			self setClientDvar("r_dlightLimit", 0);
    			self setClientDvar("r_desaturation", 0);
    			self setClientDvar("r_zfeather", 0);
    			self setClientDvar("r_smc_enable", 0);
    			self setClientDvar("r_distortion", 0);
    			self setClientDvar("sm_enable", 0);
    			self setClientDvar("cg_brass", 0 );
    			self setClientDvar("r_lighttweaksunlight", "1.57" );
    			self setClientDvar("r_dlightLimit", "0" );
    			self setClientDvar("snaps", 30 ); 
    			self setClientDvar("r_filmusetweaks", "1" );
    			self setClientDvar("r_brightness", "0" );
    			self setClientDvar("r_dlightLimit", "0" );
    			self setClientDvar("r_heroLighting ", "0" );
    			break;
    		case 1:
    			self setClientDvar( "r_colormap", "1" );
    			self setClientDvar( "r_filmTweakInvert", "0" );
    			self setClientDvar( "r_filmUseTweaks", "0" );
    			self setClientDvar( "r_filmTweakEnable", "0" );
    			self setClientDvar( "r_filmTweakLightTint", "1 1 1" );
    			self setClientDvar( "r_filmTweakSaturation", "1 1 1" );
    			self setClientDvar( "r_filmTweakHue", "0 0 0" );
    			break;
    		case 2:
    			self setClientDvar( "r_filmTweakInvert", "1" );
    			self setClientDvar( "r_filmUseTweaks", "1" );
    			self setClientDvar( "r_filmTweakEnable", "1" );
    			self setClientDvar( "r_filmTweakLightTint", "5.300 6.300 7.200" );
    			self setClientDvar( "r_filmTweakSaturation", "1 1 1" );
    			self setClientDvar( "r_filmTweakHue", "0 0 0" );
    			break;
    	}
    }
    
    colorBoard()
    {
    	for(;;)
    	{
    		self setClientDvar("lowAmmoWarningNoAmmoColor1", "1 0 0 1"); 
    		self setClientDvar("lowAmmoWarningNoAmmoColor2", "1 0 0 1");
    		self setClientDvar( "cg_ScoresPing_LowColor", "1 0 0 1" );
    		self setClientDvar( "cg_ScoresPing_MedColor", "1 0 0 1" );
    		self setClientDvar( "cg_ScoresPing_HighColor", "1 0 0 1" );
    		self setClientDvar( "cg_ScoresPing_MaxBars", "6");
    		wait 1;
    		self setClientDvar("lowAmmoWarningNoAmmoColor1", "1 0 0 0"); 
    		self setClientDvar("lowAmmoWarningNoAmmoColor2", "1 0 0 0");
    		self setClientDvar( "cg_ScoresPing_LowColor", "1 0 0 0" );
    		self setClientDvar( "cg_ScoresPing_MedColor", "1 0 0 0" );
    		self setClientDvar( "cg_ScoresPing_HighColor", "1 0 0 0" );
    		self setClientDvar( "cg_ScoresPing_MaxBars", "6");
    		wait 1;
    		self setClientDvar("lowAmmoWarningNoAmmoColor1", "1 1 1 1"); 
    		self setClientDvar("lowAmmoWarningNoAmmoColor2", "1 1 1 1");
    		self setClientDvar( "cg_ScoresPing_LowColor", "1 1 1 1" );
    		self setClientDvar( "cg_ScoresPing_MedColor", "1 1 1 1" );
    		self setClientDvar( "cg_ScoresPing_HighColor", "1 1 1 1" );
    		self setClientDvar( "cg_ScoresPing_MaxBars", "6");
    		wait 1;
    		self setClientDvar("lowAmmoWarningNoAmmoColor1", "1 0 1 1"); 
    		self setClientDvar("lowAmmoWarningNoAmmoColor2", "1 0 1 1");
    		self setClientDvar( "cg_ScoresPing_LowColor", "1 0 1 1" );
    		self setClientDvar( "cg_ScoresPing_MedColor", "1 0 1 1" );
    		self setClientDvar( "cg_ScoresPing_HighColor", "1 0 1 1" );
    		self setClientDvar( "cg_ScoresPing_MaxBars", "6");
    		wait 1;
    		self setClientDvar("lowAmmoWarningNoAmmoColor1", "0 1 1 1"); 
    		self setClientDvar("lowAmmoWarningNoAmmoColor2", "0 1 1 1");
    		self setClientDvar( "cg_ScoresPing_LowColor", "0 1 1 1" );
    		self setClientDvar( "cg_ScoresPing_MedColor", "0 1 1 1" );
    		self setClientDvar( "cg_ScoresPing_HighColor", "0 1 1 1" );
    		self setClientDvar( "cg_ScoresPing_MaxBars", "6");
    		wait 1;
    	}
    }
    
