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         User Info     Contact     Gamer ID
    Join Date
    Jan 2015
    Posts
    72
    Points
    139

    Contact info:

    Youtube Channel: http://www.youtube.com/user/nicisthatdeal

    Post (SC7E52)AllMoDs edit of mp zombies

    1st creds to
    Jellyinjector and kylaii
    canniball666
    MWisBest

    NEW UPDATES
    zombies have a perk box now that gives infin knifes and hatchets and more heath wont freez from them they auto deleat
    UP DATEDED 7/13/2015

    I added every maps
    perk machines
    mystery box
    pack a punch


    you will not spawn in non of the stuff i put out

    Code:
    #include common_scripts\utility;
    #include maps\mp\_utility;
    
    #include maps\mp\gametypes\_hud_util;
    
    #include Modding\Mod\_Utility;
    
    init()
    {
    	thread onPlayerConnect();
    	thread onPlayerConnected();
    
    	thread globalVariables();
    	thread spawnMysteryBox();
    	thread checkIfAllDead();
    	thread createGameText();
    	thread monitorNuke();
    	thread spawnDogs();
    	
    	//The variables used for monitoring kills and damage
    	level.onPlayerKilled = ::onPlayerKilled;
    	level.onPlayerDamage = ::onPlayerDamage;
    
    	//PreCache Items
    	preCacheShader( "compass_waypoint_target" );
    	preCacheShader( "headicon_dead" );
    	preCacheShader( "perk_sleight_of_hand" );
    	preCacheShader( "perk_lightweight" );
    	preCacheShader( "rank_prestige07" );
    }
    
    onPlayerConnect()
    {
    	for(;;)
    	{
    		level waittill( "connecting", player );
    		
    		player thread onPlayerSpawned();
    		player thread playerVariables();
    	}
    }
    
    onPlayerConnected()
    {
    	for(;;)
    	{
    		level waittill( "connected", player );
    	
    		player thread setupGame();
    		player thread checkDistance();
    	}
    }
    
    onPlayerSpawned()
    {
    	for(;;)
    	{
    		self waittill( "spawned_player" );
    
    		self thread autoDeleteKnives();
    		self thread autoDeleteTomahawks();
    		
    		if( self.isZombie == false )
    		{
    		if( self.pers["team"] == "allies" )
    			{
    				self thread humanSettings();
    
    			}
    			else if( self.pers["team"] != "allies" )
    			{
    				self.isZombie = false;
    				self [[level.allies]]();
    			}
    		}
    		else if( self.isZombie == true )
    		{
    			if( self.pers["team"] == "axis" )
    			{
    				self thread zombieSettings();
    				self thread ZombieHealth();
    			}
    			else if( self.pers["team"] != "axis" )
    			{
    				self.isZombie = true;
    				self [[level.axis]]();
    			}
    		}
    	}
    }
    
    
    onPlayerDamage( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon )
    {
    	if( attacker.isZombie == false && attacker.pers["team"] == "allies" )
    	{
    		if( self.isZombie == true && self.pers["team"] == "axis" && sWeapon != "minigun_mp" ) attacker thread addMoney( iDamage * level.variable["cash_multiplier"] );
    	}
    	else if( attacker.isZombie == true && attacker.pers["team"] == "axis" )
    	{
    		if( sWeapon == "hatchet_mp" ) iDamage = 650;
    	}
    	return iDamage;
    }
    
    onPlayerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon )
    {
    	if( level.variable["zombies_released"] == 1 )
    	{
    		if( self.pers["team"] == "allies" && self.isZombie == false && sMeansOfDeath != "MOD_SUICIDE" )
    		{
    			self thread changeToZombie();
    		}
    		else if( self.pers["team"] == "axis" && self.isZombie == true )
    		{
    			MagicBullet( "tabun_gas_mp", self.origin, self.origin, self );
    		}
    	}
    }
    
    spawnDogs()
    {
    	for(;;)
    	{
    		wait randomFloatRange( 70, 150 );
    		
    		for( i = 0; i < level.players.size; i++ )
    		{
    			if( level.players[i].pers["team"] == "axis" && level.players[i].isZombie == true )
    			{
    				level.players[i] thread maps\mp\_dogs::useKillstreakDogs( "dogs_mp" );
    				break;
    			}
    		}
    		iPrintlnBold( "^1O Shit!!! Here come the Puppies" );
    	}
    }
    
    globalVariables()
    {
    	//Variables
    	level.variable = [];
    	level.variable["game_ready"] = 0;
    	level.variable["zombies_released"] = 0;
    	level.variable["mysterybox_in_use"] = 0;
    	level.variable["cash_multiplier"] = 1;
    	level.variable["last_survivor"] = 0;
    	level.variable["perk_slots"] = 0;
    	level.variable["traps_slots"] = 0;
    	level.variable["trap_created"] = false;
    	level.variable["slots_left"] = 2;
    	level.variable["stop_sendind_position"] = false;
    	level.variable["mystery_box_uses"] = 0;
    	level.variable["pack_a_punch"] = false;
    	level.variable["using_pack_a_punch"] = 0;
    	level.variable["dead_persons"] = 0;
    	level.variable["match_ended"] = 0;
    	level.variable["dead_people"] = [];
    	level.variable["time_limit"] = 345;
    	
    	level.variable["tip_list"][0] = "Sticking together is the way to go";
    	level.variable["tip_list"][1] = "Press [{+smoke}] to spawn a Barrier";
    	level.variable["tip_list"][2] = "If you have zombies on you, RUN AND GUN";
    	level.variable["tip_list"][3] = "Make sure to buy perks to gain advantages";
    	level.variable["tip_list"][4] = "A killstreak of 5 will give you an ammo drop";
    	
    	level.variable["mp_firingrange"]["mystery_box_origins"][0] = (9, 1494, -38);
    	level.variable["mp_firingrange"]["mystery_box_origins"][1] = (-828, -148, -92);
    	level.variable["mp_firingrange"]["mystery_box_origins"][2] = (460, -206, -97);
    	level.variable["mp_firingrange"]["mystery_box_origins"][3] = (2084, 2222, -21);
    	level.variable["mp_firingrange"]["mystery_box_angles"][0] = (0, -105, 0);
    	level.variable["mp_firingrange"]["mystery_box_angles"][1] = (0, 176, 0);
    	level.variable["mp_firingrange"]["mystery_box_angles"][2] = (0, 1, 0);
    	level.variable["mp_firingrange"]["mystery_box_angles"][3] = (0, -3, 0);
    	
    	level.variable["mp_nuked"]["mystery_box_origins"][0] = (801, 337, 94);
    	level.variable["mp_nuked"]["mystery_box_origins"][1] = (-620, 257, -39);
    	level.variable["mp_nuked"]["mystery_box_origins"][2] = (-231, 1009, -46);
    	level.variable["mp_nuked"]["mystery_box_angles"][0] = (0, -161, 0);
    	level.variable["mp_nuked"]["mystery_box_angles"][1] = (0, -112, 0);
    	level.variable["mp_nuked"]["mystery_box_angles"][2] = (0, 112, 0);
    	
    	level.variable["mp_cosmodrome"]["mystery_box_origins"][0] = (-389, 3343, -150);
    	level.variable["mp_cosmodrome"]["mystery_box_origins"][1] = (-459, -978, -137);
    	level.variable["mp_cosmodrome"]["mystery_box_origins"][2] = (-763, -2050, -145);
    	level.variable["mp_cosmodrome"]["mystery_box_origins"][3] = (9, 386, 9);
    	level.variable["mp_cosmodrome"]["mystery_box_angles"][0] = (0, 89, 0);
    	level.variable["mp_cosmodrome"]["mystery_box_angles"][1] = (0, 175, 0);
    	level.variable["mp_cosmodrome"]["mystery_box_angles"][2] = (0, 177, 0);
    	level.variable["mp_cosmodrome"]["mystery_box_angles"][3] = (0, 2, 0);
    	
