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         User Info     Contact     Gamer ID
    Join Date
    Oct 2012
    Location
    South Carolina
    Posts
    3,666
    Points
    2,315
    Gamer IDs

    Gamertag: xINSTANT CRUSHx Steam ID: xatmospherex

    Default GTA 5 - Files I Found. *Read*

    I was browsing through the 1.12 GTA 5 files,coming out with mods for it and i found some very interesting coding and files that i am sharing here.
    We can expect some very cool things coming out soon for GTA online.
    I will update this thread when I find more. Horses are a go.
    I am finding a lot of files and little information on them. Have fun kiddos.

    ragdoll_type_oldhorse.xml:
    Code:
    <LODGroup>
    <NMAgent>-1</NMAgent>
    
    <PhysicsCharacter>
      <LOD>0</LOD>
      <ChildObjects>
        <PhysicsJoint>
          <name>SKEL_ROOT</name>
          <path>|Scene|character|physics|SKEL_ROOT</path>
          <localFrame>
            <xAxis_x>-1.0</xAxis_x>  <xAxis_y>1.50995802528e-07</xAxis_y>  <xAxis_z>-5.05192472599e-16</xAxis_z>
            <yAxis_x>-1.50995802528e-07</yAxis_x>  <yAxis_y>-1.0</yAxis_y>  <yAxis_z>1.35102567356e-07</yAxis_z>
            <zAxis_x>1.98947287003e-14</zAxis_x>  <zAxis_y>1.35102567356e-07</zAxis_y>  <zAxis_z>1.0</zAxis_z>
            <trans_x>0.0</trans_x>  <trans_y>-0.00577942980453</trans_y>  <trans_z>0.970781087875</trans_z>
          </localFrame>
          <worldFrame>
            <xAxis_x>-1.0</xAxis_x>  <xAxis_y>-7.10542820463e-15</xAxis_y>  <xAxis_z>-1.50995802528e-07</xAxis_z>
            <yAxis_x>-1.50995802528e-07</yAxis_x>  <yAxis_y>1.78813962748e-07</yAxis_y>  <yAxis_z>1.0</yAxis_z>
            <zAxis_x>1.98947287003e-14</zAxis_x>  <zAxis_y>1.0</zAxis_y>  <zAxis_z>-1.78813962748e-07</zAxis_z>
            <trans_x>0.0</trans_x>  <trans_y>0.970781087875</trans_y>  <trans_z>0.00577938742936</trans_z>
          </worldFrame>
        </PhysicsJoint>
          <ChildObjects>
            <PhysicsJoint>
              <name>SKEL_Pelvis</name>
              <path>|Scene|character|physics|SKEL_ROOT|SKEL_Pelvis</path>
              <localFrame>
                <xAxis_x>1.0</xAxis_x>  <xAxis_y>-9.53674657467e-07</xAxis_y>  <xAxis_z>1.13686824169e-13</xAxis_z>
                <yAxis_x>-1.55373272841e-13</yAxis_x>  <yAxis_y>-4.37113882867e-08</yAxis_y>  <yAxis_z>1.0</yAxis_z>
                <zAxis_x>-9.53674657467e-07</zAxis_x>  <zAxis_y>-1.0</zAxis_y>  <zAxis_z>-4.37113882867e-08</zAxis_z>
                <trans_x>-8.72675487429e-10</trans_x>  <trans_y>-0.34577897191</trans_y>  <trans_z>0.501549065113</trans_z>
              </localFrame>
              <worldFrame>
                <xAxis_x>-1.0</xAxis_x>  <xAxis_y>-6.39489478624e-14</xAxis_y>  <xAxis_z>-1.10467044578e-06</xAxis_z>
                <yAxis_x>1.81868233039e-13</yAxis_x>  <yAxis_y>1.0</yAxis_y>  <yAxis_z>-2.22525343929e-07</yAxis_z>
                <zAxis_x>1.10467044578e-06</zAxis_x>  <zAxis_y>-2.22525343929e-07</zAxis_y>  <zAxis_z>-1.0</zAxis_z>
                <trans_x>5.30838590862e-08</trans_x>  <trans_y>1.47233009338</trans_y>  <trans_z>-0.339999675751</trans_z>
              </worldFrame>
            </PhysicsJoint>
              <ChildObjects>
                <PhysicsJoint>
                  <name>SKEL_L_Thigh</name>
                  <path>|Scene|character|physics|SKEL_ROOT|SKEL_Pelvis|SKEL_L_Thigh</path>
                  <localFrame>
                    <xAxis_x>0.996194720268</xAxis_x>  <xAxis_y>-4.15564027634e-09</xAxis_y>  <xAxis_z>-0.087155804038</xAxis_z>
                    <yAxis_x>6.84859273784e-14</yAxis_x>  <yAxis_y>1.0</yAxis_y>  <yAxis_z>-4.76798085458e-08</yAxis_z>
                    <zAxis_x>0.087155804038</zAxis_x>  <zAxis_y>4.74983679055e-08</zAxis_y>  <zAxis_z>0.996194720268</zAxis_z>
                    <trans_x>-0.189300000668</trans_x>  <trans_y>-0.155152067542</trans_y>  <trans_z>0.270703017712</trans_z>
                  </localFrame>
                  <worldFrame>
                    <xAxis_x>-0.996194839478</xAxis_x>  <xAxis_y>1.52386707697e-08</xAxis_y>  <xAxis_z>0.0871547013521</xAxis_z>
                    <yAxis_x>6.07118318834e-14</yAxis_x>  <yAxis_y>1.0</yAxis_y>  <yAxis_z>-1.74845538936e-07</yAxis_z>
                    <zAxis_x>-0.0871547013521</zAxis_x>  <zAxis_y>-1.7418021514e-07</zAxis_y>  <zAxis_z>-0.996194839478</zAxis_z>
                    <trans_x>0.189300358295</trans_x>  <trans_y>1.31717801094</trans_y>  <trans_z>-0.610702455044</trans_z>
                  </worldFrame>
                </PhysicsJoint>
                  <ChildObjects>
                    <PhysicsJoint>
                      <name>SKEL_L_Calf</name>
                      <path>|Scene|character|physics|SKEL_ROOT|SKEL_Pelvis|SKEL_L_Thigh|SKEL_L_Calf</path>
                      <localFrame>
                        <xAxis_x>1.0</xAxis_x>  <xAxis_y>1.52513823792e-09</xAxis_y>  <xAxis_z>7.42222727723e-09</xAxis_z>
                        <yAxis_x>1.10538556086e-09</yAxis_x>  <yAxis_y>0.939692854881</yAxis_y>  <yAxis_z>-0.342019587755</yAxis_z>
                        <zAxis_x>-7.4962409613e-09</zAxis_x>  <zAxis_y>0.342019587755</zAxis_y>  <zAxis_z>0.939692854881</zAxis_z>
                        <trans_x>-4.50680687214e-10</trans_x>  <trans_y>-0.389999985695</trans_y>  <trans_z>2.14427338108e-08</trans_z>
                      </localFrame>
                      <worldFrame>
                        <xAxis_x>-0.996194839478</xAxis_x>  <xAxis_y>1.67638081194e-08</xAxis_y>  <xAxis_z>0.0871546939015</xAxis_z>
                        <yAxis_x>0.029808614403</yAxis_x>  <yAxis_y>0.939692914486</yAxis_y>  <yAxis_z>0.340717971325</yAxis_z>
                        <zAxis_x>-0.0818986445665</zAxis_x>  <zAxis_y>0.342019438744</zAxis_y>  <zAxis_z>-0.936117231846</zAxis_z>
                        <trans_x>0.189300358295</trans_x>  <trans_y>0.927178025246</trans_y>  <trans_z>-0.610702395439</trans_z>
                      </worldFrame>
                    </PhysicsJoint>
                      <ChildObjects>
                        <PhysicsJoint>
                          <name>SKEL_L_Foot</name>
                          <path>|Scene|character|physics|SKEL_ROOT|SKEL_Pelvis|SKEL_L_Thigh|SKEL_L_Calf|SKEL_L_Foot</path>
                          <localFrame>
                            <xAxis_x>1.0</xAxis_x>  <xAxis_y>9.73606795185e-09</xAxis_y>  <xAxis_z>-1.12025722032e-08</xAxis_z>
                            <yAxis_x>-5.31741450871e-09</yAxis_x>  <yAxis_y>0.939692854881</yAxis_y>  <yAxis_z>0.342019587755</yAxis_z>
                            <zAxis_x>1.38569031805e-08</zAxis_x>  <zAxis_y>-0.342019587755</zAxis_y>  <zAxis_z>0.939692854881</zAxis_z>
                            <trans_x>1.6112918777e-09</trans_x>  <trans_y>-0.38500007987</trans_y>  <trans_z>9.71026992147e-08</trans_z>
                          </localFrame>
                          <worldFrame>
                            <xAxis_x>-0.996194839478</xAxis_x>  <xAxis_y>2.20812239604e-08</xAxis_y>  <xAxis_z>0.0871547088027</xAxis_z>
                            <yAxis_x>6.61324373041e-09</yAxis_x>  <yAxis_y>1.00000011921</yAxis_y>  <yAxis_z>-1.87006222063e-07</yAxis_z>
                            <zAxis_x>-0.0871547162533</zAxis_x>  <zAxis_y>-1.60411104844e-07</zAxis_y>  <zAxis_z>-0.996194899082</zAxis_z>
                            <trans_x>0.177824035287</trans_x>  <trans_y>0.56539618969</trans_y>  <trans_z>-0.741878926754</trans_z>
                          </worldFrame>
                        </PhysicsJoint>
                          <ChildObjects>
                              <ChildObjects>
                                <PhysicsBody>
                                  <name>SKEL_L_FootPhysicsBody</name>
                                  <path>|Scene|character|physics|SKEL_ROOT|SKEL_Pelvis|SKEL_L_Thigh|SKEL_L_Calf|SKEL_L_Foot|SKEL_L_FootPhysicsBodyTM|SKEL_L_FootPhysicsBody</path>
