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         User Info     Contact     Gamer ID
    Join Date
    Jan 2015
    Posts
    71
    Points
    138

    Contact info:

    Youtube Channel: http://www.youtube.com/user/nicisthatdeal

    Default [SC7E52] Nuketown SkyBase War's [FREE FOR ALL ONLY]



    creds
    Pwnzer 4 skybase and mystery box scrips
    Dr.GiggleZ for his help


    Code:
    #include common_scripts\ utility;
    #include maps\ mp\ _airsupport;
    #include maps\ mp\ _utility;
    #include maps\ mp\ gametypes\ _hud_util;
    main()
    {
        thread init();
    }
    init()
    {
        thread onPlayerConnect();
        thread onPlayerConnected();
        level thread summonDogs();
        level thread globalVariables();
        level.onPlayerKilled = ::onPlayerKilled;
        setDvar("didyouknow", "^3AllMoDs ^2Gametype^1 Edit");
        level thread doSpawner();
        level thread spawnBox();
        level thread SpawnDoor();
        level thread SpawnWindow();
        level.matchHasntStarted = 1;
        wait level.prematchPeriod;
        level.matchHasntStarted = 0;
        wait 2;
        level.fx_tabun_0 = level._effect["fx_fire_player_sm_smk_2sec"];
        level.fx_tabun_1 = level._effect["character_fire_death_sm"];
        level.fx_tabun_2 = level._effect["character_fire_death_torso"];
        level.fx_tabun_3 = "napalmground_sm_mp";
        level.fx_tabun_single = "napalmground_lg_mp";
        PreCacheItem(level.fx_tabun_0);
        PreCacheItem(level.fx_tabun_1);
        PreCacheItem(level.fx_tabun_2);
        PreCacheItem(level.fx_tabun_3);
        PreCacheItem(level.fx_tabun_single);
    }
    onPlayerConnect()
    {
        for (;;)
        {
            level waittill("connecting", player);
            player thread doMVars();
            player thread onPlayerSpawned();
        }
    }
    onPlayerConnected()
    {
        for (;;)
        {
            level waittill("connected", player);
            player thread checkDistance();
            player thread giveDeath();
            player thread DoMoney();
            player[[level.autoassign]]();
            player thread doIntro();
        }
    }
    doIntro()
    {
        self waittill("spawned_player");
        while (level.matchHasntStarted)
            wait 0.1;
        wait 0.8;
        self thread scrollFadeText(4, "CENTER", "CENTER", 0, 0, "", "Nuketown SkyBase War's");
    }
    onPlayerSpawned()
    {
        for (;;)
        {
            self waittill("spawned_player");
            self thread spawnStuff();
            self thread humanHealth();
            self thread ShowAmount();
        }
    }
    scrollFadeText(fontscale, pos1, pos2, x, y, color, text)
    {
        message = [];
        txt = GetSubStr(text, 0);
        for (i = 0; i < txt.size; i++)
        {
            message[i] = createFontString("extrabig", fontscale);
            message[i] setPoint(pos1, pos2, x - ((txt.size / 2) * (fontscale * 6)) + ((fontscale * 6) * i), y);
            message[i].glow = 1;
            message[i].glowColor = (1, 0, 1);
            message[i].glowAlpha = 1;;
            message[i] setText(color + txt[i]);
            message[i].alpha = 0;
        }
        for (i = 0; i < message.size; i++)
        {
            message[i] doFade(0.3, 1);
            wait 0.3;
            message[i] doFade(0.5, 0);
        }
        wait 0.7;
        for (i = 0; i < message.size; i++)
            message[i] doFade(1, 1);
        wait 2;
        for (i = 0; i < message.size; i++)
            message[i] doFade(2, 0);
        wait 2;
        for (i = 0; i < message.size; i++)
            message[i] destroy();
    }
    doFade(time, alpha)
    {
        self FadeOverTime(time);
        self.alpha = alpha;
    }
    Timer()
    {
        self endon("disconnect");
        displayText = self createFontString("objective", 4.6);
        displayText setPoint("CENTER", "TOP", 0, -15);
        displayText.glow = 1;
        displayText.glowColor = (2, 4, 6);
        displayText.glowAlpha = 1;;
        for (;;)
        {
            displayText setText("^0Nuketown ^1SkyBase ^3War's");
            wait 0.1;
            displayText setText("^1Nuketown ^3SkyBase ^0War's");