    	level.variable["mp_mountain"]["mystery_box_origins"][0] = (2540, -2417, 479);
    	level.variable["mp_mountain"]["mystery_box_origins"][1] = (3296, -598, 336);
    	level.variable["mp_mountain"]["mystery_box_origins"][2] = (2807, 1311, 369);
    	level.variable["mp_mountain"]["mystery_box_angles"][0] = (0, -87, 0);
    	level.variable["mp_mountain"]["mystery_box_angles"][1] = (0, 87, 0);
    	level.variable["mp_mountain"]["mystery_box_angles"][2] = (0, -91, 0);
    	
    	level.variable["mp_array"]["mystery_box_origins"][0] = (261, 2737, 599);
    	level.variable["mp_array"]["mystery_box_origins"][1] = (2602, 259, 715);
    	level.variable["mp_array"]["mystery_box_origins"][2] = (-576, -1641, 344);
    	level.variable["mp_array"]["mystery_box_angles"][0] = (0, 3, 0);
    	level.variable["mp_array"]["mystery_box_angles"][1] = (0, 2, 0);
    	level.variable["mp_array"]["mystery_box_angles"][2] = (0, 170, 0);
    	
    	level.variable["mp_duga"]["mystery_box_origins"][0] = (-881.477, -6104.48, 20.1164);
    	level.variable["mp_duga"]["mystery_box_origins"][1] = (-1621.88, -2609.92, 153.978);
    	level.variable["mp_duga"]["mystery_box_angles"][0] = (0, -88.9122, 0);
    	level.variable["mp_duga"]["mystery_box_angles"][1] = (0, -33.9449, 0);
    	
    	level.variable["mp_cairo"]["mystery_box_origins"][0] = (654.052, 556.487, 151.871);
    	level.variable["mp_cairo"]["mystery_box_origins"][1] = (50.5735, -765.116, 152.738);
    	level.variable["mp_cairo"]["mystery_box_angles"][0] = (0, 87.9419, 0);
    	level.variable["mp_cairo"]["mystery_box_angles"][1] = (0, -178.701, 0);
    	
    	level.variable["mp_crisis"]["mystery_box_origins"][0] = (-1011.75, 2186.26, 82.7879);
    	level.variable["mp_crisis"]["mystery_box_origins"][1] = (-1359.77, 922.118, 210.027);
    	level.variable["mp_crisis"]["mystery_box_angles"][0] = (0, 131.12, 0);
    	level.variable["mp_crisis "]["mystery_box_angles"][1] = (0, 93.4949, 0);
    	
    	level.variable["mp_havoc"]["mystery_box_origins"][0] = (3010.39, -250.391, 279.467);
    	level.variable["mp_havoc"]["mystery_box_origins"][1] = (1510.53, -975.792, 114.2);
    	level.variable["mp_havoc"]["mystery_box_angles"][0] = (0, 104.385, 0);
    	level.variable["mp_havoc"]["mystery_box_angles"][1] = (0, 112.509, 0);
    	
    	level.variable["mp_hanoi"]["mystery_box_origins"][0] = (-1600.82, -2763.99, 141.097);
    	level.variable["mp_hanoi"]["mystery_box_origins"][1] = (211.75, 440.811, -89.8923);
    	level.variable["mp_hanoi"]["mystery_box_angles"][0] = (0, -88.2733, 0);
    	level.variable["mp_hanoi "]["mystery_box_angles"][1] = (0, -0.4485994, 0);
    	
    	level.variable["mp_radiation"]["mystery_box_origins"][0] = (611.735, -1219.45, 284.169);
    	level.variable["mp_radiation"]["mystery_box_origins"][1] = (-760.881, 1598.39, 284.765);
    	level.variable["mp_radiation"]["mystery_box_angles"][0] = (0, 178.599, 0);
    	level.variable["mp_radiation"]["mystery_box_angles"][1] = (0, -179.149, 0);
    	
    	level.variable["mp_russianbase"]["mystery_box_origins"][0] = (-2271.13, 915.86, 247.693);
    	level.variable["mp_russianbase"]["mystery_box_origins"][1] = (-768.69, -804.913, 16.9344);
    	level.variable["mp_russianbase"]["mystery_box_angles"][0] = (0, -89.8077, 0);
    	level.variable["mp_russianbase"]["mystery_box_angles"][1] = (0, 96.7896, 0);
    
    	level.variable["mp_villa"]["mystery_box_origins"][0] = (2821.2, 1074.7, 395.407);
    	level.variable["mp_villa"]["mystery_box_origins"][1] = (14470.77, 2714.5, 392.788);
    	level.variable["mp_villa"]["mystery_box_origins"][2] = (3013.95, -59.576, 474.643);
    	level.variable["mp_villa"]["mystery_box_angles"][0] = (0, -2.60741, 0);
    	level.variable["mp_villa"]["mystery_box_angles"][1] = (0, 89.6009, 0);
    	level.variable["mp_villa"]["mystery_box_angles"][2] = (0, 177.643, 0);
    
    	level.variable["mp_cracked"]["mystery_box_origins"][0] = (-329.134, -912.176, 97.4344);
    	level.variable["mp_cracked"]["mystery_box_origins"][1] = (-2051.23, -447.513, -35.6189);
    	level.variable["mp_cracked"]["mystery_box_angles"][0] = (0, 179.357, 0);
    	level.variable["mp_cracked"]["mystery_box_angles"][1] = (0, 89.6009, 0);	
    	
    	SetMatchTalkFlag( "DeadChatWithDead", 1 );
    	SetMatchTalkFlag( "DeadChatWithTeam", 1 );
    	SetMatchTalkFlag( "DeadHearTeamLiving", 1 );
    	SetMatchTalkFlag( "DeadHearAllLiving", 1 );
    	SetMatchTalkFlag( "EveryoneHearsEveryone", 1 );
    
    	level.prematchPeriod = 0;
    
    	level.guns[0] = "aug_mp";
    	level.guns[1] = "m16_mp";
    	level.guns[2] = "spas_mp";
    	level.guns[3] = "famas_mp";
    	level.guns[4] = "rpk_mp";
    	level.guns[5] = "rpg_mp";
    	level.guns[6] = "m72_law_mp";
    	level.guns[7] = "commando_mp";
    	level.guns[8] = "python_mp";
    	level.guns[9] = "ak74u_mp";
    	level.guns[10] = "l96a1_mp";
    	level.guns[11] = "fnfal_mp";
    	level.guns[12] = "cz75_mp";
    	level.guns[13] = "spectre_mp";
    	level.guns[14] = "hk21_mp";
    	level.guns[15] = "crossbow_explosive_mp";
    	level.guns[16] = "knife_ballistic_mp";
    	level.guns[17] = "m60_mp";
    	level.guns[18] = "stoner63_mp";
    	
    	setExpFog( 200, 320, 0, 0, 0, 0 );
    
    	//Dvars
    	setDvar( "scr_" + getDvar( "g_gametype" ) + "_scorelimit", 0 );
    	setDvar( "scr_" + getDvar( "g_gametype" ) + "_timelimit", 0 );
    	setDvar( "scr_disable_cac", 1 );
    	setDvar( "scr_disable_weapondrop", 1 );
    	setDvar( "dog_MeleeDamage", 75 );
    	setDvar( "scr_dog_time", 30 );
    	setDvar( "scr_dog_health", 300 );
    	setDvar( "scr_game_hardpoints", 0 );
    	setDvar( "scr_game_killstreaks", 0 );
    	setDvar( "player_lastStandBleedoutTime", 50 );
    	setDvar( "player_meleeRange", 200 );
    	setDvar( "player_meleeWidth", 200 );
    	setDvar( "cg_enemyNameFadeIn", 99999999 );
    	setDvar( "cg_enemyNameFadeOut", 99999999 );
    }
    
    playerVariables()
    {
    	//Variables
    	if( self isHost() ) self.variable["cash"] = 20000000;
    	else self.variable["cash"] = 5000;
    	self.variable["zombie_kills"] = 0;
    
