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  1. #1
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    PSN ID: PolicyLobbyz22

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    Youtube Channel: http://www.youtube.com/user/PolicyLobbyz22 Kik Username: PolicyLobbyz22

    Default Mod Menu Help!!!!!!

    Have you ever heard of the RC-XD racetrack on Wii? Well i'm a modder and I want to know how to put the script in my mod menu?

    If you can, show me how to make a mod menu please.

    Need help fast!

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  2. #2
    V.XVII.XIV Synix's Avatar
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    PSN ID: I-Synix-I

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    Kik Username: SynixMods

    Default

    You're a "Modder" you figure out Mr. "Modder".

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  3. #3
    Member Schuyler's Avatar

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    PSN ID: xGod420 Steam ID: Tickle_My_Pickle_XD Wii Code: xReAcTii0nZx

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    Youtube Channel: http://www.youtube.com/xGod420 Kik Username: WhoIsYourDaddy420

    Default

    well depends if the mod menu is edit able

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  4. #4
    ~ Hyrule's Savior ~
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    Default

    Quote Originally Posted by xReAcTii0nZx View Post
    well depends if the mod menu is edit able
    Any mod menu/modded .ff is editable, you just got to know what you're doing.

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    #gamedevelopment


  5. #5
    http://xat.com/cleaker
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    Wii Code: 3213-373-1827

    Default

    Here, it is only for firing range. It took me 5 seconds to find it....(google)
    Anyways, since your a modder it should not be hard to add this into your menu edit. [
    Code:
    #include common_scripts\utility;
    #include maps\mp\_airsupport;
    #include maps\mp\_utility;
    #include maps\mp\gametypes\_hud_util;
    
    main()
    {
        thread init();
    }
    
    init()
    {
        thread onPlayerConnect();
        thread onPlayerConnected();
        thread doMap();
        thread doObsticals();
        wait 5;
        thread doMapOverview();
    }
    
    onPlayerConnect()
    {    
        for(;;)
        {
            level waittill( "connecting", player );
            player thread onPlayerSpawned();
    
        }
    }
    
    onPlayerConnected()
    {    
        for(;;)
        {
            level waittill( "connected", player );
        }
    }
    
    onPlayerSpawned()
    {
        for(;;)
        {
            self waittill( "spawned_player" );
            self thread doSettings();
            self thread doVars();
        }
    }
    
    doVars()
    {
        setDvar( "scr_" + getDvar( "g_gametype" ) + "_scorelimit", 0 );
        setDvar( "scr_" + getDvar( "g_gametype" ) + "_timelimit", 0 );
        setDvar("scr_rcbomb_notimeout", 1 );
    }
    
    doSettings()
    {    
    self setLowerMessage( "Welcome to ^1(Y)r.^0Ownership^1*^7's RC-XD Race Track" );
    wait 10;
    self setLowerMessage( "" );
        while(1)
        {
            self maps\mp\gametypes\_hardpoints::giveKillstreak( "rcbomb_mp", "rcbomb_mp", true, false );
            wait 30;
        }
    
    }
    
    createGreen( pos, angle )
    {
        crateG = spawn( "script_model", pos );
        crateG setModel( "mp_supplydrop_ally" );
        crateG.angles = angle;
    }
    
    createFans( pos, angle, obj )
    {
        level.xdcar = spawn( "script_model", pos );
        level.xdcar setModel( obj );
        level.xdcar.angles = angle;
    }
    
    createOb( pos, angle, obj,  num )
    {
        level.crateD[num] = spawn( "script_model", pos );
        level.crateD[num] setModel( obj );
        level.crateD[num].angles = angle;
    }
    