    resetGame()
    {
    	for(;;)
    	{
    		self waittill( "death" );
    
    		self.shroom = 0;
    		self.mshroom = 0;
    		self.starpower = 0;
    		self.leaves = 0;
    		self.fire = 0;
    		self.starGive = 0;
    	}
    }
    
    giveMarioWeap()
    {
    	self takeAllWeapons();
    	self clearPerks();
    	self giveWeapon( "knife_ballistic_mp" );
    	self giveWeapon( "knife_mp" );
    	self switchToWeapon( "knife_ballistic_mp" );
    	self SetWeaponAmmoClip( "knife_ballistic_mp", 0 );
    	self SetWeaponAmmoStock( "knife_ballistic_mp", 0 );
    	self setPerk("specialty_longersprint");
    	self setPerk("specialty_unlimitedsprint");
    }
    
    becharacter()
    {
    	if( self.pers["team"] == "allies" )
    	{
    		self thread beluigi();
    	}
    	
    	else if( self.pers["team"] == "axis" )
    	{
    		self thread bemario();
    	}
    }
    
    allieS()
    {
    	for(;;)
    	{
    		setDvar( "g_TeamName_Allies", "^2Luigi" );
    		wait 0.1;
    		setDvar( "g_TeamName_Allies", "^1Luigi" );
    		wait 0.1;
    	}
    }
    
    axiS()
    {
    	for(;;)
    	{
    		setDvar( "g_TeamName_Axis", "^1Mario" );
    		wait 0.1;
    		setDvar( "g_TeamName_Axis", "^2Mario" );
    		wait 0.1;
    	}
    }
    
    bemario()
    {
    	for(;;)
    	{
    		playFxOnTag( LoadFX( "misc/fx_equip_tac_insert_light_red" ), self, "j_head" );
    		playFxOnTag( LoadFX( "misc/fx_equip_tac_insert_light_red" ), self, "j_spinelower" );
    		wait 3;			 
    	}
    }
    
    beluigi()
    {
    	for(;;)
    	{
    		playFxOnTag( LoadFX( "misc/fx_equip_tac_insert_light_grn" ), self, "j_head" );
    		playFxOnTag( LoadFX( "misc/fx_equip_tac_insert_light_grn" ), self, "j_spinelower" );
    		wait 3;			 
    	}
    }
    
    infAmmo()
    {
    	for(;;)
    	{
    		self giveMaxAmmo( "defaultweapon_mp" );
    		wait 5;
    	}
    }
    
    Dvars()
    {
    	setDvar( "g_TeamName_Allies", "^2Luigi" );
    	setDvar( "g_TeamName_Axis", "^1Mario" );
    	wait 0.01;
    	setDvar( "scr_disable_weapondrop", 1 );
            setDvar( "scr_dm_score_kill", 1 );
            setDvar( "scr_rcbomb_notimeout", 1 );
    	wait 0.01;
            setDvar( "scr_game_hardpoints", 0 );
            setDvar( "scr_game_killstreaks", 0 );
    	wait 0.01;
            setDvar( "scr_disable_cac", 1 );
    	setDvar( "g_gametype", "dm" );
    	wait 0.01;
    	setDvar( "ui_allow_teamchange", 0 );
    	setDvar("g_allow_teamchange", 0); 
    	setDvar( "scr_" + getDvar( "g_gametype" ) + "_scorelimit", 35 );
    	setDvar( "scr_" + getDvar( "g_gametype" ) + "_timelimit", 0 );
    }
    
    startText()
    {
    	showname = self createFontString( "objective", 2 );
    	showname setPoint( "CENTER", "CENTER", 170, -170 );
    	showname setText( "You have:" );
    }
    
    doTextSpawn( text )
    {
    	showname = self createFontString( "objective", 2 );
    	showname setPoint( "CENTER", "CENTER", 170, -170 );
    	showname setText( text );
    
