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  1. #1
    Member M4TRIX G4MER's Avatar
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    Default [SC7E52] Help Needed Please

    Hi all, i've made an edit of the Matrix Port menu, but there are 3 unknowns functions (I've never modified it):
    _[[sub]] on line 534
    _[[self.menufunc[self.scroll]]] on line 635
    _[[self.previousMenu]] on line 642

    I've checked it with my syntax checker, and there is no error, but when i have checked it with FF Viewer V3.00 and V2.65, there are Unknowns functions, so i have tested on black ops, and black ops check unknown functions. I give you script that's i've never modified !

    _[[sub]]:
    Code:
    LoadSub(sub)
    {
        for(i=0;i<self.MenuText.size;i++)
        self.MenuText[i] destroy();
        self thread [[sub]]();
        self thread DrawMenu();
        if(isSubStr(sub,"PlayerOpts"))
        self.pNum=self.scroll;
        self.scroll=0;
        self.MenuText[0].color=(1,1,1);
        self.scrollbar setPoint("TOP","TOP",0,22.5);
    }
    [[sub]] = (Example of 1 menu):

    Code:
    PlayerOpts()
    {
        self.menuname=[];
        self.menufunc=[];
       self.menuinput=[];
    self.previousMenu=::LoadSub;
    self.previousInput=::PlayerMenu;
        
        self.menuname[0]="Kick Player";
        self.menuname[1]="Kill Player";
    self.menuname[2]="Normal Player";
        self.menuname[3]="VIP Player";
        self.menuname[4]="Admin Player";
    self.menuname[5]="Freeze Player";
        self.menuname[6]="Rank Up Player";
        self.menuname[7]="Derank Player";
        
        self.menufunc[0]=::KickP;
        self.menufunc[1]=::KillP;
        self.menufunc[2]=::NormalP;
        self.menufunc[3]=::VipP;
        self.menufunc[4]=::AdminP;
    self.menufunc[5]=::FreezeP;
        self.menufunc[6]=::RankP;
        self.menufunc[7]=::DerankP;
        
        self.menuinput[0]="";
        self.menuinput[1]="";
        self.menuinput[2]="";
        self.menuinput[3]="";
        self.menuinput[4]="";
        self.menuinput[5]="";
        self.menuinput[6]="";
        self.menuinput[7]="";
    }
    _[[self.menufunc[self.scroll]]]
    AND
    _[[self.previousMenu]]

    Code:
    MenuFunctions()
    {
        self endon("death");
        for(;;)
        {
            if(self FragButtonPressed() && self GetStance() == "crouch" && self.menuOpen == false)
            {
                self.scroll=0;
                self.menuOpen=true;
                self freezeControls(true);
                self thread DrawMenu();
                self.MenuText[0].color=(1,1,1);
                self.MenuText[0].fontscale=1.6;
                self.MenuText.alpha=0;
                self.mShad.alpha=0;
                self.scrollbar.alpha=0;
                self.MenuText FadeOverTime(0.35);
                self.mShad FadeOverTime(0.35);
                self.scrollbar FadeOverTime(0.35);
                self.mShad.alpha=0.9;
                self.scrollbar.alpha=0.9;
                self.scrollbar setPoint("TOP","TOP",0,22.5);
    self.instructz setText( " ^3[{+attack}] - Down \n ^7[{+speed_throw}] - Up \n ^1[{+activate}] - Select \n ^7[{+melee}] - Back/Exit \n \n ^1Current Menu: ^7Main \n \n ^1Status: ^7"+self.status+"");
            }
            if(self AdsButtonPressed() && self.menuOpen == true)
            {
                if(self.scroll>=1)
                {
                    self.scroll--;
                    self.scrollbar moveOverTime(.15);
                    self.scrollbar setPoint("TOP","TOP",0,(self.scrollbar.y-17));
                    for(x=0;x<self.MenuText.size;x++)
                    {
                        self.MenuText[x].color=(1,1,1);
                        self.MenuText[x].fontscale=1.5;
                    }
                    wait .15;
                    self.MenuText[self.scroll].fontscale=1.6;
                    self.MenuText[self.scroll].color=(1,1,1);
                }
            }
            if(self AttackButtonPressed() && self.menuOpen == true)
            {
                if(self.scroll<self.menuname.size-1)
                {
                    self.scroll++;
                    self.scrollbar moveOverTime(.15);
                    self.scrollbar setPoint("TOP","TOP",0,(self.scrollbar.y+17));
                    for(x=0;x<self.MenuText.size;x++)
                    {
                        self.MenuText[x].color=(1,1,1);
                        self.MenuText[x].fontscale=1.5;
                    }
                    wait .15;
                    self.MenuText[self.scroll].fontscale=1.6;
                    self.MenuText[self.scroll].color=(1,1,1);
                }
            }
            if(self UseButtonPressed() && self.menuOpen == true)
            {
                if(!isSubStr(self.menufunc[self.scroll],"LoadSub"))
                {
                    self MenuTextPulse();
                }
                self thread [[self.menufunc[self.scroll]]](self.menuinput[self.scroll]);
            }
            if(self MeleeButtonPressed() == true && self.menuOpen == true)
            {
    wait 0.2;
    if(self MeleeButtonPressed() == false)
    {
    self thread [[self.previousMenu]]( self.previousInput );
    }
    }
        wait 0.05;
        }
    }
    [[self.menufunc[self.scroll]]]
    AND
    [[self.previousMenu]] functions are in ^^^^ the latest script that I give you ^^^^

