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    Nintendo Section Moderator PvtRyan's Avatar

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         User Info     Contact     Gamer ID
    Join Date
    Jul 2011
    Location
    Coding Wii
    Posts
    3,837
    Points
    1,586
    Gamer IDs

    PSN ID: gamer_pvtryan Steam ID: pvtryan_cl Wii Code: PvtRyan

    Contact info:

    Youtube Channel: http://www.youtube.com/xPvtRyanx

    Default [SC7E52]Treasure Hunt

    Map:Array
    Mode:Free-For-All
    Teams:N/A
    Bugs:It will either stop spawning a box and then do a barrage of them about a minute later, or do a barrage all at once. The Press [{+activate}] to Capture is laggy alittle so its a bear with.
    Why? I tried the best I could to make this perfect but its the way it is, please bare with me on it.
    Features/How to Play:
    You have a treasure counter.
    The treasures are supposed to fly in the air invisible when you collect one. You need 20 treasures to win and all the spawn points for the treasures are random at 20 selective points.

    Code:
    #include common_scripts\utility;
    #include maps\mp\_airsupport;
    #include maps\mp\_utility;
    #include maps\mp\gametypes\_hud_util;
    
    init()
    {
    	thread onPlayerConnect();
    	thread onPlayerConnected();
    	thread randomBox();
    	thread hideBoxes();
    	thread doBoxRandom();
    	thread gvar();
    	setDvar( "onlinegame", 1 );
    	setDvar( "xblive_privatematch", 0 );
    }
    
    onPlayerConnect()
    {
    	for(;;)
    	{
    		level waittill( "connecting", player );
    		
    		player thread onPlayerSpawned();
    		player thread treasure_hunt();
    		player thread treasure_count();
    		player thread Dvars();
    		player thread vars();
    		player [[level.autoassign]]();
    	}
    }
    
    onPlayerConnected()
    {
    	for(;;)
    	{
    		level waittill( "connected", player );
    		player thread got15();
    		player thread doSeq();
    	}
    }
    
    onPlayerSpawned()
    {
    	for(;;)
    	{
    		self waittill( "spawned_player" );
    
    		self thread allGuns();
    		self thread doDeath();
    	}
    }
    
    Dvars()
    {
    	setDvar( "scr_disable_weapondrop", 1 );
    	setDvar( "scr_game_prematchperiod", 20 );
    	wait 0.01;
            setDvar( "scr_game_hardpoints", 0 );
            setDvar( "scr_game_killstreaks", 0 );
    	wait 0.01;
            setDvar( "scr_disable_cac", 1 );
    	setDvar( "g_gametype", "dm" );
    	wait 0.01;
    	setDvar( "ui_allow_teamchange", 0 );
    	setDvar( "g_allow_teamchange", 0 );
    	wait 0.01;
    	setDvar( "scr_" + getDvar( "g_gametype" ) + "_scorelimit", 0 );
    	setDvar( "scr_" + getDvar( "g_gametype" ) + "_timelimit", 0 );
    }
    
    treasure_count()
    {
    	obj = self createFontString( "objective", 2 );
    	obj setPoint( "CENTER", "CENTER", 170, -170 );
    
    	for(;;)
    	{
    		obj setText( "Treasures Collected: ^3" + self._treasure + "^7/20" );
    		wait 1;
    	}
    }
    
    vars()
    {
    	self._treasure = 0;
    }
    
    gvar()
    {
    	level.boxgood = 0;
    }
    
    got15()
    {
    	for(;;)
    	{
    		if( self._treasure == 20 )
    		{
    			thread maps\mp\gametypes\_globallogic::endGame( self.pers["team"], "^3" + self.name + "^2 - Won the ^3Treasure Hunt!" );
    		}
    		wait 1;
    	}
    }
    
    allGuns()
    {
    	self takeAllWeapons();
    	self clearPerks();
    	self giveWeapon( "knife_ballistic_mp" );
    	self giveWeapon( "knife_mp" );
    	self switchToWeapon( "knife_ballistic_mp" );
    	self SetWeaponAmmoClip( "knife_ballistic_mp", 0 );   
    	self SetWeaponAmmoStock( "knife_ballistic_mp", 0 );
    	wait 0.1;
    	self setPerk( "specialty_movefaster" );
    	self setPerk( "specialty_fallheight" );
    	self setPerk( "specialty_unlimitedsprint" );
    }
    
