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  1. #1
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    Join Date
    Oct 2013
    Location
    Being Grumpy
    Posts
    1,301
    Points
    285
         User Info     Contact     Gamer ID
    Join Date
    Oct 2013
    Location
    Being Grumpy
    Posts
    1,301
    Points
    285
    Gamer IDs

    Gamertag: CandyCrusher PSN ID: CandyCrusher

    Contact info:

    Youtube Channel: http://www.youtube.com/

    Default Simple Maze Game I Coded.

    Simple stupid maze game that I coded in C#.

    Code
    Code:
    public class Form1 {
        
        private Random Rnd = new Random();
        
        private void Form1_KeyDown(object sender, System.Windows.Forms.KeyEventArgs e) {
            switch (e.KeyCode) {
                case Keys.Up:
                    Character.Top -= 10;
                    Enemy1.Top -= 10;
                    if (Character.Bounds.IntersectsWith(PictureBox2.Bound  s)) {
                        Character.Top += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox3.Bound  s)) {
                        Character.Top += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox4.Bound  s)) {
                        Character.Top += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox5.Bound  s)) {
                        Character.Top += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox6.Bound  s)) {
                        Character.Top += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox7.Bound  s)) {
                        Character.Top += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox8.Bound  s)) {
                        Character.Top += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox9.Bound  s)) {
                        Character.Top += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox10.Boun  ds)) {
                        Character.Top += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox11.Boun  ds)) {
                        Character.Top += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox12.Boun  ds)) {
                        Character.Top += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox13.Boun  ds)) {
                        Character.Top += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox14.Boun  ds)) {
                        Character.Top += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox15.Boun  ds)) {
                        Character.Top += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox16.Boun  ds)) {
                        Character.Top += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox17.Boun  ds)) {
                        Character.Top += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox18.Boun  ds)) {
                        Character.Top += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox19.Boun  ds)) {
                        Character.Top += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox20.Boun  ds)) {
                        Character.Top += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox21.Boun  ds)) {
                        Character.Top += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox22.Boun  ds)) {
                        Character.Top += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox23.Boun  ds)) {
                        Character.Top += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox24.Boun  ds)) {
                        Character.Top += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox25.Boun  ds)) {
                        Character.Top += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox26.Boun  ds)) {
                        Character.Top += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox27.Boun  ds)) {
                        Character.Top += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox28.Boun  ds)) {
                        Character.Top += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox29.Boun  ds)) {
                        Character.Top += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox30.Boun  ds)) {
                        Character.Top += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox31.Boun  ds)) {
                        Character.Top += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox32.Boun  ds)) {
                        Character.Top += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox33.Boun  ds)) {
                        Character.Top += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox34.Boun  ds)) {
                        Character.Top += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox35.Boun  ds)) {
                        Character.Top += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox36.Boun  ds)) {
                        Character.Top += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox37.Boun  ds)) {
                        Character.Top += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox38.Boun  ds)) {
                        Character.Top += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox39.Boun  ds)) {
                        Character.Top += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox40.Boun  ds)) {
                        Character.Top += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox41.Boun  ds)) {
                        Character.Top += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox42.Boun  ds)) {
                        Character.Top += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox43.Boun  ds)) {
                        Character.Top += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox1.Bound  s)) {
                        Character.Top += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox45.Boun  ds)) {
                        Character.Top += 10;
                    }
                    // 
                    if (Character.Bounds.IntersectsWith(PictureBox46.Boun  ds)) {
                        Character.Top += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox47.Boun  ds)) {
                        Character.Top += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox48.Boun  ds)) {
                        Character.Top += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox49.Boun  ds)) {
                        Character.Top += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox50.Boun  ds)) {
                        Character.Top += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox51.Boun  ds)) {
                        Character.Top += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox52.Boun  ds)) {
                        Character.Top += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox53.Boun  ds)) {
                        Character.Top += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox54.Boun  ds)) {
                        Character.Top += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox55.Boun  ds)) {
