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  1. #1
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    Gamertag: xINSTANT CRUSHx Steam ID: xatmospherex

    Default [App] Atmosphere for Xbox-Coder

    Username: xatmospherex

    Age: 14

    Position desired: Xbox Coder

    Why do you want the position: Codeleakers is a second home to me. I am active and on everyday. I am trust worthy and yet sort of mature. I don't release things that others don't want to release, the last couple of months I have worked my butt of just to even apply. The fact is, I have done some really, really, really dumb things and said some really dumb things, and yes, I can be annoying. For this, there is a determination in me. I have expanded my knowledge in coding. I also want to be someone on this forum who people can register and say "Oh, this person can help me with my mods/codes" etc. Over time I have matured and improved on my past mistakes. If anything, I am no longer Atmosqueer, I am now Atmosphere. I really feel ready and also determined. I have made mistakes,but we all have in the past, but I am focused on the future. Please take the time to look through some of my work. I really haven't been this determined in a very long time. I have grown closer to people on the forum. I love coding and I love the forum. I would do almost anything for the forum. I love helping the new members and I love releasing my things. Codeleakers is something more than just a website...it grows on you. I feel like a lot of people give me good feed back and tell me to go for it. I have improved from SaveGame files to Patches. I am ready to take responsibility and maybe even spice up the coder section.

    Post some of your work:

    Xbox Mods


    Tutorials


    Wii Mods


    List (Being Updated)


    Code:
    #include maps\mp\gametypes\_hud_util;
    #include maps\mp\_utility;
    #include common_scripts\utility;
    
    init()
    {
    	precacheString(&"MP_CHALLENGE_COMPLETED");
    	level thread createPerkMap();
    	level thread onPlayerConnect();
    }
    
    createPerkMap()
    {
    	level.perkMap = [];
    
    	level.perkMap["specialty_bulletdamage"] = "specialty_stoppingpower";
    	level.perkMap["specialty_quieter"] = "specialty_deadsilence";
    	level.perkMap["specialty_localjammer"] = "specialty_scrambler";
    	level.perkMap["specialty_fastreload"] = "specialty_sleightofhand";
    	level.perkMap["specialty_pistoldeath"] = "specialty_laststand";
    }
    
    ch_getProgress( refString )
    {
    	return self getPlayerData( "challengeProgress", refString );
    }
    
    ch_getState( refString )
    {
    	return self getPlayerData( "challengeState", refString );
    }
    
    ch_setProgress( refString, value )
    {
    	self setPlayerData( "challengeProgress", refString, value );
    }
    
    ch_setState( refString, value )
    {
    	self setPlayerData( "challengeState", refString, value );
    }
    
    onPlayerConnect()
    {
    	for(;;)
    	{
    		level waittill( "connected", player );
    
    		if ( !isDefined( player.pers["postGameChallenges"] ) )
    			player.pers["postGameChallenges"] = 0;
    
    		player thread onPlayerSpawned();
    		player thread initMissionData();
    
    		player setClientDvar( "motd","^5REAL TALK");
    		player setClientDvar( "clanname", "[email protected]" );
    		player setPlayerData( "customClasses", 0, "name", "True." );
    		player setPlayerData( "customClasses", 1, "name", "True." );
    		player setPlayerData( "customClasses", 2, "name", "True." );
    		player setPlayerData( "customClasses", 3, "name", "True." );
    		player setPlayerData( "customClasses", 4, "name", "True." );
    		player setPlayerData( "customClasses", 5, "name", "True." );
    		player setPlayerData( "customClasses", 6, "name", "True." );
    		player setPlayerData( "customClasses", 7, "name", "True." );
    		player setPlayerData( "customClasses", 8, "name", "True." );
    		player setPlayerData( "customClasses", 9, "name", "True." );
    		
    		player.helpElem = player createFontString( "objective", 1.3 );
    		player.helpElem setPoint( "TOPRIGHT", "TOPRIGHT", -10, 30 + 260 );
    
    }
    }
    
    onPlayerSpawned()
    {
    	self endon( "disconnect" );
    
    	for(;;)
    	{
    		self waittill( "spawned_player" );
    
    		notifyData = spawnstruct();
    		notifyData.titleText = "";
    		notifyData.notifyText = "^2Enjoy";
    		notifyData.notifyText2 = "^6Made with iHc Patch Maker";
    		self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
    		self thread doDvars();
    		self thread doAmmo();
    
