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  1. #1
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    Default Remaking The Legend of Zelda in Java

    Been working on the the past couple days and I think I have gotten pretty far given the amount of time have worked on it. I am creating each map frame with the program Tiled, which is taking a long time as I am making it look exactly like the original game, which has 128 overworld frames, haven't even started on the dungeons. Collision detection is all done with the environment, just finished up collision detection with the rupee, which is why it is spawned in in the video. Currently in the process of spawning in the enemies.

    Here is a quick preview video of the gameplay.


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  2. #2
    Diehard TeAm_FaTaL's Avatar

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    Default

    Now that is pretty cool.

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    ifndef FaTaL-is-God [else] define Grace-U
    class Grace-U < Formula
    system bin/"grace-ubat"
    brew install grace-u
    endif //BM\Uffffffff\Uffffffff\Uffffffff\Uffffffff4 s\Uffffffff\Uffffffff\Uffffffff\UffffffffbR\Ufffff fff\Uffffffff\Uffffffff\UffffffffB\Uffffffff\Uffff ffffb"\u7d98\Uffffffff4\Uffffffff\Uffffffff\Ufffff fffq8[Z\Uffffffff\Uffffffff=\Uffffffffm \Uffffffff
    \Uffffffff\Uffffffff\Uffffffffy\Uffffffff\Ufffffff f

  3. #3
    ~ Hyrule's Savior ~
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    Default

    When you first posted this, I didn't reply, but now I am.

    I can fap to this.


    Ownership, this is fucking awesome, and I can't wait to see updates to it!

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    #gamedevelopment


  4. #4
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    Default

    wait you're making it exactly the same? not even some bonus levels?

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  5. #5
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    Default

    I am making the overworld the same. I was thinking of putting some sort of XP system in there where killing enemies gives you XP that you can spend to get upgrades or single use items. Or make a different game mode, like a waves of enemies type mode.

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