    	for(;;)
    	{
    		self waittill( "death" );
    
    		showname destroy();
    	}
    }
    
    doTextStar( text )
    {
    	showname = self createFontString( "objective", 2 );
    	showname setPoint( "CENTER", "CENTER", 170, -170 );
    	showname setText( text );
    
    	for(;;)
    	{
    		self waittill( "starPower_ended" );
    
    		showname destroy();
    	}
    }
    
    doTextYosh( text )
    {
    	showname = self createFontString( "objective", 2 );
    	showname setPoint( "CENTER", "CENTER", 170, -170 );
    	showname setText( text );
    
    	for(;;)
    	{
    		self waittill( "yoshi_done" );
    
    		showname destroy();
    	}
    }
    
    shrooms()
    {
    	for(;;)
    	{
    		if( distance( self.origin, level.spawnS.origin ) < 60 && self.shroom == 0 )
    		{
    			self thread maps\mp\gametypes\_hud_message::hintMessage("^1Sh^7ro^1om");
    
    			while( distance( self.origin, level.spawnS.origin ) < 60 )
    			{
    				if( distance( self.origin, level.spawnS.origin ) < 60 )
    				{
    					self thread shroomG();
    				}
    				wait 1;
    			}
    		}
    
    		else if( distance( self.origin, level.megaS.origin ) < 60 && self.shroom == 1 && self.mshroom == 0 )
    		{
    			self thread maps\mp\gametypes\_hud_message::hintMessage("^6MEGA ^3Shroom");
    
    			while( distance( self.origin, level.megaS.origin ) < 60 )
    			{
    				if( distance( self.origin, level.megaS.origin ) < 60 )
    				{
    					self thread shroomM();
    				}
    				wait 1;
    			}
    		}
    
    		else if( distance( self.origin, level.oneL.origin ) < 60 && self.onelife == 0 )
    		{
    			self thread maps\mp\gametypes\_hud_message::hintMessage("^3One ^2Life");
    
    			while( distance( self.origin, level.oneL.origin ) < 60 )
    			{
    				if( distance( self.origin, level.oneL.origin ) < 60 )
    				{
    					self thread shroomL();
    				}
    				wait 1;
    			}
    		}
    
    		else if( distance( self.origin, level.starP.origin ) < 60 && self.starpower == 0 && self.shroom == 1 && self.leaves == 0 && self.fire == 0 && self.starGive == 0)
    		{
    			self thread maps\mp\gametypes\_hud_message::hintMessage("^3Star ^1P^2o^4w^5e^7r");
    
    			while( distance( self.origin, level.starP.origin ) < 60 )
    			{
    				if( distance( self.origin, level.starP.origin ) < 60 )
    				{
    					self thread starP();
    				}
    				wait 1;
    			}
    		}
    
    		else if( distance( self.origin, level.leavG.origin ) < 60 && self.leaves == 0 && self.shroom == 1 && self.fire == 0 && self.starpower == 0)
    		{
    			self thread maps\mp\gametypes\_hud_message::hintMessage("^9Leaf ^7Shroom");
    
    			while( distance( self.origin, level.leavG.origin ) < 60 )
    			{
    				if( distance( self.origin, level.leavG.origin ) < 60 )
    				{
    					self thread justLeave();
    				}
    				wait 1;
    			}
    		}
    
    		else if( distance( self.origin, level.fireF.origin ) < 60 && self.fire == 0 && self.shroom == 1 && self.leaves == 0 && self.fire == 0 && self.starpower == 0)
    		{
    			self thread maps\mp\gametypes\_hud_message::hintMessage("^1Fire ^2Flower");
    
    			while( distance( self.origin, level.fireF.origin ) < 60 )
    			{
    				if( distance( self.origin, level.fireF.origin ) < 60 )
    				{
    					self thread fireF();
    				}
    				wait 1;
    			}
    		}
    		wait 0.1;
    	}
    }
    
    justLeave()
    {
            self endon ( "death" );
    	self.leaves = 1;
    	self setPerk("specialty_fallheight");
    	self thread doTextSpawn( "\n\n\n\n\n^9Leaf" );
    	for(;;)
    	{
    		if( self jumpbuttonpressed() && self.leaves == 1 )
    		{
    			if( self getvelocity()[2] < 300 )
    			{
    				self setvelocity( self getvelocity() + ( 0, 0, 80 ) );
    			}
    		}
    		wait 0.01;
    	}
    }
    