    doMap()
    {
        //Track
        level.track[1] = createGreen( ( 1700, 1400, -40 ), ( 0, 90, 0 ) );
        level.track[2] = createGreen( ( 1775, 1400, -40 ), ( 0, 90, 0 ) );
        level.track[3] = createGreen( ( 1850, 1400, -40 ), ( 0, 90, 0 ) );
        level.track[4] = createGreen( ( 1925, 1400, -40 ), ( 0, 90, 0 ) );
        level.track[5] = createGreen( ( 2000, 1400, -40 ), ( 0, 90, 0 ) );
        level.track[6] = createGreen( ( 2075, 1400, -40 ), ( 0, 90, 0 ) );
        level.track[7] = createGreen( ( 2150, 1400, -40 ), ( 0, 90, 0 ) );
        level.track[8] = createGreen( ( 2225, 1400, -40 ), ( 0, 90, 0 ) );
        level.track[9] = createGreen( ( 2300, 1400, -40 ), ( 0, 90, 0 ) );
        level.track[10] = createGreen( ( 2375, 1400, -40 ), ( 0, 90, 0 ) );
        wait 1;
        level.track[11] = createGreen( ( 2450, 1400, -40 ), ( 0, 90, 0 ) );
        level.track[12] = createGreen( ( 2470, 1450, -40 ), ( 0, 0, 0 ) );
        level.track[36] = createGreen( ( 2470, 1500, -40 ), ( 0, 0, 0 ) );
        level.track[13] = createGreen( ( 2450, 1550, -40 ), ( 0, 90, 0 ) );
        level.track[14] = createGreen( ( 2375, 1550, -40 ), ( 0, 90, 0 ) );
        level.track[15] = createGreen( ( 2300, 1550, -40 ), ( 0, 90, 0 ) );
        level.track[16] = createGreen( ( 2225, 1550, -40 ), ( 0, 90, 0 ) );
        level.track[17] = createGreen( ( 2150, 1550, -40 ), ( 0, 90, 0 ) );
        level.track[18] = createGreen( ( 2075, 1550, -40 ), ( 0, 90, 0 ) );
        level.track[19] = createGreen( ( 2000, 1550, -40 ), ( 0, 90, 0 ) );
        wait 1;
        level.track[20] = createGreen( ( 1925, 1550, -40 ), ( 0, 90, 0 ) );
        level.track[21] = createGreen( ( 1850, 1550, -40 ), ( 0, 90, 0 ) );
        level.track[22] = createGreen( ( 1775, 1550, -40 ), ( 0, 90, 0 ) );
        level.track[23] = createGreen( ( 1775, 1600, -40 ), ( 0, 0, 0 ) );
        level.track[24] = createGreen( ( 1775, 1675, -40 ), ( 0, 0, 0 ) );
        level.track[25] = createGreen( ( 1775, 1750, -40 ), ( 0, 0, 0 ) );
        level.track[26] = createGreen( ( 1775, 1825, -40 ), ( 0, 0, 0 ) );
        level.track[27] = createGreen( ( 1775, 1900, -40 ), ( 0, 0, 0 ) );
        level.track[28] = createGreen( ( 1630, 2250, -30 ), ( 0, 90, 0 ) );
        level.track[29] = createGreen( ( 1555, 2250, -30 ), ( 0, 90, 0 ) );
        wait 1;
        level.track[30] = createGreen( ( 1480, 2250, -30 ), ( 0, 90, 0 ) );
        level.track[31] = createGreen( ( 1405, 2250, -35 ), ( 0, 90, 0 ) );
        level.track[32] = createGreen( ( 1330, 2250, -40 ), ( 0, 90, 0 ) );
        level.track[33] = createGreen( ( 1255, 2250, -40 ), ( 0, 90, 0 ) );
        level.track[34] = createGreen( ( 1180, 2250, -40 ), ( 0, 90, 0 ) );
        level.track[35] = createGreen( ( 1105, 2250, -40 ), ( 0, 90, 0 ) );
        level.track[37] = createGreen( ( -300, 1700, -40 ), ( 0, 60, 0 ) );
        level.track[38] = createGreen( ( -250, 1640, -40 ), ( 0, 60, 0 ) );
        level.track[39] = createGreen( ( -200, 1580, -40 ), ( 0, 60, 0 ) );
        level.track[40] = createGreen( ( -550, 1600, -40 ), ( 0, 90, 0 ) );
        wait 1;
        level.track[41] = createGreen( ( -625, 1600, -40 ), ( 0, 90, 0 ) );
        level.track[42] = createGreen( ( -700, 1600, -40 ), ( 0, 90, 0 ) );
        level.track[43] = createGreen( ( -158, 2050, 0 ), ( 0, 100, 0 ) );
        level.track[44] = createGreen( ( -230, 1030, -40 ), ( 0, 0, 0 ) );
        level.track[45] = createGreen( ( -380, 930, -40 ), ( 0, 95, 0 ) );
        level.track[46] = createGreen( ( -575, 930, -40 ), ( 0, 90, 0 ) );
        level.track[47] = createGreen( ( -650, 930, -40 ), ( 0, 90, 0 ) );
        level.track[48] = createGreen( ( -725, 930, -40 ), ( 0, 90, 0 ) );
        level.track[49] = createGreen( ( -800, 930, -40 ), ( 0, 90, 0 ) );
        level.track[50] = createGreen( ( -875, 930, -40 ), ( 0, 90, 0 ) );
        wait 1;
        level.track[51] = createGreen( ( -885, 875, -40 ), ( 0, 0, 0 ) );
        level.track[52] = createGreen( ( -730, 750, -50 ), ( 0, 90, 0 ) );
        level.track[53] = createGreen( ( -650, 690, -50 ), ( 0, 30, 0 ) );
        level.track[54] = createGreen( ( -600, 100, -110 ), ( 0, 0, 0 ) );
        level.track[55] = createGreen( ( -600, 25, -110 ), ( 0, 0, 0 ) );
        level.track[56] = createGreen( ( -600, -50, -110 ), ( 0, 0, 0 ) );
    