                                  <shape>Capsule</shape>
                                  <length>0.476983</length>
                                  <radius>0.0701107</radius>
                                  <mass>8.80941</mass>
                                  <localFrame>
                                    <xAxis_x>-0.996194779873</xAxis_x>  <xAxis_y>-1.5042122925e-07</xAxis_y>  <xAxis_z>-0.087154686451</xAxis_z>
                                    <yAxis_x>0.087154686451</yAxis_x>  <yAxis_y>-1.81547193279e-07</yAxis_y>  <yAxis_z>-0.996194779873</yAxis_z>
                                    <zAxis_x>1.34026151954e-07</zAxis_x>  <zAxis_y>-1.0</zAxis_y>  <zAxis_z>1.93966286588e-07</zAxis_z>
                                    <trans_x>6.83399366608e-06</trans_x>  <trans_y>-0.252420634031</trans_y>  <trans_z>-7.81189664849e-05</trans_z>
                                  </localFrame>
                                  <worldFrame>
                                    <xAxis_x>1.0</xAxis_x>  <xAxis_y>-1.58437870823e-07</xAxis_y>  <xAxis_z>-1.18770122626e-08</xAxis_z>
                                    <yAxis_x>2.44940920879e-08</yAxis_x>  <yAxis_y>-1.98220266867e-08</yAxis_y>  <yAxis_z>1.00000011921</yAxis_z>
                                    <zAxis_x>-1.57034477866e-07</zAxis_x>  <zAxis_y>-1.00000011921</zAxis_y>  <zAxis_z>5.4590070242e-09</zAxis_z>
                                    <trans_x>0.177824035287</trans_x>  <trans_y>0.312975525856</trans_y>  <trans_z>-0.741800487041</trans_z>
                                  </worldFrame>
                                </PhysicsBody>
                              </ChildObjects>
                          </ChildObjects>
                        <PhysicsJointLimit>
                          <name>SKEL_L_FootPhysicsJointLimit</name>
                          <path>|Scene|character|physics|SKEL_ROOT|SKEL_Pelvis|SKEL_L_Thigh|SKEL_L_Calf|SKEL_L_FootPhysicsJointLimit</path>
                          <type>Hinge</type>
                          <twistAngle>1.74533</twistAngle>
                          <twistOffset>-0.872665</twistOffset>
                            <axisposition.X>0.177824035287</axisposition.X>  <axisposition.Y>0.56539618969</axisposition.Y>  <axisposition.Z>-0.741878926754</axisposition.Z>
                            <axisdirection.X>0.996194958687</axisdirection.X>  <axisdirection.Y>-2.68494586635e-05</axisdirection.Y>  <axisdirection.Z>-0.0871546193957</axisdirection.Z>
                          <minangle>-1.74532926083</minangle>
                          <maxangle>0.0</maxangle>
                          <localFrame>
                            <xAxis_x>-1.00000011921</xAxis_x>  <xAxis_y>-2.5184950573e-05</xAxis_y>  <xAxis_z>-9.25846507016e-06</xAxis_z>
                            <yAxis_x>2.6832720323e-05</yAxis_x>  <yAxis_y>-0.939587175846</yAxis_y>  <yAxis_z>-0.342310130596</yAxis_z>
                            <zAxis_x>-7.80713946824e-08</zAxis_x>  <zAxis_y>-0.342310220003</zAxis_y>  <zAxis_z>0.939587414265</zAxis_z>
                            <trans_x>1.6112918777e-09</trans_x>  <trans_y>-0.38500007987</trans_y>  <trans_z>9.71026992147e-08</trans_z>
                          </localFrame>
                          <worldFixedFrame>
                            <xAxis_x>0.996194958687</xAxis_x>  <xAxis_y>-2.68494586635e-05</xAxis_y>  <xAxis_z>-0.0871546193957</xAxis_z>
                            <yAxis_x>2.13276891259e-07</yAxis_x>  <yAxis_y>-1.00000011921</yAxis_y>  <yAxis_z>0.000310514034936</yAxis_z>
                            <zAxis_x>-0.0871546491981</zAxis_x>  <zAxis_y>-0.000309328228468</zAxis_y>  <zAxis_z>-0.996195197105</zAxis_z>
                            <trans_x>0.177824035287</trans_x>  <trans_y>0.56539618969</trans_y>  <trans_z>-0.741878926754</trans_z>
                          </worldFixedFrame>
                          <worldMovingFrame>
                            <xAxis_x>0.996194839478</xAxis_x>  <xAxis_y>-2.68759613391e-05</xAxis_y>  <xAxis_z>-0.087154597044</xAxis_z>
                            <yAxis_x>2.04919828661e-07</yAxis_x>  <yAxis_y>-1.00000011921</yAxis_y>  <yAxis_z>0.000310722622089</yAxis_z>
                            <zAxis_x>-0.0871546119452</zAxis_x>  <zAxis_y>-0.000309532799292</zAxis_y>  <zAxis_z>-0.996194899082</zAxis_z>
                            <trans_x>0.177824035287</trans_x>  <trans_y>0.56539618969</trans_y>  <trans_z>-0.741878926754</trans_z>
                          </worldMovingFrame>
                        </PhysicsJointLimit>
                          <ChildObjects>
                            <PhysicsBody>
                              <name>SKEL_L_CalfPhysicsBody</name>
                              <path>|Scene|character|physics|SKEL_ROOT|SKEL_Pelvis|SKEL_L_Thigh|SKEL_L_Calf|SKEL_L_CalfPhysicsBodyTM|SKEL_L_CalfPhysicsBody</path>
                              <shape>Capsule</shape>
                              <length>0.385</length>
                              <radius>0.0840157</radius>
                              <mass>11.0216</mass>
                              <localFrame>
                                <xAxis_x>-0.992254197598</xAxis_x>  <xAxis_y>-1.49826220763e-07</xAxis_y>  <xAxis_z>-0.124224081635</xAxis_z>
                                <yAxis_x>0.124224081635</yAxis_x>  <yAxis_y>-6.5278703687e-07</yAxis_y>  <yAxis_z>-0.992254197598</yAxis_z>
                                <zAxis_x>6.75738291989e-08</zAxis_x>  <zAxis_y>-1.0</zAxis_y>  <zAxis_z>6.66342714339e-07</zAxis_z>
                                <trans_x>1.35758586595e-08</trans_x>  <trans_y>-0.192499995232</trans_y>  <trans_z>-2.70490296828e-09</trans_z>
                              </localFrame>
                              <worldFrame>
                                <xAxis_x>0.998652279377</xAxis_x>  <xAxis_y>-0.0424872078001</xAxis_y>  <xAxis_z>0.0298086423427</xAxis_z>
                                <yAxis_x>-0.0424871332943</yAxis_x>  <yAxis_y>-0.339370846748</yAxis_y>  <yAxis_z>0.939692735672</yAxis_z>
                                <zAxis_x>-0.0298087354749</zAxis_x>  <zAxis_y>-0.939692676067</zAxis_y>  <zAxis_z>-0.340718597174</zAxis_z>
                                <trans_x>0.183562189341</trans_x>  <trans_y>0.746287167072</trans_y>  <trans_z>-0.67629057169</trans_z>
                              </worldFrame>
                            </PhysicsBody>
                          </ChildObjects>
                      </ChildObjects>
                    <PhysicsJointLimit>
                      <name>SKEL_L_CalfPhysicsJointLimit</name>
                      <path>|Scene|character|physics|SKEL_ROOT|SKEL_Pelvis|SKEL_L_Thigh|SKEL_L_CalfPhysicsJointLimit</path>
                      <type>Hinge</type>
                      <twistAngle>1.22173</twistAngle>
                      <twistOffset>0.436332</twistOffset>
                        <axisposition.X>0.189300358295</axisposition.X>  <axisposition.Y>0.927178025246</axisposition.Y>  <axisposition.Z>-0.610702395439</axisposition.Z>
                        <axisdirection.X>0.996194839478</axisdirection.X>  <axisdirection.Y>-1.66234428889e-07</axisdirection.Y>  <axisdirection.Z>-0.0871544331312</axisdirection.Z>
                      <minangle>-0.174532920122</minangle>
                      <maxangle>1.04719755054</maxangle>
                      <localFrame>
                        <xAxis_x>-1.0</xAxis_x>  <xAxis_y>-1.50995802528e-07</xAxis_y>  <xAxis_z>-2.67940322374e-07</xAxis_z>
                        <yAxis_x>1.0217451063e-07</yAxis_x>  <yAxis_y>-0.98480796814</yAxis_y>  <yAxis_z>0.17364820838</yAxis_z>
                        <zAxis_x>-2.90089900545e-07</zAxis_x>  <zAxis_y>0.17364820838</zAxis_y>  <zAxis_z>0.98480796814</zAxis_z>