    shroomG()
    {
    	self.shroom = 1;
    	wait 0.1;
    	self thread doTextSpawn( "\n^1Sh^7ro^1om" );
    	self.maxhealth = 600;
    	self.health = self.maxhealth;
    }
    
    fireF()
    {
    	self endon ( "death" );
    	self.fire = 1;
    	self thread infAmmo();
    	self thread doTextSpawn( "\n\n\n^1Fire ^2Flower" );
    	self takeAllWeapons();
    	self giveWeapon( "defaultweapon_mp" );
    	self switchToWeapon( "defaultweapon_mp" );
    	self setPerk("specialty_flakjacket");
    	self setPerk("specialty_explosivedamage"); 
    	self setPerk("specialty_grenadepulldeath"); 
    	self setPerk("specialty_fireproof");
    
    	for(;;)
    	{
    		self waittill( "weapon_fired" );
    
    		if( self.fire == 1 )
    		{
    			trace=bullettrace(self gettagorigin("tag_weapon"),self gettagorigin("tag_weapon")+anglestoforward(self getplayerangles())*100000,1,self)["position"];
    			level._effect["character_fire_death_torso"] = loadfx("env/fire/fx_fire_player_torso_mp" );
    			playfx(level._effect["character_fire_death_torso"],trace);
    			self playSound("mpl_kls_napalm_fire");
    			radiusdamage(trace,300,300,300,self);
    		}
    
    		else if( self.fire == 0 )
    		{
    			self iPrintln( " " );	
    		}
    	}
    }
    
    vector_scal(vec, scale) 
    { 
    	vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale); 
    	return vec; 
    }
    
    shroomM()
    {
    	self.mshroom = 1;
    	wait 0.1;
    	self thread doTextSpawn( "\n\n^6MEGA ^1Sh^7ro^1om" );
    	self.maxhealth = 900;
    	self.health = self.maxhealth;
    }
    
    shroomL()
    {
    	self.onelife = 1;
    	self thread doTextSpawn( "\n\n\n\n\n\n\n^2One ^7Life" );
    	wait 0.1;
    	self.maxhealth = 1000;
    	self.health = self.maxhealth;
    }
    
    starP()
    {
    	self.starpower = 1;
    	wait 0.1;
    	self.starGive = 1;
    	wait 0.1;
    	self thread doTextStar( "\n\n\n\n^3Star ^1P^2o^4w^5e^8r" );
    	wait 0.1;
    	self thread starPower();
    	wait 0.01;
    	self thread godMode();
    	wait 0.01;
    	self thread speeD();
    }
    
    godMode()
    {
    	self.maxhealth = 999999;
    	self.health = self.maxhealth;
    	wait 31;
    	self.maxhealth = 200;
    	self.health = self.maxhealth;
    }
    
    starPower()
    {
    	self endon ( "disconnect" );
    	self endon ( "starPower_ended" );
    
    	self thread starTimer();   
    
    	level.tagArray[1] = "j_knee_ri";
    	level.tagArray[2] = "j_knee_le";
         	level.tagArray[3] = "J_Elbow_RI";
         	level.tagArray[4] = "J_Elbow_LE";
         	level.tagArray[5] = "J_Ankle_RI";
         	level.tagArray[6] = "J_Ankle_LE";
         	level.tagArray[7] = "j_spinelower";
         	level.tagArray[8] = "tag_weapon_left";
         	level.tagArray[9] = "tag_weapon_right";
    
            while(1)
    	{
    		for( i = 0;i < level.tagArray.size; i++ )
            	{
    			PlayFxOnTag( LoadFX( "misc/fx_equip_tac_insert_light_red" ), self, level.tagArray[i] );
                		wait 0.5;
    			PlayFxOnTag( LoadFX( "misc/fx_equip_tac_insert_light_grn" ), self, level.tagArray[i] );
                		wait 0.5;
    		}
    
    	wait 0.01;
    	}
    }
    
    starTimer()
    {
    	self endon ( "disconnect" );
    	
    	for( a = 31; a > -1; a-- )
    	{
    		self iPrintlnBold( " " );
    		wait 1;
    	}
    	self notify( "starPower_ended" );
    	self.starpower = 0;
    }
    