    	//Dvars
    	self setClientDvar( "r_sun", "0" );
    	self setClientDvar( "r_specularRoughnessMap", 0 );
    	self setClientDvar( "r_lightTweakSunColor", "1 0 0" );
    	self setClientDvar( "r_lighttweaksunlight", "0.991101 0.947308 0.760525" );
    	self setClientDvar( "r_heroLightScale", "1 1 1" );
    	self setClientDvar( "r_skyColorTemp", "6500" );
    	self setClientDvar( "ammoCounterHide", 1 );
    	self setClientDvar( "actionSlotsHide", 1 );
    	self setClientDvar( "ui_xpText", 0 );
    	self setClientDvar( "scr_game_killstreaks", 0 );
    	self setClientDvar( "scr_game_forceuav", 0 );
    	self setClientDvar( "player_lastStandBleedoutTime", 50 );
    	self setClientDvar( "cg_gun_x", 0 );
    	self setClientDvar( "cg_enemyNameFadeIn", 9999999 );
    	self setClientDvar( "cg_enemyNameFadeOut", 9999999 );
    	self setClientDvar( "player_meleeRange", 200 );
    	self setClientDvar( "player_meleeWidth", 200 );
    
    	//Hud Elements
    	self.displayCash = NewClientHudElem( self );
    	self.displayCash.alpha = 0;
    	self.displayCash.font = "objective";
    	self.displayCash.fontscale = 1.9;
    	self.displayCash.x = 550;
    	self.displayCash.y = 300;
    	self.displayCash.archived = true;
    	self.displayCash.color = ( 1, 1, 0 );
    	self.displayCash.alignX = "right";
    	self.displayCash.alignY = "middle";
    	self.displayCash.horzAlign = "fullscreen";
    	self.displayCash.vertAlign = "fullscreen";
    	self.displayCash setText( "Money: " + self.variable["cash"] );
    	
    	//Threads
    	self thread createHealth();
    }
    
    setupGame()
    {
    	if( self.pers["team"] != "allies" )
    	{
    		self [[level.allies]]();
    		wait 0.2;
    	}
    	else if( self.pers["team"] == "allies" )
    	{
    		wait 0.2;
    	}
    	self.isZombie = false;
    }
    
    checkIfAllDead()
    {
    	for(;;)
    	{
    		wait 1.0;
    		if( level.variable["zombies_released"] == 1 && level.playerCount["allies"] == 1 && level.variable["last_survivor"] == 0 )
    		{
    			for( i = 0;i < level.players.size;i++ )
    			{
    				wait 0.05;
    				if( level.players[i].isZombie == false && level.players[i].pers["team"] == "allies" )
    				{
    					level.variable["last_survivor"] = 1;
    					level.players[i] thread lastManWeapons();
    					break;
    				}
    			}
    		}
    		else if( level.variable["zombies_released"] == 1 && level.playerCount["allies"] == 0 )
    		{
    			wait 1.0;
    			level thread CreateCredits( "axis", "Fuck Humans Have Been Eliminated" );
    			level notify( "match_ended" );
    			break;
    		}
    	}
    }
    
    lastManWeapons()
    {
    	iPrintlnBold( self.name + " ^1Has the DEATH MACHINE" );
    
    	objective_add( 6, "active", self.origin );
    	objective_icon( 6, "hud_ks_minigun" );
    
    	self takeAllWeapons();
    	self giveWeapon( "minigun_mp", 5, false );
    	self giveWeapon( "hatchet_mp" );
    	self switchToWeapon( "minigun_mp" );
    	self giveMaxAmmo( "minigun_mp" );
    	self giveMaxAmmo( "hatchet_mp" );
    	
    	for(;;)
    	{
    		objective_position( 6, self.origin );
    		wait 0.2;
    	}
    }
    