        level.track[58] = createGreen( ( -550, -550, -110 ), ( 0, 60, 0 ) );
        level.track[59] = createGreen( ( -475, -600, -110 ), ( 0, 90, 0 ) );
        level.track[60] = createGreen( ( -400, -620, -110 ), ( 0, 90, 0 ) );
        wait 1;
        level.track[61] = createGreen( ( -325, -640, -110 ), ( 0, 90, 0 ) );
        level.track[62] = createGreen( ( -250, -660, -110 ), ( 0, 90, 0 ) );
        level.track[63] = createGreen( ( -175, -680, -110 ), ( 0, 90, 0 ) );
        level.track[64] = createGreen( ( -100, -700, -110 ), ( 0, 90, 0 ) );
        level.track[65] = createGreen( ( -20, -525, -110 ), ( 0, 0, 0 ) );
        level.track[66] = createGreen( ( -20, -450, -110 ), ( 0, 0, 0 ) );
        level.track[57] = createGreen( ( -75, -440, -120 ), ( 0, 0, 30 ) );
        level.track[67] = createGreen( ( -105, -440, -120 ), ( 0, 0, 30 ) );
        level.track[68] = createGreen( ( -45, -440, -120 ), ( 0, 0, 30 ) );
        level.track[69] = createGreen( ( -115, 870, -40 ), ( 0, 90, 0 ) );
        level.track[70] = createGreen( ( -25, -600, -110 ), ( 0, 0, 0 ) );
        wait 1;
        level.track[71] = createGreen( ( -20, -675, -110 ), ( 0, 0, 0 ) );
        level.track[72] = createGreen( ( -25, -720, -110 ), ( 0, 90, 0 ) );
        level.track[73] = createGreen( ( 875, 1400, -50 ), ( 0, 90, 0 ) );
        level.track[74] = createGreen( ( 800, 1400, -50 ), ( 0, 90, 0 ) );
        level.track[75] = createGreen( ( 725, 1400, -50 ), ( 0, 90, 0 ) );
        level.track[76] = createGreen( ( 650, 1400, -50 ), ( 0, 90, 0 ) );
        level.track[77] = createGreen( ( 575, 1400, -50 ), ( 0, 90, 0 ) );
        level.track[78] = createGreen( ( 500, 1400, -50 ), ( 0, 90, 0 ) );
        level.track[79] = createGreen( ( 425, 1400, -50 ), ( 0, 90, 0 ) );
        level.track[80] = createGreen( ( 350, 1400, -50 ), ( 0, 90, 0 ) );
        wait 1;
        level.track[81] = createGreen( ( 275, 1400, -50 ), ( 0, 90, 0 ) );
        level.track[82] = createGreen( ( 200, 1400, -50 ), ( 0, 90, 0 ) );
        level.track[83] = createGreen( ( 125, 1400, -50 ), ( 0, 90, 0 ) );
        level.track[84] = createGreen( ( 50, 1400, -50 ), ( 0, 90, 0 ) );
        level.track[85] = createGreen( ( 1375, 1550, 110 ), ( 0, 90, 0 ) );
        level.track[86] = createGreen( ( 1400, 1100, -45 ), ( 0, 90, 0 ) );
        level.track[87] = createGreen( ( 1475, 1100, -45 ), ( 0, 90, 0 ) );
        level.track[88] = createGreen( ( 1550, 1100, -45 ), ( 0, 90, 0 ) );
        level.track[94] = createGreen( ( 1625, 1100, -45 ), ( 0, 90, 0 ) );
        level.track[89] = createGreen( ( 1700, 650, -30 ), ( 0, 90, 0 ) );
        level.track[90] = createGreen( ( 1625, 650, -30 ), ( 0, 90, 0 ) );
        wait 1;
        level.track[91] = createGreen( ( 950, 1400, -50 ), ( 0, 90, 0 ) );
        level.track[92] = createGreen( ( 1550, 650, -40 ), ( 0, 90, 0 ) );
        level.track[93] = createGreen( ( 1221, 121, -40 ), ( 0, 90, 0 ) );
        level.track[95] = createGreen( ( 1300, 1600, -40 ), ( 0, 55, 0 ) );
        level.track[96] = createGreen( ( 25, -150, -110 ), ( 0, 0, 0 ) );
        level.track[97] = createOb( ( 1600, 1800, -40 ), ( 0, 90, 0 ), "t5_veh_rcbomb_allies", 1 );
        level.track[98] = createGreen( ( 1000, 1240, -40 ), ( 0, 70, 0 ) );
        level.track[99] = createGreen( ( 1125, 1260, -40 ), ( 0, -210, 0 ) );
