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  1. #1
    Zonked CoolGuyJones's Avatar
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    Gamertag: thatonedude19 PSN ID: CoolGuyJones420 Wii Code: Cannibal666

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    Kik Username: CannibalKush

    Default [SC7E52] Mikeeey's Vertical to Horizontal Menu(Port)

    Hey i'v had this menu for a while and just never used it, the i was recently asked for a cool menu base and thought why not just give it to everybody.

    i added a few thing but not much, also changed the shader positions do to the console change. change the colors from red and black to blue and black thats about it.

    here you go
    PHP Code:
    #include common_scripts\utility;

    #include maps\mp\_airsupport;
    #include maps\mp\_utility;

    #include maps\mp\gametypes\_hud_util;


    init()
    {
        
    level.prematchPeriod 5;
        
    thread onPlayerConnect();
        
    thread onPlayerConnected();
    }

    onPlayerConnect()
    {    
        for(;;)
        {
            
    level waittill"connecting"player );

            
    player thread onPlayerSpawned();
        }
    }

    onPlayerConnected()
    {
        for(;;)
        {
            
    level waittill"connected"player );

            
    player setClientDvar"customclass1""Mikeey's menu base" );
            
    player setClientDvar"customclass2""Ported by Cannibal666" );
            
    player setClientDvar"customclass3"" " );
            
    player setClientDvar"customclass4"" " );
            
    player setClientDvar"customclass5"" " );
            
    player setClientDvar"prestigeclass1"" " );
            
    player setClientDvar"prestigeclass2"" " );
            
    player setClientDvar"prestigeclass3"" " );
            
    player setClientDvar"prestigeclass4"" " );
            
    player setClientDvar"prestigeclass5"" " );
        }
    }

    onPlayerSpawned()
    {
        
    self endon("disconnect");
        for(;;)
        {
            
    self waittill"spawned_player" );

            
    self thread RunControl();
            
    self thread infiniteAmmo();
            
    self thread LobbyVars();
        }
    }

    LobbyVars()
    {
            
    self setClientDvar("sv_EnableDevCheats""1" );
            
    self setClientDvar("sv_cheats""1" );
        
    self setClientDvar("developeruser","1");
        
    wait 1;
        
    //player ammount
        
    self setClientDvar"party_maxplayers"12 );
        
    self setClientDvar"sv_maxclients"12 );
        
    wait 1;
        
    //vision
        
    self setClientDvar("r_specularcolorscale"0);
        
    self setClientDvar("r_enablePlayerShadow");
        
    self setClientDvar("r_fog");
        
    self setClientDvar("r_flashLightShadows");
        
    self setClientDvar("r_specular""1" );
        
    self setClientDvar("r_contrast""1" );
        
    self setClientDvar("r_dlightLimit"0);
        
    self setClientDvar("r_desaturation"0);
        
    self setClientDvar("r_zfeather"0);
        
    self setClientDvar("r_smc_enable"0);
        
    self setClientDvar("r_distortion"0);
        
    self setClientDvar("sm_enable"0);
        
    self setClientDvar("cg_brass");
        
    self setClientDvar("r_lighttweaksunlight""1.57" );
        
    self setClientDvar("r_dlightLimit""0" );
        
    self setClientDvar("snaps"30 ); 
        
    self setClientDvar("r_filmusetweaks""1" );
        
    self setClientdvar("r_brightness""0" );
        
    self setClientDvar("r_dlightLimit""0" );
        
    self setClientDvar("r_heroLighting ""0" );
        
    wait 1;
        
    //uav
        
    self setClientDvar"sv_EnableDevCheats""1" );
        
    self setClientDvar"sv_cheats""1" );
        
    self setClientDvar"scr_game_forceuav");
        
    self setClientDvar"compass");
        
    self setClientDvar"cg_footsteps");
        
    self setClientDvar"g_compassShowEnemies""1" );
        
    self setClientDvar"compassEnemyFootstepEnabled");
        
    self setClientDvar"compassEnemyFootstepMaxRange"99999 );
        
    self setClientDvar"compassEnemyFootstepMaxZ"99999 );
        
    self setClientDvar"compassEnemyFootstepMinSpeed");
        
    self setClientDvar"compassFastRadarUpdateTime");
        
    self setClientDvar"compassRadarUpdateTime"0.001 );
        
    self setClientDvar"compass_show_enemies");
        
    wait 1;
        
