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  1. #1
    Zonked CoolGuyJones's Avatar
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    Default [TUT] 06/07 Code type(Ram dump)

    Hey guys i thought i would throw a quick text modifire code tut together.

    So first open you're ramp dump(hxd or geck.net is recomended)

    Ill be using Gecko.Net

    Now just search some text you know was shown on the game at the moment the game was taken....OR just find some text

    Ill be re-making my Ally List Name Changers for this one.

    So ill be searching a pearson i know was only the ally list when it was taken. In this cae it is =WBO=ZERO

    Ill search =WBO= cause he has colors in beteween wbo and zero

    http://prntscr.com/1huva6

    It brought me right to him

    http://prntscr.com/1huvjw

    You wan to hilight the first part of there name, for this one in gecko.net it is '^1=W'

    For gecko.net:
    http://prntscr.com/1huw30
    just copy the 'Selected Address'(left box)

    For hxd:
    1)Right click
    2)Select Block

    Once you have the address:

    for gecko.net - if it starts with 80 its a 06 if it starts in 81 its a 07

    for hxd - if it starts with 1 its a 07 if it is just 6 digits its a 06

    Here is the address
    Code:
    80A5CBB4
    So i change the 80 to 06
    Code:
    06A5CBB4
    Now setting the code to actully fucntion

    Code:
    06A5CBB4 000000XX
    the x's are the ammount of text the code has, for most text modifires i just use 20 cause there is offten no reason to use more than that.

    20 is 32

    so here is the shit all ready like for usage
    Code:
    06A5CBB4 00000020
    XXXXXXXX XXXXXXXX
    XXXXXXXX XXXXXXXX
    XXXXXXXX 00000000
    E0000000 80008000
    i always have zeros to end text modifires just so ther is no extra text the game inputs...if you know what i mean

    here is the 04 version, you just do the same thing for each four peices of text...

    Code:
    04A5CBB4 XXXXXXXX
    04A5CBB8 XXXXXXXX
    04A5CBBC XXXXXXXX
    04A5CBC0 XXXXXXXX
    04A5CBC4 XXXXXXXX
    04A5CBC8 XXXXXXXX
    E0000000 80008000
    06 is much shorter, so fuck the 04 version


    SORRY I DON'T REALLY DO TUTS SO THIS IS PRETTY SHITTY!

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  2. #2
    1010010011010101101001
    Austin .'s Avatar
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    Default

    Ram != ramp.

    Sent from my PC36100 using Tapatalk 2

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  3. #3
    Zonked CoolGuyJones's Avatar
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    Default

    Quote Originally Posted by Austin . View Post
    Ram != ramp.

    Sent from my PC36100 using Tapatalk 2
    wow, i didn't see that. can you please fix it?

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  4. #4
    Nintendo Section Moderator PvtRyan's Avatar

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    Default

    Good job dude! Keep it up!

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  5. #5
    Zonked CoolGuyJones's Avatar
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    Default

    Quote Originally Posted by PvtRyan View Post
    Good job dude! Keep it up!
    Thanks ryan, i suck a doing tuts lol

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  6. #6
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    Austin .'s Avatar
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    Default

    Not mod of this section. You also posted Ramp dump in the thread itself. It's all good though. Nice tutorial.

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  7. #7
    Zonked CoolGuyJones's Avatar
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    Default

    Quote Originally Posted by Austin . View Post
    Not mod of this section. You also posted Ramp dump in the thread itself. It's all good though. Nice tutorial.
    haha thanks Austin, ill proably be making more soon.

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  8. #8
    Rising Coder and Modder
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    Default

    In this part of the code:
    Code:
    06A5CBB4 000000XX
    How do you know what value to put in it?

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    ^Thanks to Tenza for the Sig^

  9. #9
    Zonked CoolGuyJones's Avatar
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    Default

    Quote Originally Posted by Griffy View Post
    In this part of the code:
    Code:
    06A5CBB4 000000XX
    How do you know what value to put in it?
    did you read the tut or just skim it? it says what to do...a little lol

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  10. #10
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    ChumLee's Avatar

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    Default

    LOL Ramp dump. Fixed the title for ya.

    Also for the part where you have this:
    Code:
    06A5CBB4 000000XX
    XX would be the length of the text in hex. Usually if you just highlight all the text, it will tell you the length of it in hex at the bottom, and you just put that in for the XX (at least for HxD it's that way).

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