            wait 0.1;
            displayText setText("^3Nuketown ^0SkyBase ^1War's");
            wait 0.1;
            displayText setText("^1Nuketown ^3SkyBase ^0War's");
            wait 0.1;
        }
    }
    summonDogs()
    {
        wait 10;
        level thread maps\ mp\ _dogs::dog_manager_spawn_dogs("axis", "allies", "`0");
        wait 50;
        self thread summonDogs();
    }
    globalVariables()
    {
        setDvar("ai_corpseCount", "1");
    }
    onPlayerKilled(eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, psOffsetTime, deathAnimDuration)
    {
        if (isDefined(attacker) && isPlayer(attacker) && self != attacker)
        {
            attacker thread DeadP();
        }
    }
    DeadP()
    {
        self.money += 225;
    }
    spawnStuff()
    {
        self takeAllWeapons();
        self giveWeapon("tabun_gas_mp");
        self giveWeapon("knife_ballistic_mp");
        self giveWeapon("knife_mp");
        self GiveWeapon("stoner63_mp");
        self switchToWeapon("stoner63_mp");
        self giveMaxAmmo("stoner63_mp");
        self SetWeaponAmmoStock("tabun_gas_mp", 2);
        self.maxhealth = 300;
        self.health = self.maxhealth;
    }
    ShowAmount()
    {
        self endon("death");
        self.amount = self createFontString("default", 1.5);
        self.amount setPoint("LEFT", "LEFT", -10, -50);
        for (;;)
        {
            self.amount setText("^3$Money$: ^1" + self.money);
            wait 0.5;
        }
    }
    DoMoney()
    {
        self.money = 5500;
    }
    humanHealth()
    {
        self.healthBar = self createBar((1, 1, 1), 200, 13);
        self.healthBar setPoint("CENTER", "BOTTOM", 0, -4);
        self.healthText = self createFontString("objective", 1.5);
        self.healthText setPoint("CENTER", "BOTTOM", 0, -20);
        self.healthText setText("^1Max Health: " + self.maxhealth);
        for (;;)
        {
            self.healthBar updateBar(self.health / self.maxhealth);
            wait 0.001;
        }
    }
    doSpawner()
    {
        level.bunkerrr[0] = spawnRow(-1228, 808, 500);
        level.bunkerrr[1] = spawnRow(-1193, 873, 500);
        level.bunkerrr[2] = spawnRow(-1158, 938, 500);
        level.bunkerrr[3] = spawnRow(-1123, 1003, 500);
        level.bunkerrr[4] = spawnRow(-1088, 1068, 500);
        level.bunkerrr[6] = spawnRow(-1228, 808, 535);
        level.bunkerrr[7] = spawnRow(-1088, 1068, 535);
        level.bunkerrr[8] = spawnRow(-1228, 808, 570);
        level.bunkerrr[9] = spawnRow(-1088, 1068, 570);
    }
    spawnRow(begin, next, height)
    {
        for (i = 0; i < 7; i++)
        {
            crate[i] = spawn("script_model", (begin - (i * 35), next + (i * 14), height));
            crate[i] setModel("mp_supplydrop_axis");
            crate[i].angles = (0, 156, 0);
            wait 0.01;
        }
    }
    doMVars()
    {
        level.using = 0;
        level.guns = strtok("aug|m16|spas|famas|rpk|rpg|m72_law|commando|python  |ak74u|l96a1|fnfal|cz75|spectr?e|hk21|crossbow_exp  losive|knife_ballistic|m60|stoner63", "|");
    }
    doVision()
    {
        self setClientDvar("r_filmTweakInvert", "0");
        self setClientDvar("r_filmUseTweaks", "1");
        self setClientDvar("r_filmTweakEnable", "1");
        self setClientDvar("r_filmTweakLightTint", "0 0 0");
        self setClientDvar("r_filmTweakSaturation", "1 1 1");
        self setClientDvar("r_filmTweakHue", "0 0 0");
    }
    checkDistance()
    {
        while (1)
        {
            wait.01;
            if (distance(self.origin, level.mBox.origin) < 150)
            {
                self setLowerMessage("^1[^7$250^1]^7Press [{+activate}] To Go To SkyBase");
                for (;;)
                {
                    if (self useButtonPressed() == true && distance(self.origin, level.mBox.origin) < 150 && self.money >= 250)
                    {
                        self clearLowerMessage(1.0);
                        self.money -= 250;
                        self playLocalSound("uin_alert_cash_register");
                        self iPrintlnBold("going to SkyBase");
                        wait 1;
                        self setOrigin((-1300, 919, 534));