                        Character.Top += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox56.Boun  ds)) {
                        Character.Top += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox57.Boun  ds)) {
                        Character.Top += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox58.Boun  ds)) {
                        Character.Top += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox59.Boun  ds)) {
                        Character.Top += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox60.Boun  ds)) {
                        Character.Top += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox61.Boun  ds)) {
                        Character.Top += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox62.Boun  ds)) {
                        Character.Top += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox63.Boun  ds)) {
                        Character.Top += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox64.Boun  ds)) {
                        Character.Top += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox65.Boun  ds)) {
                        Character.Top += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox66.Boun  ds)) {
                        Character.Top += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox67.Boun  ds)) {
                        Character.Top += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox68.Boun  ds)) {
                        Character.Top += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox69.Boun  ds)) {
                        Character.Top += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox70.Boun  ds)) {
                        Character.Top += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox71.Boun  ds)) {
                        Character.Top += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox72.Boun  ds)) {
                        Character.Top += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox73.Boun  ds)) {
                        Character.Top += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox74.Boun  ds)) {
                        Character.Top += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox75.Boun  ds)) {
                        Character.Top += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox76.Boun  ds)) {
                        Character.Top += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox77.Boun  ds)) {
                        Character.Top += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox77.Boun  ds)) {
                        Character.Top += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox78.Boun  ds)) {
                        Character.Top += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox79.Boun  ds)) {
                        Character.Top += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox80.Boun  ds)) {
                        Character.Top += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox81.Boun  ds)) {
                        Character.Top += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox82.Boun  ds)) {
                        Character.Top += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox83.Boun  ds)) {
                        Character.Top += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox84.Boun  ds)) {
                        Character.Top += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox85.Boun  ds)) {
                        Character.Top += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox86.Boun  ds)) {
                        Character.Top += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox87.Boun  ds)) {
                        Character.Top += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox88.Boun  ds)) {
                        Character.Top += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox88.Boun  ds)) {
                        Character.Top += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox89.Boun  ds)) {
                        Character.Top += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox90.Boun  ds)) {
                        Character.Top += 10;
                    }
                    if (Character.Bounds.IntersectsWith(Enemy1.Bounds)) {
                        Character.Top += 10;
                    }
                    if (Character.Bounds.IntersectsWith(End1.Bounds)) {
                        Character.Location = new Point(829, 75);
                    }
                    if (Character.Bounds.IntersectsWith(Door1.Bounds)) {
                        Character.Top += 10;
                    }
                    if (Character.Bounds.IntersectsWith(Door2.Bounds)) {
                        Character.Top += 10;
                    }
                    if (Character.Bounds.IntersectsWith(End1.Bounds)) {
                        MsgBox("You Win!");
                    }
                    if (Character.Bounds.IntersectsWith(Key1.Bounds)) {
                        Door1.BackColor = Color.White;
                        Key1.Visible = false;
                        Character.Location = new Point(462, 282);
                    }
                    if (Character.Bounds.IntersectsWith(Key2.Bounds)) {
                        Door2.BackColor = Color.White;
                        Key2.Visible = false;
                        Character.Location = new Point(803, 313);
                    }
                    if (Character.Bounds.IntersectsWith(Teleport1.Bounds)  ) {
                        Character.Location = new Point(28, 42);
                    }
                    if (Character.Bounds.IntersectsWith(Teleport1.Bounds)  ) {
                        Character.Location = new Point(28, 42);
                    }
                    if (Enemy1.Bounds.IntersectsWith(PictureBox74.Bounds)  ) {
                        Enemy1.Top += 10;
                    }
                    if (Enemy1.Bounds.IntersectsWith(PictureBox80.Bounds)  ) {
                        Enemy1.Top += 10;
                    }
                    if (Character.Bounds.IntersectsWith(Enemy1.Bounds)) {
                        MsgBox("You Died!");
                        this.Close();
                    }
                    break;
            }
            switch (e.KeyCode) {
                case Keys.Down:
                    Character.Top += 10;
                    Enemy1.Top += 10;
                    if (Character.Bounds.IntersectsWith(PictureBox2.Bound  s)) {
                        Character.Top -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox3.Bound  s)) {
                        Character.Top -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox4.Bound  s)) {
                        Character.Top -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox5.Bound  s)) {
                        Character.Top -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox6.Bound  s)) {