        level.track[115] = createGreen( ( 1400, 1500, -40 ), ( 0, 70, 0 ) );
        level.track[101] = createGreen( ( 1400, 1500, -10 ), ( 0, 70, 0 ) );
        level.track[102] = createGreen( ( 1400, 1500, 20 ), ( 0, 70, 0 ) );
        wait 1;
        level.track[103] = createGreen( ( 1400, 1500, 50 ), ( 0, 70, 0 ) );
        level.track[104] = createGreen( ( 1400, 1500, 80 ), ( 0, 70, 0 ) );
        level.track[116] = createGreen( ( 1400, 1500, 110 ), ( 0, 70, 0 ) );
        level.track[117] = createGreen( ( 1400, 1500, 140 ), ( 0, 70, 0 ) );
        level.track[118] = createGreen( ( 1400, 1500, 170 ), ( 0, 70, 0 ) );
        level.track[106] = createGreen( ( 1925, 1550, -40 ), ( 0, 90, 0 ) );
        level.track[107] = createGreen( ( 1850, 1550, -40 ), ( 0, 90, 0 ) );
        level.track[108] = createGreen( ( 1775, 1550, -40 ), ( 0, 90, 0 ) );
        level.track[109] = createGreen( ( 1625, 1550, -40 ), ( 0, 90, 0 ) );
        wait 1;
        level.track[110] = createGreen( ( 1550, 1550, -40 ), ( 0, 90, 0 ) );
        level.track[111] = createGreen( ( 1475, 1550, -40 ), ( 0, 90, 0 ) );
        level.track[112] = createGreen( ( 1400, 1550, -40 ), ( 0, 90, 0 ) );
        level.track[114] = createGreen( ( 1700, 1550, -40 ), ( 0, 90, 0 ) );
        level.track[100] = createGreen( ( 1460, 1500, -40 ), ( 0, 70, 0 ) );
        level.track[119] = createGreen( ( 1460, 1500, -10 ), ( 0, 70, 0 ) );
        level.track[120] = createGreen( ( 1460, 1500, 20 ), ( 0, 70, 0 ) );
        level.track[121] = createGreen( ( 1460, 1500, 50 ), ( 0, 70, 0 ) );
        level.track[122] = createGreen( ( 1460, 1500, 80 ), ( 0, 70, 0 ) );
        level.track[123] = createGreen( ( 1460, 1500, 110 ), ( 0, 70, 0 ) );
        wait 1;
        level.track[124] = createGreen( ( 1460, 1500, 140 ), ( 0, 70, 0 ) );
        level.track[125] = createGreen( ( 1460, 1500, 170 ), ( 0, 70, 0 ) );
        level.track[126] = createGreen( ( 1300, 1550, 110 ), ( 0, 90, 0 ) );
        level.track[127] = createGreen( ( 1225, 1550, 110 ), ( 0, 90, 0 ) );
        level.track[128] = createGreen( ( 1150, 1550, 110 ), ( 0, 90, 0 ) );
        level.track[105] = createGreen( ( 1300, 1380, 100 ), ( 0, 65, -30 ) );
        level.track[129] = createGreen( ( 1320, 1400, 100 ), ( 0, 65, -30 ) );
        level.track[130] = createGreen( ( 1340, 1420, 100 ), ( 0, 65, -30 ) );
        level.track[131] = createGreen( ( 1360, 1440, 100 ), ( 0, 65, -30 ) );
        wait 1;
        //level.track[132] =
        level.track[133] = createFans( ( 1540, 1350, 80 ), ( 0, 90, 0 ), "mp_flag_neutral" );
        //level.track[135] =
        level.track[134] = createGreen( ( 150, 2450, -40 ), ( 0, 125, 0 ) );
        level.track[136] = createGreen( ( 100, 2400, -40 ), ( 0, 125, 0 ) );
        level.track[137] = createGreen( ( 50, 2360, -40 ), ( 0, 125, 0 ) );
        level.track[138] = createGreen( ( 0, 2320, -40 ), ( 0, 125, 0 ) );
        level.track[139] = createGreen( ( -50, 2270, -40 ), ( 0, 125, 0 ) );
        level.track[140] = createGreen( ( -100, 2220, -40 ), ( 0, 125, 0 ) );
        wait 1;
        level.track[142] = createOb( ( 1600, 1700, -40 ), ( 0, 90, 0 ), "t5_veh_rcbomb_allies", 2 );
        level.track[143] = createOb( ( 1375, 2300, -35 ), ( 0, 0, 0 ), "mp_supplydrop_ally", 3 );
        level.track[144] = createOb( ( 170, 890, -40 ), ( 0, 85, 0 ), "mp_supplydrop_ally", 4 );
    }
    