    spawnMysteryBox()
    {
        level.currentSpot = (0, 0, 0);
        level.spot = randomInt(level.variable[getDvar("mapname")]["mystery_box_origins"].size);
        switch (getDvar("mapname"))
        {
     case "mp_nuked": // This is the map Nuketown
        level thread createPerkBox((-816, 741, -33), (0, 70, 90), "Speed Cola", ::giveReload, "perk_sleight_of_hand");
        level thread createPerkBox((597, 309, -23), (0, 11, 90), "Stamin-Up", ::giveSpeed, "perk_lightweight");
        level thread createPerkBox((329, -551, -26), (0, -175, 90), "Juggernog", ::giveHealth, "rank_prestige07");
        level thread CreatePackBox((799, 376, -37), (0, 195, 0));
        level thread createzBox((-816, 741, -33), (0, 70, 90), "Infinite Shit", ::zombieperk, "compass_supply_drop_green");
                break;
     case "mp_mountain": // This is the map Summit
        level thread createPerkBox((3885, -981, 352), (0, -90, 90), "Speed Cola", ::giveReload, "perk_sleight_of_hand");
        level thread createPerkBox((2904, -1954, 497), (0, -252, 90), "Stamin-Up", ::giveSpeed, "perk_lightweight");
        level thread createPerkBox((2371, -406, 358), (0, 2, 90), "Juggernog", ::giveHealth, "rank_prestige07");
        level thread createzBox((3885, -981, 352), (0, -90, 90), "Infinite Shit", ::zombieperk, "compass_supply_drop_green");
                break;
     case "mp_array": // This is the map Array
        level thread CreatePackBox((2416, 126, 699), (0, 195, 0));
        level thread createPerkBox((614, -467, 318), (0, 70, 90), "Speed Cola", ::giveReload, "perk_sleight_of_hand");
        level thread createPerkBox((1752, 2732, 648), (0, 11, 90), "Stamin-Up", ::giveSpeed, "perk_lightweight");
        level thread createPerkBox((-682, 1815, 328), (0, 195, 0), "Juggernog", ::giveHealth, "rank_prestige07");
        level thread createzBox((614, -467, 318), (0, 70, 90), "Infinite Shit", ::zombieperk, "compass_supply_drop_green");
                break;
     case "mp_cairo": // This is the map Havana
        level thread CreatePackBox((206.005, -1042.88, 164.209), (0, 89.7617, 0));
        level thread createPerkBox((435.327, 1202.95, 35.7646), (0, 0, 90), "Speed Cola", ::giveReload, "perk_sleight_of_hand");
        level thread createPerkBox((697.483, -1295.27, 28.2915), (0, 0, 90), "Stamin-Up", ::giveSpeed, "perk_lightweight");
        level thread createPerkBox((-611.91, -312.267, 35.4597), (0, 0, 90), "Juggernog", ::giveHealth, "rank_prestige07");
        level thread createzBox((435.327, 1202.95, 35.7646), (0, 0, 90), "Infinite Shit", ::zombieperk, "compass_supply_drop_green");
                break;
     case "mp_cosmodrome": // This is the map Launch
        level thread createPerkBox((696, -1877, -129), (0, -84, 90), "Speed Cola", ::giveReload, "perk_sleight_of_hand");
        level thread createPerkBox((1696, 731, -305), (0, -84, 90), "Stamin-Up", ::giveSpeed, "perk_lightweight");
        level thread createPerkBox((-5, 1968, -128), (0, -269, 90), "Juggernog", ::giveHealth, "rank_prestige07");
        level thread createzBox((696, -1877, -129), (0, 70, 90), "Infinite Shit", ::zombieperk, "compass_supply_drop_green");
                break;
     case "mp_crisis": // This is the map Crisis
        level thread CreatePackBox((188.417, 1634.18, 87.5308), (0, -91.875, 0));
        level thread createPerkBox((1928.44, 1712.18, 96.7906), (0, 0, 90), "Speed Cola", ::giveReload, "perk_sleight_of_hand");
        level thread createPerkBox((-231.994, 2774.97, 100.38), (0, 0, 90), "Juggernog", ::giveHealth, "rank_prestige07");
        level thread createPerkBox((-2439.41, 1073.23, 106.945), (0, 0, 90), "Stamin-Up", ::giveSpeed, "perk_lightweight");
        level thread createzBox((1928.44, 1712.18, 96.7906), (0, 70, 90), "Infinite Shit", ::zombieperk, "compass_supply_drop_green");
    	break;
     case "mp_duga": // This is the map Grid
        level thread CreatePackBox((-1499.29, -4483.43, -60.542), (0, 90.2735, 0));
        level thread createPerkBox((968.101, -5438.77, 57.8954), (0, 0, 90), "Speed Cola", ::giveReload, "perk_sleight_of_hand");
        level thread createPerkBox((-2426.76, -1553.99, 39.933), (0, 0, 90), "Juggernog", ::giveHealth, "rank_prestige07");
        level thread createPerkBox((-2232.12, -2525.07, 174.43), (0, 0, 90), "Stamin-Up", ::giveSpeed, "perk_lightweight");
        level thread createzBox((968.101, -5438.77, 57.8954), (0, 70, 90), "Infinite Shit", ::zombieperk, "compass_supply_drop_green");
            break;
     case "mp_firingrange": // This is the map Firing Range
        level thread CreatePackBox((359, 908, 206), (0, -115, 0));
        level thread createPerkBox((800, 1084, -12), (0, -120, 90), "Speed Cola", ::giveReload, "perk_sleight_of_hand");
        level thread createPerkBox((-300, 175, -84), (0, 173, 90), "Juggernog", ::giveHealth, "rank_prestige07");
        level thread createPerkBox((-951, 1194, -15), (0, -108, 90), "Stamin-Up", ::giveSpeed, "perk_lightweight");
        level thread createTrap((176, 888, -12), (0, -111, 0));
        level thread createzBox((800, 1084, -12), (0, 70, 90), "Infinite Shit", ::zombieperk, "compass_supply_drop_green");
    	break;
     case "mp_hanoi": // This is the map Hanoi
        level thread CreatePackBox((293.625, -1656.74, 80.7523), (0, 43.4967, 0));
        level thread createPerkBox((-1780.18, -2924.99, -29.6036), (0, 0, 90), "Speed Cola", ::giveReload, "perk_sleight_of_hand");
        level thread createPerkBox((-1122.97, -2663.87, 98.6352), (0, 0, 90), "Juggernog", ::giveHealth, "rank_prestige07");
        level thread createPerkBox((553.539, -396.148, 41.9219), (0, 0, 90), "Stamin-Up", ::giveSpeed, "perk_lightweight");
        level thread createzBox((-1780.18, -2924.99, -29.6036), (0, 70, 90), "Infinite Shit", ::zombieperk, "compass_supply_drop_green");
    	break;
     case "mp_havoc": // This is the map Jungle
        level thread CreatePackBox((2410.68, 61.9637, 306.548), (0, -71.2087, 0));
        level thread createPerkBox((1099.94, 1615.52, 280.34), (180, 265.87, 90), "Speed Cola", ::giveReload, "perk_sleight_of_hand");
        level thread createPerkBox((2690.45, -1642.13, 279.52), (180, 300.54, 90), "Juggernog", ::giveHealth, "rank_prestige07");
        level thread createPerkBox((-575.598, -766.725, 331.716), (0, 0, 90), "Stamin-Up", ::giveSpeed, "perk_lightweight");
        level thread createzBox((1099.94, 1615.52, 280.34), (0, 70, 90), "Infinite Shit", ::zombieperk, "compass_supply_drop_green");
    	break;
     case "mp_radiation": // This is the map Radiation
        level thread CreatePackBox((-816.226, 33.2404, 368.751), (0, -2.98279, 0));
        level thread createPerkBox((-1005.68, 25.1844, 226.007), (0, 0, 90), "Speed Cola", ::giveReload, "perk_sleight_of_hand");
        level thread createPerkBox((2237.65, 1104.83, 344.172), (0, 0, 90), "Juggernog", ::giveHealth, "rank_prestige07");
        level thread createPerkBox((-9.34256, 836.625, -12.848), (0, 0, 90), "Stamin-Up", ::giveSpeed, "perk_lightweight");
        level thread createzBox((-1005.68, 25.1844, 226.007), (0, 70, 90), "Infinite Shit", ::zombieperk, "compass_supply_drop_green");
    	break;
     case "mp_russianbase": // This the map WMD
        level thread CreatePackBox((1842.2, -487.701, 208.225), (0, 0.741577, 0));
        level thread createPerkBox((284.953, 1190.06, 35.0259), (0, 0, 90), "Speed Cola", ::giveReload, "perk_sleight_of_hand");
        level thread createPerkBox((-1.98932, 221.202, 179.455), (0, 0, 90), "Juggernog", ::giveHealth, "rank_prestige07");
        level thread createPerkBox((1455.87, 1097.14, 193.422), (0, 0, 90), "Stamin-Up", ::giveSpeed, "perk_lightweight");
        level thread createzBox((284.953, 1190.06, 35.0259), (0, 70, 90), "Infinite Shit", ::zombieperk, "compass_supply_drop_green");
    	break;
     case "mp_villa": // This is the map Villa
        level thread CreatePackBox((3495.51, 4793.891, 2.8352), (0, 25.6934, 0));
        level thread createPerkBox((3240.28, 2936.26, 285.326), (0, 0, 90), "Speed Cola", ::giveReload, "perk_sleight_of_hand");
        level thread createPerkBox((2630.37, 925.4, 410.478), (0, 0, 90), "Juggernog", ::giveHealth, "rank_prestige07");
        level thread createPerkBox((5473.29, -288.994, 414.016), (0, 0, 90), "Stamin-Up", ::giveSpeed, "perk_lightweight");
        level thread createzBox((3240.28, 2936.26, 285.326), (0, 70, 90), "Infinite Shit", ::zombieperk, "compass_supply_drop_green");
    	break;
     case "mp_cracked": // This is the map Cracked
        level thread CreatePackBox((20.2912, 253.192, -37.9511), (0, 92.4225, 0));
        level thread createPerkBox((-2883.34, 638.202, -160.045), (0, 0, 90), "Speed Cola", ::giveReload, "perk_sleight_of_hand");
        level thread createPerkBox((1264.35, 789.726, -99.1062), (0, 0, 90), "Juggernog", ::giveHealth, "rank_prestige07");
        level thread createPerkBox((-118.644, -1855.43, -154.844), (0, 0, 90), "Stamin-Up", ::giveSpeed, "perk_lightweight");
        level thread createzBox((-2883.34, 638.202, -160.045), (0, 70, 90), "Infinite Shit", ::zombieperk, "compass_supply_drop_green");
            break;
        }
        level thread createBox(level.variable[getDvar("mapname")]["mystery_box_origins"][level.spot], level.variable[getDvar("mapname")]["mystery_box_angles"][level.spot]);
        level.currentSpot = level.variable[getDvar("mapname")]["mystery_box_origins"][level.spot];
    }
    createPerkBox( pos, ang, name, func, shad )
    {
    	slot = level.variable["perk_slots"];
    	level.variable["perk_name"][slot] = name;
    	level.variable["perk_function"][slot] = func;
    	
    	level.perkBox[slot] = spawn( "script_model", pos );
    	level.perkBox[slot] setModel( "mp_supplydrop_axis" );
    	level.perkBox[slot].angles = ang;
    
    	FlagEffect = loadfx( "misc/fx_ui_flagbase_gold_t5" );
    	Effect = PlayLoopedFX( FlagEffect, 1, pos - ( 0, 0, 34 ) );
    
    	iconOrg = level.perkBox[slot].origin;
    	icon = newTeamHudElem( "allies" );
    	icon.x = iconOrg[0];
    	icon.y = iconOrg[1];
    	icon.z = iconOrg[2] + 30;
    	icon.alpha = .89;
    	icon.archived = true;
    	icon setShader( shad, 16, 16 );
    	icon setWayPoint( true, shad );
    	
    	level.variable["perk_slots"]++;
    	level.variable["slots_left"]++;
    }
    
    createzBox( pos, ang, name, func, shad )
    {
    	slot = level.variable["perkz_slots"];
    	level.variable["perkz_name"][slot] = name;
    	level.variable["perkz_function"][slot] = func;
    	
    	level.zBox[slot] = spawn( "script_model", pos );
    	level.zBox[slot] setModel( "mp_supplydrop_axis" );
    	level.zBox[slot].angles = ang;
    
