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  1. #1
    Nintendo Section Moderator PvtRyan's Avatar

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    Default [SC7E52] All Button Conditionals

    For CCP:
    Code:
    X = self meleeButtonPressed()
    
    Y = self useButtonPressed()
    
    B = self jumpButtonPressed()
    
    A = self changeSeatButtonPressed()
    
    L = self secondaryOffHandButtonPressed()
    
    ZL = self adsButtonPressed()
    
    R = self fragButtonPressed()
    
    ZR = self attackButtonPressed()
    
    (Equipment)Dpad-Up = self actionSlotOneButtonPressed()
    
    Dpad-Left = self actionSlotTwoButtonPressed()
    
    Dpad-Down = self actionSlotThreeButtonPressed()
    
    (Killstreak)Dpad-Right = self actionSlotFourButtonPressed()

    For Wiimote+Nunchuck:
    Code:
    Dpad-Down = self meleeButtonPressed()
    
    A = self useButtonPressed()
    
    Dpad-Up = self jumpButtonPressed()
    
    C = self changeSeatButtonPressed()
    
    - = self secondaryOffHandButtonPressed()
    
    Z = self adsButtonPressed()
    
    + = self fragButtonPressed()
    
    B = self attackButtonPressed()
    
    (Equipment)Dpad-Right - Up on nunchuck = self actionSlotOneButtonPressed()
    
    Dpad-Right - Left on nunchuck = self actionSlotTwoButtonPressed()
    
    Dpad-Right - Down on nunchuck = self actionSlotThreeButtonPressed()
    
    (Killstreak)Dpad-Right - Right on nunchuck = self actionSlotFourButtonPressed()


    Unknown Button Conditionals:
    Code:
    Probably for Grenade-- self throwButtonPressed()
    
    Probably for Equipment-- self inventoryButtonPressed()
    
    Idk-- self vehicleAttackButtonPressed()
    
    Probably for shaking it-- self wiimoteWaggled()
    
    Probably for shaking it-- self nunchuckWaggled()

    Button Proof:


    Thanks to xMATRIX_22x for giving me the Idea to post both of these for everyone who needs the conditionals

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    Last edited by PvtRyan; 08-08-2013 at 06:25 AM. Reason: Spacing and Heading


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  2. #2
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    Default

    Thanks for the share

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  3. #3
    Nintendo Section Moderator PvtRyan's Avatar

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    Default

    Quote Originally Posted by TBW View Post
    Thanks for the share
    Thanks man, went through a ram dump for these

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  4. #4
    Member M4TRIX G4MER's Avatar
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    Default

    Thanks !!

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    Vurtex Modding

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  5. #5
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    Default

    thanks for the post. Really heelpful! but for the unknown ones, what would be the difference for throwbuttonpressed and fragbuttonpressed

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  6. #6
    Nintendo Section Moderator PvtRyan's Avatar

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    Default

    Quote Originally Posted by xMATRIX_22x View Post
    thanks for the post. Really heelpful! but for the unknown ones, what would be the difference for throwbuttonpressed and fragbuttonpressed
    i think throw would be either a smoke or frag button pressed because you throw either one.

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  7. #7
    ~ Hyrule's Savior ~
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    Default

    Quote Originally Posted by PvtRyan View Post
    Thanks man, went through a ram dump for these
    It's easy to figure them out without a ram dump. You just got to know the binds right on top of your head, lol.



    Good share indeed

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    #gamedevelopment


  8. #8
    Member Fuziionz's Avatar
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    Default

    Thanks for this

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  9. #9
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    Default

    Good job my nigga

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