                        Character.Top -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox7.Bound  s)) {
                        Character.Top -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox8.Bound  s)) {
                        Character.Top -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox9.Bound  s)) {
                        Character.Top -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox10.Boun  ds)) {
                        Character.Top -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox11.Boun  ds)) {
                        Character.Top -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox12.Boun  ds)) {
                        Character.Top -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox13.Boun  ds)) {
                        Character.Top -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox14.Boun  ds)) {
                        Character.Top -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox15.Boun  ds)) {
                        Character.Top -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox16.Boun  ds)) {
                        Character.Top -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox17.Boun  ds)) {
                        Character.Top -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox18.Boun  ds)) {
                        Character.Top -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox19.Boun  ds)) {
                        Character.Top -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox20.Boun  ds)) {
                        Character.Top -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox21.Boun  ds)) {
                        Character.Top -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox22.Boun  ds)) {
                        Character.Top -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox23.Boun  ds)) {
                        Character.Top -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox24.Boun  ds)) {
                        Character.Top -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox25.Boun  ds)) {
                        Character.Top -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox26.Boun  ds)) {
                        Character.Top -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox27.Boun  ds)) {
                        Character.Top -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox28.Boun  ds)) {
                        Character.Top -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox29.Boun  ds)) {
                        Character.Top -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox30.Boun  ds)) {
                        Character.Top -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox31.Boun  ds)) {
                        Character.Top -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox32.Boun  ds)) {
                        Character.Top -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox33.Boun  ds)) {
                        Character.Top -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox34.Boun  ds)) {
                        Character.Top -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox35.Boun  ds)) {
                        Character.Top -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox36.Boun  ds)) {
                        Character.Top -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox37.Boun  ds)) {
                        Character.Top -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox38.Boun  ds)) {
                        Character.Top -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox39.Boun  ds)) {
                        Character.Top -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox40.Boun  ds)) {
                        Character.Top -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox41.Boun  ds)) {
                        Character.Top -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox42.Boun  ds)) {
                        Character.Top -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox43.Boun  ds)) {
                        Character.Top -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox1.Bound  s)) {
                        Character.Top -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox45.Boun  ds)) {
                        Character.Top -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox46.Boun  ds)) {
                        Character.Top -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox47.Boun  ds)) {
                        Character.Top -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox48.Boun  ds)) {
                        Character.Top -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox49.Boun  ds)) {
                        Character.Top -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox50.Boun  ds)) {
                        Character.Top -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox51.Boun  ds)) {
                        Character.Top -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox52.Boun  ds)) {
                        Character.Top -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox53.Boun  ds)) {
                        Character.Top -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox54.Boun  ds)) {
                        Character.Top -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox55.Boun  ds)) {
                        Character.Top -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox56.Boun  ds)) {
                        Character.Top -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox57.Boun  ds)) {
                        Character.Top -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox58.Boun  ds)) {
                        Character.Top -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox59.Boun  ds)) {
                        Character.Top -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox60.Boun  ds)) {
                        Character.Top -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox61.Boun  ds)) {
                        Character.Top -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox62.Boun  ds)) {
                        Character.Top -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox63.Boun  ds)) {
                        Character.Top -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox64.Boun  ds)) {
                        Character.Top -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox65.Boun  ds)) {
                        Character.Top -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox66.Boun  ds)) {
                        Character.Top -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox67.Boun  ds)) {
                        Character.Top -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox68.Boun  ds)) {
                        Character.Top -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox69.Boun  ds)) {