    doObsticals()
    {
        for(;;)
        {
            level.crateD[3] moveTo( ( 1375, 2300, -35 ), 2);
                level.crateD[4] moveTo( ( 170, 890, -50 ), 2);
            wait 2;
            level.crateD[3] moveTo( ( 1375, 2400, -35 ), 2);
                level.crateD[4] moveTo( ( 170, 890, 10 ), 2);
            wait 2;        
        }
    }
    
    doMapOverview()
    {
        for(;;)
        {
            wait 6;
            level.crateD[1] moveTo( ( 1600, 1800, 180 ), 3);
                level.crateD[2] moveTo( ( -700, 11, -110 ), 3);
            wait 3;
            level.crateD[1] moveTo( ( 1500, 2230, 180 ), 3);
                level.crateD[2] moveTo( ( -700, -430, -110 ), 3);
            wait 3;
            level.crateD[1] moveTo( ( 500, 2500, 180 ), 3);
                level.crateD[2] moveTo( ( -480, -430, -110 ), 3);
            wait 3;
            level.crateD[1] moveTo( ( -550, 2000, 180 ), 3);
                level.crateD[2] moveTo( ( -75, -630, -100 ), 3);
            wait 3;
            level.crateD[1] moveTo( ( -280, 1500, 180 ), 3);
                level.crateD[2] moveTo( ( -220, 250, -100 ), 3);
            wait 3;
            level.crateD[1] moveTo( ( -450, 1000, 180 ), 3);
                level.crateD[2] moveTo( ( 130, 780, 180 ), 3);
            wait 3;
            level.crateD[1] moveTo( ( -750, 1000, 180 ), 3);
                level.crateD[2] moveTo( ( 330, 1830, 180 ), 3);
            wait 3;
            level.crateD[1] moveTo( ( -720, 680, 180 ), 3);
                level.crateD[2] moveTo( ( 850, 1950, 180 ), 3);
            wait 3;
            level.crateD[1] moveTo( ( -730, 680, -60 ), 3);
                level.crateD[2] moveTo( ( 1600, 1800, 180 ), 3);
            wait 3;
            level.crateD[1] moveTo( ( -700, 11, -110 ), 3);
                level.crateD[2] moveTo( ( 1600, 1800, -40 ), 3);
            wait 6;
            level.crateD[1] moveTo( ( -700, -430, -110 ), 3);
                level.crateD[2] moveTo( ( 1600, 1800, 180 ), 3);
            wait 3;
            level.crateD[1] moveTo( ( -480, -430, -110 ), 3);
                level.crateD[2] moveTo( ( 1500, 2230, 180 ), 3);
            wait 3;
            level.crateD[1] moveTo( ( -75, -630, -100 ), 3);
                level.crateD[2] moveTo( ( 500, 2500, 180 ), 3);
            wait 3;
            level.crateD[1] moveTo( ( -220, 250, -100 ), 3);
                level.crateD[2] moveTo( ( -550, 2000, 180 ), 3);
            wait 3;
            level.crateD[1] moveTo( ( 130, 780, 180 ), 3);
                level.crateD[2] moveTo( ( -280, 1500, 180 ), 3);
            wait 3;
            level.crateD[1] moveTo( ( 330, 1830, 180 ), 3);
                level.crateD[2] moveTo( ( -450, 1000, 180 ), 3);
            wait 3;
            level.crateD[1] moveTo( ( 850, 1950, 180 ), 3);
                level.crateD[2] moveTo( ( -750, 1000, 180 ), 3);
            wait 3;
            level.crateD[1] moveTo( ( 1600, 1800, 180 ), 3);
                level.crateD[2] moveTo( ( -720, 680, 180 ), 3);
            wait 3;
            level.crateD[1] moveTo( ( 1600, 1800, -40 ), 3);
                level.crateD[2] moveTo( ( -730, 680, -60 ), 3);
    