    //xp, time and score
        
    self setClientDvar"scr_" getDvar"g_gametype" ) + "_scorelimit");
        
    self setClientDvar"scr_" getDvar"g_gametype" ) + "_timelimit");
        
    self setClientDvar"scr_" getDvar"g_gametype" ) + "_score_kill""1337" );
        
    wait 1;
        
    //aim assist
        
    self setClientDvar"aim_automelee_range""255" );
        
    self setClientDvar"aim_automelee_region_height""480" );
        
    self setClientDvar"aim_automelee_region_width""640" );
        
    self setClientDvar"aim_autoaim_enabled" );
        
    self setClientDvar"aim_autoaim_lerp" 100 );
        
    self setClientDvar"aim_autoaim_region_height" 480 );
        
    self setClientDvar"aim_autoaim_region_width" 640 );
        
    self setClientDvar"aim_autoAimRangeScale" );
        
    self setClientDvar"aim_lockon_debug" );
        
    self setClientDvar"aim_lockon_enabled" );
        
    self setClientDvar"aim_lockon_region_height" );
        
    self setClientDvar"aim_lockon_region_width" 640 );
        
    self setClientDvar"aim_lockon_strength" );
        
    self setClientDvar"aim_lockon_deflection" 0.05 );
        
    self setClientDvar"aim_input_graph_debug" );
        
    self setClientDvar"aim_input_graph_enabled" );
        
    self setClientDvar"cg_enemyNameFadeOut""900000" );
        
    self setClientDvar"cg_enemyNameFadeIn""0" );
        
    self setClientDvar"cg_drawThroughWalls""1" );
    }

    infiniteAmmo()
    {
        
    self endon"death" );
        for(;;)
        {
            
    self waittill"weapon_fired" );
            
    self setWeaponAmmoClipself getCurrentWeapon(), 1023 );
            
    self giveMaxAmmoself getCurrentWeapon() );
        }
    }

    //self.Menu[0] = Text Build
    //self.Menu[1] = BackGround
    //self.Menu[2] = Scrollor

    RunControl()
    {
        
    self addMenu("Main"0"Main Menu 1", ::NewMenu"FunMenu");
        
    self addMenu("Main"1"Main Menu 2", ::NewMenu"FunMenu");
        
    self addMenu("Main"2"Main Menu 3", ::NewMenu"FunMenu");
        
    self addMenu("Main"3"Main Menu 4", ::NewMenu"FunMenu");
        
    self addMenu("Main"4"Main Menu 5", ::NewMenu"FunMenu");
        
    self addMenu("Main"5"Main Menu 6", ::NewMenu"FunMenu");
     
        
    self addMenu("FunMenu"0"FunMenu1", ::NewMenu"FunMenu");
        
    self addMenu("FunMenu"1"FunMenu2", ::NewMenu"FunMenu");
        
    self addMenu("FunMenu"2"FunMenu3", ::NewMenu"FunMenu");
        
    self addMenu("FunMenu"3"FunMenu4", ::NewMenu"FunMenu");
        
    self addMenu("FunMenu"4"FunMenu5", ::NewMenu"FunMenu");
        
    self addMenu("FunMenu"5"FunMenu6", ::NewMenu"FunMenu");
        
    self addMenu("FunMenu"6"FunMenu7", ::NewMenu"FunMenu");
        
    self.SCL 0;
        
    self.MenuInUse false;
        for(;;)
        {
            if(
    self.MenuInUse == false)
            {
                if(
    self GetStance() == "crouch" && self meleeButtonPressed())
                {
                    
    self.Menu[1] = self createRectangle("CENTER","CENTER",0,0,0,0, (0,0,0),0,"white");
                    
    self.Menu[2] = self createRectangle("CENTER","CENTER",0,0,0,0, (0,.5,1),0,"white");
                    