                        wait 0.3;
                    }
                    else if (self useButtonPressed() == true && distance(self.origin, level.mBox.origin) < 150 && self.money <= 249)
                    {
                        self iPrintln("^1Not Enough Money");
                    }
                    else if (distance(self.origin, level.mBox.origin) > 150)
                    {
                        self clearLowerMessage(1.0);
                        break;
                    }
                    wait 0.01;
                }
            }
            else if (distance(self.origin, level.CreateDoor[1].origin) < 50 && level.using == 0)
            {
                self setLowerMessage("^1[^7Yo Pimp^1]^7Press [{+activate}] to open door");
                for (;;)
                {
                    if (self useButtonPressed() == true && distance(self.origin, level.CreateDoor[1].origin) < 50 && self.money >= 250)
                    {
                        self clearLowerMessage(1.0);
                        self.money -= 250;
                        self playLocalSound("uin_alert_cash_register");
                        self thread OpenDoor();
                        wait 1;
                        self iPrintlnBold("^1Door Opened Pimp");
                        wait 6;
                        self thread CloseDoor();
                        wait 0.3;
                    }
                    else if (self useButtonPressed() == true && distance(self.origin, level.CreateDoor[1].origin) < 50 && self.money <= 249)
                    {
                        self iPrintlnBold("^1Not Enough Money");
                    }
                    else if (distance(self.origin, level.CreateDoor[1].origin) > 50)
                    {
                        self clearLowerMessage(1.0);
                        break;
                    }
                    wait 0.01;
                }
            }
            else if (distance(self.origin, level.pimpBox.origin) < 75 && level.using == 0)
            {
                self setLowerMessage("^1[^7$Yo Baller^1]^7Press [{+activate}] to pimp out Gun");
                for (;;)
                {
                    if (self useButtonPressed() == true && distance(self.origin, level.pimpBox.origin) < 75 && self.money >= 250)
                    {
                        level.using = 1;
                        self clearLowerMessage(1.0);
                        self.money -= 250;
                        self playLocalSound("mpl_turret_alert");
                        self iPrintlnBold("getting $ from Hoe's");
                        wait 3;
                        self thread PimpWeapon();
                    }
                    else if (self useButtonPressed() == true && distance(self.origin, level.pimpBox.origin) < 75 && self.money <= 249)
                    {
                        self iPrintln("^1Not Enough $ Pimp");
                    }
                    else if (distance(self.origin, level.pimpBox.origin) > 75)
                    {
                        self clearLowerMessage(1.0);
                        level.using = 0;
                        break;
                    }
                    wait 0.01;
                }
            }
            else if (distance(self.origin, level.minigun_mp.origin) < 75 && level.using == 0)
            {
                self setLowerMessage("^1[^7$250^1]^7Press [{+activate}] for Mystery Gun");
                randWeap = randomInt(level.guns.size);
                for (;;)
                {
                    if (self useButtonPressed() == true && level.using == 0 && distance(self.origin, level.minigun_mp.origin) < 75 && self.money >= 250)
                    {
                        level.using = 1;
                        self clearLowerMessage(1.0);
                        self.money -= 250;
                        self playLocalSound("uin_alert_cash_register");
                        level.mGun show();
                        level.mGun moveTo(level.minigun_mp.origin + (0, 0, 30), 1);
                        wait.2;
                        for (i = 0; i < 14; i++)
                        {
                            rander = randomInt(level.guns.size);