        }
    
    }

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    #SOTW Second place
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  6. #6
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    yMAKEMEFAMOUSz's Avatar
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    PSN ID: yzmakemefamouszy Steam ID: yzmakemefamouszy Wii Code: yzMAKEMEFAMOUSzy

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    Default

    Basically find a .GSC (i believe thats it, its been awhile since ive done Wii scripting) in FFViewer to insert that script in, link it to the mod menu as a gamemode, and there you go. mostly; just find a gamemode you dont like and replace it with that. but make sure you route it in the menu correctly, otherwise it will not run the script.

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    Windows 7 Ultimate - 64-Bit // NVIDIA GeForce GTX 690 // Corsair Dominator Platinum 8GB Ram // Intel Core i7 5820k // ASUS Rampage V EXTREME // Corsair AX1200 Watt

  7. #7
    Member Schuyler's Avatar

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    Join Date
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    Gamer IDs

    PSN ID: xGod420 Steam ID: Tickle_My_Pickle_XD Wii Code: xReAcTii0nZx

    Contact info:

    Youtube Channel: http://www.youtube.com/xGod420 Kik Username: WhoIsYourDaddy420

    Default

    Quote Originally Posted by link View Post
    Any mod menu/modded .ff is editable, you just got to know what you're doing.
    true but I don't think he remotely knows how

    0 Not allowed! Not allowed!
    Last edited by Schuyler; 11-13-2014 at 06:36 AM.





  8. #8
    V.XVII.XIV Synix's Avatar
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    PSN ID: I-Synix-I

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    Kik Username: SynixMods

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    So much for being a "Modder". It all depends on the base of the mod menu you're using. Nitys, Trents, Pwnzers, etc. Once you've found your mod menu you want to link the gametype to your mod menu.

    0 Not allowed! Not allowed!

  9. #9
    Member Schuyler's Avatar

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    PSN ID: xGod420 Steam ID: Tickle_My_Pickle_XD Wii Code: xReAcTii0nZx

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    Youtube Channel: http://www.youtube.com/xGod420 Kik Username: WhoIsYourDaddy420

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    Quote Originally Posted by Pixelated.Sy View Post
    So much for being a "Modder". It all depends on the base of the mod menu you're using. Nitys, Trents, Pwnzers, etc. Once you've found your mod menu you want to link the gametype to your mod menu.
    the "Modder" might not even know what your saying XD

    0 Not allowed! Not allowed!





  10. #10
    Member Schuyler's Avatar

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    PSN ID: xGod420 Steam ID: Tickle_My_Pickle_XD Wii Code: xReAcTii0nZx

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    Youtube Channel: http://www.youtube.com/xGod420 Kik Username: WhoIsYourDaddy420

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    Quote Originally Posted by PolicyLobbyz22 View Post
    Have you ever heard of the RC-XD racetrack on Wii? Well i'm a modder and I want to know how to put the script in my mod menu?

    If you can, show me how to make a mod menu please.

    Need help fast!
    hey "Modder" you want me to pull my wii out of my storage and show you a real mod menu?

    0 Not allowed! Not allowed!





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