                        Character.Top -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox70.Boun  ds)) {
                        Character.Top -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox71.Boun  ds)) {
                        Character.Top -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox72.Boun  ds)) {
                        Character.Top -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox73.Boun  ds)) {
                        Character.Top -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox74.Boun  ds)) {
                        Character.Top -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox75.Boun  ds)) {
                        Character.Top -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox76.Boun  ds)) {
                        Character.Top -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox77.Boun  ds)) {
                        Character.Top -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox77.Boun  ds)) {
                        Character.Top -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox78.Boun  ds)) {
                        Character.Top -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox79.Boun  ds)) {
                        Character.Top -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox80.Boun  ds)) {
                        Character.Top -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox81.Boun  ds)) {
                        Character.Top -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox82.Boun  ds)) {
                        Character.Top -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox83.Boun  ds)) {
                        Character.Top -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox84.Boun  ds)) {
                        Character.Top -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox85.Boun  ds)) {
                        Character.Top -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox86.Boun  ds)) {
                        Character.Top -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox87.Boun  ds)) {
                        Character.Top -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox88.Boun  ds)) {
                        Character.Top -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox88.Boun  ds)) {
                        Character.Top -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox89.Boun  ds)) {
                        Character.Top -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox90.Boun  ds)) {
                        Character.Top -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(Enemy1.Bounds)) {
                        Character.Top -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(Door1.Bounds)) {
                        Character.Top -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(Door2.Bounds)) {
                        Character.Top -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(End1.Bounds)) {
                        MsgBox("You Win!");
                        this.Close();
                    }
                    if (Character.Bounds.IntersectsWith(Key1.Bounds)) {
                        Door1.BackColor = Color.White;
                        Key1.Visible = false;
                        Character.Location = new Point(462, 282);
                    }
                    if (Character.Bounds.IntersectsWith(Key2.Bounds)) {
                        Door2.BackColor = Color.White;
                        Key2.Visible = false;
                        Character.Location = new Point(803, 313);
                    }
                    if (Character.Bounds.IntersectsWith(Teleport1.Bounds)  ) {
                        Character.Location = new Point(28, 42);
                    }
                    if (Enemy1.Bounds.IntersectsWith(PictureBox74.Bounds)  ) {
                        Enemy1.Top -= 10;
                    }
                    if (Enemy1.Bounds.IntersectsWith(PictureBox80.Bounds)  ) {
                        Enemy1.Top -= 10;
                    }
                    if (Enemy1.Bounds.IntersectsWith(PictureBox74.Bounds)  ) {
                        Enemy1.Top += 10;
                    }
                    if (Character.Bounds.IntersectsWith(Enemy1.Bounds)) {
                        MsgBox("You Died!");
                        this.Close();
                    }
                    break;
            }
            switch (e.KeyCode) {
                case Keys.Left:
                    Character.Left -= 10;
                    Enemy1.Top -= 10;
                    if (Character.Bounds.IntersectsWith(PictureBox2.Bound  s)) {
                        Character.Left += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox3.Bound  s)) {
                        Character.Left += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox4.Bound  s)) {
                        Character.Left += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox5.Bound  s)) {
                        Character.Left += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox6.Bound  s)) {
                        Character.Left += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox7.Bound  s)) {
                        Character.Left += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox8.Bound  s)) {
                        Character.Left += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox9.Bound  s)) {
                        Character.Left += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox10.Boun  ds)) {
                        Character.Left += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox11.Boun  ds)) {
                        Character.Left += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox13.Boun  ds)) {
                        Character.Left += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox14.Boun  ds)) {
                        Character.Left += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox15.Boun  ds)) {
                        Character.Left += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox16.Boun  ds)) {
                        Character.Left += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox17.Boun  ds)) {
                        Character.Left += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox18.Boun  ds)) {
                        Character.Left += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox19.Boun  ds)) {
                        Character.Left += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox20.Boun  ds)) {
                        Character.Left += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox21.Boun  ds)) {
                        Character.Left += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox22.Boun  ds)) {
                        Character.Left += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox23.Boun  ds)) {
