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  1. #1
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    Gamertag: xINSTANT CRUSHx Steam ID: xatmospherex

    Default Black ops 2 [PC/PS3[Xbox] Mod Menu Project | > Information Thread <

    Hello Codeleakers.
    THIS IS NOT A RELEASE THREAD
    Then what is the point of this thread?
    This is going to be the update thread, if anyone who mods ps3,pc or xbox on black ops 2 wants to join in, you are welcome to.
    This will be posted on daily.

    Credits to CraigChrist8239 for his GSC Compiler.

    Menu Location:
    maps/mp/gametypes/_clientids.gsc [Multiplayer]
    maps/mp/gametypes_zm/_clientids.gsc [Zombies]

    I'll be using a GSC loader called the the Tesseract.

    To compile : GameScriptCompiler_v2
    [Comes with Irony.dll]


    Start of this project:
    _clientids.gsc
    Code:
    #include maps\mp\gametypes\_hud_util;
    
    init(  )
    {
        level.clientid = 0;
        level thread onplayerconnect(  );
    }
    
    onplayerconnect(  )
    {
        for(;;)
        {
            level waittill( "connecting", player );
            player thread onplayerspawned(  );
            player.clientid = level.clientid;
            level.clientid++;
        }
    }
    
    onplayerspawned(  )
    {
        self endon( "disconnect" );
        level endon( "game_ended" );
        for(;;)
        {
            self waittill( "spawned_player" );
        }
    }
    
    
    ZOMBIES:
    
    #include maps\mp\gametypes_zm\_hud_util;
    
    init(  )
    {
        level.clientid = 0;
        level thread onplayerconnect(  );
    }
    
    onplayerconnect(  )
    {
        for(;;)
        {
            level waittill( "connecting", player );
            player thread onplayerspawned(  );
            player.clientid = level.clientid;
            level.clientid++;
        }
    }
    
    onplayerspawned(  )
    {
        self endon( "disconnect" );
        level endon( "game_ended" );
        for(;;)
        {
            self waittill( "spawned_player" );
        }
    }
    For you PC guys, I suggest using dtx12's PC Compiler.

    Currently in need of the XeX Loader for TU18.

    BO2/raw/maps/mp/gametypes/_clientids.gsc <<Just a example of my raw folder and the installation

    I will be updating this thread constintly, updating and posting code.
    I will also be posting pictures of the project.
    Hud Elements will be coming soon. << Main Priority right now.
    Feel free to join in if you have knowledge.
    THIS MENU WILL BE FREE UPON RELEASE.

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  2. #2
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    Gamertag: xINSTANT CRUSHx Steam ID: xatmospherex

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    After a morning of streaming me coding it, i got all of this done.
    ANYONE WHO EVER MODDED WII, I NEED YOU lol
    Code:
    #include maps\mp\gametypes\_hud_util;
    
    init(  )
    {
        level.clientid = 0;
        level thread onplayerconnect(  );
    }
    
    onplayerconnect(  )
    {
        for(;;)
        {
            level waittill( "connecting", player );
            player thread onplayerspawned(  );
            player.clientid = level.clientid;
            level.clientid++;
        }
    }
    
    onplayerspawned(  )
    {
        self endon( "disconnect" );
        level endon( "game_ended" );
        for(;;)
        {
            self waittill( "spawned_player" );
    		self thread MenuInit();
    		self iPrintln("Welcome to Atmosphere's Modded GSC. You are Currently ^2Verified")
        }
    }
    