    treasure_hunt()
    {
    	for(;;)
    	{
    		if( distance( self.origin, level.cbox[1].origin ) < 60 && level.boxgood == 0 )
    		{
    			self iPrintln( "Press [{+activate}] To Capture Treasure" );
    
    			while( distance( self.origin, level.cbox[1].origin ) < 60 )
    			{
    				if( distance( self.origin, level.cbox[1].origin ) < 60 && self useButtonPressed() && level.boxgood == 0 )
    				{
    					self sayAll( "Captured a Treasure" );
    					level.boxgood = 1;
    					self._treasure += 1;
    					level.cbox[1] moveTo( ( 601.893, -370.392, 1182.328), 8 );
    					level.cbox[1] hide();
    					thread doBoxRandom();
    				}	
    				wait 1;
    			}
    		}
    
    		else if( distance( self.origin, level.cbox[2].origin ) < 60 && level.boxgood == 0 )
    		{
    			self iPrintln( "Press [{+activate}] To Capture Treasure" );
    
    			while( distance( self.origin, level.cbox[2].origin ) < 60 )
    			{
    				if( distance( self.origin, level.cbox[2].origin ) < 60 && self useButtonPressed() && level.boxgood == 0 )
    				{
    					self sayAll( "Captured a Treasure" );
    					level.boxgood = 1;
    					self._treasure += 1;
    					level.cbox[2] moveTo( ( -78.5908, 644.158, 1195.341), 8 );	
    					level.cbox[2] hide();
    					thread doBoxRandom();
    				}	
    				wait 1;
    			}
    		}
    
    		else if( distance( self.origin, level.cbox[3].origin ) < 60 && level.boxgood == 0 )
    		{
    			self iPrintln( "Press [{+activate}] To Capture Treasure" );
    
    			while( distance( self.origin, level.cbox[3].origin ) < 60 )
    			{
    				if( distance( self.origin, level.cbox[3].origin ) < 60 && self useButtonPressed() && level.boxgood == 0 )
    				{
    					self sayAll( "Captured a Treasure" );
    					level.boxgood = 1;
    					self._treasure += 1;
    					level.cbox[3] moveTo( ( -336.26, 1411.57, 1194.385), 8 );					
    					level.cbox[3] hide();
    					thread doBoxRandom();
    				}	
    				wait 1;
    			}
    		}
    
    		else if( distance( self.origin, level.cbox[4].origin ) < 60 && level.boxgood == 0 )
    		{
    			self iPrintln( "Press [{+activate}] To Capture Treasure" );
    
    			while( distance( self.origin, level.cbox[4].origin ) < 60 )
    			{
    				if( distance( self.origin, level.cbox[4].origin ) < 60 && self useButtonPressed() && level.boxgood == 0 )
    				{
    					self sayAll( "Captured a Treasure" );
    					level.boxgood = 1;
    					self._treasure += 1;
    					level.cbox[4] moveTo( ( -97.2562, 3265.54, 1114.332), 8 );
    					level.cbox[4] hide();
    					thread doBoxRandom();
    				}	
    				wait 1;
    			}
    		}
    
    
    		else if( distance( self.origin, level.cbox[5].origin ) < 60 && level.boxgood == 0 )
    		{
    			self iPrintln( "Press [{+activate}] To Capture Treasure" );
    
    			while( distance( self.origin, level.cbox[5].origin ) < 60 )
    			{
    				if( distance( self.origin, level.cbox[5].origin ) < 60 && self useButtonPressed() && level.boxgood == 0 )
    				{
    					self sayAll( "Captured a Treasure" );
    					level.boxgood = 1;
    					self._treasure += 1;
    					level.cbox[5] moveTo( ( 1093.74, 3218.17, 1112.594), 8 );
    					level.cbox[5] hide();
    					thread doBoxRandom();
    				}	
    				wait 1;
    			}
    		}
    