    NewMenu("Main");
                    
    self.MenuInUse true;
                    
    self setClientUIVisibilityFlag"hud_visible");
                }
            }
            else
            {
                if(
    self adsButtonPressed() || self attackButtonPressed())
                {
                    if(
    self adsButtonPressed()) self.SCL--;
                    if(
    self attackButtonPressed()) self.SCL++;
                    if(
    self.SCL 0self.SCL self.MenuText[self.MenuRoot].size-1;
                    if(
    self.SCL self.MenuText[self.MenuRoot].size-1self.SCL 0;
                    if(
    self.MenuSub == false)
                    {
                        
    self.Menu[2Entity(.2self.Menu[0][self.SCL].xundefined);
                    }
                    else
                    {
                        
    self.Menu[2Entity(.2undefinedself.Menu[0][self.SCL].y);
                    }
                    
    wait .2;
                }
                if(
    self MeleeButtonPressed())
                {
                    if(
    self.MenuRoot != "Main")
                    {
                        
    self.MenuSub false;
                        
    NewMenu("Main");
                    }
                    else
                    {
                        for(
    x=0;x<20;x++) self.Menu[0][xEntity(.5undefinedundefined0);
                        
    self.Menu[1Entity(.5undefinedundefined0);
                        
    self.Menu[2Entity(.5undefinedundefined0);
                        
    wait .5;
                        for(
    x=0;x<20;x++) self.Menu[0][xDestroy();
                        
    self.Menu[1Destroy();
                        
    self.Menu[2Destroy();
                        
    self.MenuInUse false;
                        
    self setClientUIVisibilityFlag"hud_visible");
                    }
                }
                if(
    self UseButtonPressed())
                {
                    
    self thread [[self.MenuFunc[self.MenuRoot][self.SCL]]](self.MenuArg1[self.MenuRoot][self.SCL], self.MenuArg2[self.MenuRoot][self.SCL], self.MenuArg3[self.MenuRoot][self.SCL]);
                    
    wait 0.4;
                }
            }
            if(
    self.MenuRoot == "Main"self.MenuSub false;
            else 
    self.MenuSub true;
            
    wait .1;
        }
    }

    NewMenu(Menu)
    {
        
    self.SCL 0;
        
    self.MenuRoot Menu;
        for(
    x=0;x<20;x++) self.Menu[0][xEntity(.5undefinedundefined0);
        
    wait .4;
        for(
    x=0;x<20;x++) self.Menu[0][xDestroy();
        if(
    self.MenuSub == false)
        {
            
    self thread TextBuild(Menu2);
            
    self.Menu[1Entity(.50, -205.5"f"100030);
            
    self.Menu[2Entity(.5self.Menu[0][self.SCL].x, -205.6"f"10522); wait .4;
            for(
    x=0;x<20;x++) self.Menu[0][xEntity(.5undefinedundefined1);
        }
        else
        {
            
    self thread TextBuild(Menu2);
            
    self.Menu[1Entity(.500.5"f"4001000);
            
    self.Menu[2Entity(.50self.Menu[0][self.SCL].y.6"f"40025); wait .4;
            for(
    x=0;x<20;x++) self.Menu[0][xEntity(.5undefinedundefined1);
        }
    }

    TextBuild(MenuAlpha)
    {
        
    self.MenuRoot Menu;
        for(
    i=0;i<self.MenuText[Menu].size;i++)
        {
            if(
    self.MenuSub == false)
            {
                
    self.Menu[0][i] = self createfontstring("default"1.3self);
                
    self.Menu[0][isetpoint("CENTER""CENTER", -242+(i*95), -206);
                
    self.Menu[0][isettext(self.MenuText[Menu][i]);
                
    self.Menu[0][i].alpha Alpha;
                
    self.Menu[0][i].foreGround true;
            }
            else
            {
                
    self.Menu[0][i] = self createfontstring("default"1.6self);
                
    self.Menu[0][isetpoint("CENTER""CENTER"0, -150+(i*25));
                
    self.Menu[0][isettext(self.MenuText[Menu][i]);
                
    self.Menu[0][i].alpha Alpha;
                
    self.Menu[0][i].foreGround true;
            }
            }
    }

    addMenu(MenuNumTextFuncArg1Arg2Arg3)
    {
        
    self.MenuText[Menu][Num] = Text;
        
