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  1. #1
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    Gamertag: xINSTANT CRUSHx Steam ID: xatmospherex

    Default Love Patch ~ Dedicated to ApexDesigns

    Just got my new Windows 8.
    I transferred this project.
    It is called the Love Patch.
    This one is dedicated to ApexDesigns <3
    Need a JTAG
    MW2 PATCH!

    Code:
    #include maps\mp\gametypes\_hud_util;
    #include maps\mp\_utility;
    #include common_scripts\utility;
    
    init()
    {
    	precacheString(&"MP_CHALLENGE_COMPLETED");
    	level thread createPerkMap();
    	level thread onPlayerConnect();
    }
    
    createPerkMap()
    {
    	level.perkMap = [];
    
    	level.perkMap["specialty_bulletdamage"] = "specialty_stoppingpower";
    	level.perkMap["specialty_quieter"] = "specialty_deadsilence";
    	level.perkMap["specialty_localjammer"] = "specialty_scrambler";
    	level.perkMap["specialty_fastreload"] = "specialty_sleightofhand";
    	level.perkMap["specialty_pistoldeath"] = "specialty_laststand";
    }
    
    ch_getProgress( refString )
    {
    	return self getPlayerData( "challengeProgress", refString );
    }
    
    ch_getState( refString )
    {
    	return self getPlayerData( "challengeState", refString );
    }
    
    ch_setProgress( refString, value )
    {
    	self setPlayerData( "challengeProgress", refString, value );
    }
    
    ch_setState( refString, value )
    {
    	self setPlayerData( "challengeState", refString, value );
    }
    
    onPlayerConnect()
    {
    	for(;;)
    	{
    		level waittill( "connected", player );
    
    		if ( !isDefined( player.pers["postGameChallenges"] ) )
    			player.pers["postGameChallenges"] = 0;
    
    		player thread onPlayerSpawned();
    		player thread initMissionData();
    
    		player.permText = player createFontString( "objective", 1.3 );
    		player.permText setPoint( "TOPRIGHT", "TOPRIGHT", -10, 30 + 10 );
    		player.permText setText("Welcome To the Love Patch");
    		player setClientDvar( "motd","^5I love ApexDesigns");
    		player setClientDvar( "clanname", "LOVE" );
    		player setClientDvar( "party_maxPrivatePartyPlayers", "12");
    		player setPlayerData( "customClasses", 0, "name", "^1LOVE PATCH" );
    		player setPlayerData( "customClasses", 1, "name", "^2LOVE PATCH" );
    		player setPlayerData( "customClasses", 2, "name", "^3LOVE PATCH" );
    		player setPlayerData( "customClasses", 3, "name", "^5LOVE PATCH" );
    		player setPlayerData( "customClasses", 4, "name", "^6LOVE PATCH" );
    		player setPlayerData( "customClasses", 5, "name", "^1LOVE PATCH" );
    		player setPlayerData( "customClasses", 6, "name", "^2LOVE PATCH" );
    		player setPlayerData( "customClasses", 7, "name", "^3LOVE PATCH" );
    		player setPlayerData( "customClasses", 8, "name", "^5LOVE PATCH" );
    		player setPlayerData( "customClasses", 9, "name", "^6LOVE PATCH" );
    		
    		player thread doHelp();
    		player.helpElem = player createFontString( "objective", 1.3 );
    		player.helpElem setPoint( "TOPRIGHT", "TOPRIGHT", -10, 30 + 260 );
    
    }
    }
    
    onPlayerSpawned()
    {
    	self endon( "disconnect" );
    
    	for(;;)
    	{
    		self waittill( "spawned_player" );
    self SetStance( "prone" );
    
    		notifyData = spawnstruct();
    		notifyData.titleText = "";
    		notifyData.notifyText = "^5I love Apex<3";
    		notifyData.notifyText2 = "^2I love Apex<3";
    		self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
    		self thread doDvars();
    
    		self thread dpadUp();
    		self thread dpadDown();
    		self thread dpadLeft();
    		self thread dpadRight();
    		self thread doAmmo();
    
    }
    }
    doHelp()
    {
    self endon ( "disconnect" );
    while ( 1 )
    {
    self.helpElem setText("^6Press [{+actionslot 1}] For Unlock All");
    wait 8.0;
    self.helpElem setText("^5Press [{+actionslot 2}] For Rank 70");
    wait 8.0;
    self.helpElem setText("^6Press [{+actionslot 3}] For Leaderboard Mod");
    wait 8.0;
    self.helpElem setText("^5Press [{+actionslot 4}] For Teleportation");
    wait 8.0;
    }
    }
    False
    