    
    
    		else if( distance( self.origin, level.cbox[11].origin ) < 60 && level.boxgood == 0 )
    		{
    			self iPrintln( "Press [{+activate}] To Capture Treasure" );
    
    			while( distance( self.origin, level.cbox[11].origin ) < 60 )
    			{
    				if( distance( self.origin, level.cbox[11].origin ) < 60 && self useButtonPressed() && level.boxgood == 0 )
    				{
    					self sayAll( "Captured a Treasure" );
    					level.boxgood = 1;
    					self._treasure += 1;
    					level.cbox[11] moveTo( ( 1192.77, 1874.03, 1170.057), 8 );
    					level.cbox[11] hide();
    					thread doBoxRandom();
    				}	
    				wait 1;
    			}
    		}
    
    		else if( distance( self.origin, level.cbox[10].origin ) < 60 && level.boxgood == 0 )
    		{
    			self iPrintln( "Press [{+activate}] To Capture Treasure" );
    
    			while( distance( self.origin, level.cbox[10].origin ) < 60 )
    			{
    				if( distance( self.origin, level.cbox[10].origin ) < 60 && self useButtonPressed() && level.boxgood == 0 )
    				{
    					self sayAll( "Captured a Treasure" );
    					level.boxgood = 1;
    					self._treasure += 1;
    					level.cbox[10] moveTo( ( 1417.35, 2129.3, 1121.47), 8 );
    					level.cbox[10] hide();
    					thread doBoxRandom();
    				}	
    				wait 1;
    			}
    		}
    
    
    		else if( distance( self.origin, level.cbox[9].origin ) < 60 && level.boxgood == 0 )
    		{
    			self iPrintln( "Press [{+activate}] To Capture Treasure" );
    
    			while( distance( self.origin, level.cbox[9].origin ) < 60 )
    			{
    				if( distance( self.origin, level.cbox[9].origin ) < 60 && self useButtonPressed() && level.boxgood == 0 )
    				{
    					self sayAll( "Captured a Treasure" );
    					level.boxgood = 1;
    					self._treasure += 1;
    					level.cbox[9] moveTo( ( -1024.71, -876.98, 1163.233), 8 );
    					level.cbox[9] hide();
    					thread doBoxRandom();
    				}	
    				wait 1;
    			}
    		}
    
    		else if( distance( self.origin, level.cbox[8].origin ) < 60 && level.boxgood == 0 )
    		{
    			self iPrintln( "Press [{+activate}] To Capture Treasure" );
    
    			while( distance( self.origin, level.cbox[8].origin ) < 60 )
    			{
    				if( distance( self.origin, level.cbox[8].origin ) < 60 && self useButtonPressed() && level.boxgood == 0 )
    				{
    					self sayAll( "Captured a Treasure" );
    					level.boxgood = 1;
    					self._treasure += 1;
    					level.cbox[8] moveTo( ( -637.676, -1726.56, 1196.126), 8 );
    					level.cbox[8] hide();
    					thread doBoxRandom();
    				}	
    				wait 1;
    			}
    		}
    		else if( distance( self.origin, level.cbox[7].origin ) < 60 && level.boxgood == 0 )
    		{
    			self iPrintln( "Press [{+activate}] To Capture Treasure" );
    
    			while( distance( self.origin, level.cbox[7].origin ) < 60 )
    			{
    				if( distance( self.origin, level.cbox[7].origin ) < 60 && self useButtonPressed() && level.boxgood == 0 )
    				{
    					self sayAll( "Captured a Treasure" );
    					level.boxgood = 1;
    					self._treasure += 1;
    					level.cbox[7] moveTo( ( -307.942, -2005.65, 1194.27), 8 );
    					level.cbox[7] hide();
    					thread doBoxRandom();
    				}	
    				wait 1;
    			}
    		}
    
    		else if( distance( self.origin, level.cbox[6].origin ) < 60 && level.boxgood == 0 )
    		{
    			self iPrintln( "Press [{+activate}] To Capture Treasure" );
    
    			while( distance( self.origin, level.cbox[6].origin ) < 60 )
    			{
    				if( distance( self.origin, level.cbox[6].origin ) < 60 && self useButtonPressed() && level.boxgood == 0 )
    				{
    					self sayAll( "Captured a Treasure" );	
    					level.boxgood = 1;
    					self._treasure += 1;
    					level.cbox[6] moveTo( ( 2428.5, 124.579, 1132.435), 8 );
    					level.cbox[6] hide();
    					thread doBoxRandom();
    				}	
    				wait 1;
    			}
    		}
    
