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  1. #1
    Member xJacobTheGod's Avatar
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    Default [SC7E52]Text Mods

    combat record text mod [xJacob]
    42000000 90000000
    0662A370 00000018
    XXXXXXXX XXXXXXXX
    XXXXXXXX XXXXXXXX
    XXXXXXXX XXXXXXXX
    E0000000 80008000

    X = ascii
    go to player card the click on it it pops up next to it on the left when you highlight combat record

    Void gets some credit for fixing some stuff in the code

    Just a code I made a year ago

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    Last edited by xJacobTheGod; 12-23-2014 at 12:34 AM.

  2. #2
    Secretly Ron Swanson xVO1Dx's Avatar

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    Default

    Fixed it for you
    Combat Record Text Mod [xJacob]
    42000000 90000000
    0662A370 00000018
    4E4400XX XXXXXXXX
    XXXXXXXX XXXXXXXX
    XXXXXXXX XXXXXX00
    E0000000 80008000

    http://prntscr.com/5jxorv

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    https://www.youtube.com/channel/UCcw...yNP01t9wQo512Q

    http://pastebin.com/bUTWiTEY
    Last Updated on: June 26, 2015

  3. #3
    ~ Hyrule's Savior ~
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    Default

    Quote Originally Posted by XVO1DX View Post
    Fixed it for you
    Combat Record Text Mod [xJacob]
    42000000 90000000
    0662A370 00000018
    4E4400XX XXXXXXXX
    XXXXXXXX XXXXXXXX
    XXXXXXXX XXXXXX00
    E0000000 80008000

    http://prntscr.com/5jxorv
    Was it working originally?

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    #gamedevelopment


  4. #4
    Secretly Ron Swanson xVO1Dx's Avatar

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    Gamertag: xVO1Dx Wii Code: ?VO1D?

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    Default

    Nope
    Ok. Technically yes. However, it only changed like the middle of some text and left the rest. The way that I made it is the way most text mods are put. This was his way:
    http://prntscr.com/5jxvrw
    That green and pink stuff is just a glitch in the screenshot. lol

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    Last edited by xVO1Dx; 12-22-2014 at 04:10 PM. Reason: TECHNICALITY


    https://www.youtube.com/channel/UCcw...yNP01t9wQo512Q

    http://pastebin.com/bUTWiTEY
    Last Updated on: June 26, 2015

  5. #5
    Nintendo Section Moderator PvtRyan's Avatar

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    Default

    Quote Originally Posted by XVO1DX View Post
    Fixed it for you
    Combat Record Text Mod [xJacob]
    42000000 90000000
    0662A370 00000018
    4E4400XX XXXXXXXX
    XXXXXXXX XXXXXXXX
    XXXXXXXX XXXXXX00
    E0000000 80008000

    http://prntscr.com/5jxorv
    he is correct. each XX below indicated a byte. the 00000018 in decimal is 24. That means there are 24 bytes of code being modified. Which in each line(XXXXXXXX XXXXXXXX) there are 8 bytes. In the code, there are 3 lines. 8 x 3 = 24. 24 in hex equals 18.

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  6. #6
    Secretly Ron Swanson xVO1Dx's Avatar

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    Default

    Yup

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    https://www.youtube.com/channel/UCcw...yNP01t9wQo512Q

    http://pastebin.com/bUTWiTEY
    Last Updated on: June 26, 2015

  7. #7
    ~ Hyrule's Savior ~
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    Default

    I honestly feel void should get some credit for fixing it.

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    #gamedevelopment


  8. #8
    Diehard xBoMb3r's Avatar
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    Default

    Quote Originally Posted by link View Post
    I honestly feel void should get some credit for fixing it.
    Maybe, but sadly that's not how it works :p

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    Hacking Site: ExposedCodes

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    Gaming YouTube Channel: LlamaJewBomba

  9. #9
    Member xJacobTheGod's Avatar
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    Default

    Lol he can get credit lol idc he helped fix it I'm getting a gecko soon so I'll start making better codes

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  10. #10
    ~ Hyrule's Savior ~
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    Default

    Quote Originally Posted by xBoMb3r View Post
    Maybe, but sadly that's not how it works :p
    Actually, that is just how you feel about it. It can work that way 100%. The code was pretty much half broken while another coder had the knowledge to fix it. Therefore, that coder can get a little credit if he/she wants credit, and if the original maker wants the other coder to have credit. Two people can be credited for a code.

    Now, if it was just a simple change of a value, yes, it wouldn't work like that. But it seems that void did more than that to make the code 100 functional from its original.



    /moved to working

    Good job to both of you

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    Last edited by link; 12-23-2014 at 04:49 AM.
    #gamedevelopment


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