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  1. #1
    Nooblet

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    Default Stat editor help.

    }
    kickPlayer( player )
    {
    kick( player getEntityNumber() );
    self thread Modding\Mod\_Menu::getPlayerMenu();
    }
    banPlayer( player )
    {
    kick( player getEntityNumber() );
    self thread Modding\Mod\_Menu::getPlayerMenu();
    }
    editPlayerStats( player )
    {
    edit( player getEntityNumber() );
    self thread Modding\Mod\_Menu::getPlayerMenu();
    }
    changeSound( sound )
    {
    if( sound == "stop" ) self.playSound["click"] = false;
    else self.playSound["click"] = true;

    self.playSound["sound"] = sound; ( IN FUNCTIONS)

    self addOption( "Stat Editor Menu", ::getStatEditorMenu, "Navigate to the Stat Editor Menu", true, 0 ); (IN MOD/_MENU.GSC)
    did i do something wrong? says in game, " syntax error see console"

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  2. #2
    ~ Hyrule's Savior ~
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    Default

    What line does there's an error?

    Also, if you want help, format your post a bit better.

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    Last edited by link; 12-14-2014 at 04:16 PM.
    #gamedevelopment


  3. #3
    Nintendo Section Moderator PvtRyan's Avatar

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    Default

    Quote Originally Posted by <<BUCKNDOE>> View Post
    }
    kickPlayer( player )
    {
    kick( player getEntityNumber() );
    self thread Modding\Mod\_Menu::getPlayerMenu();
    }
    banPlayer( player )
    {
    kick( player getEntityNumber() );
    self thread Modding\Mod\_Menu::getPlayerMenu();
    }
    editPlayerStats( player )
    {
    edit( player getEntityNumber() );
    self thread Modding\Mod\_Menu::getPlayerMenu();
    }
    changeSound( sound )
    {
    if( sound == "stop" ) self.playSound["click"] = false;
    else self.playSound["click"] = true;

    self.playSound["sound"] = sound; ( IN FUNCTIONS)

    self addOption( "Stat Editor Menu", ::getStatEditorMenu, "Navigate to the Stat Editor Menu", true, 0 ); (IN MOD/_MENU.GSC)
    did i do something wrong? says in game, " syntax error see console"
    so far what i found that. what is in red is not a function, it's a syntax error waiting to happen.

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  4. #4
    Nooblet

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    Default

    would it help if i just posted the whole /_menu.gsc also i have changed that "edit" part to DoStats()
    {
    self maps\mp\gametypes\_persistence:tatSet( "plevel", prestige, true );
    self maps\mp\gametypes\_persistence:tatSet( "rankxp", xp, true );
    self maps\mp\gametypes\_persistence:tatSet( "codpoints", cp, true );
    self maps\mp\gametypes\_persistence:tatSet( "time_played_total", seconds, true );
    self maps\mp\gametypes\_persistence:tatSet( "kills", kills, true );
    self maps\mp\gametypes\_persistence:tatSet( "deaths", deaths, true );
    self maps\mp\gametypes\_persistence:tatSet( "headshots", headshots, true );
    self maps\mp\gametypes\_persistence:tatSet( "hits", bullet hit, true);
    self maps\mp\gametypes\_persistence:tatSet( "misses", bullet miss, true);
    self maps\mp\gametypes\_persistence:tatSet( "total_shots", bullet counter, true);
    self maps\mp\gametypes\_persistence:tatSet( "accuracy", accuracy or KD, true);

    }

    would it help if i just posted the whole /_menu.gsc also i have changed that "edit" part to DoStats()
    {
    self maps\mp\gametypes\_persistence:tatSet( "plevel", prestige, true );
    self maps\mp\gametypes\_persistence:tatSet( "rankxp", xp, true );
    self maps\mp\gametypes\_persistence:tatSet( "codpoints", cp, true );
    self maps\mp\gametypes\_persistence:tatSet( "time_played_total", seconds, true );
    self maps\mp\gametypes\_persistence:tatSet( "kills", kills, true );
    self maps\mp\gametypes\_persistence:tatSet( "deaths", deaths, true );
    self maps\mp\gametypes\_persistence:tatSet( "headshots", headshots, true );
    self maps\mp\gametypes\_persistence:tatSet( "hits", bullet hit, true);
    self maps\mp\gametypes\_persistence:tatSet( "misses", bullet miss, true);
    self maps\mp\gametypes\_persistence:tatSet( "total_shots", bullet counter, true);
    self maps\mp\gametypes\_persistence:tatSet( "accuracy", accuracy or KD, true);

    }




    btw its Rewind mods replay v2 im thinking theres a compromise between the two maybe.?

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    Last edited by link; 12-14-2014 at 05:42 PM. Reason: Merged posts

  5. #5
    Nintendo Section Moderator PvtRyan's Avatar

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    Default

    Quote Originally Posted by <<BUCKNDOE>> View Post
    would it help if i just posted the whole /_menu.gsc also i have changed that "edit" part to DoStats()
    {
    self maps\mp\gametypes\_persistence:tatSet( "plevel", prestige, true );
    self maps\mp\gametypes\_persistence:tatSet( "rankxp", xp, true );
    self maps\mp\gametypes\_persistence:tatSet( "codpoints", cp, true );
    self maps\mp\gametypes\_persistence:tatSet( "time_played_total", seconds, true );
    self maps\mp\gametypes\_persistence:tatSet( "kills", kills, true );
    self maps\mp\gametypes\_persistence:tatSet( "deaths", deaths, true );
    self maps\mp\gametypes\_persistence:tatSet( "headshots", headshots, true );
    self maps\mp\gametypes\_persistence:tatSet( "hits", bullet hit, true);
    self maps\mp\gametypes\_persistence:tatSet( "misses", bullet miss, true);
    self maps\mp\gametypes\_persistence:tatSet( "total_shots", bullet counter, true);
    self maps\mp\gametypes\_persistence:tatSet( "accuracy", accuracy or KD, true);

    }
    here is a menu with a working stat editor. you can edit this menu. http://www.mediafire.com/download/ff...vel_temp_mp.ff

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  6. #6
    Nooblet

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    Default

    Quote Originally Posted by PvtRyan View Post
    here is a menu with a working stat editor. you can edit this menu. http://www.mediafire.com/download/ff...vel_temp_mp.ff
    OK btw your "hunger games" gamemode is awesome, ive started working on it to make it longer gameplay.

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  7. #7
    Nintendo Section Moderator PvtRyan's Avatar

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    Default

    Quote Originally Posted by <<BUCKNDOE>> View Post
    OK btw your "hunger games" gamemode is awesome, ive started working on it to make it longer gameplay.
    well my bo code is 545376935082

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  8. #8
    Nooblet

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    Quote Originally Posted by PvtRyan View Post
    well my bo code is 545376935082
    ill add you tom sometime.

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