    Sent from my LG-P500 (CyanogenMod 10.1 // 4.2.2) using Tapatalk.

    0 Not allowed! Not allowed!

    Vurtex Modding

    ^Made By Me^

  2. #2
    Nintendo Section Moderator PvtRyan's Avatar

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    PSN ID: gamer_pvtryan Steam ID: pvtryan_cl Wii Code: PvtRyan

    Contact info:

    Youtube Channel: http://www.youtube.com/xPvtRyanx

    Default

    Quote Originally Posted by M4TRIX G4MER View Post
    Hi all, i've made an edit of the Matrix Port menu, but there are 3 unknowns functions (I've never modified it):
    _[[sub]] on line 534
    _[[self.menufunc[self.scroll]]] on line 635
    _[[self.previousMenu]] on line 642

    I've checked it with my syntax checker, and there is no error, but when i have checked it with FF Viewer V3.00 and V2.65, there are Unknowns functions, so i have tested on black ops, and black ops check unknown functions. I give you script that's i've never modified !

    _[[sub]]:
    Code:
    LoadSub(sub)
    {
        for(i=0;i<self.MenuText.size;i++)
        self.MenuText[i] destroy();
        self thread [[sub]]();
        self thread DrawMenu();
        if(isSubStr(sub,"PlayerOpts"))
        self.pNum=self.scroll;
        self.scroll=0;
        self.MenuText[0].color=(1,1,1);
        self.scrollbar setPoint("TOP","TOP",0,22.5);
    }
    [[sub]] = (Example of 1 menu):

    Code:
    PlayerOpts()
    {
        self.menuname=[];
        self.menufunc=[];
       self.menuinput=[];
    self.previousMenu=::LoadSub;
    self.previousInput=::PlayerMenu;
        
        self.menuname[0]="Kick Player";
        self.menuname[1]="Kill Player";
    self.menuname[2]="Normal Player";
        self.menuname[3]="VIP Player";
        self.menuname[4]="Admin Player";
    self.menuname[5]="Freeze Player";
        self.menuname[6]="Rank Up Player";
        self.menuname[7]="Derank Player";
        
        self.menufunc[0]=::KickP;
        self.menufunc[1]=::KillP;
        self.menufunc[2]=::NormalP;
        self.menufunc[3]=::VipP;
        self.menufunc[4]=::AdminP;
    self.menufunc[5]=::FreezeP;
        self.menufunc[6]=::RankP;
        self.menufunc[7]=::DerankP;
        
        self.menuinput[0]="";
        self.menuinput[1]="";
        self.menuinput[2]="";
        self.menuinput[3]="";
        self.menuinput[4]="";
        self.menuinput[5]="";
        self.menuinput[6]="";
        self.menuinput[7]="";
    }
    _[[self.menufunc[self.scroll]]]
    AND
    _[[self.previousMenu]]