                        <trans_x>-4.50680687214e-10</trans_x>  <trans_y>-0.389999985695</trans_y>  <trans_z>2.14427338108e-08</trans_z>
                      </localFrame>
                      <worldFixedFrame>
                        <xAxis_x>0.996194839478</xAxis_x>  <xAxis_y>-1.66234428889e-07</xAxis_y>  <xAxis_z>-0.0871544331312</xAxis_z>
                        <yAxis_x>-0.0151343597099</yAxis_x>  <yAxis_y>-0.984808027744</yAxis_y>  <yAxis_z>-0.172987267375</yAxis_z>
                        <zAxis_x>-0.0858303532004</zAxis_x>  <zAxis_y>0.173648029566</zAxis_y>  <zAxis_z>-0.981060683727</zAxis_z>
                        <trans_x>0.189300358295</trans_x>  <trans_y>0.927178025246</trans_y>  <trans_z>-0.610702395439</trans_z>
                      </worldFixedFrame>
                      <worldMovingFrame>
                        <xAxis_x>0.996194839478</xAxis_x>  <xAxis_y>4.39961347354e-08</xAxis_y>  <xAxis_z>-0.0871544182301</xAxis_z>
                        <yAxis_x>-0.0298084821552</yAxis_x>  <yAxis_y>-0.939692854881</yAxis_y>  <yAxis_z>-0.340718179941</yAxis_z>
                        <zAxis_x>-0.0818983986974</zAxis_x>  <zAxis_y>0.34201964736</zAxis_y>  <zAxis_z>-0.936117172241</zAxis_z>
                        <trans_x>0.189300358295</trans_x>  <trans_y>0.927178025246</trans_y>  <trans_z>-0.610702395439</trans_z>
                      </worldMovingFrame>
                    </PhysicsJointLimit>
                      <ChildObjects>
                        <PhysicsBody>
                          <name>SKEL_L_ThighPhysicsBody</name>
                          <path>|Scene|character|physics|SKEL_ROOT|SKEL_Pelvis|SKEL_L_Thigh|SKEL_L_ThighPhysicsBodyTM|SKEL_L_ThighPhysicsBody</path>
                          <shape>Capsule</shape>
                          <length>0.39</length>
                          <radius>0.113306</radius>
                          <mass>21.8231</mass>
                          <localFrame>
                            <xAxis_x>-0.996194779873</xAxis_x>  <xAxis_y>-1.5042122925e-07</xAxis_y>  <xAxis_z>-0.0871546715498</xAxis_z>
                            <yAxis_x>0.0871546715498</yAxis_x>  <yAxis_y>-1.81547193279e-07</yAxis_y>  <yAxis_z>-0.996194779873</yAxis_z>
                            <zAxis_x>1.34026151954e-07</zAxis_x>  <zAxis_y>-1.0</zAxis_y>  <zAxis_z>1.93966272377e-07</zAxis_z>
                            <trans_x>-3.28012772499e-09</trans_x>  <trans_y>-0.194999948144</trans_y>  <trans_z>-9.70161906366e-09</trans_z>
                          </localFrame>
                          <worldFrame>
                            <xAxis_x>1.0</xAxis_x>  <xAxis_y>-1.50421300305e-07</xAxis_y>  <xAxis_z>-2.44940689953e-08</xAxis_z>
                            <yAxis_x>2.44940956406e-08</yAxis_x>  <yAxis_y>-6.70165078986e-09</yAxis_y>  <yAxis_z>1.0</yAxis_z>
                            <zAxis_x>-1.50421300305e-07</zAxis_x>  <zAxis_y>-1.0</zAxis_y>  <zAxis_z>-6.70165123395e-09</zAxis_z>
                            <trans_x>0.189300358295</trans_x>  <trans_y>1.1221780777</trans_y>  <trans_z>-0.610702395439</trans_z>
                          </worldFrame>
                        </PhysicsBody>
                      </ChildObjects>
                  </ChildObjects>
                <PhysicsJoint>
                  <name>SKEL_R_Thigh</name>
                  <path>|Scene|character|physics|SKEL_ROOT|SKEL_Pelvis|SKEL_R_Thigh</path>
                  <localFrame>
                    <xAxis_x>0.996194720268</xAxis_x>  <xAxis_y>6.01372418529e-09</xAxis_y>  <xAxis_z>0.087155804038</xAxis_z>
                    <yAxis_x>-1.85107829065e-09</yAxis_x>  <yAxis_y>1.0</yAxis_y>  <yAxis_z>-4.78417909733e-08</yAxis_z>
                    <zAxis_x>-0.087155804038</zAxis_x>  <zAxis_y>4.74984069854e-08</zAxis_y>  <zAxis_z>0.996194720268</zAxis_z>
                    <trans_x>0.189300000668</trans_x>  <trans_y>-0.155152067542</trans_y>  <trans_z>0.270703017712</trans_z>
                  </localFrame>
                  <worldFrame>
                    <xAxis_x>-0.996194601059</xAxis_x>  <xAxis_y>-1.33807152025e-08</xAxis_y>  <xAxis_z>-0.087156906724</xAxis_z>
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                              <path>|Scene|character|physics|SKEL_ROOT|SKEL_Spine0|SKEL_Spine1|SKEL_neck01|SKEL_neck02|SKEL_head</path>
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                            </PhysicsJoint>
                              <ChildObjects>
                                  <ChildObjects>
                                    <PhysicsBody>
                                      <name>SKEL_headPhysicsBody</name>
                                      <path>|Scene|character|physics|SKEL_ROOT|SKEL_Spine0|SKEL_Spine1|SKEL_neck01|SKEL_neck02|SKEL_head|SKEL_headPhysicsBodyTM|SKEL_headPhysicsBody</path>
                                      <shape>Capsule</shape>
                                      <length>0.411018</length>
                                      <radius>0.0943748</radius>
                                      <mass>15.0216</mass>
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                                    </PhysicsBody>
                                  </ChildObjects>
                              </ChildObjects>
                            <PhysicsJointLimit>
                              <name>SKEL_headPhysicsJointLimit</name>
                              <path>|Scene|character|physics|SKEL_ROOT|SKEL_Spine0|SKEL_Spine1|SKEL_neck01|SKEL_neck02|SKEL_headPhysicsJointLimit</path>
                              <type>BallSocket</type>
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                            </PhysicsJointLimit>
                              <ChildObjects>
                                <PhysicsBody>
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                                  <path>|Scene|character|physics|SKEL_ROOT|SKEL_Spine0|SKEL_Spine1|SKEL_neck01|SKEL_neck02|SKEL_neck02PhysicsBodyTM|SKEL_neck02PhysicsBody</path>
                                  <shape>Capsule</shape>
                                  <length>0.33884</length>
                                  <radius>0.147153</radius>
                                  <mass>36.3979</mass>
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                                </PhysicsBody>
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                        <PhysicsJointLimit>
                          <name>SKEL_neck02PhysicsJointLimit</name>
                          <path>|Scene|character|physics|SKEL_ROOT|SKEL_Spine0|SKEL_Spine1|SKEL_neck01|SKEL_neck02PhysicsJointLimit</path>
                          <type>BallSocket</type>
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                              <path>|Scene|character|physics|SKEL_ROOT|SKEL_Spine0|SKEL_Spine1|SKEL_neck01|SKEL_neck01PhysicsBodyTM|SKEL_neck01PhysicsBody</path>
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                      <path>|Scene|character|physics|SKEL_ROOT|SKEL_Spine0|SKEL_Spine1|SKEL_L_UpperArmPhysicsJointLimit</path>
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                      <path>|Scene|character|physics|SKEL_ROOT|SKEL_Spine0|SKEL_Spine1|SKEL_R_UpperArmPhysicsJointLimit</path>
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          <item>SKEL_L_UpperArmPhysicsBody</item>
          <item>SKEL_R_UpperArmPhysicsBody</item>
          <item>SKEL_Spine1PhysicsBody</item>
          <item>SKEL_Spine0PhysicsBody</item>
          <item>SKEL_ROOTPhysicsBody</item>
          <item>SKEL_PelvisPhysicsBody</item>
          <item>SKEL_L_ThighPhysicsBody</item>
          <item>SKEL_R_ThighPhysicsBody</item>
          <item>SKEL_neck01PhysicsBody</item>
          <item>SKEL_neck02PhysicsBody</item>
        </CollisionSet>
      </CollisionSets>
    </PhysicsCharacter>
    </LODGroup>