                        Character.Left += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox24.Boun  ds)) {
                        Character.Left += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox25.Boun  ds)) {
                        Character.Left += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox26.Boun  ds)) {
                        Character.Left += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox27.Boun  ds)) {
                        Character.Left += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox28.Boun  ds)) {
                        Character.Left += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox29.Boun  ds)) {
                        Character.Left += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox30.Boun  ds)) {
                        Character.Left += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox31.Boun  ds)) {
                        Character.Left += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox32.Boun  ds)) {
                        Character.Left += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox34.Boun  ds)) {
                        Character.Left += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox35.Boun  ds)) {
                        Character.Left += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox36.Boun  ds)) {
                        Character.Left += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox37.Boun  ds)) {
                        Character.Left += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox38.Boun  ds)) {
                        Character.Left += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox39.Boun  ds)) {
                        Character.Left += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox40.Boun  ds)) {
                        Character.Left += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox41.Boun  ds)) {
                        Character.Left += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox42.Boun  ds)) {
                        Character.Left += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox43.Boun  ds)) {
                        Character.Left += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox1.Bound  s)) {
                        Character.Left += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox45.Boun  ds)) {
                        Character.Left += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox46.Boun  ds)) {
                        Character.Left += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox47.Boun  ds)) {
                        Character.Left += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox48.Boun  ds)) {
                        Character.Left += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox49.Boun  ds)) {
                        Character.Left += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox50.Boun  ds)) {
                        Character.Left += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox51.Boun  ds)) {
                        Character.Left += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox52.Boun  ds)) {
                        Character.Left += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox53.Boun  ds)) {
                        Character.Left += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox54.Boun  ds)) {
                        Character.Left += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox55.Boun  ds)) {
                        Character.Left += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox56.Boun  ds)) {
                        Character.Left += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox57.Boun  ds)) {
                        Character.Left += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox58.Boun  ds)) {
                        Character.Left += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox59.Boun  ds)) {
                        Character.Left += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox60.Boun  ds)) {
                        Character.Left += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox61.Boun  ds)) {
                        Character.Left += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox62.Boun  ds)) {
                        Character.Left += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox63.Boun  ds)) {
                        Character.Left += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox64.Boun  ds)) {
                        Character.Left += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox65.Boun  ds)) {
                        Character.Left += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox66.Boun  ds)) {
                        Character.Left += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox67.Boun  ds)) {
                        Character.Left += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox68.Boun  ds)) {
                        Character.Left += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox69.Boun  ds)) {
                        Character.Left += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox70.Boun  ds)) {
                        Character.Left += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox71.Boun  ds)) {
                        Character.Left += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox72.Boun  ds)) {
                        Character.Left += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox73.Boun  ds)) {
                        Character.Left += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox74.Boun  ds)) {
                        Character.Left += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox75.Boun  ds)) {
                        Character.Left += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox76.Boun  ds)) {
                        Character.Left += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox77.Boun  ds)) {
                        Character.Left += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox78.Boun  ds)) {
                        Character.Left += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox79.Boun  ds)) {
                        Character.Left += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox80.Boun  ds)) {
                        Character.Left += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox81.Boun  ds)) {
                        Character.Left += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox82.Boun  ds)) {
                        Character.Left += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox83.Boun  ds)) {
                        Character.Left += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox84.Boun  ds)) {
                        Character.Left += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox85.Boun  ds)) {
                        Character.Left += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox86.Boun  ds)) {
