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Thread: Splinter Cell: Blacklist Review
08-15-2013, 06:33 AM #1
Splinter Cell: Blacklist Review
The agent Sam Fisher returns with excellent stealth action adventure that will delight fans of the genre and becomes one of the best and most complete delivery of the whole saga.
The new Splinter Cell comes at a good time, in which stealth games are becoming more accepted by the public, and under the pretext of "can handle situations or infiltration by direct action, you choose", are showing great exponents of the genre, we are enjoying as dwarfs all those whom we love go unnoticed, surprise enemies from behind and sneak in the shadows.
The agent Sam Fisher created by American author Tom Clancy, returns 11 years after his first adventure at first exclusive Xbox, a game that quickly compare with the legendary Metal Gear Solid series, but we soon discover that their intentions were very different. More realistic and sensible, less narrative load, Splinter Cell triumphed by having its own personality and unquestionable quality, although with some fluctuations, has always remained high over the past decade.
With Splinter Cell: Blacklist have what is possibly the most complete delivery of all series in terms of content, and one of the best overall, you stop experiments and returns to his roots, to what is truly important, infiltration and stealth. That does not mean you stop along the way some of the additions of the latest installments, as the mark and execute, but its weight in the gameplay ends up being anecdotal and is rarely used, but it continues to be a possibility.
Sam returns to work for the Government of the United States, in the newly formed Fourth Echelon, clandestine unit only responds to the president of the United States, whose mission will be to hunt down the Engineers, a terrorist group through Call Blacklist, a series of targets all over the world, has promised an attack every 7 days until the United States does not withdraw its military troops worldwide. An interesting premise which offers plenty, we take as stimulating and controversial scenarios such as Iran, Libya, London and various locations within the United States itself, in addition to some other site that will surprise you.
Accustomed to being a lone wolf, Sam will have to lead a group formed by former Anna Grimsdottir known as the brain after each mission, and some new faces, as the agent Isaac Briggs, who joins us in cooperative missions, or computer expert Charlie Cole, the typical character and somewhat obnoxious graciosete that has given Ubisoft to include in their games, and that gives us all kinds of advanced technology. The base of operations of this secret unit is the Paladin, a sophisticated and huge plane he found Sam and his team, and from where we started to missions, in addition to acquiring equipment and other improvements.
This aircraft replaces the classic main menu to choose different game modes and options, and unifies a very organic and natural single-player mode, cooperative missions and competitive multiplayer. A detailed location we can explore freely before going into action, and where we can talk to the crew, buy all kinds of upgrades, see the quests available, check our progress, and to call Sam's daughter, to know what are you feeling and how is living this complicated situation that threatens world peace.
08-15-2013, 06:36 AM #2
Stop copying and pasting threads
08-15-2013, 06:40 AM #3
08-15-2013, 06:41 AM #4