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  1. #1
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    Default [SC7E52] Apocalypse (Zombies Mode Gametype) [zTwist-MoDz]

    This Is My Last Gametype/Mod That I Am Making. It Kinda Gets Borring After A While. Anyways, This Is Lower Than A Beta And IS NOT EVEN CLOSE To Being Done.

    Well, here you guys go.

    Code:
    #include common_scripts\utility;
    #include maps\custom\_utility;
    #include maps\_hud_util;
    #include maps\_utility;
    
    init()
    {
    	thread onPlayerConnect();
    }
    
    onPlayerConnect()
    {
    	for(;;)
    	{
    		level waittill( "connected", player );
    		player thread onPlayerSpawned();
    	}
    }
    
    onPlayerSpawned()
    {
    	self waittill( "spawned_player" );
    
    	self thread spawnSpot();
    	self thread spawnTeleporter();
    	self thread teleporterSpot();
    	self thread perkJugg();
    	self thread giveJugg();
    	self thread perkMoon();
    	self thread giveMoon();
    }
    
    spawnSpot()
    {
    	self setOrigin( ( -1247.55, -630.806, 320.125), ( 0, 225, 0 ) );
    }
    
    spawnTeleporter()
    {
    	entities = getentarray( "script_model", "classname" );
    	rand = RandomIntRange( 0, entities.size );
    	self.RandomModel = entities[rand].model;
    	self.endpoint = getOrigin( ( -1032.83, -616.002, 320.125), ( 0, 225, 0 ) );	
    	spawnEntity = maps\_utility::spawn( "script_model", self.endpoint );
    	spawnEntity setModel( self.RandomModel );
    }
    
    perkJugg()
    {
    	entities = getentarray( "script_model", "classname" );
    	rand = RandomIntRange( 0, entities.size );
    	self.RandomModel2 = entities[rand].model;
    	self.endpoint = getOrigin( ( -1032.83, -617.002, 350.125), ( 0, 225, 0 ) );	
    	spawnEntity = maps\_utility::spawn( "script_model", self.endpoint );
    	spawnEntity setModel( self.RandomModel2 );
    }
    
    giveJugg()
    {
    	if( distance( self.origin, level.RandomModel2.origin ) < 3 )
    	{
    		self.maxhealth = 200;
    		self.health = self.maxhealth;
    	}
    }
    
    perkMoon()
    {
    	entities = getentarray( "script_model", "classname" );
    	rand = RandomIntRange( 0, entities.size );
    	self.RandomModel3 = entities[rand].model;
    	self.endpoint = getOrigin( ( -221.547, -411.954, 320.125), ( 0, 225, 0 ) );
    	spawnEntity = maps\_utility::spawn( "script_model", self.endpoint );
    	spawnEntity setModel( self.RandomModel3 );
    }
    
    giveMoon()
    {
    	if( distance( self.origin, level.RandomModel3.origin ) < 3 )
    	{
    		self setClientDvar( "bg_gravity", 200 );
    		self setClientDvar( "jump_height", 999 );
    		self setClientDvar( "phys_gravity", "99" );
    	}
    }
    
    
    teleporterSpot()
    {
    	if( distance( self.origin, level.RandomModel.origin ) < 3 )
    	{
    		self iPrintlnBold( "Teleporting." );
    		wait 0.1;
    		self iPrintlnBold( "Teleporting.." );
    		wait 0.1;
    		self iPrintlnBold( "Teleporting..." );
    		wait 0.1;
    		self iPrintlnBold( "Teleporting...." );
    		wait 0.1;
    		self iPrintlnBold( "Teleporting....." );
    		wait 0.1;
    		self iPrintlnBold( "Teleporting......" );
    		wait 0.1;
    		
    		for(;;)
    		{
    			self setOrigin( ( -221.547, -411.954, 320.125), ( 0, 225, 0 ) );
    			wait 3;
    			self iPtrintlnBold( "Teleported To Secret Area." );
    		}
    	}
    }

    -4 Not allowed! Not allowed!

  2. #2
    I agree. MatthewH's Avatar
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    Default

    If it's not even close to a "beta" version. Why even release it? Just trash it. Besides, you say this is your "last one". Have you ever made a working one?

    0 Not allowed! Not allowed!


  3. #3
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    Default

    Idk and Yeah I have. Everything that isnt in the nonfunctional section Sir.

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  4. #4
    Nintendo Section Moderator PvtRyan's Avatar

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    Default

    Quote Originally Posted by zTwist View Post
    Idk and Yeah I have. Everything that isnt in the nonfunctional section Sir.
    Do you have proof that it works?


    <PvtRyan used Tapatalk to make this Post>

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  5. #5
    Oh Noez Batman ChelseaGrin's Avatar

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    Default

    Holy shit. Just looks like a load of dvars and text.
    You've been working on this for a while?
    This crap can be put together in 2 hrs at the most.

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  6. #6
    Nintendo Section Moderator PvtRyan's Avatar

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    Default

    Quote Originally Posted by Classic View Post
    Holy shit. Just looks like a load of dvars and text.
    You've been working on this for a while?
    This crap can be put together in 2 hrs at the most.
    2 minutes
    This looks so non-functional to the point where I will test this tomorrow to make a point


    <PvtRyan used Tapatalk to make this Post>

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    Last edited by PvtRyan; 10-21-2013 at 02:26 PM.


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