                        Character.Left += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox87.Boun  ds)) {
                        Character.Left += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox88.Boun  ds)) {
                        Character.Left += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox89.Boun  ds)) {
                        Character.Left += 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox90.Boun  ds)) {
                        Character.Left += 10;
                    }
                    if (Character.Bounds.IntersectsWith(Enemy1.Bounds)) {
                        Character.Left += 10;
                    }
                    if (Character.Bounds.IntersectsWith(Door1.Bounds)) {
                        Character.Left += 10;
                    }
                    if (Character.Bounds.IntersectsWith(Door2.Bounds)) {
                        Character.Left += 10;
                    }
                    if (Character.Bounds.IntersectsWith(End1.Bounds)) {
                        MsgBox("You Win!");
                        this.Close();
                    }
                    if (Character.Bounds.IntersectsWith(Key1.Bounds)) {
                        Door1.BackColor = Color.White;
                        Key1.Visible = false;
                        Character.Location = new Point(462, 282);
                    }
                    if (Character.Bounds.IntersectsWith(Key2.Bounds)) {
                        Door2.BackColor = Color.White;
                        Key2.Visible = false;
                        Character.Location = new Point(803, 313);
                    }
                    if (Character.Bounds.IntersectsWith(Teleport1.Bounds)  ) {
                        Character.Location = new Point(28, 42);
                    }
                    if (Enemy1.Bounds.IntersectsWith(PictureBox74.Bounds)  ) {
                        Enemy1.Top += 10;
                    }
                    if (Enemy1.Bounds.IntersectsWith(PictureBox80.Bounds)  ) {
                        Enemy1.Top += 10;
                    }
                    if (Character.Bounds.IntersectsWith(Enemy1.Bounds)) {
                        MsgBox("You Died!");
                        this.Close();
                    }
                    break;
            }
            switch (e.KeyCode) {
                case Keys.Right:
                    Character.Left += 10;
                    Enemy1.Top += 10;
                    if (Character.Bounds.IntersectsWith(PictureBox2.Bound  s)) {
                        Character.Left -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox3.Bound  s)) {
                        Character.Left -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox4.Bound  s)) {
                        Character.Left -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox5.Bound  s)) {
                        Character.Left -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox6.Bound  s)) {
                        Character.Left -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox7.Bound  s)) {
                        Character.Left -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox8.Bound  s)) {
                        Character.Left -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox9.Bound  s)) {
                        Character.Left -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox10.Boun  ds)) {
                        Character.Left -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox11.Boun  ds)) {
                        Character.Left -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox13.Boun  ds)) {
                        Character.Left -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox14.Boun  ds)) {
                        Character.Left -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox15.Boun  ds)) {
                        Character.Left -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox16.Boun  ds)) {
                        Character.Left -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox17.Boun  ds)) {
                        Character.Left -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox18.Boun  ds)) {
                        Character.Left -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox19.Boun  ds)) {
                        Character.Left -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox20.Boun  ds)) {
                        Character.Left -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox21.Boun  ds)) {
                        Character.Left -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox22.Boun  ds)) {
                        Character.Left -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox23.Boun  ds)) {
                        Character.Left -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox24.Boun  ds)) {
                        Character.Left -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox25.Boun  ds)) {
                        Character.Left -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox26.Boun  ds)) {
                        Character.Left -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox27.Boun  ds)) {
                        Character.Left -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox28.Boun  ds)) {
                        Character.Left -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox29.Boun  ds)) {
                        Character.Left -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox30.Boun  ds)) {
                        Character.Left -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox31.Boun  ds)) {
                        Character.Left -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox32.Boun  ds)) {
                        Character.Left -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox34.Boun  ds)) {
                        Character.Left -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox35.Boun  ds)) {
                        Character.Left -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox36.Boun  ds)) {
                        Character.Left -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox37.Boun  ds)) {
                        Character.Left -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox38.Boun  ds)) {
                        Character.Left -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox39.Boun  ds)) {
                        Character.Left -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox40.Boun  ds)) {
                        Character.Left -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox41.Boun  ds)) {
                        Character.Left -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox42.Boun  ds)) {
                        Character.Left -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox43.Boun  ds)) {
                        Character.Left -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox1.Bound  s)) {