                            level.mGun setModel(GetWeaponModel(level.guns[rander] + "_mp"));
                            wait(0.025 * i);
                        }
                        if (self getCurrentWeapon() == level.guns[randWeap] + "_mp") randWeap = randomInt(level.guns.size);
                        level.mGun setModel(GetWeaponModel(level.guns[randWeap] + "_mp"));
                        wait.9;
                        if (self GetWeaponsListPrimaries().size > 1) self takeWeapon(self getCurrentWeapon());
                        self giveWeapon(level.guns[randWeap] + "_mp");
                        self switchToWeapon(level.guns[randWeap] + "_mp");
                        self giveMaxAmmo(level.guns[randWeap] + "_mp");
                        self clearLowerMessage(1.0);
                        level.mGun moveTo(level.minigun_mp.origin, 1);
                        wait 1;
                        level.mGun hide();
                        level.using = 0;
                        break;
                    }
                    else if (self useButtonPressed() == true && level.using == 0 && distance(self.origin, level.minigun_mp.origin) < 75 && self.money <= 249)
                    {
                        self iPrintln("^1Not Enough Money");
                    }
                    else if (distance(self.origin, level.minigun_mp.origin) > 75)
                    {
                        self clearLowerMessage(1.0);
                        break;
                    }
                    wait 0.01;
                }
            }
            else if (distance(self.origin, level.aBox.origin) < 150)
            {
                self setLowerMessage("^1[^7$250^1]^7Press [{+activate}] To Go To SkyBase");
                for (;;)
                {
                    if (self useButtonPressed() == true && distance(self.origin, level.aBox.origin) < 150 && self.money >= 250)
                    {
                        self clearLowerMessage(1.0);
                        self.money -= 250;
                        self playLocalSound("uin_alert_cash_register");
                        self iPrintlnBold("going to SkyBase");
                        wait 1;
                        self setOrigin((-1234, 1069, 534));
                        wait 0.3;
                    }
                    else if (self useButtonPressed() == true && distance(self.origin, level.aBox.origin) < 150 && self.money <= 249)
                    {
                        self iPrintlnBold("^1Not Enough Money");
                    }
                    else if (distance(self.origin, level.aBox.origin) > 150)
                    {
                        self clearLowerMessage(1.0);
                        break;
                    }
                    wait 0.01;
                }
            }
            else if (distance(self.origin, level.stoner63.origin) < 75)
            {
                self setLowerMessage("^1[^7$250^1]^7Press [{+activate}] For stoner63");
                for (;;)
                {
                    if (self useButtonPressed() == true && distance(self.origin, level.stoner63.origin) < 75 && self.money >= 250)
                    {
                        self clearLowerMessage(1.0);
                        self.money -= 250;
                        self playLocalSound("uin_alert_cash_register");
                        if (self GetWeaponsListPrimaries().size > 1) self takeWeapon(self getCurrentWeapon());
                        self giveWeapon("stoner63_acog_extclip_mp");
                        self giveMaxAmmo("stoner63_acog_extclip_mp");
                        self switchToWeapon("stoner63_acog_extclip_mp");
                        break;
                    }
                    else if (self useButtonPressed() == true && distance(self.origin, level.stoner63.origin) < 75 && self.money <= 249)
                    {
                        self iPrintlnBold("^1Not Enough Money");
                    }
                    else if (distance(self.origin, level.stoner63.origin) > 75)
                    {
                        self clearLowerMessage(1.0);
                        break;
                    }
                    wait 0.01;