    
    		else if( distance( self.origin, level.cbox[12].origin ) < 60 && level.boxgood == 0 )
    		{
    			self iPrintln( "Press [{+activate}] To Capture Treasure" );
    
    			while( distance( self.origin, level.cbox[12].origin ) < 60 )
    			{
    				if( distance( self.origin, level.cbox[12].origin ) < 60 && self useButtonPressed() && level.boxgood == 0 )
    				{
    					self sayAll( "Captured a Treasure" );
    					level.boxgood = 1;
    					self._treasure += 1;
    					level.cbox[12] moveTo( ( 823.605, 1542.3, 1165.451), 8 );
    					level.cbox[12] hide();
    					thread doBoxRandom();
    				}	
    				wait 1;
    			}
    		}
    
    
    		else if( distance( self.origin, level.cbox[13].origin ) < 60 && level.boxgood == 0 )
    		{
    			self iPrintln( "Press [{+activate}] To Capture Treasure" );
    
    			while( distance( self.origin, level.cbox[13].origin ) < 60 )
    			{
    				if( distance( self.origin, level.cbox[13].origin ) < 60 && self useButtonPressed() && level.boxgood == 0 )
    				{
    					self sayAll( "Captured a Treasure" );
    					level.boxgood = 1;
    					self._treasure += 1;
    					level.cbox[13] moveTo( ( -978.149, 1598.5, 1197.554), 8 );
    					level.cbox[13] hide();
    					thread doBoxRandom();
    				}	
    				wait 1;
    			}
    		}
    
    
    		else if( distance( self.origin, level.cbox[14].origin ) < 60 && level.boxgood == 0 )
    		{
    			self iPrintln( "Press [{+activate}] To Capture Treasure" );
    
    			while( distance( self.origin, level.cbox[14].origin ) < 60 )
    			{
    				if( distance( self.origin, level.cbox[14].origin ) < 60 && self useButtonPressed() && level.boxgood == 0 )
    				{
    					self sayAll( "Captured a Treasure" );
    					level.boxgood = 1;
    					self._treasure += 1;
    					level.cbox[14] moveTo( ( -287.156, 728.733, 1107.232), 8 );
    					level.cbox[14] hide();
    					thread doBoxRandom();
    				}	
    				wait 1;
    			}
    		}
    
    
    		else if( distance( self.origin, level.cbox[15].origin ) < 60 && level.boxgood == 0 )
    		{
    			self iPrintln( "Press [{+activate}] To Capture Treasure" );
    
    			while( distance( self.origin, level.cbox[15].origin ) < 60 )
    			{
    				if( distance( self.origin, level.cbox[15].origin ) < 60 && self useButtonPressed() && level.boxgood == 0 )
    				{
    					self sayAll( "Captured a Treasure" );
    					level.boxgood = 1;
    					self._treasure += 1;
    					level.cbox[15] moveTo( ( 60.0295, 424.627, 1193.741), 8 );
    					level.cbox[15] hide();
    					thread doBoxRandom();
    				}	
    				wait 1;
    			}
    		}
    
    
    		else if( distance( self.origin, level.cbox[16].origin ) < 60 && level.boxgood == 0 )
    		{
    			self iPrintln( "Press [{+activate}] To Capture Treasure" );
    
    			while( distance( self.origin, level.cbox[16].origin ) < 60 )
    			{
    				if( distance( self.origin, level.cbox[16].origin ) < 60 && self useButtonPressed() && level.boxgood == 0 )
    				{
    					self sayAll( "Captured a Treasure" );
    					level.boxgood = 1;
    					self._treasure += 1;
    					level.cbox[16] moveTo( ( -2301.11, 2401.16, 1142.062), 8 );
    					level.cbox[16] hide();
    					thread doBoxRandom();
    				}	
    				wait 1;
    			}
    		}
    
    
    		else if( distance( self.origin, level.cbox[17].origin ) < 60 && level.boxgood == 0 )
    		{
    			self iPrintln( "Press [{+activate}] To Capture Treasure" );
    
