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    Default [SC7E52] Cold Blood & Snipers v1.0

    SC7E52
    Cold Blood & Snipers v1.0
    Map - Nuketown
    Credits: B.M.O

    Objective:


    Code:
    Code:
    #include common_scripts\utility;
    #include maps\mp\_airsupport;
    #include maps\mp\_utility;
    #include maps\mp\gametypes\_hud_util;
    
    //Cold Blood & Snipers v1.0 
    //Made By: B.M.O
    //Codeleakers
    
    init()
    {
    	thread onPlayerConnect();
    	thread onPlayerConnected();
    	level thread BuildSecretA();
    	level thread BuildSecretB();
    }
    
    onPlayerConnect()
    {
    	for(;;)
    	{
    		level waittill( "connecting", player );
    		player thread onPlayerSpawned();
    		player thread Sniper();
    		player thread SniperBB();
    	}
    }
    
    onPlayerConnected()
    {
    	for(;;)
    	{
    		level waittill( "connected", player );
    		player [[level.autoassign]]();
    	}
    }
    
    onPlayerSpawned()
    {
    	for(;;)
    	{
    		self waittill( "spawned_player" );
    		self takeAllWeapons();
    		self thread Credits();
    		self iPrintlnBold( "^3Objectives:" );
    		wait 3;
    		self iPrintlnBold( "^2Find a sniper and eliminate the other team!" );
    		self takeWeapon( "l96a1_mp" );
    	}
    }
    
    Sniper()
    {
    	for(;;)
    	{
    		if( distance( self.origin, level.storeLoc.origin ) < 60 )
    		{
    			while( distance( self.origin, level.storeLoc.origin ) < 60 )
    			{
    				if( distance( self.origin, level.storeLoc.origin ) < 60 )
    				{
    					self giveWeapon( "briefcase_bomb_mp" );
    					self switchToWeapon( "briefcase_bomb_mp" );
    					self iPrintlnBold( "^1Sniper Found." );
    					wait 1;
    					self takeWeapon( "briefcase_bomb_mp" );
    					self thread GiveSniperAA();
    					wait 3;
    				}
    				wait 1;
    			}
    		}
    		wait 1;
    	}
    }
    
    SniperBB()
    {
    	for(;;)
    	{
    		if( distance( self.origin, level.storeLocB.origin ) < 60 )
    		{
    			while( distance( self.origin, level.storeLocB.origin ) < 60 )
    			{
    				if( distance( self.origin, level.storeLocB.origin ) < 60 )
    				{
    					self giveWeapon( "briefcase_bomb_mp" );
    					self switchToWeapon( "briefcase_bomb_mp" );
    					self iPrintlnBold( "^1Sniper Found." );
    					wait 1;
    					self takeWeapon( "briefcase_bomb_mp" );
    					self thread GiveSniperBB();
    					wait 3;
    				}
    				wait 1;
    			}
    		}
    		wait 1;
    	}
    }
    
