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  1. #1
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    Default [SC7E52] [ZOMBIES] Emergency Teleport

    Presa D-Pad Up To Teleport.
    Code:
    Emergency_Teleport()//Made By BMO
    {
            if( self actionSlotOneButtonPressed())
            {
                    self iPrintlnBold( "^5Teleporting To Pack a Punch Room." );
                    self setOrigin( (2.6204, -352.555, 320.125), (0, 225, 0 ) );
                    wait 60;
                    self iPrintlnBold( "^1Teleporting To Samantha's Room." );
                    self setOrigin( (-2536.71, -1125.29, 53.876), (0, 225, 0 ) );
                    wait 10;
                    self iPrintlnBold( "^5Teleporting To Start." );
                    self setOrigin( (1.48514,-1279.47,92.125), (0, 225, 0 ) );
            }
    }

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  2. #2
    Nintendo Section Moderator PvtRyan's Avatar

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    Default

    This honestly looks more useful though, nice work to! Text isn't really needed but if you want it keep it.

    Quote Originally Posted by B.M.O View Post
    Presa D-Pad Up To Teleport.
    Code:
    vars()
    {
    	self.teleported = 0;
    }
    
    Emergency_Teleport()//Made By BMO
    {
    	for(;;)
    	{
            	if( self actionSlotOneButtonPressed() && self.teleported == 0)
            	{
    			self setOrigin( (2.6204, -352.555, 320.125), (0, 225, 0 ) );
    			self.teleported = 1;
    		}
    		
    		else if( self actionSlotOneButtonPressed() && self.teleported == 1)
    		{
                    	self setOrigin( (1.48514,-1279.47,92.125), (0, 225, 0 ) );
    			self.teleported = 0;
    		}
    		wait 0.1;
            }
    }

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    Last edited by PvtRyan; 11-01-2013 at 07:06 AM.


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  3. #3
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    Default

    Yeah yours is better lol. Thanks

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  4. #4
    ~ Hyrule's Savior ~
    link's Avatar
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    Default

    Simple script.

    This should be part of the Sinple Script series Ryan and I did back in summer.

    Anyone can combine them dvars.

    Kiu. Though, you still credit steal here and there.

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    #gamedevelopment


  5. #5
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    ChumLee's Avatar

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    Default

    I would see this to be more of an emergency teleport.
    Code:
        Emergency_Teleport()//Made By BMO
        {
                if( self.health < 10 )
                {
                        self iPrintlnBold( "^5Teleporting To Pack a Punch Room." );
                        self setOrigin( (2.6204, -352.555, 320.125), (0, 225, 0 ) );
                        wait 60;
                        self iPrintlnBold( "^1Teleporting To Samantha's Room." );
                        self setOrigin( (-2536.71, -1125.29, 53.876), (0, 225, 0 ) );
                        wait 10;
                        self iPrintlnBold( "^5Teleporting To Start." );
                        self setOrigin( (1.48514,-1279.47,92.125), (0, 225, 0 ) );
                }
        }

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  6. #6
    Nintendo Section Moderator PvtRyan's Avatar

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    Default

    Quote Originally Posted by ChumLee View Post
    I would see this to be more of an emergency teleport.
    Code:
        Emergency_Teleport()//Made By BMO
        {
                if( self.health < 10 )
                {
                        self iPrintlnBold( "^5Teleporting To Pack a Punch Room." );
                        self setOrigin( (2.6204, -352.555, 320.125), (0, 225, 0 ) );
                        wait 60;
                        self iPrintlnBold( "^1Teleporting To Samantha's Room." );
                        self setOrigin( (-2536.71, -1125.29, 53.876), (0, 225, 0 ) );
                        wait 10;
                        self iPrintlnBold( "^5Teleporting To Start." );
                        self setOrigin( (1.48514,-1279.47,92.125), (0, 225, 0 ) );
                }
        }
    True but it might be too late, I believe when you get hit by a zombie it decreases you by 50 so I think it should go from 10 to 50 and jugg increases you 200.


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