    ragdoll_type_horse.xml
    Code:
     
    <LODGroup>
    <NMAgent>-1</NMAgent>
    
    <PhysicsCharacter>
      <LOD>0</LOD>
      <ChildObjects>
        <PhysicsJoint>
          <name>SKEL_Spine_Root</name>
          <path>|Scene|character|physics|SKEL_Spine_Root</path>
          <localFrame>
            <xAxis_x>9.96862809188e-07</xAxis_x>  <xAxis_y>0.0322080813348</xAxis_y>  <xAxis_z>0.99948143959</xAxis_z>
            <yAxis_x>1.0</yAxis_x>  <yAxis_y>4.16843391804e-07</yAxis_y>  <yAxis_z>-1.01081275261e-06</yAxis_z>
            <zAxis_x>-4.49183573892e-07</zAxis_x>  <zAxis_y>0.99948143959</zAxis_y>  <zAxis_z>-0.0322080813348</zAxis_z>
            <trans_x>-3.20078097599e-14</trans_x>  <trans_y>-0.00577937019989</trans_y>  <trans_z>0.970781028271</trans_z>
          </localFrame>
          <worldFrame>
            <xAxis_x>9.96862809188e-07</xAxis_x>  <xAxis_y>0.99948143959</xAxis_y>  <xAxis_z>-0.0322081260383</xAxis_z>
            <yAxis_x>1.0</yAxis_x>  <yAxis_y>-1.01081275261e-06</yAxis_y>  <yAxis_z>-4.16843334961e-07</yAxis_z>
            <zAxis_x>-4.49183573892e-07</zAxis_x>  <zAxis_y>-0.0322081260383</zAxis_y>  <zAxis_z>-0.99948143959</zAxis_z>
            <trans_x>-3.20078097599e-14</trans_x>  <trans_y>0.970781028271</trans_y>  <trans_z>0.00577932782471</trans_z>
          </worldFrame>
        </PhysicsJoint>
          <ChildObjects>
            <PhysicsJoint>
              <name>SKEL_Spine0</name>
              <path>|Scene|character|physics|SKEL_Spine_Root|SKEL_Spine0</path>
              <localFrame>
                <xAxis_x>-0.060810174793</xAxis_x>  <xAxis_y>-9.37071717999e-07</xAxis_y>  <xAxis_z>-0.998149335384</xAxis_z>
                <yAxis_x>2.09459216194e-07</yAxis_x>  <yAxis_y>1.0</yAxis_y>  <yAxis_z>-9.51570029883e-07</yAxis_z>
                <zAxis_x>0.998149335384</zAxis_x>  <zAxis_y>-2.66936723392e-07</zAxis_y>  <zAxis_z>-0.060810174793</zAxis_z>
                <trans_x>0.503069996834</trans_x>  <trans_y>-1.8670456825e-07</trans_y>  <trans_z>1.77150582203e-07</trans_z>
              </localFrame>
              <worldFrame>
                <xAxis_x>-5.49338835754e-07</xAxis_x>  <xAxis_y>-0.0286301206797</xAxis_y>  <xAxis_z>0.999590337276</xAxis_z>
                <yAxis_x>1.0</yAxis_x>  <yAxis_y>-7.70813869622e-07</yAxis_y>  <yAxis_z>5.27486974988e-07</yAxis_z>
                <zAxis_x>7.55396172281e-07</zAxis_x>  <zAxis_y>0.999590337276</zAxis_y>  <zAxis_z>0.0286301206797</zAxis_z>
                <trans_x>3.14787087063e-07</trans_x>  <trans_y>1.47359013557</trans_y>  <trans_z>-0.0104237906635</trans_z>
              </worldFrame>
            </PhysicsJoint>
              <ChildObjects>
                <PhysicsJoint>
                  <name>SKEL_Spine1</name>
                  <path>|Scene|character|physics|SKEL_Spine_Root|SKEL_Spine0|SKEL_Spine1</path>
                  <localFrame>
                    <xAxis_x>0.995370566845</xAxis_x>  <xAxis_y>1.43607650216e-07</xAxis_y>  <xAxis_z>0.0961115062237</xAxis_z>
                    <yAxis_x>-1.61933925824e-07</yAxis_x>  <yAxis_y>1.0</yAxis_y>  <yAxis_z>1.82877371913e-07</yAxis_z>
                    <zAxis_x>-0.0961115062237</zAxis_x>  <zAxis_y>-1.97594459905e-07</zAxis_y>  <zAxis_z>0.995370566845</zAxis_z>
                    <trans_x>0.287458002567</trans_x>  <trans_y>3.66120538331e-08</trans_y>  <trans_z>-5.35483053454e-08</trans_z>
                  </localFrame>
                  <worldFrame>
                    <xAxis_x>-3.30585805841e-07</xAxis_x>  <xAxis_y>0.0675745531917</xAxis_y>  <xAxis_z>0.997714459896</xAxis_z>
                    <yAxis_x>1.0</yAxis_x>  <yAxis_y>-5.83375253882e-07</yAxis_y>  <yAxis_z>3.70855190113e-07</yAxis_z>
                    <zAxis_x>6.07102435879e-07</zAxis_x>  <zAxis_y>0.997714459896</zAxis_y>  <zAxis_z>-0.0675745531917</zAxis_z>
                    <trans_x>1.93487252886e-07</trans_x>  <trans_y>1.46536016464</trans_y>  <trans_z>0.276916444302</trans_z>
                  </worldFrame>
                </PhysicsJoint>
                  <ChildObjects>
                    <PhysicsJoint>
                      <name>SKEL_L_UpperArm</name>
                      <path>|Scene|character|physics|SKEL_Spine_Root|SKEL_Spine0|SKEL_Spine1|SKEL_L_UpperArm</path>
                      <localFrame>
                        <xAxis_x>-0.403160899878</xAxis_x>  <xAxis_y>0.0697705671191</xAxis_y>  <xAxis_z>-0.912465453148</xAxis_z>
                        <yAxis_x>0.00501547707245</yAxis_x>  <yAxis_y>0.997242987156</yAxis_y>  <yAxis_z>0.0740369558334</yAxis_z>
                        <zAxis_x>0.915115356445</zAxis_x>  <zAxis_y>0.0252723563462</zAxis_y>  <zAxis_z>-0.402399301529</zAxis_z>
                        <trans_x>0.423662483692</trans_x>  <trans_y>0.0980334430933</trans_y>  <trans_z>-0.271039128304</trans_z>
                      </localFrame>
                      <worldFrame>
                        <xAxis_x>0.0697701498866</xAxis_x>  <xAxis_y>-0.937623441219</xAxis_y>  <xAxis_z>-0.340579986572</xAxis_z>
                        <yAxis_x>0.997243046761</yAxis_x>  <yAxis_y>0.0742060765624</yAxis_y>  <yAxis_z>1.3696210317e-06</yAxis_z>
                        <zAxis_x>0.0252718087286</zAxis_x>  <zAxis_y>-0.339641094208</zAxis_y>  <zAxis_z>0.94021576643</zAxis_z>
                        <trans_x>0.0980333313346</trans_x>  <trans_y>1.22356927395</trans_y>  <trans_z>0.717926025391</trans_z>
                      </worldFrame>
                    </PhysicsJoint>
                      <ChildObjects>
                        <PhysicsJoint>
                          <name>SKEL_L_Forearm</name>
                          <path>|Scene|character|physics|SKEL_Spine_Root|SKEL_Spine0|SKEL_Spine1|SKEL_L_UpperArm|SKEL_L_Forearm</path>
                          <localFrame>
                            <xAxis_x>0.938569784164</xAxis_x>  <xAxis_y>-0.0150164896622</xAxis_y>  <xAxis_z>0.34476262331</xAxis_z>
                            <yAxis_x>0.0141188129783</yAxis_x>  <yAxis_y>0.999887347221</yAxis_y>  <yAxis_z>0.0051145539619</yAxis_z>
                            <zAxis_x>-0.344800591469</zAxis_x>  <zAxis_y>6.72731912346e-05</zAxis_y>  <zAxis_z>0.938676059246</zAxis_z>
                            <trans_x>0.354259043932</trans_x>  <trans_y>-3.19811988447e-07</trans_y>  <trans_z>6.17153773419e-07</trans_z>
                          </localFrame>
                          <worldFrame>
                            <xAxis_x>0.0592218413949</xAxis_x>  <xAxis_y>-0.998234927654</xAxis_y>  <xAxis_z>0.00449314899743</xAxis_z>
                            <yAxis_x>0.998245000839</yAxis_x>  <yAxis_y>0.0592224746943</yAxis_y>  <yAxis_z>1.56860539846e-06</yAxis_z>
                            <zAxis_x>-0.000267659401288</zAxis_x>  <zAxis_y>0.00448514521122</zAxis_y>  <zAxis_z>0.999990224838</zAxis_z>
                            <trans_x>0.122749730945</trans_x>  <trans_y>0.891407430172</trans_y>  <trans_z>0.597273051739</trans_z>
                          </worldFrame>
                        </PhysicsJoint>
                          <ChildObjects>
                            <PhysicsJoint>
                              <name>SKEL_L_Hand</name>
                              <path>|Scene|character|physics|SKEL_Spine_Root|SKEL_Spine0|SKEL_Spine1|SKEL_L_UpperArm|SKEL_L_Forearm|SKEL_L_Hand</path>
                              <localFrame>
                                <xAxis_x>0.999998271465</xAxis_x>  <xAxis_y>7.55299333832e-05</xAxis_y>  <xAxis_z>-0.00187261996325</xAxis_z>
                                <yAxis_x>-7.5528943853e-05</yAxis_x>  <yAxis_y>1.0</yAxis_y>  <yAxis_z>5.96941902131e-07</yAxis_z>
                                <zAxis_x>0.00187261996325</zAxis_x>  <zAxis_y>-4.55503851526e-07</zAxis_y>  <zAxis_z>0.999998271465</zAxis_z>
                                <trans_x>0.359104841948</trans_x>  <trans_y>-4.76364441226e-08</trans_y>  <trans_z>1.21643788376e-08</trans_z>
                              </localFrame>
                              <worldFrame>
                                <xAxis_x>0.0592976361513</xAxis_x>  <xAxis_y>-0.998237133026</xAxis_y>  <xAxis_z>0.00262053962797</xAxis_z>
                                <yAxis_x>0.998240530491</yAxis_x>  <yAxis_y>0.0592978745699</yAxis_y>  <yAxis_z>1.8261786181e-06</yAxis_z>
                                <zAxis_x>-0.000157213638886</zAxis_x>  <zAxis_y>0.00261579593644</zAxis_y>  <zAxis_z>0.999996900558</zAxis_z>
                                <trans_x>0.14401653409</trans_x>  <trans_y>0.532936453819</trans_y>  <trans_z>0.598886549473</trans_z>
                              </worldFrame>
                            </PhysicsJoint>
                              <ChildObjects>
                                  <ChildObjects>
                                    <PhysicsBody>
                                      <name>SKEL_L_HandPhysicsBody</name>
                                      <path>|Scene|character|physics|SKEL_Spine_Root|SKEL_Spine0|SKEL_Spine1|SKEL_L_UpperArm|SKEL_L_Forearm|SKEL_L_Hand|SKEL_L_HandPhysicsBodyTM|SKEL_L_HandPhysicsBody</path>
                                      <shape>Capsule</shape>
                                      <length>0.467253</length>
                                      <radius>0.0581378</radius>
                                      <mass>5.7847</mass>
                                      <localFrame>
                                        <xAxis_x>-0.000155933012138</xAxis_x>  <xAxis_y>0.998240351677</xAxis_y>  <xAxis_z>-0.0592991113663</xAxis_z>
                                        <yAxis_x>0.0026162432041</yAxis_x>  <yAxis_y>0.0592993125319</yAxis_y>  <yAxis_z>0.998236835003</yAxis_z>
                                        <zAxis_x>0.99999666214</zAxis_x>  <zAxis_y>5.17179387316e-07</zAxis_y>  <zAxis_z>-0.0026208863128</zAxis_z>
                                        <trans_x>0.244314089417</trans_x>  <trans_y>-2.6987407864e-08</trans_y>  <trans_z>-0.000270704884315</trans_z>
                                      </localFrame>
                                      <worldFrame>