    	FlagEffect = loadfx( "misc/fx_ui_flagbase_gold_t5" );
    	Effect = PlayLoopedFX( FlagEffect, 1, pos - ( 0, 0, 34 ) );
    
    	iconOrg = level.zBox[slot].origin;
    	icon = newTeamHudElem( "axis" );
    	icon.x = iconOrg[0];
    	icon.y = iconOrg[1];
    	icon.z = iconOrg[2] + 30;
    	icon.alpha = .89;
    	icon.archived = true;
    	icon setShader( shad, 16, 16 );
    	icon setWayPoint( true, shad );
    	
    	level.variable["perkz_slots"]++;
    	level.variable["slotsz_left"]++;
    }
    
    CreatePackBox( pos, ang )
    {
    	level.pBox = spawn( "script_model", pos );
    	level.pBox setModel( "mp_supplydrop_ally" );
    	level.pBox.angles = ang;
    	
    	level.pGun = spawn( "script_model", level.pBox.origin + ( 0, 0, 30 ) );
    	level.pGun setModel( GetWeaponModel( "claymore_mp" ) );
    	level.pGun.angles = ang + ( 0, 90, 0 );
    	level.pGun hide();
    	
    	FlagEffect = loadfx( "misc/fx_ui_flagbase_gold_t5" );
    	Effect = PlayLoopedFX( FlagEffect, 1, pos - ( 0, 0, 16 ) );
    	
    	objective_add( 1, "active", level.pBox.origin );
    	objective_icon( 1, "compass_supply_drop_red" );
    	
    	iconOrg = level.pBox.origin;
    	level.Picon = newTeamHudElem( "allies" );
    	level.Picon.x = iconOrg[0];
    	level.Picon.y = iconOrg[1];
    	level.Picon.z = iconOrg[2] + 30;
    	level.Picon.alpha = .89;
    	level.Picon.archived = true;
    	level.Picon setShader( "compass_supply_drop_red", 16, 16 );
    	level.Picon setWayPoint( true, "compass_supply_drop_red" );
    	
    	level.variable["pack_a_punch"] = true;
    }
    
    createBox( pos, ang )
    {
    	level.mBox = spawn( "script_model", pos );
    	level.mBox setModel( "mp_supplydrop_ally" );
    	level.mBox.angles = ang;
    	 
    	level.mGun = spawn( "script_model", level.mBox.origin );
            level.mGun setModel( GetWeaponModel( "claymore_mp" ) );
            level.mGun.angles = level.mBox.angles + ( 0, 90, 0 );
            level.mGun hide();
    	
    	FlagEffect = loadfx( "misc/fx_ui_flagbase_gold_t5" );
    	Effect = PlayLoopedFX( FlagEffect, 1, pos - ( 0, 0, 18 ) );
    	
    	objective_add( 0, "active", level.mBox.origin );
    	objective_icon( 0, "compass_supply_drop_green" );
    
    	iconOrg = level.mBox.origin;
    	level.Micon = newTeamHudElem( "allies" );
    	level.Micon.x = iconOrg[0];
    	level.Micon.y = iconOrg[1];
    	level.Micon.z = iconOrg[2] + 30;
    	level.Micon.alpha = .89;
    	level.Micon.archived = true;
    	level.Micon setShader( "compass_supply_drop_green", 16, 16 );
    	level.Micon setWayPoint( true, "compass_supply_drop_green" );
    }
    
    createTrap( pos, ang )
    {
    	slot = level.variable["traps_slots"];
    
    	level.Trap[slot] = spawn( "script_model", pos );
    	level.Trap[slot] setModel( level.friendlyDogModel );
    	level.Trap[slot].angles = ang;
    	level.Trap[slot].active = false;
    	level.Trap[slot] hide();
    	level.Trap[slot] NotSolid();
    	level.Trap[slot].user = undefined;
    	
    	objective_add( level.variable["slots_left"], "active", pos );
    	objective_icon( "headicon_dead" );
    	
    	level.Trap[slot] thread monitorActive();
    	
    	level.variable["traps_slots"]++;
    	level.variable["slots_left"]++;
    	level.variable["trap_created"] = true;
    }
    
    checkDistance()
    {
    	self endon( "disconnect" );
    	
    	while( 1 )
    	{
    		wait 0.01;
    
    		if( level.variable["trap_created"] == true )
    		{
    			for( i = 0; i < level.Trap.size; i++ )
    			{
    				if( distance( self.origin, level.Trap[i].origin ) < 75 && self.pers["team"] == "allies" && self.isZombie == false && level.Trap[i].active == false )
    				{
    					self setLowerMessage( "Press [{+activate}] to activate Trap[1000]" );
    					
    					for(;;)
    					{
    						if( self useButtonPressed() == true && distance( self.origin, level.Trap[i].origin ) < 75 && self.pers["team"] == "allies" && self.isZombie == false && level.Trap[i].active == false && self.variable["cash"] >= 1000 )
    						{
    							self thread addMoney( -1000 );
    							self clearLowerMessage( 1.0 );
    							level.Trap[i].active = true;
    							level.Trap[i] notify( "start_active" );
    							level.Trap[i].user = self;
    							break;
    						}
    						else if( distance( self.origin, level.Trap[i].origin ) > 75 )
    						{
    							self clearLowerMessage( 1.0 );
    							break;
    						}
    						wait 0.01;
    					}
    				}
    				else if( distance( self.origin, level.Trap[i].origin ) > 75 )
    				{
    					self clearLowerMessage( 1.0 );
    				}
    			}
    		}
    		for( i = 0; i < level.variable["perk_slots"]; i++ )
    		{
    			if( distance( self.origin, level.perkBox[i].origin ) < 75 && self.pers["team"] == "allies" && self.isZombie == false && self.variable["cash"] >= 400)
    			{
    				self setLowerMessage( "Press [{+activate}] for " + level.variable["perk_name"][i] );
    				
    				for(;;)
    				{
    					if( self useButtonPressed() == true && distance( self.origin, level.perkBox[i].origin ) < 75 && self.pers["team"] == "allies" && self.isZombie == false && self.variable["cash"] >= 500 )
    					{
    						self thread addMoney( -400 );
    						self thread [[level.variable["perk_function"][i]]]();
    						self iPrintlnBold( "^2You bought " + level.variable["perk_name"][i] );
    						self playLocalSound( "uin_alert_cash_register" );
    						self clearLowerMessage( 1.0 );
    						break;
    					}
    					else if( self.variable["cash"] < 400 )
    					{
    						self iPrintlnBold( "Not enough Money" );
    						self playLocalSound( "prj_bullet_impact_headshot_2d" );
    						break;
    					}
    					else if( distance( self.origin, level.perkBox[i].origin ) > 75 )
                                   		{
                                            	self clearLowerMessage( 1.0 );
                                            	break;
                                    	}
    					wait 0.01;
    				}
    			}
    		}
    		for( i = 0; i < level.variable["perkz_slots"]; i++ )
    		{
    			if( distance( self.origin, level.zBox[i].origin ) < 75 && self.pers["team"] == "axis" && self.isZombie == true )
    			{
    				self setLowerMessage( "Press [{+activate}] for " + level.variable["perkz_name"][i] );
    				
    				for(;;)
    				{
    					if( self useButtonPressed() == true && distance( self.origin, level.zkBox[i].origin ) < 75 && self.pers["team"] == "axis" && self.isZombie == true )
    					{
    						
    						self thread [[level.variable["perkz_function"][i]]]();
    						self iPrintlnBold( "^2You Got " + level.variable["perkz_name"][i] );
    						self playLocalSound( "uin_alert_cash_register" );
    						self clearLowerMessage( 1.0 );
    						break;
    					}
    					else if( self.pers["team"] == "allies" )
    					{
    						self iPrintlnBold( "Zombies Shit" );
    						self playLocalSound( "prj_bullet_impact_headshot_2d" );
    						break;
    					}
    					else if( distance( self.origin, level.zBox[i].origin ) > 75 )
                                   		{
                                            	self clearLowerMessage( 1.0 );
                                            	break;
                                    	}
    					wait 0.01;
    				}
    			}
    		}
    		if( distance( self.origin, level.mBox.origin ) < 75 && self.pers["team"] == "allies" && self.isZombie == false && level.variable["mysterybox_in_use"] == 0 )
    		{
    			self setLowerMessage( "Press [{+activate}] for Mystery Box" );
    			randWeap = randomInt( level.guns.size );
    			