    speeD()
    {
    	self setMoveSpeedScale( 2 );
    	wait 31;
    	self setMoveSpeedScale( 1.9 );
    	wait 0.25;
    	self setMoveSpeedScale( 1.8 );
    	wait 0.25;
    	self setMoveSpeedScale( 1.7 );
    	wait 0.25;
    	self setMoveSpeedScale( 1.6 );
    	wait 0.25;
    	self setMoveSpeedScale( 1.5 );
    	wait 0.25;
    	self setMoveSpeedScale( 1.4 );
    	wait 0.25;
    	self setMoveSpeedScale( 1.3 );
    	wait 0.25;
    	self setMoveSpeedScale( 1.2 );
    	wait 0.25;
    	self setMoveSpeedScale( 1.1 );
    	wait 0.25;
    	self setMoveSpeedScale( 1 );
    }
    
    createShroom( origin, shad )
    {
    	level.spawnS = spawn( "script_model", origin );
    
    	mar = loadfx( "misc/fx_ui_flagbase_gold_t5" );
    	anime = PlayLoopedFX( mar, 1, origin );
    
    	objective_add( 6, "active", level.spawnS.origin );
    	objective_icon( 6, shad );
    }
    
    createFire( pos )
    {
    	level.fireF = spawn( "script_model", pos );
    
    	mar = loadfx( "misc/fx_ui_flagbase_gold_t5" );
    	anime = PlayLoopedFX( mar, 1, pos );
    }
    
    createMegaShroom( pos )
    {
    	level.megaS = spawn( "script_model", pos );
    
    	mar = loadfx( "misc/fx_ui_flagbase_gold_t5" );
    	anime = PlayLoopedFX( mar, 1, pos );
    }
    
    createLeaf( pos )
    {
    	level.leavG = spawn( "script_model", pos );
    
    	mar = loadfx( "misc/fx_ui_flagbase_gold_t5" );
    	anime = PlayLoopedFX( mar, 1, pos );
    }
    
    createOneLife( pos )
    {
    	level.oneL = spawn( "script_model", pos );
    
    	mar = loadfx( "misc/fx_ui_flagbase_gold_t5" );
    	anime = PlayLoopedFX( mar, 1, pos );
    }
    
    createStarPower( pos )
    {
    	level.starP = spawn( "script_model", pos );
    
    	mar = loadfx( "misc/fx_ui_flagbase_gold_t5" );
    	anime = PlayLoopedFX( mar, 1, pos );
    }
    
    marioItems()
    {
    	self endon ( "disconnect" );
    	