                                        <xAxis_x>0.996484041214</xAxis_x>  <xAxis_y>0.059194073081</xAxis_y>  <xAxis_z>-0.0592975132167</xAxis_z>
                                        <yAxis_x>0.0591931790113</yAxis_x>  <yAxis_y>0.0035158758983</yAxis_y>  <yAxis_z>0.998240709305</yAxis_z>
                                        <zAxis_x>0.0592983663082</zAxis_x>  <zAxis_y>-0.9982406497</zAxis_y>  <zAxis_z>-3.47307604898e-07</zAxis_z>
                                        <trans_x>0.158503800631</trans_x>  <trans_y>0.289052337408</trans_y>  <trans_z>0.59925609827</trans_z>
                                      </worldFrame>
                                    </PhysicsBody>
                                  </ChildObjects>
                              </ChildObjects>
                            <PhysicsJointLimit>
                              <name>SKEL_L_HandPhysicsJointLimit</name>
                              <path>|Scene|character|physics|SKEL_Spine_Root|SKEL_Spine0|SKEL_Spine1|SKEL_L_UpperArm|SKEL_L_Forearm|SKEL_L_HandPhysicsJointLimit</path>
                              <type>Hinge</type>
                              <twistAngle>1.0472</twistAngle>
                              <twistOffset>-0.610865</twistOffset>
                                <axisposition.X>0.14401653409</axisposition.X>  <axisposition.Y>0.532936453819</axisposition.Y>  <axisposition.Z>0.598886549473</axisposition.Z>
                                <axisdirection.X>-0.998369693756</axisdirection.X>  <axisdirection.Y>-0.0565361976624</axisdirection.Y>  <axisdirection.Z>0.00792209710926</axisdirection.Z>
                              <minangle>-1.1344640255</minangle>
                              <maxangle>-0.0872664451599</maxangle>
                              <localFrame>
                                <xAxis_x>-0.00265331845731</xAxis_x>  <xAxis_y>-0.999965369701</xAxis_y>  <xAxis_z>0.00793566461653</xAxis_z>
                                <yAxis_x>0.999952793121</yAxis_x>  <yAxis_y>-0.00257900822908</yAxis_y>  <yAxis_z>0.00935955625027</yAxis_z>
                                <zAxis_x>-0.00933876540512</zAxis_x>  <zAxis_y>0.00796012300998</zAxis_y>  <zAxis_z>0.999924957752</zAxis_z>
                                <trans_x>0.359104841948</trans_x>  <trans_y>-4.76364441226e-08</trans_y>  <trans_z>1.21643788376e-08</trans_z>
                              </localFrame>
                              <worldFixedFrame>
                                <xAxis_x>-0.998369693756</xAxis_x>  <xAxis_y>-0.0565361976624</xAxis_y>  <xAxis_z>0.00792209710926</xAxis_z>
                                <yAxis_x>0.0566420592368</yAxis_x>  <yAxis_y>-0.998298585415</yAxis_y>  <yAxis_z>0.0138523979113</yAxis_z>
                                <zAxis_x>0.0071254549548</zAxis_x>  <zAxis_y>0.0142785087228</zAxis_y>  <zAxis_z>0.999873220921</zAxis_z>
                                <trans_x>0.14401653409</trans_x>  <trans_y>0.532936453819</trans_y>  <trans_z>0.598886549473</trans_z>
                              </worldFixedFrame>
                              <worldMovingFrame>
                                <xAxis_x>-0.998372375965</xAxis_x>  <xAxis_y>-0.0564840622246</xAxis_y>  <xAxis_z>0.00790381059051</xAxis_z>
                                <yAxis_x>0.056589692831</yAxis_x>  <yAxis_y>-0.998301684856</yAxis_y>  <yAxis_z>0.0138523969799</yAxis_z>
                                <zAxis_x>0.00710794655606</zAxis_x>  <zAxis_y>0.0142770959064</zAxis_y>  <zAxis_z>0.999873101711</zAxis_z>
                                <trans_x>0.14401653409</trans_x>  <trans_y>0.532936453819</trans_y>  <trans_z>0.598886549473</trans_z>
                              </worldMovingFrame>
                            </PhysicsJointLimit>
                              <ChildObjects>
                                <PhysicsBody>
                                  <name>SKEL_L_ForearmPhysicsBody</name>
                                  <path>|Scene|character|physics|SKEL_Spine_Root|SKEL_Spine0|SKEL_Spine1|SKEL_L_UpperArm|SKEL_L_Forearm|SKEL_L_ForearmPhysicsBodyTM|SKEL_L_ForearmPhysicsBody</path>
                                  <shape>Capsule</shape>
                                  <length>0.359105</length>
                                  <radius>0.0720349</radius>
                                  <mass>7.41979</mass>
                                  <localFrame>
                                    <xAxis_x>-4.0063488882e-07</xAxis_x>  <xAxis_y>0.99824488163</xAxis_y>  <xAxis_z>-0.0592228546739</xAxis_z>
                                    <yAxis_x>5.02673356095e-06</yAxis_x>  <yAxis_y>0.0592228546739</yAxis_y>  <yAxis_z>0.99824488163</yAxis_z>
                                    <zAxis_x>1.00000023842</zAxis_x>  <zAxis_y>1.02234217536e-07</zAxis_y>  <zAxis_z>-5.04163790538e-06</zAxis_z>
                                    <trans_x>0.179552465677</trans_x>  <trans_y>-2.24980212238e-08</trans_y>  <trans_z>5.74885739013e-08</trans_z>
                                  </localFrame>
                                  <worldFrame>
                                    <xAxis_x>0.996508777142</xAxis_x>  <xAxis_y>0.0588533096015</xAxis_y>  <xAxis_z>-0.0592207126319</xAxis_z>
                                    <yAxis_x>0.0588520281017</yAxis_x>  <yAxis_y>0.00797957926989</yAxis_y>  <yAxis_z>0.998235225677</yAxis_z>
                                    <zAxis_x>0.0592219606042</zAxis_x>  <zAxis_y>-0.998235166073</zAxis_y>  <zAxis_z>0.00448810867965</zAxis_z>
                                    <trans_x>0.133383139968</trans_x>  <trans_y>0.712171912193</trans_y>  <trans_z>0.59807986021</trans_z>
                                  </worldFrame>
                                </PhysicsBody>
                              </ChildObjects>
                          </ChildObjects>
                        <PhysicsJointLimit>
                          <name>SKEL_L_ForearmPhysicsJointLimit</name>
                          <path>|Scene|character|physics|SKEL_Spine_Root|SKEL_Spine0|SKEL_Spine1|SKEL_L_UpperArm|SKEL_L_ForearmPhysicsJointLimit</path>
                          <type>Hinge</type>
                          <twistAngle>1.5708</twistAngle>
                          <twistOffset>0.436332</twistOffset>
                            <axisposition.X>0.122749730945</axisposition.X>  <axisposition.Y>0.891407430172</axisposition.Y>  <axisposition.Z>0.597273051739</axisposition.Z>
                            <axisdirection.X>-0.998245358467</axisdirection.X>  <axisdirection.Y>-0.0592229217291</axisdirection.Y>  <axisdirection.Z>-2.94481651508e-06</axisdirection.Z>
                          <minangle>-0.349065870047</minangle>
                          <maxangle>1.22173050046</maxangle>
                          <localFrame>
                            <xAxis_x>-0.0141179487109</xAxis_x>  <xAxis_y>-0.999887704849</xAxis_y>  <xAxis_z>-0.00511570461094</xAxis_z>
                            <yAxis_x>0.938570320606</yAxis_x>  <yAxis_y>-0.0150160705671</yAxis_y>  <yAxis_z>0.344761162996</yAxis_z>
                            <zAxis_x>-0.344799309969</zAxis_x>  <zAxis_y>6.58720746287e-05</zAxis_y>  <zAxis_z>0.938677072525</zAxis_z>
                            <trans_x>0.354259043932</trans_x>  <trans_y>-3.19811988447e-07</trans_y>  <trans_z>6.17153773419e-07</trans_z>
                          </localFrame>
                          <worldFixedFrame>
                            <xAxis_x>-0.998245358467</xAxis_x>  <xAxis_y>-0.0592229217291</xAxis_y>  <xAxis_z>-2.94481651508e-06</xAxis_z>
                            <yAxis_x>0.0592222586274</yAxis_x>  <yAxis_y>-0.99823486805</yAxis_y>  <yAxis_z>0.00449159322307</yAxis_z>
                            <zAxis_x>-0.000268941628747</zAxis_x>  <zAxis_y>0.00448349583894</zAxis_y>  <zAxis_z>0.999990701675</zAxis_z>
                            <trans_x>0.122749730945</trans_x>  <trans_y>0.891407430172</trans_y>  <trans_z>0.597273051739</trans_z>
                          </worldFixedFrame>
                          <worldMovingFrame>
                            <xAxis_x>-0.998245120049</xAxis_x>  <xAxis_y>-0.0592224858701</xAxis_y>  <xAxis_z>-2.5547064979e-06</xAxis_z>
                            <yAxis_x>0.0592218488455</yAxis_x>  <yAxis_y>-0.998235046864</yAxis_y>  <yAxis_z>0.0044933478348</yAxis_z>
                            <zAxis_x>-0.000268655538093</zAxis_x>  <zAxis_y>0.00448528490961</zAxis_y>  <zAxis_z>0.999990344048</zAxis_z>
                            <trans_x>0.122749730945</trans_x>  <trans_y>0.891407430172</trans_y>  <trans_z>0.597273051739</trans_z>
                          </worldMovingFrame>
                        </PhysicsJointLimit>
                          <ChildObjects>
                            <PhysicsBody>
                              <name>SKEL_L_UpperArmPhysicsBody</name>
                              <path>|Scene|character|physics|SKEL_Spine_Root|SKEL_Spine0|SKEL_Spine1|SKEL_L_UpperArm|SKEL_L_UpperArmPhysicsBodyTM|SKEL_L_UpperArmPhysicsBody</path>
                              <shape>Capsule</shape>
                              <length>0.354259</length>
                              <radius>0.0962951</radius>
                              <mass>14.0603</mass>
                              <localFrame>
                                <xAxis_x>7.5289754875e-08</xAxis_x>  <xAxis_y>0.997243046761</xAxis_y>  <xAxis_z>-0.0742046833038</xAxis_z>
                                <yAxis_x>4.93136873558e-08</yAxis_x>  <yAxis_y>0.0742046833038</yAxis_y>  <yAxis_z>0.997243046761</yAxis_z>
                                <zAxis_x>1.0</zAxis_x>  <zAxis_y>-7.87414933257e-08</zAxis_y>  <zAxis_z>-4.35908802388e-08</zAxis_z>
                                <trans_x>0.177129521966</trans_x>  <trans_y>-3.49603119787e-08</trans_y>  <trans_z>-2.30714540805e-08</trans_z>
                              </localFrame>
                              <worldFrame>
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                              <path>|Scene|character|physics|SKEL_Spine_Root|SKEL_Spine0|SKEL_Spine1|SKEL_R_UpperArm|SKEL_R_Forearm|SKEL_R_Hand</path>
