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Thread: Something I've been working on.
10-12-2013, 06:26 PM #1
Something I've been working on.
Spent a few hours today modeling this in techne, and then coding it into MC.
This is a tentative model, and I'll probably keep playing with it for a while. Not sure what I'm going to do with it yet.
10-12-2013, 06:29 PM #2
I wish i had not clicked this thread.
Which means you did well toxic you did well
10-12-2013, 06:34 PM #3
Lol, spider fear?
10-12-2013, 06:35 PM #4
10-12-2013, 08:02 PM #5
It's pretty nice. You could've just as easily modified the pre-existing spider class files that handle the rendering. But this is an interesting approach to adding a new mob.
10-12-2013, 08:08 PM #6
I used the majority of the default spider code; just used ClientProxy to tie the spider class I made with the model and rendering method. Only thing that took time was messing with the rotation angles. It's generally bad practice to edit the default shit. It doesn't matter for just dicking around, but I'd rather not get into the habit; compatibility issues and shit with other things. There's several practices for replacing default classes if you want to edit vanilla stuff, like asm, forge events, etc. For example, to replace the default spider, I could use the LivingSpawnEvent that Forge provides.
Last edited by ToxicJew.; 10-12-2013 at 08:09 PM.
10-12-2013, 11:52 PM #7
10-13-2013, 04:45 AM #8
Dr. Sniff Smellington
- Join Date
- Sep 2011
- gobble gobble gobble gobble gobble
You made them into daddy long leg spiders. Nice.
10-13-2013, 04:56 AM #9
This looks a lot better then the other shitty spider model minecraft makes
10-13-2013, 04:09 PM #10
Thanks guys, I appreciate the feedback.
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