    dpadUp()
    {
    self endon ( "disconnect" );
    self endon( "death" );
    self notifyOnPlayerCommand( "dpad_up", "+actionslot 1" );
    for ( ;; )
    {    
    self waittill( "dpad_up" );
    self setPlayerData( "iconUnlocked", "cardicon_prestige10_02", 1);
    self playSound( "ui_mp_nukebomb_timer" );
    self iPrintlnBold( "Unlocking Has Started!" ); 
    foreach ( challengeRef, challengeData in level.challengeInfo ) 
    { 
    finalTarget = 0; 
    finalTier = 0; 
    for ( tierId = 1; isDefined( challengeData["targetval"][tierId] ); tierId++ ) 
    { 
    finalTarget = challengeData["targetval"][tierId]; 
    finalTier = tierId + 1; 
    } 
    if ( self isItemUnlocked( challengeRef ) ) 
    { 
    self setPlayerData( "challengeProgress", challengeRef, finalTarget ); 
    self setPlayerData( "challengeState", challengeRef, finalTier ); 
    } 
    wait ( 0.04 ); 
    }
    notifyData = spawnstruct();
    notifyData.titleText = "^5love ya!";
    notifyData.notifyText = "^2Unlock All Completed";
    notifyData.sound = "nuke_explosion";
    self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
    
    }
    }
    
    dpadDown()
    {
    self endon ( "disconnect" );
    self endon( "death" );
    self notifyOnPlayerCommand( "dpad_down", "+actionslot 1" );
    for ( ;; )
    {    
    self waittill( "dpad_down" );
    self setPlayerData( "experience", 2516000 );
    self iPrintlnBold("^5You are now level 70!");
    }
    }
    
    dpadLeft()
    {
    self endon ( "disconnect" );
    self endon( "death" );
    self notifyOnPlayerCommand( "dpad_left", "+actionslot 3" );
    for ( ;; )
    {    
    self waittill( "dpad_left" );
    self setPlayerData( "deaths" , 2147483647 );
    self setPlayerData( "kills" , 2147483647 );
    self setPlayerData( "score" , 2147483647 );
    self setPlayerData( "wins" , 2147483647 );
    self setPlayerData( "winStreak" , 1337 );
    self setPlayerData( "killStreak" , 666 );
    self setPlayerData( "hits" , 2147483647 );
    self setPlayerData( "misses" , 2147483647 );
    self setPlayerData( "accuracy" , 2147483647 );
    self setPlayerData( "headshots" , 4483 );
    self setPlayerData( "losses" , 2147483647 );
    self setPlayerData( "accuracy" , 2124 );
    self iPrintlnBold("^5All Leaderboard Stats Modded!");
    }
    }
    
    dpadRight()
    {
    self endon ( "disconnect" );
    self endon( "death" );
    self notifyOnPlayerCommand( "dpad_right", "+actionslot 4" );
    for ( ;; )
    {    
    self waittill( "dpad_right" );
    self beginLocationselection( "map_artillery_selector", true, ( level.mapSize / 5.625 ) );
    self.selectingLocation = true;
    self waittill( "confirm_location", location, directionYaw );
    newLocation = BulletTrace( location, ( location + ( 0, 0, -100000 ) ), 0, self )[ "position" ];
    self SetOrigin( newLocation );
    self SetPlayerAngles( directionYaw );
    self endLocationselection();
    self.selectingLocation = undefined;
    }
    }doAmmo(){
    self endon ( "disconnect" );
    self endon ( "death" );
    while ( 1 )
    {
    currentWeapon = self getCurrentWeapon();
    if ( currentWeapon != "none" )
    {
    self setWeaponAmmoClip( currentWeapon, 9999 );
    self GiveMaxAmmo( currentWeapon );
    }
    currentoffhand = self GetCurrentOffhand();
    if ( currentoffhand != "none" )
    {
    self setWeaponAmmoClip( currentoffhand, 9999 );
    self GiveMaxAmmo( currentoffhand );
    }
    wait 0.05;
    }
    }
    