    Code:
    MenuFunctions()
    {
        self endon("death");
        for(;;)
        {
            if(self FragButtonPressed() && self GetStance() == "crouch" && self.menuOpen == false)
            {
                self.scroll=0;
                self.menuOpen=true;
                self freezeControls(true);
                self thread DrawMenu();
                self.MenuText[0].color=(1,1,1);
                self.MenuText[0].fontscale=1.6;
                self.MenuText.alpha=0;
                self.mShad.alpha=0;
                self.scrollbar.alpha=0;
                self.MenuText FadeOverTime(0.35);
                self.mShad FadeOverTime(0.35);
                self.scrollbar FadeOverTime(0.35);
                self.mShad.alpha=0.9;
                self.scrollbar.alpha=0.9;
                self.scrollbar setPoint("TOP","TOP",0,22.5);
    self.instructz setText( " ^3[{+attack}] - Down \n ^7[{+speed_throw}] - Up \n ^1[{+activate}] - Select \n ^7[{+melee}] - Back/Exit \n \n ^1Current Menu: ^7Main \n \n ^1Status: ^7"+self.status+"");
            }
            if(self AdsButtonPressed() && self.menuOpen == true)
            {
                if(self.scroll>=1)
                {
                    self.scroll--;
                    self.scrollbar moveOverTime(.15);
                    self.scrollbar setPoint("TOP","TOP",0,(self.scrollbar.y-17));
                    for(x=0;x<self.MenuText.size;x++)
                    {
                        self.MenuText[x].color=(1,1,1);
                        self.MenuText[x].fontscale=1.5;
                    }
                    wait .15;
                    self.MenuText[self.scroll].fontscale=1.6;
                    self.MenuText[self.scroll].color=(1,1,1);
                }
            }
            if(self AttackButtonPressed() && self.menuOpen == true)
            {
                if(self.scroll<self.menuname.size-1)
                {
                    self.scroll++;
                    self.scrollbar moveOverTime(.15);
                    self.scrollbar setPoint("TOP","TOP",0,(self.scrollbar.y+17));
                    for(x=0;x<self.MenuText.size;x++)
                    {
                        self.MenuText[x].color=(1,1,1);
                        self.MenuText[x].fontscale=1.5;
                    }
                    wait .15;
                    self.MenuText[self.scroll].fontscale=1.6;
                    self.MenuText[self.scroll].color=(1,1,1);
                }
            }
            if(self UseButtonPressed() && self.menuOpen == true)
            {
                if(!isSubStr(self.menufunc[self.scroll],"LoadSub"))
                {
                    self MenuTextPulse();
                }
                self thread [[self.menufunc[self.scroll]]](self.menuinput[self.scroll]);
            }
            if(self MeleeButtonPressed() == true && self.menuOpen == true)
            {
    wait 0.2;
    if(self MeleeButtonPressed() == false)
    {
    self thread [[self.previousMenu]]( self.previousInput );
    }
    }
        wait 0.05;
        }
    }
    [[self.menufunc[self.scroll]]]
    AND
    [[self.previousMenu]] functions are in ^^^^ the latest script that I give you ^^^^

    Sent from my LG-P500 (CyanogenMod 10.1 // 4.2.2) using Tapatalk.
    Those look like the errors that I added.

    0 Not allowed! Not allowed!


    PS4 Profile:

  3. #3
    Member M4TRIX G4MER's Avatar
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    Wii Code: M4TRIX G4MER

    Default

    Quote Originally Posted by PvtRyan View Post
    Those look like the errors that I added.
    ...?

    Sent from my LG-P500 (CyanogenMod 10.1 // 4.2.2) using Tapatalk.

    0 Not allowed! Not allowed!

    Vurtex Modding

    ^Made By Me^

  4. #4
    Active Member ParadoxContra's Avatar

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    PSN ID: NovaGfx

    Default

    Edit: What i just posted was incorrect. Find the errors and highlight them. I'll fix this for you.

    0 Not allowed! Not allowed!
    Last edited by ParadoxContra; 08-02-2013 at 06:01 PM.
    Quote Originally Posted by T.B.W View Post
    good job nigga

  5. #5
    Member M4TRIX G4MER's Avatar
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    Wii Code: M4TRIX G4MER

    Default

    What ?

    Sent from my LG-P500 (CyanogenMod 10.1 // 4.2.2) using Tapatalk.

    0 Not allowed! Not allowed!

    Vurtex Modding

    ^Made By Me^

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