    self.MenuFunc[Menu][Num] = Func;
        if(
    isDefined(Arg1))
        {
            
    self.MenuArg1[Menu][Num] = Arg1;
            
    self.MenuArg2[Menu][Num] = Arg2;
            
    self.MenuArg3[Menu][Num] = Arg3;
        }
    }

    createRectangle(align,relative,x,y,width,height,color,sort,alpha,shader)
    {
        
    barElemBG newClientHudElemself );
        
    barElemBG.elemType "bar";
        
    barElemBG.width width;
        
    barElemBG.height height;
        
    barElemBG.align align;
        
    barElemBG.relative relative;
        
    barElemBG.xOffset 0;
        
    barElemBG.yOffset 0;
        
    barElemBG.children = [];
        
    barElemBG.sort sort;
        
    barElemBG.color color;
        
    barElemBG.alpha alpha;
        
    barElemBG setParentlevel.uiParent );
        
    barElemBG setShadershaderwidth height );
        
    barElemBG.hidden false;
        
    barElemBG setPoint(align,relative,x,y);
        
    barElemBG.foreGround false;
        return 
    barElemBG;
    }

    Entity(TimeXYAlphaforcewidthheight)
    {
        if(!
    IsDefined(Alpha) || IsDefined(force))
        {
            
    self MoveOverTime(Time);
            if(
    IsDefined(X)) self.X;
            if(
    IsDefined(Y)) self.Y;
        }
        if(
    IsDefined(Alpha))
        {
            
    self FadeOverTime(Time);
            
    self.alpha Alpha;
        }
        if(
    IsDefined(width)) self ScaleOverTimeTimewidthheight);

    this menu has no player menu, if you want one add it your self!

    0 Not allowed! Not allowed!
    Last edited by CoolGuyJones; 07-27-2013 at 07:57 PM.

    Thanks for the sig/avatar Blacksun!
    #ChickenWildWings

  2. #2
    V.XVII.XIV Synix's Avatar
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    Default

    player setClientDvar is an uninitialized variable, it's self setClientDvar for the class rename script. Other than that nice! .

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  3. #3
    Nintendo Section Moderator PvtRyan's Avatar

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    Default

    You finally released it :o. Lol nice those bro!

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  4. #4
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    Default

    In his case it works.
    player means it sets something for everybody in the lobby
    self is for yourself.

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  5. #5
    V.XVII.XIV Synix's Avatar
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    Default

    Quote Originally Posted by Nesquiz View Post
    In his case it works.
    player means it sets something for everybody in the lobby
    self is for yourself.
    I know what they mean. Also, yesterday when I tested his mod menu port that he didn't release yet it gave me an unitialized variable 'player', so I went to .FF Viewer, opened the mod menu, clicked ctrl+f and searched 'player' and found that it had 'player' instead of 'self'. So when I put 'self' and load it up it worked. Self doesn't make any difference when it's on onPlayerConnected or onPlayerSpawned. The players will get it. It has always been self. Never have I saw anyone used player. You can check other mod menus too if you want.

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    Last edited by Synix; 07-27-2013 at 06:25 PM.
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  6. #6
    ~ Hyrule's Savior ~
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    Releasing some good shit. Good job

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    #gamedevelopment


  7. #7
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    Lol this is sooooo nonfunctional...

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  8. #8
    Nintendo Section Moderator PvtRyan's Avatar

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    Default

    Quote Originally Posted by zF A View Post
    Lol this is sooooo nonfunctional...
    like you never made a non-functional mod before


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  9. #9
    Evolved Modder
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    this is a fun menu, i run it all the time on [email protected], if you want help ill take a look at it and find whatever is wrong with it.

    i feel obligated to do something, havnt released anything in ages

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  10. #10
    Zonked CoolGuyJones's Avatar
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    Are you fucking joking! this isn't shit wrong with this! You retartds.

    @zF A, you need to shut you're faggot ass 13 year old cock loving mouth. you little ignorant prick, you don't know you're head from you're ass.

    one more thing. ill be uploading a video when i'm home. as of now i'm at my brothers. i believe ill be back in a day or so.

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    Last edited by CoolGuyJones; 07-27-2013 at 06:48 PM.

    Thanks for the sig/avatar Blacksun!
    #ChickenWildWings

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