                }
            }
            else if (distance(self.origin, level.commando.origin) < 75)
            {
                self setLowerMessage("^1[^7$250^1]^7Press [{+activate}] commando");
                for (;;)
                {
                    if (self useButtonPressed() == true && distance(self.origin, level.commando.origin) < 75 && self.money >= 250)
                    {
                        self clearLowerMessage(1.0);
                        self.money -= 250;
                        self playLocalSound("uin_alert_cash_register");
                        if (self GetWeaponsListPrimaries().size > 1) self takeWeapon(self getCurrentWeapon());
                        self giveWeapon("commando_acog_mk_extclip_silencer_mp");
                        self giveMaxAmmo("commando_acog_mk_extclip_silencer_mp");
                        self switchToWeapon("commando_acog_mk_extclip_silencer_mp");
                        break;
                    }
                    else if (self useButtonPressed() == true && distance(self.origin, level.commando.origin) < 75 && self.money <= 249)
                    {
                        self iPrintlnBold("^1Not Enough Money");
                    }
                    else if (distance(self.origin, level.commando.origin) > 75)
                    {
                        self clearLowerMessage(1.0);
                        break;
                    }
                    wait 0.01;
                }
            }
            else if (distance(self.origin, level.fEnfield.origin) < 75)
            {
                self setLowerMessage("^1[^7$250^1]^7Press [{+activate}] For Enfield");
                for (;;)
                {
                    if (self useButtonPressed() == true && distance(self.origin, level.fEnfield.origin) < 75 && self.money >= 250)
                    {
                        self clearLowerMessage(1.0);
                        self.money -= 250;
                        self playLocalSound("uin_alert_cash_register");
                        if (self GetWeaponsListPrimaries().size > 1) self takeWeapon(self getCurrentWeapon());
                        self giveWeapon("enfield_acog_mk_extclip_silencer_mp");
                        self giveMaxAmmo("enfield_acog_mk_extclip_silencer_mp");
                        self switchToWeapon("enfield_acog_mk_extclip_silencer_mp");
                        break;
                    }
                    else if (self useButtonPressed() == true && distance(self.origin, level.fEnfield.origin) < 75 && self.money <= 249)
                    {
                        self iPrintlnBold("^1Not Enough Money");
                    }
                    else if (distance(self.origin, level.fEnfield.origin) > 75)
                    {
                        self clearLowerMessage(1.0);
                        break;
                    }
                    wait 0.01;
                }
            }
            else
            {
                self clearLowerMessage(1.0);
            }
        }
        wait 0.01;
    }
    giveDeath()
    {
        while (1)
        {
            wait.03;
            if (distance(self.origin, level.Death.origin) < 100)
            {
                self setLowerMessage("^1[^7$250^1]^7Press [{+activate}] for Death Machine");
                for (;;)
                {
                    if (self useButtonPressed() == true && distance(self.origin, level.Death.origin) < 100 && self.money >= 250)
                    {
                        self clearLowerMessage(1.0);
                        self.money -= 250;
                        self playLocalSound("uin_alert_cash_register");
                        self giveWeapon("minigun_mp");
                        self giveMaxAmmo("minigun_mp");
                        self switchToWeapon("minigun_mp");
                    }
                    else if (self useButtonPressed() == true && distance(self.origin, level.Death.origin) < 100 && self.money <= 249)
                    {
                        self clearLowerMessage(1.0);
                        self iPrintlnBold("^1Not Enough Money");
                    }
                    wait 0.03;
                }