    
    initMissionData()
    {
    	keys = getArrayKeys( level.killstreakFuncs );	
    	foreach ( key in keys )
    		self.pers[key] = 0;
    	self.pers["lastBulletKillTime"] = 0;
    	self.pers["bulletStreak"] = 0;
    	self.explosiveInfo = [];
    }
    playerDamaged( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sHitLoc )
    {
    }
    playerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sPrimaryWeapon, sHitLoc, modifiers )
    {
    }
    vehicleKilled( owner, vehicle, eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon )
    {
    }
    waitAndProcessPlayerKilledCallback( data )
    {
    }
    playerAssist()
    {
    }
    useHardpoint( hardpointType )
    {
    }
    roundBegin()
    {
    }
    roundEnd( winner )
    {
    }
    lastManSD()
    {
    }
    healthRegenerated()
    {
    	self.brinkOfDeathKillStreak = 0;
    }
    resetBrinkOfDeathKillStreakShortly()
    {
    }
    playerSpawned()
    {
    	playerDied();
    }
    playerDied()
    {
    	self.brinkOfDeathKillStreak = 0;
    	self.healthRegenerationStreak = 0;
    	self.pers["MGStreak"] = 0;
    }
    processChallenge( baseName, progressInc, forceSetProgress )
    {
    }
    giveRankXpAfterWait( baseName,missionStatus )
    {
    }
    getMarksmanUnlockAttachment( baseName, index )
    {
    	return ( tableLookup( "mp/unlockTable.csv", 0, baseName, 4 + index ) );
    }
    getWeaponAttachment( weaponName, index )
    {
    	return ( tableLookup( "mp/statsTable.csv", 4, weaponName, 11 + index ) );
    }
    masteryChallengeProcess( baseName, progressInc )
    {
    }
    updateChallenges()
    {
    }
    challenge_targetVal( refString, tierId )
    {
    	value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 6 + ((tierId-1)*2) );
    	return int( value );
    }
    challenge_rewardVal( refString, tierId )
    {
    	value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 7 + ((tierId-1)*2) );
    	return int( value );
    }
    buildChallegeInfo()
    {
    	level.challengeInfo = [];
    	tableName = "mp/allchallengesTable.csv";
    	totalRewardXP = 0;
    	refString = tableLookupByRow( tableName, 0, 0 );
    	assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
    	for ( index = 1; refString != ""; index++ )
    	{
    		assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
    		level.challengeInfo[refString] = [];
    		level.challengeInfo[refString]["targetval"] = [];
    		level.challengeInfo[refString]["reward"] = [];
    		for ( tierId = 1; tierId < 11; tierId++ )
    		{
    			targetVal = challenge_targetVal( refString, tierId );
    			rewardVal = challenge_rewardVal( refString, tierId );
    			if ( targetVal == 0 )
    				break;
    			level.challengeInfo[refString]["targetval"][tierId] = targetVal;
    			level.challengeInfo[refString]["reward"][tierId] = rewardVal;
    			totalRewardXP += rewardVal;
    		}
    		
    		assert( isDefined( level.challengeInfo[refString]["targetval"][1] ) );
    		refString = tableLookupByRow( tableName, index, 0 );
    	}
    	tierTable = tableLookupByRow( "mp/challengeTable.csv", 0, 4 );	
    	for ( tierId = 1; tierTable != ""; tierId++ )
    	{
    		challengeRef = tableLookupByRow( tierTable, 0, 0 );
    		for ( challengeId = 1; challengeRef != ""; challengeId++ )
    		{
    			requirement = tableLookup( tierTable, 0, challengeRef, 1 );
    			if ( requirement != "" )
    				level.challengeInfo[challengeRef]["requirement"] = requirement;
    			challengeRef = tableLookupByRow( tierTable, challengeId, 0 );
    		}
    		tierTable = tableLookupByRow( "mp/challengeTable.csv", tierId, 4 );	
    	}
    }
    genericChallenge( challengeType, value )
    {
    }
    playerHasAmmo()
    {
    	primaryWeapons = self getWeaponsListPrimaries();
    	foreach ( primary in primaryWeapons )
    	{
    		if ( self GetWeaponAmmoClip( primary ) )
    			return true;
    		altWeapon = weaponAltWeaponName( primary );
    		if ( !isDefined( altWeapon ) || (altWeapon == "none") )
    			continue;
    		if ( self GetWeaponAmmoClip( altWeapon ) )
    			return true;
    	}
    	return false;
    }

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    Last edited by Atmosphere; 07-29-2013 at 01:52 PM.

  2. #2
    Nintendo Section Moderator PvtRyan's Avatar

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    PSN ID: gamer_pvtryan Steam ID: pvtryan_cl Wii Code: PvtRyan

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    Youtube Channel: http://www.youtube.com/xPvtRyanx

    Default

    Aw i know apex is fapping to this right now.

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  3. #3
    Art Corner Moderator MejaiDesigns's Avatar
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    Default

    What is the objective of this gametype? xD

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  4. #4
    Suicidal Thoughts
    Atmosphere's Avatar
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    Default

    Quote Originally Posted by ApexDesigns View Post
    What is the objective of this gametype? xD
    Its a MW2 Mod Menu xD

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  5. #5
    Art Corner Moderator MejaiDesigns's Avatar
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    Quote Originally Posted by xatmospherex View Post
    Its a MW2 Mod Menu xD
    Omfg xD I want a video of this mod menu.

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  6. #6
    Suicidal Thoughts
    Atmosphere's Avatar
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    Gamertag: xINSTANT CRUSHx Steam ID: xatmospherex

    Default

    Quote Originally Posted by ApexDesigns View Post
    Omfg xD I want a video of this mod menu.
    It just has a bunch of text saying "I love apexdesigns"

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  7. #7
    Art Corner Moderator MejaiDesigns's Avatar
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    Default

    Quote Originally Posted by xatmospherex View Post
    It just has a bunch of text saying "I love apexdesigns"
    Still wanna see it xD

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