                        Character.Left -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox45.Boun  ds)) {
                        Character.Left -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox46.Boun  ds)) {
                        Character.Left -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox47.Boun  ds)) {
                        Character.Left -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox48.Boun  ds)) {
                        Character.Left -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox49.Boun  ds)) {
                        Character.Left -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox50.Boun  ds)) {
                        Character.Left -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox51.Boun  ds)) {
                        Character.Left -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox52.Boun  ds)) {
                        Character.Left -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox53.Boun  ds)) {
                        Character.Left -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox54.Boun  ds)) {
                        Character.Left -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox55.Boun  ds)) {
                        Character.Left -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox56.Boun  ds)) {
                        Character.Left -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox57.Boun  ds)) {
                        Character.Left -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox58.Boun  ds)) {
                        Character.Left -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox59.Boun  ds)) {
                        Character.Left -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox60.Boun  ds)) {
                        Character.Left -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox61.Boun  ds)) {
                        Character.Left -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox62.Boun  ds)) {
                        Character.Left -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox63.Boun  ds)) {
                        Character.Left -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox64.Boun  ds)) {
                        Character.Left -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox65.Boun  ds)) {
                        Character.Left -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox66.Boun  ds)) {
                        Character.Left -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox67.Boun  ds)) {
                        Character.Left -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox68.Boun  ds)) {
                        Character.Left -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox69.Boun  ds)) {
                        Character.Left -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox70.Boun  ds)) {
                        Character.Left -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox71.Boun  ds)) {
                        Character.Left -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox72.Boun  ds)) {
                        Character.Left -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox73.Boun  ds)) {
                        Character.Left -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox74.Boun  ds)) {
                        Character.Left -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox75.Boun  ds)) {
                        Character.Left -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox76.Boun  ds)) {
                        Character.Left -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox77.Boun  ds)) {
                        Character.Left -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox78.Boun  ds)) {
                        Character.Left -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox79.Boun  ds)) {
                        Character.Left -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox80.Boun  ds)) {
                        Character.Left -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox81.Boun  ds)) {
                        Character.Left -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox82.Boun  ds)) {
                        Character.Left -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox83.Boun  ds)) {
                        Character.Left -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox84.Boun  ds)) {
                        Character.Left -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox85.Boun  ds)) {
                        Character.Left -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox86.Boun  ds)) {
                        Character.Left -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox87.Boun  ds)) {
                        Character.Left -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox88.Boun  ds)) {
                        Character.Left -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox89.Boun  ds)) {
                        Character.Left -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(PictureBox90.Boun  ds)) {
                        Character.Left -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(Enemy1.Bounds)) {
                        Character.Left -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(End1.Bounds)) {
                        MsgBox("You Win!");
                        this.Close();
                    }
                    if (Character.Bounds.IntersectsWith(Door1.Bounds)) {
                        Character.Left -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(Door2.Bounds)) {
                        Character.Left -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(Key1.Bounds)) {
                        Door1.BackColor = Color.White;
                        Key1.Visible = false;
                        Character.Location = new Point(462, 282);
                    }
                    if (Character.Bounds.IntersectsWith(Key2.Bounds)) {
                        Door2.BackColor = Color.White;
                        Key2.Visible = false;
                        Character.Location = new Point(803, 313);
                    }
                    if (Character.Bounds.IntersectsWith(Teleport1.Bounds)  ) {
                        Character.Location = new Point(28, 42);
                    }
                    if (Enemy1.Bounds.IntersectsWith(PictureBox74.Bounds)  ) {
                        Enemy1.Top -= 10;
                    }
                    if (Enemy1.Bounds.IntersectsWith(PictureBox80.Bounds)  ) {
                        Enemy1.Top -= 10;
                    }
                    if (Character.Bounds.IntersectsWith(Enemy1.Bounds)) {
                        MsgBox("You Died!");
                        this.Close();
                    }
                    break;
            }
        }
        