    			for(;;)
    			{
    				if( self useButtonPressed() == true && distance( self.origin, level.mBox.origin ) < 75 && self.pers["team"] == "allies" && self.isZombie == false && level.variable["mysterybox_in_use"] == 0 && self.variable["cash"] >= 650 )
    				{
    					level.variable["mysterybox_in_use"] = 1;
    					self playLocalSound( "mpl_turret_alert" );
    					self thread addMoney( -650 );
    					self clearLowerMessage( 1.0 );
    					level.mGun show();
                            	        level.mGun moveTo( level.mBox.origin + ( 0, 0, 30 ), 1 );
                            	        wait .2;
                            	        for( i = 0; i < 14; i++ )
                            	        {
                            	        	rander = randomInt( level.guns.size );
                            	                level.mGun setModel( GetWeaponModel( level.guns[rander] ) );
                            	                wait( 0.025 * i );
                            	        }
    					if( level.variable["mystery_box_uses"] != 5 )
    					{
                            	        	level.mGun setModel( GetWeaponModel( level.guns[randWeap] ) );
                            	        	wait .1;
    						if( self.pers["team"] == "allies" && self.isZombie == false )
    						{
    							if( self GetWeaponsListPrimaries().size > 1 ) self takeWeapon( self getCurrentWeapon() );
                            	        		self giveWeapon( level.guns[randWeap], 0, self calcWeaponOptions( 15, 0, 0, 0, 0 ) );
                            	        		self switchToWeapon( level.guns[randWeap] );
                            	        		self giveMaxAmmo( level.guns[randWeap] );
    						}
                            	        	self clearLowerMessage( .5 );
                            	        	level.mGun moveTo( level.mBox.origin, 1 );
                                    		wait 1;
                                    		level.mGun hide();
                                    		level.variable["mysterybox_in_use"] = 0;
    						level.variable["mystery_box_uses"]++;
    					}
    					else if( level.variable["mystery_box_uses"] == 5 )
    					{
    						level.variable["mystery_box_uses"] = 0;
    						level.mGun setModel( GetWeaponModel( "briefcase_bomb_mp" ) );
    						wait 0.1;
    						self playSound( "amb_end_nuke" );
    						
    						time = 0;
    						while( time != 9 )
    						{
    							playFx( level._effect["character_fire_death_torso"], level.mBox.origin );
    							time++;
    							wait 0.5;
    						}
    						level.mGun moveTo( level.mBox.origin, 1 );
                                    		wait 1;
    						level.mGun hide();
                                    		level.variable["mysterybox_in_use"] = 0;
    						level.mBox moveTo( level.mBox.origin + ( 0, 0, 500 ), 5 );
    						wait 5;
    						level.mBox thread moveToNextSpot();
    					}
                                    	break;
    				}
    				else if( self.variable["cash"] < 650 )
    				{
    					self iPrintlnBold( "Not enough Money" );
    					self playLocalSound( "prj_bullet_impact_headshot_2d" );
    					self clearLowerMessage( 1.0 );
    					break;
    				}
    				else if( distance( self.origin, level.mBox.origin ) > 75 )
                                    {
                                            self clearLowerMessage( 1.0 );
                                            break;
                                    }
    				wait 0.01;
    			}
    		}
    		
    		if( level.variable["pack_a_punch"] == true )
    		{
    			if( distance( level.pBox.origin, self.origin ) < 75 && level.variable["using_pack_a_punch"] == 0 )
    			{
    				self setLowerMessage( "Press [{+activate}] for Pack-A-Punch" );
    
    				for(;;)
    				{
    					if( self useButtonPressed() == true && level.variable["using_pack_a_punch"] == 0 && self.isZombie == false && self.pers["team"] == "allies" && self.variable["cash"] >= 500 )
    					{
    						takeGun = self getCurrentWeapon();
    						self playLocalSound( "mpl_turret_alert" );
    						level.variable["using_pack_a_punch"] = 1;
    						self clearLowerMessage( 1.0 );
    						self thread addMoney( -500 );
    						level.pGun setModel( GetWeaponModel( takeGun ) );
    						level.pGun show();
    						gun = self givePackedWeapon( takeGun );
    						if( gun == takeGun ) self thread addMoney( 400 );
    						self disableWeapons();
    						wait 1;
    						level.pGun moveTo( level.pBox.origin, 2 );
    						wait 1;
    						level.pGun setModel( GetWeaponModel( gun ) );
    						level.pGun moveTo( level.pBox.origin + ( 0, 0, 30 ), 2 );
    						wait 2;
    						self enableWeapons();
    						wait 0.1;
    						if( self.pers["team"] == "allies" && self.isZombie == false )
    						{
    							self takeWeapon( takeGun );
    							self giveWeapon( gun, 0, self calcWeaponOptions( 15, 0, 0, 0, 0 ) );
    							self switchToWeapon( gun );
    							self giveMaxAmmo( gun );
    						}
    						level.variable["using_pack_a_punch"] = 0;
    						level.pGun hide();
    						break;
    					}
    					else if( distance( self.origin, level.pBox.origin ) > 75 )
                            		{
                            			self clearLowerMessage( 1.0 );
                                    		break;
                           			}
    					wait 0.01;
    				}
    			}
    			else if( distance( self.origin, level.pBox.origin ) > 75 )
                            {
                            	self clearLowerMessage( 1.0 );
                           	}
    		}
    		else
    		{
    			self clearLowerMessage( 1.0 );
    		}
    	}
    	wait 0.01;
    }
    moveToNextSpot()
    {
    	self.spot = randomInt( level.variable[getDvar( "mapname" )]["mystery_box_origins"].size );
    	
    	if( level.variable[getDvar( "mapname" )]["mystery_box_origins"][self.spot] == level.currentSpot ) self thread moveToNextSpot();
    	self moveTo( level.variable[getDvar( "mapname" )]["mystery_box_origins"][self.spot] + ( 0, 0, 500 ), 8 );
    	wait 8;
    	self moveTo( level.variable[getDvar( "mapname" )]["mystery_box_origins"][self.spot], 5 );
    	self rotateTo( level.variable[getDvar( "mapname" )]["mystery_box_angles"][self.spot], 5 );
    	wait 5;
    	iconOrg = self.origin;
    	level.Micon.x = iconOrg[0];
    	level.Micon.y = iconOrg[1];
    	level.Micon.z = iconOrg[2] + 30;
    	objective_position( 0, self.origin );
    	level.mGun.angles = level.variable[getDvar( "mapname" )]["mystery_box_angles"][self.spot] + ( 0, 90, 0 );
    	level.currentSpot = level.variable[getDvar( "mapname" )]["mystery_box_origins"][self.spot];
    }
    
    monitorActive()
    {
    	for(;;)
    	{
    		self waittill( "start_active" );
    	
    		iPrintlnBold( "^2The trap is active" );
    		
    		self thread monitorDistanceToMe();
    
    		for( i = 0; i < 60; i++ )
    		{
    			PlayFX( level._effect["tacticalInsertionFizzle"], self.origin );
    			wait 1;
    		}
    		self.active = false;
    		iPrintlnBold( "^1The trap is no longer active" );
    		wait 1;
    		self notify( "stop_active" );
    	}
    }
    
    monitorDistanceToMe()
    {
    	self endon( "stop_active" );
    
    	while( 1 )
    	{
    		for(;;)
    		{
    			for( i = 0; i < level.players.size; i++ )
    			{
    				if( distance( level.players[i].origin, self.origin ) < 50 && isAlive( level.players[i] ) && level.players[i].pers["team"] == "axis" && level.players[i].isZombie == true )
    				{
    					level.players[i] suicide();
    					self.user thread addMoney( 100 );
    					break;
    				}
    			}
    			wait 0.01;
    		}
    	}
    }
    