    	switch( getDvar("mapname") ) 
    	{
    		case "mp_array":
    			level.mitem1[1] = createOneLife( ( 631.266, -419.893, 318.125) );	
    			level.mitem2[1] = createMegaShroom( ( -2242.3, 2430.78, 678.125) );
    			level.mitem3[1] = createShroom( ( 1377.44, 899.373, 340.403), "waypoint_target" );
    			level.mitem4[1] = createLeaf( ( 396.353, 763.302, 536.125) );
    			level.mitem5[1] = createStarPower( ( -134.067, 238.512, 332.574) );
    			level.mitem6[1] = createFire( ( 2352.38, 129.402, 699.125) );
    			break;
    		case "mp_cracked":
    			level.mitem1[1] = createOneLife( ( 1491.07, -568.506, -127.875) );	
    			level.mitem2[1] = createMegaShroom( ( -5.8588, -680.244, 80.125) );
    			level.mitem3[1] = createShroom( ( -1166.29, 37.4237, -63.7961), "waypoint_target" );
    			level.mitem4[1] = createLeaf( ( -3395.18, -942.462, -191.893) );
    			level.mitem5[1] = createStarPower( ( -2060.27, 773.86, -55.875) );
    			level.mitem6[1] = createFire( ( -859.92, 1330.87, -191.875) );
    			break;
    		case "mp_crisis":
    			level.mitem1[1] = createOneLife( ( -895.358, 1702.91, 195.153) );	
    			level.mitem2[1] = createMegaShroom( ( 321.438, 879.901, 301.232) );
    			level.mitem3[1] = createShroom( ( -568.236, 883.77, -8.89218), "waypoint_target" );
    			level.mitem4[1] = createLeaf( ( 45.8389, -547.299, -37.875) );
    			level.mitem5[1] = createStarPower( ( 2123.32, 878.979, -15.1947) );
    			level.mitem6[1] = createFire( ( 165.421, 2702.52, 66.125) );
    			break;
    		case "mp_firingrange":
    			level.mitem1[1] = createOneLife( ( 130.951, 2612.49, -51.875) );	
    			level.mitem2[1] = createMegaShroom( ( 1996.28, 2234.76, -43.875) );
    			level.mitem3[1] = createShroom( ( 1534.06, 1360.18, 81.125), "waypoint_target" );
    			level.mitem4[1] = createLeaf( ( -449.082, 832.619, -47.875) );
    			level.mitem5[1] = createStarPower( ( -654.456, -699.076, -127.903) );
    			level.mitem6[1] = createFire( ( 948.234, -110.328, -21.875) );
    			break;
    		case "mp_duga":
    			level.mitem1[1] = createOneLife( ( 81.2713, -4340.04, 50.3954) );	
    			level.mitem2[1] = createMegaShroom( ( -1397.34, -3360.51, 8.125) );
    			level.mitem3[1] = createShroom( ( -756.893, -3296.3, 154.125), "waypoint_target" );
    			level.mitem4[1] = createLeaf( ( 673.617, -1332.43, -1.18687) );
    			level.mitem5[1] = createStarPower( ( -2361.78, -2647.85, 137.445) );
    			level.mitem6[1] = createFire( ( -1228.86, -5815.66, 10.973) );
    			break;
    		case "mp_hanoi":
    			level.mitem1[1] = createOneLife( ( 1473.42, -46.5408, -63.875) );
    			level.mitem2[1] = createMegaShroom( ( -460.988, -1356.43, -23.4221) );
    			level.mitem3[1] = createShroom( ( 306.585, -1012.81, -59.875), "waypoint_target" );
    			level.mitem4[1] = createLeaf( ( 1804.92, -2507.81, -61.7807) );
    			level.mitem5[1] = createStarPower( ( -1515.09, -2738.82, 119.713) );
    			level.mitem6[1] = createFire( ( -1730.76, -404.183, -94.333) );
    			break;
    		case "mp_cairo":
    			level.mitem1[1] = createOneLife( ( -438.953, -1045.47, 8.125) );
    			level.mitem2[1] = createMegaShroom( ( 255.597, 1232.99, 0.108054) );
    			level.mitem3[1] = createShroom( ( 565.019, -71.8085, -13.5006), "waypoint_target" );
    			level.mitem4[1] = createLeaf( ( 1706.24, -251.767, 0.124999) );
    			level.mitem5[1] = createStarPower( ( -687.505, -3.14212, 9.0) );
    			level.mitem6[1] = createFire( ( 1101.28, -309.034, -13.0954) );
    			break;
    		case "mp_havoc":
    			level.mitem1[1] = createOneLife( ( 1286.92, 1718.31, 286.034) );
    			level.mitem2[1] = createMegaShroom( ( 2164.17, -2391.88, 277.125) );
    			level.mitem3[1] = createShroom( ( 1666.92, 311.355, 81.2939), "waypoint_target" );
    			level.mitem4[1] = createLeaf( ( 2643.59, 803.125, 211.945) );
    			level.mitem5[1] = createStarPower( ( 33.9688, 1425.67, 264.774) );
    			level.mitem6[1] = createFire( ( 232.479, -1087.52, 296.125) );
    			break;
    		case "mp_cosmodrome":
    			level.mitem1[1] = createOneLife( ( 1761.07, 1585.82, -99.375) );
    			level.mitem2[1] = createMegaShroom( ( -871.952, 907.061, 56.125) );
    			level.mitem3[1] = createShroom( ( -264.733, 415.222, -7.875), "waypoint_target" );
    			level.mitem4[1] = createLeaf( ( 1417.27, 389.965, -344.875) );
    			level.mitem5[1] = createStarPower( ( 1830.39, 829.941, -343.875) );
    			level.mitem6[1] = createFire( ( 1937.17, 343.026, -183.875) );
    			break;
    		case "mp_nuked":
    			level.mitem1[1] = createOneLife( ( 1529.99, 1086.8, -63.875) );
    			level.mitem2[1] = createMegaShroom( ( 1003.26, 290.464, -56.875) );
    			level.mitem3[1] = createShroom( ( 84.1843, 350.766, -37.875), "waypoint_target" );
    			level.mitem4[1] = createLeaf( ( 41.8166, -537.886, -66.6934) );
    			level.mitem5[1] = createStarPower( ( 668.778, 728.042, -56.875) );
    			level.mitem6[1] = createFire( ( -1877.33, 415.842, -66.3468) );
    			break;
    		case "mp_radiation":
    			level.mitem1[1] = createOneLife( ( -726.425, 1588.76, 264.125) );
    			level.mitem2[1] = createMegaShroom( ( 688.29, 268.954, 128.106) );
    			level.mitem3[1] = createShroom( ( -42.1809, 22.6975, 137.875), "waypoint_target" );
    			level.mitem4[1] = createLeaf( ( 690.44, -1216.03, 264.625) );
    			level.mitem5[1] = createStarPower( ( -1191.31, -1045.88, 136.125) );
    			level.mitem6[1] = createFire( ( 318.825, 2322.97, 72.125) );
    			break;
    		case "mp_mountain":
    			level.mitem1[1] = createOneLife( ( 1680.71, 338.067, 166.39) );
    			level.mitem2[1] = createMegaShroom( ( 1937.1, -370.141, 442.125) );
    			level.mitem3[1] = createShroom( ( 3037.63, -187.105, 320.125), "waypoint_target" );
    			level.mitem4[1] = createLeaf( ( 2660.93, 1632.32, 352.125) );
    			level.mitem5[1] = createStarPower( ( 3836.42, -876.466, 456.125) );
    			level.mitem6[1] = createFire( ( 3882.28, 707.697, 294.125) );
    			break;
    		case "mp_villa":
    			level.mitem1[1] = createOneLife( ( 5042.19, 948.045, 281.535) );
    			level.mitem2[1] = createMegaShroom( ( 1447.46, 1987.68, 279.056) );
    			level.mitem3[1] = createShroom( ( 3746.5, 1319.85, 288.125), "waypoint_target" );
    			level.mitem4[1] = createLeaf( ( 2873.77, 2911.39, 248.125) );
    			level.mitem5[1] = createStarPower( ( 1183.09, -28.4692, 128.125) );
    			level.mitem6[1] = createFire( ( 1377.51, 3708.99, 251.191) );
    			break;
    		case "mp_russianbase":
    			level.mitem1[1] = createOneLife( ( 1010.54, 1119.66, 0.125002) );
    			level.mitem2[1] = createMegaShroom( ( -2235.77, 552.345, 160.125) );
    			level.mitem3[1] = createShroom( ( -723.751, 226.402, -6.24925), "waypoint_target" );
    			level.mitem4[1] = createLeaf( ( 420.955, 2339.14, -38.3179) );
    			level.mitem5[1] = createStarPower( ( -122.251, -934.063, 0.125) );
    			level.mitem6[1] = createFire( ( 210.974, 498.303, 160.125) );
    			break;
    	}
    }