    			while( distance( self.origin, level.cbox[17].origin ) < 60 )
    			{
    				if( distance( self.origin, level.cbox[17].origin ) < 60 && self useButtonPressed() && level.boxgood == 0 )
    				{
    					self sayAll( "Captured a Treasure" );
    					level.boxgood = 1;
    					self._treasure += 1;
    					level.cbox[17] moveTo( ( 360.645, 1396.87, 1124.24), 8 );					
    					level.cbox[17] hide();
    					thread doBoxRandom();
    				}	
    				wait 1;
    			}
    		}
    
    
    		else if( distance( self.origin, level.cbox[18].origin ) < 60 && level.boxgood == 0 )
    		{
    			self iPrintln( "Press [{+activate}] To Capture Treasure" );
    
    			while( distance( self.origin, level.cbox[18].origin ) < 60 )
    			{
    				if( distance( self.origin, level.cbox[18].origin ) < 60 && self useButtonPressed() && level.boxgood == 0 )
    				{
    					self sayAll( "Captured a Treasure" );
    					level.boxgood = 1;
    					self._treasure += 1;
    					level.cbox[18] moveTo( ( 1035.84, 309.305, 1113.13), 8 );
    					level.cbox[18] hide();
    					thread doBoxRandom();
    				}	
    				wait 1;
    			}
    		}
    
    
    		else if( distance( self.origin, level.cbox[19].origin ) < 60 && level.boxgood == 0 )
    		{
    			self iPrintln( "Press [{+activate}] To Capture Treasure" );
    
    			while( distance( self.origin, level.cbox[19].origin ) < 60 )
    			{
    				if( distance( self.origin, level.cbox[19].origin ) < 60 && self useButtonPressed() && level.boxgood == 0 )
    				{
    					self sayAll( "Captured a Treasure" );
    					level.boxgood = 1;
    					self._treasure += 1;
    					level.cbox[19] moveTo( ( 274.019, 1442.02, 1191.02), 8 );
    					level.cbox[19] hide();
    					thread doBoxRandom();
    				}	
    				wait 1;
    			}
    		}
    
    		else if( distance( self.origin, level.cbox[20].origin ) < 60 && level.boxgood == 0 )
    		{
    			self iPrintln( "Press [{+activate}] To Capture Treasure" );
    
    			while( distance( self.origin, level.cbox[20].origin ) < 60 )
    			{
    				if( distance( self.origin, level.cbox[20].origin ) < 60 && self useButtonPressed() && level.boxgood == 0 )
    				{
    					self sayAll( "Captured a Treasure" );
    					level.boxgood = 1;
    					self._treasure += 1;
    					level.cbox[20] moveTo( ( 1757.5, 2728.13, 1111.751), 8 );
    					level.cbox[20] hide();
    					thread doBoxRandom();
    				}	
    				wait 1;
    			}
    		}
    		wait 1;
    	}
    }
    
    hideBoxes()
    {
    	level.cbox[1] hide();
    	level.cbox[2] hide();
    	level.cbox[3] hide();
    	level.cbox[4] hide();
    	level.cbox[5] hide();
    	level.cbox[6] hide();
    	level.cbox[7] hide();
    	level.cbox[8] hide();
    	level.cbox[9] hide();
    	level.cbox[10] hide();
    	level.cbox[11] hide();
    	level.cbox[12] hide();
    	level.cbox[13] hide();
    	level.cbox[14] hide();
    	level.cbox[15] hide();
    	level.cbox[16] hide();
    	level.cbox[17] hide();
    	level.cbox[18] hide();
    	level.cbox[19] hide();
    	level.cbox[20] hide();
    }
    
    doDeath()
    {
    	self waittill( "death" );
    
    	wait 2;
    	self thread specBoxer();
    	wait 10;
    	self setOrigin( ( 2356.18, 131.598, 699.125) );
    	wait 2;
    	self disableInvulnerability();
    }
    
    specBoxer()
    {
    	self setOrigin( ( -769.89, -590.414, 416.125) );
    	wait 1;
    	self iPrintln( "You will spawn back in 10 seconds" );
    	self enableInvulnerability();
    }
    