    givePackedWeapon( gunner )
    {
    	if( self getCurrentWeapon() == "aug_mp" ) return "aug_elbit_extclip_mp";
    	else if( self getCurrentWeapon() == "m16_mp" ) return "m16_elbit_extclip_mp";
    	else if( self getCurrentWeapon() == "famas_mp" ) return "famas_elbit_extclip_mp";
    	else if( self getCurrentWeapon() == "rpk_mp" ) return "rpk_elbit_extclip_mp";
    	else if( self getCurrentWeapon() == "commando_mp" ) return "commando_elbit_gl_extclip_mp";
    	else if( self getCurrentWeapon() == "python_mp" ) return "python_speed_mp";
    	else if( self getCurrentWeapon() == "ak74u_mp" ) return "ak74u_elbit_grip_extclip_mp";
    	else if( self getCurrentWeapon() == "l96a1_mp" ) return "l96a1_vzoom_extclip_mp";
    	else if( self getCurrentWeapon() == "fnfal_mp" ) return "fnfal_elbit_mk_extclip_mp";
    	else if( self getCurrentWeapon() == "cz75_mp" ) return "cz75_upgradesight_auto_mp";
    	else if( self getCurrentWeapon() == "spectre_mp" ) return "spectre_elbit_grip_extclip_mp";
    	else if( self getCurrentWeapon() == "hk21_mp" ) return "hk21_elbit_extclip_mp";
    	else if( self getCurrentWeapon() == "m60_mp" ) return "m60_elbit_grip_extclip_mp";
    	else if( self getCurrentWeapon() == "stoner63_mp" ) return "stoner63_elbit_extclip_mp";
    	else if( self getCurrentWeapon() == "mp5k_mp" ) return "mp5k_elbit_rf_mp";
    	else if( self getCurrentWeapon() == "asp_mp" ) return "aspdw_mp";
    	else 
    	{
    		self iPrintlnBold( "This weapon cannot be upgraded" );
    		return gunner;
    	}
    }
    
    monitorNuke()
    {
    	level endon( "match_ended" );
    
    	level.NukeText = NewHudElem();
    	level.NukeText.elemType = "timer";
    	level.NukeText.alignX = "right";
            level.NukeText.alignY = "top";
            level.NukeText.horzAlign = "right";
            level.NukeText.vertAlign = "top";
    	level.NukeText.y = 20;
            level.NukeText.x = -27;
            level.NukeText.foreground = true;
            level.NukeText.hideWhenInMenu = true;
            level.NukeText.fontScale = 2;
            level.NukeText.font = "objective";
            level.NukeText.alpha = 1;
            level.NukeText.color = ( 0, 0, 0 );
            level.NukeText SetTimer( level.variable["time_limit"] );
    	level.NukeShader = NewHudElem();
            level.NukeShader.elemType = "icon";
            level.NukeShader.alignX = "right";
            level.NukeShader.alignY = "top";
            level.NukeShader.horzAlign = "right";
            level.NukeShader.vertAlign = "top";
            level.NukeShader.foreground = false;
            level.NukeShader.hideWhenInMenu = true;
            level.NukeShader.x = -10;
    	level.NukeShader.alpha = 0.45;
            level.NukeShader SetShader( "headicon_dead" ,60, 60 );
    	for( i = level.variable["time_limit"]; i > -1; i-- )
    	{
    		wait 1;
    	}
    	wait 1;
    	players = getEntArray( "player", "classname" );
    	for( i = 0; i < players.size; i++ )
    	{
    		wait 0.02;
    		setDvar( "timescale", 0.3 );
    		players[i] setClientDvar( "timescale", 0.3 );
    		players[i] thread createNukeEffect();
    
    		if( players[i].pers["team"] == "axis" && players[i].isZombie == true )
    		{
    			playFx( level.chopper_fx["explode"]["death"], players[i].origin );
    			players[i] playSound( level.heli_sound[GetHostPlayer().team]["crash"] );
    			players[i] suicide();
    		}
    	}
    	wait 1.5;
    	setDvar( "timescale", 1 );
    	for( i = 0; i < level.players.size; i++ ) level.players[i] setClientDvar( "timescale", 1 );
    	level thread CreateCredits( "allies", "We Survived...Zombies Have Been Nuked" );
    }
    createNukeEffect()
    {
    	for( i = 0; i < 1; i += 0.1 )
    	{
    		self setClientDvar( "r_brightness", i );
    		wait 0.1;
    	}
    }
    createGameText()
    {
    	wait( level.prematchPeriod );
    
    	level.variable["game_ready"] = 1;
    	
    	level.ZombieText = createServerFontString( "extrabig", 1.8 );
    	level.ZombieText setPoint( "CENTER", "CENTER", 0, -40 );
    	level.ZombieText.color = ( 1, 0, 0 );
    	level.ZombieText.sort = 1001;
    	level.zombieText setText( "Zombie Apocalypse Starting in" );
    	level.ZombieTimer = createServerFontString( "extrabig", 2.3 );
    	level.ZombieTimer setPoint( "CENTER", "CENTER", 0, 0 );
    	level.ZombieTimer.color = ( 1, 1, 0 );
    	level.ZombieTimer.sort = 1001;
    	level.ZombieTimer maps\mp\gametypes\_hud::fontPulseInit();
    
    	for( i = 45;i > 0;i-- )
    	{
    		level.ZombieTimer setValue( i );
    		level.ZombieTimer thread maps\mp\gametypes\_hud::fontPulse( level );
    		wait 1;
    	}
    
    	level.ZombieTimer destroyElem();
    	level.ZombieText setText( "Zombies Released" );
    	level.ZombieText fadeOverTime( 3.0 );
    	level.ZombieText.alpha = 0;
    
    	wait( 3.0 );
    
    	level.ZombieText destroyElem();
    	
    	randomZombie = randomInt( level.players.size );
    	randomZombie2 = randomInt( level.players.size );
    	
    	if( level.players.size <= 4 )
    	{
    		level.players[randomZombie] thread changeToZombie();
    	}
    	else if( level.players.size >= 5 )
    	{
    		if( level.players[randomZombie] == level.players[randomZombie2] ) randomZombie = randomInt( level.players.size );
    		level.players[randomZombie] thread changeToZombie();
    		level.players[randomZombie2] thread changeToZombie();
    	}
    	level.variable["zombies_released"] = 1;
    }
    
    changeToZombie()
    {
    	wait 0.01;
    
    	self.isZombie = true;
    	self suicide();
    	self [[level.axis]]();
    	
    	iPrintlnBold( self.name + "^1 Has been infected" );
    	
    	level.variable["dead_people"][level.variable["dead_persons"]] = self.name;
    	level.variable["dead_persons"]++;
    }
    
    addMoney( points )
    {
    	self endon( "disconnect" );
    
    	self.variable["cash"] = self.variable["cash"] + points;
    	self.displayCash setText( "Money: " + self.variable["cash"] );
    	hud_score = NewClientHudElem( self );
    	hud_score.alpha = 0;
    	hud_score.font = "objective";
    	hud_score.fontscale = 1.9;
    	hud_score.x = 550;
    	hud_score.y = 300;
    	hud_score.archived = true;
    	hud_score.color = ( 1, 1, 0 );
    	hud_score.alignX = "right";
    	hud_score.alignY = "middle";
    	hud_score.horzAlign = "fullscreen";
    	hud_score.vertAlign = "fullscreen";
    	hud_score settext( points );
    	direction = randomint( 340 );
    	hud_score FadeOverTime( .5 );
    	hud_score.alpha = 1;
    	hud_score MoveOverTime( 10 );
    	hud_score.x = cos( direction ) * randomint( 250 );
    	hud_score.y = sin( direction ) * randomint( 250 );
    	wait 1.3;
    	hud_score FadeOverTime( .3 );
    	hud_score.alpha = 0;
    	wait .3;
    	hud_score destroy();
    }
    