        private void PictureBox22_Click(object sender, System.EventArgs e) {
        }
        
        private void Form1_Load(object sender, System.EventArgs e) {
        }
    }
    Video


    -2 Not allowed! Not allowed!

  2. #2
    -.-. ..- -. - Equinox's Avatar
    Join Date
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    Default

    You probably ripped this game from somewhere too huh? Just like that stupid scratchy block shit.

    1 Not allowed! Not allowed!

  3. #3
    Banned

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    Default

    no...


    -3 Not allowed! Not allowed!

  4. #4
    ★ All Star ★
    XZERUDA
    Lizardgic Acid's Avatar

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    PSN ID: xzeruda Steam ID: xzeruda Wii Code: xzeruda

    Default

    This is probably stolen,and if not,why would someone play this?

    2 Not allowed! Not allowed!

  5. #5
    Banned

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    Default

    Quote Originally Posted by Waker View Post
    This is probably stolen,and if not,why would someone play this?
    did you not just see this???? GEEZ!! PAY ATTENTION!!
    and i got bored.


    -2 Not allowed! Not allowed!

  6. #6
    Diehard TeAm_FaTaL's Avatar

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    Wii Code: schitzotm

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    Youtube Channel: http://www.youtube.com/

    Default

    Just because you have it open in visual basic doesn't mean you made it.
    And I believe you made it cause you are the king of making useless shit nobody wants.
    But hey gotta start somewhere right?

    2 Not allowed! Not allowed!
    Last edited by TeAm_FaTaL; 02-28-2014 at 09:36 AM.
    ifndef FaTaL-is-God [else] define Grace-U
    class Grace-U < Formula
    system bin/"grace-ubat"
    brew install grace-u
    endif //BM\Uffffffff\Uffffffff\Uffffffff\Uffffffff4 s\Uffffffff\Uffffffff\Uffffffff\UffffffffbR\Ufffff fff\Uffffffff\Uffffffff\UffffffffB\Uffffffff\Uffff ffffb"\u7d98\Uffffffff4\Uffffffff\Uffffffff\Ufffff fffq8[Z\Uffffffff\Uffffffff=\Uffffffffm \Uffffffff
    \Uffffffff\Uffffffff\Uffffffffy\Uffffffff\Ufffffff f

  7. #7
    Banned

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    Quote Originally Posted by FaTaL_ErRo(R) View Post
    Just because you have it open in visual basic doesn't mean you made it.
    And I believe you made it cause you are the king of making useless shit nobody wants.
    But hey gotta start somewhere right?
    oh yeah, expect a 14 year old to make the next call of duty.

    0 Not allowed! Not allowed!

  8. #8
    Diehard TeAm_FaTaL's Avatar

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    Quote Originally Posted by zTwist-MoDz View Post
    oh yeah, expect a 14 year old to make the next call of duty.
    No, I said gotta start somewhere right?
    I expect you to keep learning and by 16 I will expect the next call of duty.

    0 Not allowed! Not allowed!
    ifndef FaTaL-is-God [else] define Grace-U
    class Grace-U < Formula
    system bin/"grace-ubat"
    brew install grace-u
    endif //BM\Uffffffff\Uffffffff\Uffffffff\Uffffffff4 s\Uffffffff\Uffffffff\Uffffffff\UffffffffbR\Ufffff fff\Uffffffff\Uffffffff\UffffffffB\Uffffffff\Uffff ffffb"\u7d98\Uffffffff4\Uffffffff\Uffffffff\Ufffff fffq8[Z\Uffffffff\Uffffffff=\Uffffffffm \Uffffffff
    \Uffffffff\Uffffffff\Uffffffffy\Uffffffff\Ufffffff f

  9. #9
    Fuzed Gaming
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    Quote Originally Posted by FaTaL_ErRo(R) View Post
    No, I said gotta start somewhere right?
    I expect you to keep learning and by 16 I will expect the next call of duty.
    Full of code made by other people, and not one thing coded by him, more than likely he rips everything he claims to have "coded".

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    Rep doesn't lie!

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    Quote Originally Posted by Fuzed View Post
    Full of code made by other people, and not one thing coded by him, more than likely he rips everything he claims to have "coded".
    i made this.....go back to playing on your jtag and hosting for money like a bum.

    -1 Not allowed! Not allowed!

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