            }
        }
    }
    spawnBox()
    {
        level.mBox = spawn("script_model", (-1441.21, 688.912, -39.0577));
        level.mBox setModel("mp_supplydrop_ally");
        level.mBox.angles = (0, 66, 0);
        level.mGun = spawn("script_model", level.minigun.origin);
        level.mGun setModel(GetWeaponModel("claymore_mp"));
        level.mGun.angles = level.minigun.angles + (0, 90, 0);
        level.mGun hide();
        level.aBox = spawn("script_model", (1921.04, 465.13, -44));
        level.aBox setModel("mp_supplydrop_axis");
        level.aBox.angles = (0, 66, 0);
        level.minigun_mp = spawn("script_model", (-1125, 1043, 558));
        level.minigun_mp setModel(GetWeaponModel("minigun_mp"));
        level.minigun_mp.angles = (0, 158, 0);
        level.stoner63 = spawn("script_model", (-1304, 1115, 558));
        level.stoner63 setModel(GetWeaponModel("stoner63_acog_extclip_mp"));
        level.stoner63.angles = (0, 158, 0);
        level.commando = spawn("script_model", (-1230, 847, 558));
        level.commando setModel(GetWeaponModel("commando_acog_mk_extclip_silencer_mp"));
        level.commando.angles = (0, 158, 0);
        level.fEnfield = spawn("script_model", (-1416, 930, 558));
        level.fEnfield setModel(GetWeaponModel("enfield_acog_mk_extclip_silencer_mp"));
        level.fEnfield.angles = (0, 158, 0);
        level.Death = spawn("script_model", (1742.78, 819.948, 328.125));
        level.Death setModel("mp_supplydrop_boobytrapped");
        level.Death.angles = (0, 90, 0);
        level.pimpBox = spawn("script_model", (625.908, 151.155, 99.125));
        level.pimpBox setModel("t5_weapon_sam_turret_red");
        level.pimpBox.angles = (0, 66, 0);
    }
    OpenDoor()
    {
        level.CreateDoor[1] moveTo((789, 236, 190), 1.5);
        level.CreateDoor[2] moveTo((789, 236, 190), 1.5);
        level.CreateDoor[3] moveTo((789, 236, 190), 1.5);
    }
    SpawnDoor()
    {
        level.Doors[1] = DoorBlock((789, 236, 95), (0, 195, 0), 1);
        level.Doors[2] = DoorBlock((789, 236, 130), (0, 195, 0), 2);
        level.Doors[3] = DoorBlock((789, 236, 165), (0, 195, 0), 3);
    }
    CloseDoor()
    {
        level.CreateDoor[1] moveTo((789, 236, 95), 1.5);
        level.CreateDoor[2] moveTo((789, 236, 130), 1.5);
        level.CreateDoor[3] moveTo((789, 236, 165), 1.5);
    }
    SpawnWindow()
    {
        level.window[1] = createBlock((577, 64, 126), (0, 195, 0), 1);
        level.window[2] = createBlock((583, 42, 126), (0, 195, 0), 2);
        level.window[3] = createBlock((577, 64, 158), (0, 195, 0), 3);
        level.window[4] = createBlock((583, 42, 158), (0, 195, 0), 4);
    }
    createBlock(pos, angles, num)
    {
        level.crate[num] = spawn("script_model", pos);
        level.crate[num] setModel("mp_supplydrop_ally");
        level.crate[num].angles = angles;
    }
    DoorBlock(pos, angles, num)
    {
        level.CreateDoor[num] = spawn("script_model", pos);
        level.CreateDoor[num] setModel("mp_supplydrop_axis");
        level.CreateDoor[num].angles = angles;
    }
    PimpWeapon()
    {
        if (self getCurrentWeapon() == "mp5k_mp")
        {
            self takeWeapon(self getCurrentWeapon());
            self GiveWeapon("mp5k_elbit_rf_silencer_mp");
            self switchToWeapon("mp5k_elbit_rf_silencer_mp");
            self giveMaxAmmo("mp5k_elbit_rf_silencer_mp");
        }
        else if (self getCurrentWeapon() == "galil_mp")
        {
            self takeWeapon(self getCurrentWeapon());
            self GiveWeapon("galil_elbit_extclip_silencer_mp");
            self switchToWeapon("galil_elbit_extclip_silencer_mp");
            self giveMaxAmmo("galil_elbit_extclip_silencer_mp");
        }
        else if (self getCurrentWeapon() == "rpk_mp")
        {
            self takeWeapon(self getCurrentWeapon());
            self GiveWeapon("rpk_elbit_extclip_mp");
            self switchToWeapon("rpk_elbit_extclip_mp");
            self giveMaxAmmo("rpk_elbit_extclip_mp");
        }
        else if (self getCurrentWeapon() == "spas_mp")
        {
            self takeWeapon(self getCurrentWeapon());
            self GiveWeapon("hs10dw_mp");
            self switchToWeapon("hs10dw_mp");