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                              <name>SKEL_R_HandPhysicsJointLimit</name>
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                                <PhysicsJoint>
                                  <name>SKEL_Head</name>
                                  <path>|Scene|character|physics|SKEL_Spine_Root|SKEL_Spine0|SKEL_Spine1|SKEL_Spine3|SKEL_Neck_1|SKEL_Neck_2|SKEL_Head</path>
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                                      <ChildObjects>
                                        <PhysicsBody>
                                          <name>SKEL_HeadPhysicsBody</name>
                                          <path>|Scene|character|physics|SKEL_Spine_Root|SKEL_Spine0|SKEL_Spine1|SKEL_Spine3|SKEL_Neck_1|SKEL_Neck_2|SKEL_Head|SKEL_HeadPhysicsBodyTM|SKEL_HeadPhysicsBody</path>
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                                          <mass>22.5259</mass>
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                                <PhysicsJointLimit>
                                  <name>SKEL_HeadPhysicsJointLimit</name>
                                  <path>|Scene|character|physics|SKEL_Spine_Root|SKEL_Spine0|SKEL_Spine1|SKEL_Spine3|SKEL_Neck_1|SKEL_Neck_2|SKEL_HeadPhysicsJointLimit</path>
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                                      <path>|Scene|character|physics|SKEL_Spine_Root|SKEL_Spine0|SKEL_Spine1|SKEL_Spine3|SKEL_Neck_1|SKEL_Neck_2|SKEL_Neck_2PhysicsBodyTM|SKEL_Neck_2PhysicsBody</path>
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                            <PhysicsJointLimit>
                              <name>SKEL_Neck_2PhysicsJointLimit</name>
                              <path>|Scene|character|physics|SKEL_Spine_Root|SKEL_Spine0|SKEL_Spine1|SKEL_Spine3|SKEL_Neck_1|SKEL_Neck_2PhysicsJointLimit</path>
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                                  <path>|Scene|character|physics|SKEL_Spine_Root|SKEL_Spine0|SKEL_Spine1|SKEL_Spine3|SKEL_Neck_1|SKEL_Neck_1PhysicsBodyTM|SKEL_Neck_1PhysicsBody</path>
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                          <name>SKEL_Neck_1PhysicsJointLimit</name>
                          <path>|Scene|character|physics|SKEL_Spine_Root|SKEL_Spine0|SKEL_Spine1|SKEL_Spine3|SKEL_Neck_1PhysicsJointLimit</path>
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                      <path>|Scene|character|physics|SKEL_Spine_Root|SKEL_Spine0|SKEL_Spine1|SKEL_L_UpperArmPhysicsJointLimit</path>
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                    <PhysicsJointLimit>
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                    <PhysicsJointLimit>
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                      <path>|Scene|character|physics|SKEL_Spine_Root|SKEL_Spine0|SKEL_Spine1|SKEL_Spine3PhysicsJointLimit</path>
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                          <name>SKEL_L_Calf</name>
                          <path>|Scene|character|physics|SKEL_Spine_Root|SKEL_PelvisRoot|SKEL_Pelvis|SKEL_L_Thigh|SKEL_L_Calf</path>
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                              <path>|Scene|character|physics|SKEL_Spine_Root|SKEL_PelvisRoot|SKEL_Pelvis|SKEL_L_Thigh|SKEL_L_Calf|SKEL_L_Foot</path>
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                              <path>|Scene|character|physics|SKEL_Spine_Root|SKEL_PelvisRoot|SKEL_Pelvis|SKEL_L_Thigh|SKEL_L_Calf|SKEL_L_FootPhysicsJointLimit</path>
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                                  <path>|Scene|character|physics|SKEL_Spine_Root|SKEL_PelvisRoot|SKEL_Pelvis|SKEL_L_Thigh|SKEL_L_Calf|SKEL_L_CalfPhysicsBodyTM|SKEL_L_CalfPhysicsBody</path>
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                              <path>|Scene|character|physics|SKEL_Spine_Root|SKEL_PelvisRoot|SKEL_Pelvis|SKEL_L_Thigh|SKEL_L_ThighPhysicsBodyTM|SKEL_L_ThighPhysicsBody</path>
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                          <path>|Scene|character|physics|SKEL_Spine_Root|SKEL_PelvisRoot|SKEL_Pelvis|SKEL_R_Thigh|SKEL_R_Calf</path>
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                                        <trans_x>0.252283841372</trans_x>  <trans_y>-8.23027761498e-08</trans_y>  <trans_z>-1.48647259834e-07</trans_z>
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                                      <worldFrame>
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                                        <yAxis_x>-0.00216435128823</yAxis_x>  <yAxis_y>4.82050609207e-06</yAxis_y>  <yAxis_z>0.999998092651</yAxis_z>
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                                    </PhysicsBody>
                                  </ChildObjects>
                              </ChildObjects>
                            <PhysicsJointLimit>
                              <name>SKEL_R_FootPhysicsJointLimit</name>
                              <path>|Scene|character|physics|SKEL_Spine_Root|SKEL_PelvisRoot|SKEL_Pelvis|SKEL_R_Thigh|SKEL_R_Calf|SKEL_R_FootPhysicsJointLimit</path>
                              <type>Hinge</type>
                              <twistAngle>1.0472</twistAngle>
                              <twistOffset>0.506145</twistOffset>
                                <axisposition.X>-0.19227103889</axisposition.X>  <axisposition.Y>0.567073047161</axisposition.Y>  <axisposition.Z>-0.741884887218</axisposition.Z>
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                              <minangle>-0.0174533128738</minangle>
                              <maxangle>1.02974426746</maxangle>
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                                <trans_x>0.384896188974</trans_x>  <trans_y>3.43551704418e-07</trans_y>  <trans_z>1.72795552089e-07</trans_z>
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                                <yAxis_x>-0.0021635866724</yAxis_x>  <yAxis_y>-0.999997675419</yAxis_y>  <yAxis_z>6.40585199108e-07</yAxis_z>
                                <zAxis_x>1.12109673864e-05</zAxis_x>  <zAxis_y>6.06700382377e-07</zAxis_y>  <zAxis_z>1.00000047684</zAxis_z>
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                              <worldMovingFrame>
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                                <yAxis_x>-0.00216326885857</yAxis_x>  <yAxis_y>-0.999998152256</yAxis_y>  <yAxis_z>1.20923766644e-06</yAxis_z>
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                            </PhysicsJointLimit>
                              <ChildObjects>
                                <PhysicsBody>
                                  <name>SKEL_R_CalfPhysicsBody</name>
                                  <path>|Scene|character|physics|SKEL_Spine_Root|SKEL_PelvisRoot|SKEL_Pelvis|SKEL_R_Thigh|SKEL_R_Calf|SKEL_R_CalfPhysicsBodyTM|SKEL_R_CalfPhysicsBody</path>
                                  <shape>Capsule</shape>
                                  <length>0.384896</length>
                                  <radius>0.0706837</radius>
                                  <mass>7.5206</mass>
                                  <localFrame>
                                    <xAxis_x>-4.01338468237e-07</xAxis_x>  <xAxis_y>0.999998033047</xAxis_y>  <xAxis_z>0.00199064612389</xAxis_z>
                                    <yAxis_x>2.82928880324e-07</yAxis_x>  <yAxis_y>-0.00199064612389</yAxis_y>  <yAxis_z>0.999998033047</yAxis_z>
                                    <zAxis_x>1.0</zAxis_x>  <zAxis_y>4.01900877023e-07</zAxis_y>  <zAxis_z>-2.8212940606e-07</zAxis_z>
                                    <trans_x>0.192447990179</trans_x>  <trans_y>6.45097770757e-08</trans_y>  <trans_z>-4.58183535557e-09</trans_z>
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                                  <worldFrame>
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                                    <yAxis_x>-0.00267205666751</yAxis_x>  <yAxis_y>-0.340818941593</yAxis_y>  <yAxis_z>0.940125524998</yAxis_z>
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                          </ChildObjects>
                        <PhysicsJointLimit>
                          <name>SKEL_R_CalfPhysicsJointLimit</name>
                          <path>|Scene|character|physics|SKEL_Spine_Root|SKEL_PelvisRoot|SKEL_Pelvis|SKEL_R_Thigh|SKEL_R_CalfPhysicsJointLimit</path>
                          <type>Hinge</type>
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                          <minangle>-1.39626342058</minangle>
                          <maxangle>0.174532949924</maxangle>
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                          <ChildObjects>
                            <PhysicsBody>
                              <name>SKEL_R_ThighPhysicsBody</name>
                              <path>|Scene|character|physics|SKEL_Spine_Root|SKEL_PelvisRoot|SKEL_Pelvis|SKEL_R_Thigh|SKEL_R_ThighPhysicsBodyTM|SKEL_R_ThighPhysicsBody</path>
                              <shape>Capsule</shape>
                              <length>0.389993</length>
                              <radius>0.106271</radius>
                              <mass>18.8639</mass>
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                      <name>SKEL_Tail_02</name>
                      <path>|Scene|character|physics|SKEL_Spine_Root|SKEL_PelvisRoot|SKEL_Pelvis|SKEL_Tail_02</path>
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                          <name>SKEL_Tail_05</name>
                          <path>|Scene|character|physics|SKEL_Spine_Root|SKEL_PelvisRoot|SKEL_Pelvis|SKEL_Tail_02|SKEL_Tail_05</path>
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                                <PhysicsBody>