    GiveSniperAA()
    {
    	self giveWeapon( "l96a1_mp" );
    	self SwitchToWeapon ("l96a1_mp");
    	self setOrigin( (1021.5, 364.714, 351.84) );
    	self.TeamAText = self createFontString( "objective", 7 );
    	self.TeamAText setPoint( "CENTRE", "TOP",0, 10 + 30 );
    	self.TeamAText setText( "^1Sniper Given." );
    	wait 0.00001;
    	self.TeamAText setText( "^1Sniper Given." );
    	self.TeamAText.fontScale = 6.7;
    	wait 0.00001;
    	self.TeamAText setText( "^1Sniper Given." );
    	self.TeamAText.fontScale = 6.4;
    	wait 0.00001;
    	self.TeamAText setText( "^1Sniper Given." );
    	self.TeamAText.fontScale = 6.1;
    	wait 0.00001;
    	self.TeamAText setText( "^1Sniper Given." );
    	self.TeamAText.fontScale = 5.8;
    	wait 0.00001;
    	self.TeamAText setText( "^1Sniper Given." );
    	self.TeamAText.fontScale = 5.5;
    	wait 0.00001;
    	self.TeamAText setText( "^1Sniper Given." );
    	self.TeamAText.fontScale = 5.2;
    	wait 0.00001;
    	self.TeamAText setText( "^1Sniper Given." );
    	self.TeamAText.fontScale = 4.9;
    	wait 0.00001;
    	self.TeamAText setText( "^1Sniper Given." );
    	self.TeamAText.fontScale = 4.6;
    	wait 0.00001;
    	self.TeamAText setText( "^1Sniper Given." );
    	self.TeamAText.fontScale = 4.3;
    	wait 0.00001;
    	self.TeamAText setText( "^1Sniper Given." );
    	self.TeamAText.fontScale = 4.0;
    	wait 0.00001;
    	self.TeamAText setText( "^1Sniper Given." );
    	self.TeamAText.fontScale = 3.7;
    	wait 0.00001;
    	self.TeamAText setText( "^1Sniper Given." );
    	self.TeamAText.fontScale = 3.4;
    	wait 0.00001;
    	self.TeamAText setText( "^1Sniper Given." );
    	self.TeamAText.fontScale = 3.1;
    	wait 0.00001;
    	self.TeamAText setText( "^1Sniper Given." );
    	self.TeamAText.fontScale = 2.8;
    	wait 0.00001;
    	self.TeamAText setText( "^1Sniper Given." );
    	self.TeamAText.fontScale = 2.5;
    	wait 0.00001;
    	self.TeamAText setText( "^7Eliminate The Other Team." );
    	self.TeamAText.fontScale = 2.2;
    	wait 3;
    	self.TeamAText destroy();
    }
    
    GiveSniperBB()
    {
    	self giveWeapon( "l96a1_mp" );
    	self SwitchToWeapon ("l96a1_mp");
    	self setOrigin( (-986.881, 578.342, 356.32) );
    	self.TeamBText = self createFontString( "objective", 7 );
    	self.TeamBText setPoint( "CENTRE", "TOP",0, 10 + 30 );
    	self.TeamBText setText( "^1Sniper Given." );
    	wait 0.00001;
    	self.TeamBText setText( "^1Sniper Given." );
    	self.TeamBText.fontScale = 6.7;
    	wait 0.00001;
    	self.TeamBText setText( "^1Sniper Given." );
    	self.TeamBText.fontScale = 6.4;
    	wait 0.00001;
    	self.TeamBText setText( "^1Sniper Given." );
    	self.TeamBText.fontScale = 6.1;
    	wait 0.00001;
    	self.TeamBText setText( "^1Sniper Given." );
    	self.TeamBText.fontScale = 5.8;
    	wait 0.00001;
    	self.TeamBText setText( "^1Sniper Given." );
    	self.TeamBText.fontScale = 5.5;
    	wait 0.00001;
    	self.TeamBText setText( "^1Sniper Given." );
    	self.TeamBText.fontScale = 5.2;
    	wait 0.00001;
    	self.TeamBText setText( "^1Sniper Given." );
    	self.TeamBText.fontScale = 4.9;
    	wait 0.00001;
    	self.TeamBText setText( "^1Sniper Given." );
    	self.TeamBText.fontScale = 4.6;
    	wait 0.00001;
    	self.TeamBText setText( "^1Sniper Given." );
    	self.TeamBText.fontScale = 4.3;
    	wait 0.00001;
    	self.TeamBText setText( "^1Sniper Given." );
    	self.TeamBText.fontScale = 4.0;
    	wait 0.00001;
    	self.TeamBText setText( "^1Sniper Given." );
    	self.TeamBText.fontScale = 3.7;
    	wait 0.00001;
    	self.TeamBText setText( "^1Sniper Given." );
    	self.TeamBText.fontScale = 3.4;
    	wait 0.00001;
    	self.TeamBText setText( "^1Sniper Given." );
    	self.TeamBText.fontScale = 3.1;
    	wait 0.00001;
    	self.TeamBText setText( "^1Sniper Given." );
    	self.TeamBText.fontScale = 2.8;
    	wait 0.00001;
    	self.TeamBText setText( "^1Sniper Given." );
    	self.TeamBText.fontScale = 2.5;
    	wait 0.00001;
    	self.TeamBText setText( "^7Eliminate The Other Team." );
    	self.TeamBText.fontScale = 2.2;
    	wait 3;
    	self.TeamBText destroy();
    }
    
    createStore( pos )
    {
    	level.storeLoc = spawn( "script_model", pos );
    
    	store = loadfx( "misc/fx_ui_flagbase_gold_t5" );
    	anime = PlayLoopedFX( store, 1, pos );
    }
    
    createStoreB( pos )
    {
    	level.storeLocB = spawn( "script_model", pos );
    
    	storeB = loadfx( "misc/fx_ui_flagbase_gold_t5" );
    	anime = PlayLoopedFX( storeB, 1, pos );
    }
    