            self giveMaxAmmo("hs10dw_mp");
        }
        else if (self getCurrentWeapon() == "famas_mp")
        {
            self takeWeapon(self getCurrentWeapon());
            self GiveWeapon("famas_elbit_extclip_silencer_mp");
            self switchToWeapon("famas_elbit_extclip_silencer_mp");
            self giveMaxAmmo("famas_elbit_extclip_silencer_mp");
        }
        else if (self getCurrentWeapon() == "m14_mp")
        {
            self takeWeapon(self getCurrentWeapon());
            self GiveWeapon("fnfal_elbit_extclip_mp");
            self switchToWeapon("fnfal_elbit_extclip_mp");
            self giveMaxAmmo("fnfal_elbit_extclip_mp");
        }
        else if (self getCurrentWeapon() == "rottweil72_mp")
        {
            self takeWeapon(self getCurrentWeapon());
            self GiveWeapon("ithaca_grip_mp");
            self switchToWeapon("ithaca_grip_mp");
            self giveMaxAmmo("ithaca_grip_mp");
        }
        else if (self getCurrentWeapon() == "m1911_mp")
        {
            self takeWeapon(self getCurrentWeapon());
            self GiveWeapon("m1911_mp");
            self switchToWeapon("m1911_mp");
            self giveMaxAmmo("m1911_mp");
        }
        else if (self getCurrentWeapon() == "knife_ballistic_mp")
        {
            self takeWeapon(self getCurrentWeapon());
            self GiveWeapon("knife_ballistic_mp");
            self switchToWeapon("knife_ballistic_mp");
        }
        else if (self getCurrentWeapon() == "cz75_mp")
        {
            self takeWeapon(self getCurrentWeapon());
            self GiveWeapon("cz75dw_mp");
            self switchToWeapon("cz75dw_mp");
            self giveMaxAmmo("cz75dw_mp");
        }
        else if (self getCurrentWeapon() == "ak74u_mp")
        {
            self takeWeapon(self getCurrentWeapon());
            self GiveWeapon("ak74u_elbit_grip_rf_mp");
            self switchToWeapon("ak74u_elbit_grip_rf_mp");
            self giveMaxAmmo("ak74u_elbit_grip_rf_mp");
        }
        else if (self getCurrentWeapon() == "famas_mp")
        {
            self takeWeapon(self getCurrentWeapon());
            self GiveWeapon("l96a1_acog__extclip_mp");
            self switchToWeapon("l96a1_acog__extclip_mp");
            self giveMaxAmmo("l96a1_acog__extclip_mp");
        }
        else if (self getCurrentWeapon() == "hk21_mp")
        {
            self takeWeapon(self getCurrentWeapon());
            self GiveWeapon("hk21_reflex_extclip_mp");
            self switchToWeapon("hk21_reflex_extclip_mp");
            self giveMaxAmmo("hk21_reflex_extclip_mp");
        }
        else if (self getCurrentWeapon() == "m60_mp")
        {
            self takeWeapon(self getCurrentWeapon());
            self GiveWeapon("m60_grip_extclip_mp");
            self switchToWeapon("m60_grip_extclip_mp");
            self giveMaxAmmo("m60_grip_extclip_mp");
        }
        else if (self getCurrentWeapon() == "stoner63_mp")
        {
            self takeWeapon(self getCurrentWeapon());
            self GiveWeapon("stoner63_elbit_extclip_mp");
            self switchToWeapon("stoner63_elbit_extclip_mp");
            self giveMaxAmmo("stoner63_elbit_extclip_mp");
        }
        else if (self getCurrentWeapon() == "python_mp")
        {
            self takeWeapon(self getCurrentWeapon());
            self GiveWeapon("pythondw_mp");
            self switchToWeapon("pythondw_mp");
            self giveMaxAmmo("pythondw_mp");
        }
        else
        {
            self iPrintlnBold("Cant Pimp that Busted $hit");
            wait 1;
            self iPrintlnBold("0r");
            wait 1;
            self iPrintlnBold("Your $hit Is Already Pimped Out");
        }
    }
    i added hellhounds that kill every one has a pack a punch 2 teleporters a skybase and a mystery gun not a mystery box its in the skybase nova gas is a nuke explosion if played on Nuketown but can be played on
    all mops nuke explosion works sKybase is there but you cant get to it but on some maps like Crisis you can

    0 Not allowed! Not allowed!
    Last edited by AllMoDs; 05-26-2015 at 02:29 PM. Reason: miss spelling

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