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Thread: [SC7E52] 6 New Zombies Codes
02-22-2016, 01:33 PM #1
[SC7E52] 6 New Zombies Codes
Drunk Character [xBoMb3r]
Confused Zombies [xBoMb3r]
*Eventually the zombies die from standing still for too long.
*The zombies stand still unless you get close enough but then if you back up far enough then they're confused again.
No Bullet Holes/Smoke *Zombies* [xBoMb3r]
Vibrating Zombies *Zombies* [xBoMb3r]
Find The Mystery Box *Zombies* [xBoMb3r]
*Can toggle this.
*Puts you in the air when you're really on the ground so make sure to use this in a safe spot.
Bloodshot *Zombies* [xBoMb3r]
Just posting for a dead console on a dead site. So bash me if you want but there are people that still come back to this site for codes so this is for those guys.
02-22-2016, 01:39 PM #2
Cool stuff, how did you go about confused zombies?
02-22-2016, 01:48 PM #3
02-22-2016, 07:41 PM #4
I hate to burst the bubble, but with a game that's almost 6 years old, I'm not seeming impressed by new material out of this game anymore. Js, use your time for new things. It's good finding it, I'll give you that
02-23-2016, 03:24 AM #5
02-26-2016, 02:20 AM #6
Don't get me wrong, it's good that someone still keeps it active, no disrespect on that.
02-26-2016, 02:04 PM #7