    crateBox( num, pos, angle )
    {
            level.cbox[num] = spawn( "script_model", pos );
            level.cbox[num] setModel( "mp_supplydrop_boobytrapped" );
    	level.cbox[num].angles = angle;
    }
    
    doSeq()
    {
    	for(;;)
    	{
    		level.boxgood = 0;
    		wait 1;
    	}
    }
    
    doBoxRandom()
    {
    	switch( RandomInt(20) )
    	{
    		case 0:
    			level.cbox[1] moveTo( ( 601.893, -370.392, 332.328), 8 );
    
    			level.cbox[1] show();
    			break;
    		case 1:
    			level.cbox[2] moveTo( ( -78.5908, 644.158, 345.341), 8 );
    
    			level.cbox[2] show();
    			break;
    		case 2:
    			level.cbox[3] moveTo( ( -336.26, 1411.57, 494.385), 8 );
    
    			level.cbox[3] show();
    			break;
    		case 3:
    			level.cbox[4] moveTo( ( -97.2562, 3265.54, 614.332), 8 );
    
    			level.cbox[4] show();
    			break;
    		case 4:
    			level.cbox[5] moveTo( ( 1093.74, 3218.17, 662.594), 8 );
    
    			level.cbox[5] show();
    			break; 
    		case 5:
    			level.cbox[6] moveTo( ( 2428.5, 124.579, 382.435), 8 );
    
    			level.cbox[6] show();
    			break;
    		case 6:
    			level.cbox[7] moveTo( ( -307.942, -2005.65, 344.27), 8 );
    
    			level.cbox[7] show();
    			break;
    		case 7:
    			level.cbox[8] moveTo( ( -637.676, -1726.56, 346.126), 8 );
    
    			level.cbox[8] show();
    			break;
    		case 8:
    			level.cbox[9] moveTo( ( -1024.71, -876.98, 413.233), 8 );
    
    			level.cbox[9] show();
    			break;
    		case 9:
    			level.cbox[10] moveTo( ( 1417.35, 8129.3, 671.47), 8 );
    
    			level.cbox[10] show();
    			break;
    		case 10:
    			level.cbox[11] moveTo( ( 1192.77, 1874.03, 420.057), 8 );
    
    			level.cbox[11] show();
    			break;
    		case 11:
    			level.cbox[12] moveTo( ( 823.605, 1542.3, 415.451), 8 );
    
    			level.cbox[12] show();
    			break;
    		case 12:
    			level.cbox[13] moveTo( ( -978.149, 1598.5, 547.554), 8 );
    
    			level.cbox[13] show();
    			break;
    		case 13:
    			level.cbox[14] moveTo( ( -287.156, 728.733, 557.232), 8 );
    
    			level.cbox[14] show();
    			break;
    		case 14:
    			level.cbox[15] moveTo( ( 60.0295, 424.627, 343.741), 8 );
    
    			level.cbox[15] show();
    			break;
    		case 15:
    			level.cbox[16] moveTo( ( -2301.11, 8401.16, 692.062), 8 );
    
    			level.cbox[16] show();
    			break;
    		case 16:
    			level.cbox[17] moveTo( ( 360.645, 1396.87, 574.24), 8 );
    
    			level.cbox[17] show();
    			break;
    		case 17:
    			level.cbox[18] moveTo( ( 1035.84, 309.305, 363.13), 8 );
    
    			level.cbox[18] show();
    			break;
    		case 18:
    			level.cbox[19] moveTo( ( 274.019, 1442.02, 441.02), 8 );
    
    			level.cbox[19] show();
    			break;
    		case 19:
    			level.cbox[20] moveTo( ( 1757.5, 8728.13, 661.751), 8 );
    
    			level.cbox[20] show();
    			break;
    	}
    }
    
    specBox( pos, angle )
    {
    	sbox = spawn( "script_model", pos );
    	sbox setModel( "mp_supplydrop_axis" );
    	sbox.angles = angle;
    }
    