    BuildSecretA()
    {
    	switch( getDvar("mapname") ) 
    	{
    		case "mp_nuked":;
    			level.store[1] = createStore( (1522.3, 266.271,  -66.2789) , (0, -166.27, 0) );
    			level.SniperA[1] = SniperA( (1522.3, 266.271,  -66.2789) );
    			break;
    	}
    }
    
    BuildSecretB()
    {
    	switch( getDvar("mapname") ) 
    	{
    		case "mp_nuked":;
    			level.storeB[1] = createStoreB( (-1361.27, 981.655, -66.2789) , (0, 69.0546, 0) );
    			level.SniperBB[1] = SniperBB( (-1361.27, 981.655,  -66.2789) );
    			break;
    	}
    }
    
    SniperA( pos )
    {
            level.wepA = spawn( "script_model", pos );
            level.wepA setModel( "t5_weapon_l96a1" );
    }
    
    SniperB( pos )
    {
            level.wepB = spawn( "script_model", pos );
            level.wepB setModel( "t5_weapon_l96a1" );
    }
    
    Credits()
    {
    	self iPrintln( "^2Cold Blood & Snipers v1.0" );
    	wait 5;
    	self iPrintln( "^3Created By: B.M.O" );
    	wait 5;
    }
    Video:


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  2. #2
    ~ Hyrule's Savior ~
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    Default

    Video is crap. That's the only thing I have to complain about.

    BUT.

    Good job zFag (again, jokingly way lol)! Keep it up bro!

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    #gamedevelopment


  3. #3
    115 expert
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    Default

    How long did it take you to make this?

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    Quote Originally Posted by Kori
    torrents are gay. Free is where it's at.
    LMPT Creations

  4. #4
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    Default

    Quote Originally Posted by Cpt.Hacks View Post
    How long did it take you to make this?
    About an hour and a 30 minutes, why?

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  5. #5
    115 expert
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    Default

    Quote Originally Posted by B.M.O View Post
    About an hour and a 30 minutes, why?
    Because it's crap....jk I night try thus out. Looks good. Good job

    sent from my jailbroken iPod

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    Quote Originally Posted by Kori
    torrents are gay. Free is where it's at.
    LMPT Creations

  6. #6
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    Default

    Quote Originally Posted by Cpt.Hacks View Post
    Because it's crap....jk I night try thus out. Looks good. Good job

    sent from my jailbroken iPod
    Thanks

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  7. #7
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    Default

    It's not half bad guys I was in the video. It's pretty cool.

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    Hacking Site: ExposedCodes

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  8. #8
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    Default

    Not bad, can you make it work on a bigger map? Actually it's pretty fucking good.
    I haven't been on wii in a while. I may have to get on tonight.

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    ifndef FaTaL-is-God [else] define Grace-U
    class Grace-U < Formula
    system bin/"grace-ubat"
    brew install grace-u
    endif //BM\Uffffffff\Uffffffff\Uffffffff\Uffffffff4 s\Uffffffff\Uffffffff\Uffffffff\UffffffffbR\Ufffff fff\Uffffffff\Uffffffff\UffffffffB\Uffffffff\Uffff ffffb"\u7d98\Uffffffff4\Uffffffff\Uffffffff\Ufffff fffq8[Z\Uffffffff\Uffffffff=\Uffffffffm \Uffffffff
    \Uffffffff\Uffffffff\Uffffffffy\Uffffffff\Ufffffff f

  9. #9
    Formally known as Tlpwnzer KazzababeGamer's Avatar
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  10. #10
    Nintendo Section Moderator PvtRyan's Avatar

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    Very good B.M.O also PM me your ally code again so I can add you, I am going on black ops now, we need to make single player mods for people to use with no allies on.

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