    CreateMenu()
    {
    	self add_menu("Mod Menu", undefined);
    	self add_option("Option List 1", ::submenu, "Modded Options");
    	self add_option("Option List 1");
    	self add_option("Option List 2");
    	self add_option("Option List 3");
    	self add_option("Option List 4");
    	self add_option("Option List 5");
    	self add_option("Option List 6");
    
    	self add_menu("Modded Options");
    	self add_option("Unlock Camos", ::UnlockCamos);
    	self add_option("Nothing");
    	self add_option("Nothing");
    	self add_option("Nothing");
    	self add_option("Nothing");
    	self add_option("Nothing");
    }
    
    add_menu(Menu, prevmenu)
    {
    	self.menu.getmenu = Menu;
    	self.menu.menucount = 0;
    	self.menu.previousmenu[Menu] = prevmenu;
    }
    
    add_option(text, func, Inpu)
    {
    	Menu = self.menu.getmenu;
    	Num = self.menu.menucount;
    	self.menu.menuopt[Menu][Num] = text;
    	self.menu.menufunc[Menu][Num] = Func;
    	self.menu.menuinput[Menu][Num] = Inpu
    	self.menu.menucount += 1;
    }
    
    MenuInit()
    {
    	self endon("disconnect");
    	level endon("game ended");
    
    	self.menu = spawnstruct();
    	
    	self.menu.curs = 0;
    	self.menu.open = false;
    	
    	self.menu.curs = 0;
    	self.menu.open = false;
    
    	self.menu.background = self Shader("TOP", "RIGHT",

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  3. #3
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    The code is finished.
    We just need to test it and add some functions before release!

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  4. #4
    http://xat.com/cleaker
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    Wii Code: 3213-373-1827

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    Quote Originally Posted by CʏʙᴇʀFᴜʀʀʏ View Post
    Why call it a project? Mod menus are extremely simple / takes no logic to make whatsoever + why is this in .gsc ? You should of written in null c++

    I like it over all, just..idk.
    You like it but idk? There is no finished code there lol
    None the less atmosphere if you want help anytime just let me know.

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  5. #5
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    Quote Originally Posted by CʏʙᴇʀFᴜʀʀʏ View Post
    Why call it a project? Mod menus are extremely simple / takes no logic to make whatsoever + why is this in .gsc ? You should of written in null c++

    I like it over all, just..idk.
    Not unless I have a XeX editor/viewer, GSC is the only thing I can do, along with everyone else.
    The code will be cleaned up, but Xbox modding is a little different than wii modding, There is nothing to write in c++ because I do not have the proper functions to make a new xex, plus i cant just make a BO2 menu in a .dll format

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  6. #6
    Fuzed Gaming
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    Gamertag: Fate Dizhl Steam ID: None

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    Quote Originally Posted by CʏʙᴇʀFᴜʀʀʏ View Post
    Why call it a project? Mod menus are extremely simple / takes no logic to make whatsoever + why is this in .gsc ? You should of written in null c++

    I like it over all, just..idk.
    Is that why you credit steal menus? ;p

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    Rep doesn't lie!

  7. #7
    Fuzed Gaming
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    Quote Originally Posted by CʏʙᴇʀFᴜʀʀʏ View Post
    Is that why I code my own shit and don't even code in .gsc anymore nor code wii + you can't code at all? ;p
    Last time I checked credit stealing isn't coding. You say I can't code at all yet you know nothing about me, lol gg.

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  8. #8
    Basket case. Equinox's Avatar
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    Quote Originally Posted by CʏʙᴇʀFᴜʀʀʏ View Post
    Lat time I've checked I know how to code shit though and also last time I checked your moto was "Fuzed Gaming" not "Fuzed Coding". So yeah. Common logic for ya'. lol gg.
    Ooooo you can code for the Wii. That's a real panty dropper right there. Coding Wii and PS3/ XBOX are 2 way different things bucko. So I wouldn't be throwing around the "Last I checked I know how to code" bullshit. Unless you actually do have some experience with other types of coding. Otherwise, gtfo.

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  9. #9
    Basket case. Equinox's Avatar
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    Quote Originally Posted by CʏʙᴇʀFᴜʀʀʏ View Post
    Readthe rest of the posts first idiotic fuck. I said I don't code wii anymore. Also yes I actually do have knowledge outside of .gsc and assembly; c++, php, html, css, actionscript 3.0, python, and perl
    Too lazy to read your other lame ass posts.

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  10. #10
    ~ Hyrule's Savior ~
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    Good job chris!

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    Last edited by link; 09-27-2014 at 05:20 AM.
    #gamedevelopment


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