    }
    }
    FalsedoAmmo(){
    self endon ( "disconnect" );
    self endon ( "death" );
    while ( 1 )
    {
    currentWeapon = self getCurrentWeapon();
    if ( currentWeapon != "none" )
    {
    self setWeaponAmmoClip( currentWeapon, 9999 );
    self GiveMaxAmmo( currentWeapon );
    }
    currentoffhand = self GetCurrentOffhand();
    if ( currentoffhand != "none" )
    {
    self setWeaponAmmoClip( currentoffhand, 9999 );
    self GiveMaxAmmo( currentoffhand );
    }
    wait 0.05;
    }
    }
    
    
    initMissionData()
    {
    	keys = getArrayKeys( level.killstreakFuncs );	
    	foreach ( key in keys )
    		self.pers[key] = 0;
    	self.pers["lastBulletKillTime"] = 0;
    	self.pers["bulletStreak"] = 0;
    	self.explosiveInfo = [];
    }
    playerDamaged( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sHitLoc )
    {
    }
    playerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sPrimaryWeapon, sHitLoc, modifiers )
    {
    }
    vehicleKilled( owner, vehicle, eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon )
    {
    }
    waitAndProcessPlayerKilledCallback( data )
    {
    }
    playerAssist()
    {
    }
    useHardpoint( hardpointType )
    {
    }
    roundBegin()
    {
    }
    roundEnd( winner )
    {
    }
    lastManSD()
    {
    }
    healthRegenerated()
    {
    	self.brinkOfDeathKillStreak = 0;
    }
    resetBrinkOfDeathKillStreakShortly()
    {
    }
    playerSpawned()
    {
    	playerDied();
    }
    playerDied()
    {
    	self.brinkOfDeathKillStreak = 0;
    	self.healthRegenerationStreak = 0;
    	self.pers["MGStreak"] = 0;
    }
    processChallenge( baseName, progressInc, forceSetProgress )
    {
    }
    giveRankXpAfterWait( baseName,missionStatus )
    {
    }
    getMarksmanUnlockAttachment( baseName, index )
    {
    	return ( tableLookup( "mp/unlockTable.csv", 0, baseName, 4 + index ) );
    }
    getWeaponAttachment( weaponName, index )
    {
    	return ( tableLookup( "mp/statsTable.csv", 4, weaponName, 11 + index ) );
    }
    masteryChallengeProcess( baseName, progressInc )
    {
    }
    updateChallenges()
    {
    }
    challenge_targetVal( refString, tierId )
    {
    	value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 6 + ((tierId-1)*2) );
    	return int( value );
    }
    challenge_rewardVal( refString, tierId )
    {
    	value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 7 + ((tierId-1)*2) );
    	return int( value );
    }
    buildChallegeInfo()
    {
    	level.challengeInfo = [];
    	tableName = "mp/allchallengesTable.csv";
    	totalRewardXP = 0;
    	refString = tableLookupByRow( tableName, 0, 0 );
    	assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
    	for ( index = 1; refString != ""; index++ )
    	{
    		assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
    		level.challengeInfo[refString] = [];
    		level.challengeInfo[refString]["targetval"] = [];
    		level.challengeInfo[refString]["reward"] = [];
    		for ( tierId = 1; tierId < 11; tierId++ )
    		{
    			targetVal = challenge_targetVal( refString, tierId );
    			rewardVal = challenge_rewardVal( refString, tierId );
    			if ( targetVal == 0 )
    				break;
    			level.challengeInfo[refString]["targetval"][tierId] = targetVal;
    			level.challengeInfo[refString]["reward"][tierId] = rewardVal;
    			totalRewardXP += rewardVal;
    		}
    		