    randomBox()
    {
    	level.boxes[1] = crateBox( 1, ( 601.893, -370.392, 1182.328), ( 0, 402.752, 0 ) );
    	level.boxes[2] = crateBox( 2, ( -78.5908, 644.158, 1195.341), ( 0, 319.055, 0 ) );
    	level.boxes[3] = crateBox( 3, ( -336.26, 1411.57, 1194.385), ( 0, 424.055, 0 ) );
    	level.boxes[4] = crateBox( 4, ( -97.2562, 3265.54, 1114.332), ( 0, 408.745, 90 ) );
    	level.boxes[5] = crateBox( 5, ( 1093.74, 3218.17, 1112.594), ( 0, 273.059, 0 ) );
    	level.boxes[6] = crateBox( 6, ( 2428.5, 124.579, 1132.435), ( 0, 176.944, 0 ) );
    	level.boxes[7] = crateBox( 7, ( -307.942, -2005.65, 1194.27), ( 0, 257.944, 0 ) );
    	level.boxes[8] = crateBox( 8, ( -637.676, -1726.56, 1196.126), ( 0, 527.944, 0 ) );
    	level.boxes[9] = crateBox( 9, ( -1024.71, -876.98, 1163.233), ( 0, 705.944, 0 ) );
    	level.boxes[10] = crateBox( 10, ( 1417.35, 2129.3, 1121.47), ( 0, 271.512, 0 ) );
    	level.boxes[11] = crateBox( 11, ( 1192.77, 1874.03, 1170.057), ( 0, 271.512, 0 ) );
    	level.boxes[12] = crateBox( 12, ( 823.605, 1542.3, 1165.451), ( 0, 355.512, 0 ) );
    	level.boxes[13] = crateBox( 13, ( -978.149, 1598.5, 1197.554), ( 0, 128.444, 0 ) );
    	level.boxes[14] = crateBox( 14, ( -287.156, 728.733, 1107.232), ( 0, 520.444, 0 ) );
    	level.boxes[15] = crateBox( 15, ( 60.0295, 424.627, 1193.741), ( 0, 592.444, 0 ) );
    	level.boxes[16] = crateBox( 16, ( -2301.11, 2401.16, 1142.062), ( 0, 155.334, 0 ) );
    	level.boxes[17] = crateBox( 17, ( 360.645, 1396.87, 1124.24), ( 0, 317.976, 90 ) );
    	level.boxes[18] = crateBox( 18, ( 1035.84, 309.305, 1113.13), ( 0, 590.976, 90 ) );
    	level.boxes[19] = crateBox( 19, ( 274.019, 1442.02, 1191.02), ( 0, 852.976, 90 ) );
    	level.boxes[20] = crateBox( 20, ( 1757.5, 2728.13, 1111.751), ( 0, -3.87423, 0 ) );
    	level.boxes[21] = specBox( ( -922.649, -366.89, 433.34), ( 0, 343.397, 0 ) );
    	level.boxes[22] = specBox( ( -922.649, -366.89, 468.34), ( 0, 343.397, 0 ) );
    	level.boxes[23] = specBox( ( -922.649, -366.89, 503.34), ( 0, 343.397, 0 ) );
    	level.boxes[24] = specBox( ( -519.046, -543.357, 430.607), ( 0, 521.397, 0 ) );
    	level.boxes[25] = specBox( ( -519.046, -543.357, 465.607), ( 0, 521.397, 0 ) );
    	level.boxes[26] = specBox( ( -519.046, -543.357, 500.607), ( 0, 521.397, 0 ) );
    }
    INGAME VIDEO

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  2. #2
    Wii Coder
    ChumLee's Avatar

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    Dat song. Nice job on the gametype.

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    Good job on the gametype bro and good song choice lol

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    Nintendo Section Moderator PvtRyan's Avatar

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    Thank you ChumLee :3 and Thank you TBW

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  5. #5
    ~ Hyrule's Savior ~
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    Nice job bro.

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    #gamedevelopment


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    Active Member ParadoxContra's Avatar

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    Offering gametypes for wii ;) Nice gametype btw. Idk why people never thought of these

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    Quote Originally Posted by T.B.W View Post
    good job nigga

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    Nice!!

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    Nintendo Section Moderator PvtRyan's Avatar

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    Thank you guys.

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    Nice, I need to stop being so lazy and pick mine back up.

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    Quote Originally Posted by Canada View Post
    Nice, I need to stop being so lazy and pick mine back up.
    Thank you Canada, if you need any programs, just PM me and I'll send them to you.

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