                                  <name>SKEL_Tail_05PhysicsBody</name>
                                  <path>|Scene|character|physics|SKEL_Spine_Root|SKEL_PelvisRoot|SKEL_Pelvis|SKEL_Tail_02|SKEL_Tail_05|SKEL_Tail_05PhysicsBodyTM|SKEL_Tail_05PhysicsBody</path>
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                                  <radius>0.05</radius>
                                  <mass>3.86198</mass>
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                        <PhysicsJointLimit>
                          <name>SKEL_Tail_05PhysicsJointLimit</name>
                          <path>|Scene|character|physics|SKEL_Spine_Root|SKEL_PelvisRoot|SKEL_Pelvis|SKEL_Tail_02|SKEL_Tail_05PhysicsJointLimit</path>
                          <type>BallSocket</type>
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                              <name>SKEL_Tail_02PhysicsBody</name>
                              <path>|Scene|character|physics|SKEL_Spine_Root|SKEL_PelvisRoot|SKEL_Pelvis|SKEL_Tail_02|SKEL_Tail_02PhysicsBodyTM|SKEL_Tail_02PhysicsBody</path>
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                              <mass>4.80181</mass>
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                    <PhysicsJointLimit>
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                    <PhysicsJointLimit>
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                      <path>|Scene|character|physics|SKEL_Spine_Root|SKEL_PelvisRoot|SKEL_Pelvis|SKEL_R_ThighPhysicsJointLimit</path>
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                      <path>|Scene|character|physics|SKEL_Spine_Root|SKEL_PelvisRoot|SKEL_Pelvis|SKEL_Tail_02PhysicsJointLimit</path>
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                <yAxis_x>1.0</yAxis_x>  <yAxis_y>-7.70813869622e-07</yAxis_y>  <yAxis_z>5.27486974988e-07</yAxis_z>
                <zAxis_x>7.55396172281e-07</zAxis_x>  <zAxis_y>0.999590337276</zAxis_y>  <zAxis_z>0.0286301206797</zAxis_z>
                <trans_x>3.14787087063e-07</trans_x>  <trans_y>1.47359013557</trans_y>  <trans_z>-0.0104237906635</trans_z>
              </worldMovingFrame>
            </PhysicsJointLimit>
            <PhysicsJointLimit>
              <name>SKEL_PelvisRootPhysicsJointLimit</name>
              <path>|Scene|character|physics|SKEL_Spine_Root|SKEL_PelvisRootPhysicsJointLimit</path>
              <type>BallSocket</type>
              <swing1Angle>0.139626</swing1Angle>
              <swing2Angle>0.139626</swing2Angle>
              <twistAngle>0.139626</twistAngle>
              <twistOffset>0</twistOffset>
                <axisposition.X>3.15510703786e-07</axisposition.X>  <axisposition.Y>1.47359025478</axisposition.Y>  <axisposition.Z>-0.0104236640036</axisposition.Z>
                <axisdirection.X>2.10189796235e-06</axisdirection.X>  <axisdirection.Y>-0.00382282561623</axisdirection.Y>  <axisdirection.Z>-0.999993026257</axisdirection.Z>
                <leandirection.X>-4.03210606237e-06</leandirection.X>  <leandirection.Y>-0.999993026257</leandirection.Y>  <leandirection.Z>0.00382282561623</leandirection.Z>
              <minfirstleanangle>-0.139626339078</minfirstleanangle>
              <maxfirstleanangle>0.139626339078</maxfirstleanangle>
              <minsecondleanangle>-0.139626339078</minsecondleanangle>
              <maxsecondleanangle>0.139626339078</maxsecondleanangle>
              <mintwistangle>-0.069813169539</mintwistangle>
              <maxtwistangle>0.069813169539</maxtwistangle>
              <localFrame>
                <xAxis_x>0.0283876229078</xAxis_x>  <xAxis_y>1.80163431196e-06</xAxis_y>  <xAxis_z>0.999597012997</xAxis_z>
                <yAxis_x>1.11032015582e-07</yAxis_x>  <yAxis_y>0.999999940395</yAxis_y>  <yAxis_z>-1.80551376161e-06</yAxis_z>
                <zAxis_x>-0.999597012997</zAxis_x>  <zAxis_y>1.62241519774e-07</zAxis_y>  <zAxis_z>0.0283876229078</zAxis_z>
                <trans_x>0.503070116043</trans_x>  <trans_y>-1.85981122058e-07</trans_y>  <trans_z>4.57861091263e-08</trans_z>
              </localFrame>
              <worldFixedFrame>
                <xAxis_x>1.38093037094e-06</xAxis_x>  <xAxis_y>-0.00382224447094</xAxis_y>  <xAxis_z>-0.999992966652</xAxis_z>
                <yAxis_x>0.999999940395</yAxis_x>  <yAxis_y>-8.41686016884e-07</yAxis_y>  <yAxis_z>1.38415805395e-06</yAxis_z>
                <zAxis_x>-8.46970806379e-07</zAxis_x>  <zAxis_y>-0.999992966652</zAxis_y>  <zAxis_z>0.00382224447094</zAxis_z>
                <trans_x>3.15510703786e-07</trans_x>  <trans_y>1.47359025478</trans_y>  <trans_z>-0.0104236640036</trans_z>
              </worldFixedFrame>
              <worldMovingFrame>
                <xAxis_x>2.10189796235e-06</xAxis_x>  <xAxis_y>-0.00382282561623</xAxis_y>  <xAxis_z>-0.999993026257</xAxis_z>
                <yAxis_x>1.00000011921</yAxis_x>  <yAxis_y>-4.02404157285e-06</yAxis_y>  <yAxis_z>2.11729775401e-06</yAxis_z>
                <zAxis_x>-4.03210606237e-06</zAxis_x>  <zAxis_y>-0.999993026257</zAxis_y>  <zAxis_z>0.00382282561623</zAxis_z>
                <trans_x>3.15510703786e-07</trans_x>  <trans_y>1.47359025478</trans_y>  <trans_z>-0.0104236640036</trans_z>
              </worldMovingFrame>
            </PhysicsJointLimit>
              <ChildObjects>
                <PhysicsBody>
                  <name>SKEL_Spine_RootPhysicsBody</name>
                  <path>|Scene|character|physics|SKEL_Spine_Root|SKEL_Spine_RootPhysicsBodyTM|SKEL_Spine_RootPhysicsBody</path>
                  <shape>Capsule</shape>
                  <length>0.67076</length>
                  <radius>0.125428</radius>
                  <mass>72.4799</mass>
                  <localFrame>
                    <xAxis_x>-1.62920684943e-07</xAxis_x>  <xAxis_y>1.0</xAxis_y>  <xAxis_z>-9.23871994019e-07</xAxis_z>
                    <yAxis_x>-0.980073750019</yAxis_x>  <yAxis_y>2.38381154816e-08</yAxis_y>  <yAxis_z>0.198634013534</yAxis_z>
                    <zAxis_x>0.198634013534</zAxis_x>  <zAxis_y>9.37824268021e-07</zAxis_y>  <zAxis_z>0.980073750019</zAxis_z>
                    <trans_x>0.0927397534251</trans_x>  <trans_y>1.73865728925e-07</trans_y>  <trans_z>0.00179962546099</trans_z>
                  </localFrame>
                  <worldFrame>
                    <xAxis_x>1.0</xAxis_x>  <xAxis_y>-1.14389274586e-06</xAxis_y>  <xAxis_z>5.11796940827e-07</xAxis_z>
                    <yAxis_x>-1.04238404219e-06</yAxis_x>  <yAxis_y>-0.98596316576</yAxis_y>  <yAxis_z>-0.166964665055</yAxis_z>
                    <zAxis_x>6.95602125234e-07</zAxis_x>  <zAxis_y>0.166964665055</zAxis_y>  <zAxis_z>-0.98596316576</zAxis_z>
                    <trans_x>2.6550614507e-07</trans_x>  <trans_y>1.06341469288</trans_y>  <trans_z>0.000993661931716</trans_z>
                  </worldFrame>
                </PhysicsBody>
              </ChildObjects>
          </ChildObjects>
      </ChildObjects>
      <CollisionSets>
        <CollisionSet>
          <name>left</name>
          <item>SKEL_Spine0PhysicsBody</item>
          <item>SKEL_L_UpperArmPhysicsBody</item>
          <item>SKEL_R_UpperArmPhysicsBody</item>
          <item>SKEL_Spine3PhysicsBody</item>
          <item>SKEL_Neck_1PhysicsBody</item>
          <item>SKEL_Neck_2PhysicsBody</item>
          <item>SKEL_PelvisRootPhysicsBody</item>
          <item>SKEL_PelvisPhysicsBody</item>
          <item>SKEL_L_ThighPhysicsBody</item>
          <item>SKEL_R_ThighPhysicsBody</item>
          <item>SKEL_Tail_02PhysicsBody</item>
          <item>SKEL_Spine1PhysicsBody</item>
          <item>SKEL_R_FootPhysicsBody</item>
          <item>SKEL_R_CalfPhysicsBody</item>
          <item>SKEL_L_ForearmPhysicsBody</item>
          <item>SKEL_L_HandPhysicsBody</item>
        </CollisionSet>
        <CollisionSet>
          <name>right</name>
          <item>SKEL_Spine0PhysicsBody</item>
          <item>SKEL_L_UpperArmPhysicsBody</item>
          <item>SKEL_R_UpperArmPhysicsBody</item>
          <item>SKEL_Spine3PhysicsBody</item>
          <item>SKEL_Neck_1PhysicsBody</item>
          <item>SKEL_Neck_2PhysicsBody</item>
          <item>SKEL_PelvisRootPhysicsBody</item>
          <item>SKEL_PelvisPhysicsBody</item>
          <item>SKEL_L_ThighPhysicsBody</item>
          <item>SKEL_R_ThighPhysicsBody</item>
          <item>SKEL_Tail_02PhysicsBody</item>
          <item>SKEL_Spine1PhysicsBody</item>
          <item>SKEL_L_CalfPhysicsBody</item>
          <item>SKEL_L_FootPhysicsBody</item>
          <item>SKEL_R_HandPhysicsBody</item>
          <item>SKEL_R_ForearmPhysicsBody</item>
        </CollisionSet>
        <CollisionSet>
          <name>head</name>
          <item>SKEL_Spine_RootPhysicsBody</item>
          <item>SKEL_Spine0PhysicsBody</item>
          <item>SKEL_L_UpperArmPhysicsBody</item>
          <item>SKEL_R_UpperArmPhysicsBody</item>
          <item>SKEL_Spine3PhysicsBody</item>
          <item>SKEL_Neck_1PhysicsBody</item>
          <item>SKEL_Neck_2PhysicsBody</item>
          <item>SKEL_HeadPhysicsBody</item>
          <item>SKEL_PelvisRootPhysicsBody</item>
          <item>SKEL_PelvisPhysicsBody</item>
          <item>SKEL_L_ThighPhysicsBody</item>
          <item>SKEL_R_ThighPhysicsBody</item>
          <item>SKEL_Tail_02PhysicsBody</item>
        </CollisionSet>
        <CollisionSet>
          <name>tail</name>
          <item>SKEL_Spine_RootPhysicsBody</item>
          <item>SKEL_Spine0PhysicsBody</item>
          <item>SKEL_L_UpperArmPhysicsBody</item>
          <item>SKEL_R_UpperArmPhysicsBody</item>
          <item>SKEL_Spine3PhysicsBody</item>
          <item>SKEL_Neck_1PhysicsBody</item>
          <item>SKEL_Neck_2PhysicsBody</item>
          <item>SKEL_PelvisRootPhysicsBody</item>
          <item>SKEL_PelvisPhysicsBody</item>
          <item>SKEL_Tail_02PhysicsBody</item>
          <item>SKEL_Tail_05PhysicsBody</item>
          <item>SKEL_Spine1PhysicsBody</item>
        </CollisionSet>
      </CollisionSets>
    </PhysicsCharacter>
    