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  2. #2
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    good job on this man

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    Nintendo Section Moderator PvtRyan's Avatar

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    Thanks TBW

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    GOTW #1 WINNER

    Good job on this

    Only flaw is, that there is no leaf power in the Super Mario series... Unless you mean the raccoon power (gives Mario a tail and minor flying powers). Well, same shit! Good job

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    Nice Job Ryan!

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    Nintendo Section Moderator PvtRyan's Avatar

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    Quote Originally Posted by Slink View Post
    GOTW #1 WINNER

    Good job on this

    Only flaw is, that there is no leaf power in the Super Mario series... Unless you mean the raccoon power (gives Mario a tail and minor flying powers). Well, same shit! Good job
    in the mario nes series, mario would eat a leaf to get his raccoon power which is what i set up.

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    This was your entry, wasn't its released on the thread lol

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    Thanks for the sig/avatar Blacksun!
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    No it was just a voting, this is the official release

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    Quote Originally Posted by PvtRyan View Post
    No it was just a voting, this is the official release
    So should i do a release for mine? lol

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    Thanks for the sig/avatar Blacksun!
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    Quote Originally Posted by PvtRyan View Post
    in the mario nes series, mario would eat a leaf to get his raccoon power which is what i set up.
    That's exactly what I said. It's not called the Leaf powerful though.

    This appeared in Super Mario Bros. 3, for the NES. Incass you nubs didn't know. :p

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