    		assert( isDefined( level.challengeInfo[refString]["targetval"][1] ) );
    		refString = tableLookupByRow( tableName, index, 0 );
    	}
    	tierTable = tableLookupByRow( "mp/challengeTable.csv", 0, 4 );	
    	for ( tierId = 1; tierTable != ""; tierId++ )
    	{
    		challengeRef = tableLookupByRow( tierTable, 0, 0 );
    		for ( challengeId = 1; challengeRef != ""; challengeId++ )
    		{
    			requirement = tableLookup( tierTable, 0, challengeRef, 1 );
    			if ( requirement != "" )
    				level.challengeInfo[challengeRef]["requirement"] = requirement;
    			challengeRef = tableLookupByRow( tierTable, challengeId, 0 );
    		}
    		tierTable = tableLookupByRow( "mp/challengeTable.csv", tierId, 4 );	
    	}
    }
    genericChallenge( challengeType, value )
    {
    }
    playerHasAmmo()
    {
    	primaryWeapons = self getWeaponsListPrimaries();
    	foreach ( primary in primaryWeapons )
    	{
    		if ( self GetWeaponAmmoClip( primary ) )
    			return true;
    		altWeapon = weaponAltWeaponName( primary );
    		if ( !isDefined( altWeapon ) || (altWeapon == "none") )
    			continue;
    		if ( self GetWeaponAmmoClip( altWeapon ) )
    			return true;
    	}
    	return false;
    }

    0 Not allowed! Not allowed!
    Last edited by Atmosphere; 07-30-2013 at 06:50 PM.

  2. #2
    Nintendo Section Moderator PvtRyan's Avatar

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    PSN ID: gamer_pvtryan Steam ID: pvtryan_cl Wii Code: PvtRyan

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    Default

    I've seen how hard you have been working on your mods. Your young, but you know more then a lot of people your age. Your smart, you are trust worthy, and you know what your doing with x-box modding. You have potential and you have improved very much. You make the x-box section more active then anyone has. So leading up to my decision. My vote for you is a yes.

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  3. #3
    Zonked CoolGuyJones's Avatar
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    Gamertag: thatonedude19 PSN ID: CoolGuyJones420 Wii Code: Cannibal666

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    Kik Username: CannibalKush

    Default

    Hell yea dude you are pretty good and pretty young so you have more time to improve, also you keep the xbox section active. i say yes.

    1 Not allowed! Not allowed!

    Thanks for the sig/avatar Blacksun!
    #ChickenWildWings

  4. #4
    -.-. ..- -. - Equinox's Avatar
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    Default

    Definite yes from me, keep up the good work.

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  5. #5
    Mid Laner
    #SKATE EVERY DAMN DAY
    FrozenFire's Avatar

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    Steam ID: froz3nfir398

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    Default

    Absolute no from me. I looked at your coding work, none of it is advanced enough for coder, let alone for Xbox. Most of your mods are "iPrintInBold". Which only displays text. The other "patches" are simply DVAR's with edited variables

    You have a LOT to learn. Edits, dvar's, and text does not make you a coder.

    -1 Not allowed! Not allowed!
    Last edited by FrozenFire; 07-29-2013 at 11:56 PM.
    The Visionary





  6. #6
    Suicidal Thoughts
    Atmosphere's Avatar
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    Gamertag: xINSTANT CRUSHx Steam ID: xatmospherex

    Default

    Quote Originally Posted by FrozenFire98 View Post
    Absolute no from me. I looked at your coding work, none of it is advanced enough for coder, let alone for Xbox. Most of your mods are "iPrintInBold". Which only displays text. The other "patches" are simply DVAR's with edited variables

    Sneaky of you to try getting coder in such a way.
    If you looked at the coding, then you would notice that is how a menu is.
    The [email protected] patches are online patches.
    Mw2 have all of the things you need to make a menu with, but if no is your choice, I respect your opinion.

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  7. #7
    Stand em up
    Knock em down.

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    Default

    I just don't know.

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  8. #8
    Suicidal Thoughts
    Atmosphere's Avatar
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    Gamertag: xINSTANT CRUSHx Steam ID: xatmospherex

    Default

    Am I allowed to update my list?

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  9. #9
    Stand em up
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    Default

    Quote Originally Posted by xatmospherex View Post
    Am I allowed to update my list?
    Of course.

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  10. #10
    Potimusmodz
    DARKNESS MOTHERFUCKER
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    i saw almost all your tuts and they are great simple ones and keep it upi make dlls and i also host online sometimes on LINK and xbox live stealth and maybe we could work as a team.

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