    CreateCredits( team, text )
    {
    	iPrintlnBold( " " );
    	iPrintlnBold( " " );
    	iPrintlnBold( " " );
    	iPrintlnBold( " " );
    	level.Picon destroy();
    	level.Micon destroy();
    	level.NukeShader destroy();
    	level.NukeText destroy();
    
    	for( i = 0; i < level.players.size; i++ )
    	{
    		level.players[i] thread monitorFreeze();
    		level.players[i] setClientUIVisibilityFlag( "hud_visible", 0 );
    		level.players[i].healthText destroy();
    		level.players[i].displayCash destroy();
    		level.players[i] maps\mp\gametypes\_globallogic_audio::set_music_on_player( "VICTORY" );
    	}
    	
    	wait 0.5;
    	
    	thread createLine( "In Memory Of:", 4 );
    	wait 0.42;
    	for( i = 0; i < level.variable["dead_people"].size; i++ )
    	{
    		level thread createLine( level.variable["dead_people"][i], 2.5 );
    		wait 1;
    	}
    	wait 2;
    	thread createLine( "Most Money:", 4 );
    	wait 0.42;
    	thread createLine( getHighestMoney(), 2.5 );
    	wait 5;
    	thread createLine( "Thanks for playing", 2.5 );
    	wait 0.35;
    	thread createLine( "Money is Always Wrong LoL", 2 );
    	wait 8;
    	thread maps\mp\gametypes\_globallogic::endGame( team, text );
    }
    
    createLine( text, size )
    {
    	line = createServerFontString( "objective", size );
    	line setPoint( "CENTER", "CENTER", 0, 400 );
    	line.color = ( 1, 1, 1 );
    	line.sort = 1001;
    	line.glowColor = ( 0, 1, 0 );
    	line.glowAlpha = 1;
    	line setText( text );
    	line moveOverTime( 8.0 );
    	line.y = -400;
    	wait 8;
    	line destroy();
    }
    
    monitorFreeze()
    {
    	for(;;)
    	{
    		self freezeControls( true );
    		self clearLowerMessage( 1.0 );
    		wait 1;
    	}
    }
    
    zombieSettings()
    {
    	self setMoveSpeedScale( 1.6 );
    	self.displayCash.alpha = 0;
    
    	self takeAllWeapons();
    	self clearPerks();
    	self giveWeapon( "defaultweapon_mp" );
    	self giveWeapon( "knife_mp" );
    	self giveWeapon( "hatchet_mp" );
    	self switchToWeapon( "defaultweapon_mp" );
    	self setWeaponAmmoClip( "defaultweapon_mp", 0 );
    	self setWeaponAmmoStock( "defaultweapon_mp", 0 );
    	self giveMaxAmmo( "hatchet_mp" );
    }
    ZombieHealth()
    {
    	for(;;)
    	{
    		if(level.instaKill == 1)
    		{
    			self.maxHealth = 1;
            		self.health = 1;
    		}
    
    		else if(level.instaKill == 0)
    		{
    			level.instaKill = 0;	
    			self.maxHealth = 650;
    			self.health = 650;
    		}
    
    	wait 10;
    	}
    }
    autoDeleteTomahawks()
    {
    	self endon("death");
    
    	for(;;)
    	{
    		self waittill( "grenade_fire", tomahawk, grenadeName );
    		if( grenadeName == "hatchet_mp" )
    		{
    			tomahawk waittill( "stationary" );
    			tomahawk delete();
    		}
    	}
    }
    autoDeleteKnives()
    {
    	self endon("death");
    
    	for(;;)
    	{
    		self waittill( "ballistic_knife_stationary", knifeent );
    		knifeent delete();
    	}
    }
    humanSettings()
    {
    	self setMoveSpeedScale( 1.0 );
    	self.maxHealth = 600;
    	self.health = 600;
    	self.displayCash.alpha = 1;
    
    	self.randWeaps = strtok( "aug_mp|stoner63_mp|mp5k_mp|spas_mp", "|" );
    	self.randNum = randomInt( self.randWeaps.size );
    	self.chosenGun = self.randWeaps[self.randNum];
    	self takeAllWeapons();
    	self clearPerks();
    	self setPerk( "specialty_finalstand" );
    	self giveWeapon( "knife_mp" );
    	self giveWeapon( self.chosenGun, 0, self calcWeaponOptions( 15, 0, 0, 0, 0 ) );
    	self giveWeapon( "asp_mp" );
    	self switchToWeapon( self.chosenGun );
    	self giveMaxAmmo( self.chosenGun );
    }
    
    createHealth()
    {
    	self.healthBar = self createBar( ( 1, 1, 1 ), 150, 13 );
    	self.healthBar setPoint( "CENTER", "BOTTOM", 150, -4 );
    	self.healthText = self createFontString( "objective", 1.5 );
    	self.healthText setPoint( "CENTER", "BOTTOM", 150, -20 );
    	self.healthText setText( "^1Health" );
    	for(;;)
    	{
    		self.healthBar updateBar( self.health / self.maxhealth );
    		wait 0.001;
    	}
    }
    
    giveSpeed()
    {
    	self setMoveSpeedScale( 1.2 );
    	self setPerk( "specialty_movefaster" );   
    	self setPerk( "specialty_fallheight" );
    	self setPerk( "specialty_longersprint" );   
    	self setPerk( "specialty_unlimitedsprint" );
    	self setPerk( "specialty_fastweaponswitch" );
    	self setPerk( "specialty_fastreload" );
    	self setPerk( "specialty_fastmeleerecovery" );
    	self setPerk( "specialty_fastmantle" );
    	self setPerk( "specialty_fastinteract" );
    	self setPerk( "specialty_fastads" );
    }
    
    giveHealth()
    {
    	self.maxHealth = 750;
    	self.health = 750;
    }
    
    giveReload()
    {
    	self setPerk("specialty_fastreload");   
    	self setPerk("specialty_fastads");
    }
    zombieperk()
    {
    	self setMoveSpeedScale( 1.6 );
    	self.displayCash.alpha = 0;
    	self.maxHealth = 650;
            self.health = 650;
    	self takeAllWeapons();
    	self clearPerks();
    	self giveWeapon( "hatchet_mp" );
    	self giveWeapon( "knife_ballistic_mp" );
    	self switchToWeapon("knife_ballistic_mp");
    	self setWeaponAmmoStock( "hatchet_mp", 999 );
    	self thread ammo();
    }
    ammo()
    {
    	self iPrintln("^2Fuck Unlimited Ammo");
    	for(;;)
    	{
    		self.weap=self GetCurrentWeapon();
    		{
    			self SetWeaponAmmoStock( self.weap, 999 );
    			self SetWeaponAmmoClip( self.weap, 999 );
    	}
    		wait 2;
    	}
    }
    getHighestMoney()
    {
    	players = level.players;
    	winner = undefined;
    	winner2 = undefined;
    	tie = false;
    	for( i = 0;i < players.size;i++ )
    	{
    		if ( !isDefined( players[i].variable["cash"] ) ) continue;
    		if ( !isDefined( winner ) || players[i].variable["cash"] > winner.variable["cash"] )
    		{
    			winner = players[i];
    			tie = false;
    		}
    		else if ( players[i].variable["cash"] == winner.variable["cash"] )
    		{
    			winner2 = players[i];
    			tie = true;
    		}
    	}
    	if ( tie || !isDefined( winner ) ) return winner.name + " and " + winner2.name + " - " + winner.variable["cash"];
    	else return winner.name + " - " + winner.variable["cash"];
    }

    0 Not allowed! Not allowed!
    Last edited by AllMoDs; 07-13-2015 at 11:08 AM. Reason: ADDED CREDIT

  2. #2
    Member
    Join Date
    Jan 2015
    Posts
    72
    Points
    139
         User Info     Contact     Gamer ID
    Join Date
    Jan 2015
    Posts
    72
    Points
    139

    Contact info:

    Youtube Channel: http://www.youtube.com/user/nicisthatdeal

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    NEW UPDATES
    zombies have a perk box now that gives infin knifes and hatchets and more heath wont freez from them they auto deleat
    UP DATEDED 7/13/2015

    -1 Not allowed! Not allowed!
    Last edited by AllMoDs; 07-13-2015 at 10:21 AM.

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