    </LODGroup>


    horsereins.xml
    Code:
     <?xml version="1.0" encoding="UTF-8"?>
    
    <rage__CReins>
      <Length value="2.600000" />
      <NumSections value="16" />
      <UseSoftPinning value="true" />
      <AttachData>
        <Item>
          <Offset x="0.090000" y="-0.010000" z="0.000000" />
          <BoneIndex value="47" />
          <VertexIndex value="0" />
          <BoneName>FB_R_Lip_Top_000</BoneName>
        </Item>
        <Item>
          <Offset x="0.090000" y="-0.010000" z="0.000000" />
          <BoneIndex value="46" />
          <VertexIndex value="16" />
          <BoneName>FB_L_Lip_Top_000</BoneName>
        </Item>
        <Item>
          <Offset x="0.000000" y="0.300000" z="0.270000" />
          <BoneIndex value="69" />
          <VertexIndex value="8" />
          <BoneName>SKEL_SADDLE</BoneName>
        </Item>
        <Item>
          <Offset x="0.000000" y="0.000000" z="0.000000" />
          <BoneIndex value="-1" />
          <VertexIndex value="8" />
          <BoneName>SKEL_L_Finger12</BoneName>
        </Item>
        <Item>
          <Offset x="0.000000" y="0.000000" z="0.000000" />
          <BoneIndex value="-1" />
          <VertexIndex value="5" />
          <BoneName>SKEL_R_Finger12</BoneName>
        </Item>
        <Item>
          <Offset x="0.000000" y="0.000000" z="0.000000" />
          <BoneIndex value="-1" />
          <VertexIndex value="11" />
          <BoneName>SKEL_L_Finger12</BoneName>
        </Item>
      </AttachData>
      <CollisionData>
        <Item>
          <Rotation value="1.570796" />
          <CapsuleRadius value="0.190000" />
          <CapsuleLen value="0.700000" />
          <BoneIndex value="3" />
          <BoundIndex value="0" />
          <Enabled value="true" />
        </Item>
        <Item>
          <Rotation value="1.570796" />
          <CapsuleRadius value="0.190000" />
          <CapsuleLen value="0.700000" />
          <BoneIndex value="18" />
          <BoundIndex value="1" />
          <Enabled value="true" />
        </Item>
      </CollisionData>
      <BindPos content="vector3_array">
        0.090000	-0.009998	0.000001	
        0.151238	0.018943	-0.151369	
        0.244546	0.034387	-0.287584	
        0.368341	0.035723	-0.398356	
        0.513327	0.022677	-0.479137	
        0.670095	-0.003078	-0.531542	
        0.812484	-0.079070	-0.575660	
        0.914091	-0.203272	-0.625191	
        1.002679	-0.332783	-0.667206	
        0.840093	-0.372081	-0.659192	
        0.676553	-0.399758	-0.639811	
        0.517592	-0.368924	-0.600509	
        0.380975	-0.300626	-0.533345	
        0.257677	-0.240662	-0.439301	
        0.155451	-0.191224	-0.318072	
        0.079960	-0.157535	-0.174083	
        0.032945	-0.141895	-0.019365	
      </BindPos>
      <BindPos2 content="vector3_array">
        0.089999	-0.009999	0.000000	
        -0.006580	0.057225	0.045599	
        0.170723	0.058302	-0.011300	
        0.384888	0.012380	-0.019959	
        0.588997	-0.040183	-0.019326	
        0.747840	-0.164738	-0.031522	
        0.821197	-0.308289	-0.055834	
        0.887898	-0.331670	-0.202843	
        0.943074	-0.390380	-0.343977	
        0.812586	-0.446249	-0.265010	
        0.734454	-0.473539	-0.124287	
        0.502915	-0.434041	-0.106650	
        0.329494	-0.339500	-0.084938	
        0.177418	-0.263676	-0.064579	
        0.026423	-0.188236	-0.037402	
        -0.106489	-0.114130	0.025433	
        0.032945	-0.141893	-0.019367	
      </BindPos2>
      <SoftPinRadiuses content="float_array">
        0.010000	
        0.100000	
        0.500000	
        0.500000	
        0.500000	
        0.500000	
        0.500000	
        0.500000	
        0.500000	
        0.500000	
        0.500000	
        0.500000	
        0.500000	
        0.500000	
        0.500000	
        0.100000	
        0.010000	
      </SoftPinRadiuses>
    </rage__CReins>

    -1 Not allowed! Not allowed!

  2. #2

    Retired Prophet
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    Default

    This isn't code, just so you know; they're just XML files, which are sort of like configuration files. You can alter certain things using xml files, but only if the code of the game supports that info in the first place.

    2 Not allowed! Not allowed!
    ส็็็็็็็็็็็็็็็็็็็็็็็็็༼ ຈل͜ຈ༽ส้้้้้้้้้้้้้้้้้้้้้้้ส็็็็็็็็็็็็็็็็็็็็ ็็็็็༼ ຈل͜ຈ༽ส้้้้้้้้้้้้้้้้้้้้้้้

  3. #3
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    Default

    Quote Originally Posted by ToxicJew. View Post
    This isn't code, just so you know; they're just XML files, which are sort of like configuration files. You can alter certain things using xml files, but only if the code of the game supports that info in the first place.
    My apologies.
    Thanks for telling me.

    0 Not allowed! Not allowed!

  4. #4
    Desu Development
    Pomf pomf :3
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    Default

    Code:
    <BoneIndex value="69" />
    Glad devs have a sense of humor.

    3 Not allowed! Not allowed!
    geadszf1231qewrg

  5. #5
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    Default

    Horses have been in the game for a while. Don't think there coming in the spring patches just yet though. Rockstar named the spring updates to come and none named horses but they did name heists.

    Regardless I want to see it in game this justs calls for some funny moments.

    0 Not allowed! Not allowed!
    @Tenza

  6. #6
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    Default

    Quote Originally Posted by Retro View Post
    Horses have been in the game for a while. Don't think there coming in the spring patches just yet though. Rockstar named the spring updates to come and none named horses but they did name heists.

    Regardless I want to see it in game this justs calls for some funny moments.
    E
    Yeah, we knew about horses but one of the files are new, I am trying to get the model to get a preview of them

    0 Not allowed! Not allowed!

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